Pulowski: Nuclear protection on a budget!

Pulowski Preservation shelters are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the Capital Wasteland and the Commonwealth, provided by Pulowski Preservation Services. Advertised as a "sensible" and "affordable" alternative to the Vaults,[1] people would ostensibly use them as a last-minute resort in the event of a nuclear attack. The shelter itself is firmly secured to the ground, and ventilation piping is attached to the rear of the booth. Some models have luminous sign on the front of the shelter indicating whether or not it is occupied.

Pre-War useEdit

Though the shelters can shield against explosive force, they do not seem to shield against radiation. It could be speculated that the installation of so many booths may be seen as a profiteering scheme in the climate of fear before the Great War began, or they may simply be in disrepair when found by the player character. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died trapped inside. The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay." Although somewhat illogical, it seems these shelters were intended to be reusable; considering the tone of advertising the shelters were given, the risk and cost of nuclear devastation pre-War was likely greatly underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.

Post-War useEdit

Though apparently coin operated, the player character can enter simply by pressing on the coin-slot (no money will be taken when pressing the coin slot). Two centuries later, Pulowski shelters have found new use in protecting citizens of the wasteland from its dangers; at least one non-player character (Bryan Wilks in "Those!") hides in a Pulowski shelter. Conversely, in Paradise Falls the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, Rory Maclaren). The key to this shelter is in the possession of Forty, typically nearby sitting on a bench or patrolling around the destroyed car wall.

Shelter locations and contentsEdit

Fallout 3Edit

There are a total of 20 Pulowski preservation shelters located throughout the Capital Wasteland, including "The Box" at Paradise Falls.

Fallout 4Edit

Fallout 76Edit


  • Despite being billed as a personal fallout shelter, Pulowski's do not protect their occupants from radiation. This can be seen in Fallout 3, Fallout 4 and Fallout 76. In Fallout 3, if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In Fallout 4, if the player character enters a Pulowski during a rad-storm, they will still take radiation damage, and in Fallout 76 the player character will still take radiation damage from Scorchbeast attacks, and if the shelter is in a I.C.B.M. Blast zone.[2]

Fallout 3Edit

  • Once the player character has closed the shelter door, no NPC will be able to open it.
  • While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose.
    • If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
  • The fan in the back of the shelter only moves if the shelter is occupied.
  • Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that residents, if they had survived the other obvious problems, would have to guess at when they could leave.

Fallout 4Edit

  • The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-War goods and services. They are also much larger, possibly allowing for one more person, and if there is enough space, possibly more. Unlike their Fallout 3 counterparts, they can apparently protect their occupants against explosions.
  • A Novice locked preservation shelter opens to show a feral ghoul. This implies that the preservation shelters are ineffective at protection against radiation.
  • The shelters contain face masks and a fan, suggesting they had some form of ventilation.
  • Going inside one during a radiation storm still give the player character rads, suggesting that it indeed would have been ineffective against the fallout following the Great War.
  • Unlike in Fallout 3, non-player characters can now open a shelter as well.

Behind the scenesEdit



Fallout 3 - Those Other Guys

Fallout 3 - Those Other Guys


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