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FNV Rorschachtest03
Well, we know your vitals are good. But that don't mean them bullets didn't leave you nuttier than a Bighorner dropping.Doc Mitchell

The psychological evaluation is an examination that Doc Mitchell performs on the Courier at the beginning of Fallout: New Vegas. During the tutorial quest, the psychological evaluation serves to mark the player character's tagged skills.


During Ain't That a Kick in the Head, the starting quest for Fallout: New Vegas, the player character participates in a psychological evaluation conducted by Doc Mitchell. The test consists of a sequence of thirteen questions split into three sections; word-association, personality profile, and Rorschach blot tests. The responses to these questions determine which three skills are recommended for them to tag.

Choosing "evil" answers exclusively in the first part of the test results in the doctor commenting that giving tests like these often reveal more than he'd hope, which isn't always a good thing. Following are the questions, answers, and which skill each counts towards tagging.


Word association[]

All right. I'm going to say a word. I want you to say the first thing that comes to mind.Doc Mitchell
Number Word Choices
1 "Dog"
2 "House"
3 "Night"
  • Campfire - Survival
  • Dream - Science
  • Shroud - Sneak
  • Sleep - Medicine
  • Treasure - Lockpick
  • Silencer - Guns
4 "Bandit"/"enemy"
  • Bribe - Barter
  • Crush - Unarmed
  • Stab - Melee Weapons
  • Swiss Cheese - Guns
  • Vaporize - Energy Weapons
  • Reasonable - Speech
5 "Light"
  • Dark - Sneak
  • Heavy - Unarmed
  • Beam - Energy Weapons
  • Flash - Explosives
  • Inspiration - Science
  • Torch - Repair
6 "Mother"
  • Caretaker - Medicine
  • Genes - Science
  • Cookie Jar - Lockpick
  • Tantrum - Barter
  • Tattle - Speech
  • Regret - Repair
  • Human Shield - Guns, Energy Weapons, Explosives

Personality profile[]

Okay. Now I've got a few statements. I want you to tell me how much they sound like something you'd say.Doc Mitchell
Number Word Choices Image
Agree/Strongly Agree No Opinion Disagree/Strongly Disagree
1 "Conflict just ain't in my nature."
  • Sneak
  • Speech
  • Barter
  • Guns
  • Energy Weapons
  • Explosives
FNV Pipboycard1
2 "I ain't given to relying on others for support."
  • Survival
  • Medicine
  • Repair
  • Barter
  • Speech
  • Science
FNV Pipboycard3
3 "I'm always fixin to be the center of attention."
  • Explosives
  • Speech
  • Sneak
  • Melee Weapons
  • Guns
FNV Pipboycard2
4 "I'm slow to embrace new ideas."
  • Survival
  • Unarmed
  • Melee Weapons
  • Science
  • Energy Weapons
FNV Pipboycard4
5 "I charge in to deal with my problems head-on."
  • Unarmed
  • Melee Weapons
  • Guns
  • Energy Weapons
  • Explosives
FNV Pipboycard5

Rorschach test[]

Almost done here. What do you say you have a look at this? Tell me what you see.Doc Mitchell
Number Prompt Choices Image
1 Tell me what you see.
  • A broken chain. - Repair
  • A chemical reaction. - Science
  • A shadow in a doorframe. - Sneak
  • An oozing wound. - Medicine
  • An angry two-headed ant. - Survival
FNV Rorschachtest01
2 Tell me what you see.
  • I see a priceless work of art. - Barter
  • It's some piece of space-age technology. - Energy Weapons
  • A ship at sea. - Survival
  • I'm too embarrassed to say what it looks like. - Speech
FNV Rorschachtest02
3 Tell me what you see.
  • A light in the darkness. - Science
  • A bearded man. - Survival
  • A mushroom cloud. - Explosives
  • A head on a pillow. - Sneak
FNV Rorschachtest03


  • If one chooses the human shield during the word association section of the test, Doc Mitchell will comment on how disturbing the answers are. This is the only answer which will trigger this response.
  • If one answers question 3 with "campfire" Doc Mitchell will say "enemy" for question number 4.

Behind the scenes[]

  • The inkblot test presented by Doc Mitchell corresponds to the real life Rorschach test.
  • After many cases of players stating that the third inkblot resembled two bears doing a high-five gesture, a mod was created that changes one of the available choices to "two bears high-fiving." After Obsidian took notice of its popularity, when developing the Honest Hearts add-on, they included a nod to it where a Courier with the Wild Wasteland trait can encounter a character named Two-Bears-High-Fiving outside of Angel cave when first arriving there.[1][2]



  1. Two bears high fiving at Fallout: New Vegas Nexus - New Vegas mods and community
  2. Joshua Sawyer: "Two Bears High-Fiving is a reference to a popular mod for the opening ink blot tests from Doc Mitchell."
    (JESawyer Formspring)