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+ | {{Infobox addiction |
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− | {{Addiction |
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+ | |image =PSYCHO.gif |
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+ | |games1 =FO1, FO2, FOT |
+ | |caused by1 =[[Psycho (Fallout)|Psycho]] {{Icon|FO1}}{{Icon|FO2}}{{Icon|FOT}} |
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+ | |risk1 =20% |
+ | |starts after1 =7 days |
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− | |game1b =FO2 |
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+ | |duration1 =1 week |
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+ | |effects1 =-2 [[Intelligence]] |
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+ | |games2 =FO3, FNV |
+ | |caused by2 =[[Psycho (Fallout 3)|Psycho]] {{Icon|FO3}}<br />[[Psycho (Fallout: New Vegas)|Psycho]] {{Icon|FNV}} |
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− | |duration1 =1 week, starting after 7 days |
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− | |effects1 =-2 [[Intelligence]] |
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+ | |duration2 =108000 |
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− | |cause2 =[[Psycho]] |
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+ | |baseid2 ={{ID|00033064}} |
+ | |games3 =FO4 |
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− | |duration2 =108000 |
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+ | |caused by3 =[[Psycho (Fallout 4)|Psycho]] {{Icon|FO4}}, [[Psychobuff (Fallout 4)|Psychobuff]], [[Psycho jet]] |
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+ | |risk3 =25% / 35% / 35% |
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+ | |duration3 =Indefinite |
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+ | |effects3 =-1 [[Strength]]<br />-10 [[Damage Resistance#Fallout 4|Damage Resistance]] |
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+ | |baseid3 ={{ID|0004bae3}} |
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==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== |
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− | + | {{Quotation|You feel light-headed.|Fallout 2 In-game description}} |
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− | + | Psycho has a 20% chance to cause an addiction. It lasts for a week. When addicted, the player character suffers a 2 point penalty to [[Intelligence]]. |
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− | ==''Fallout 3''== |
+ | ==''Fallout 3'', ''Fallout: New Vegas''== |
− | + | Psycho has a 10% chance to cause an addiction. When addicted, the player character suffers a 1 point penalty to [[Endurance]] and [[Perception]]. |
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+ | ==''Fallout 4''== |
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+ | Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. When addicted, the player character suffers a 1 point penalty to [[Strength]] and 10 to [[Damage Resistance#Fallout 4|Damage Resistance]]. The addiction can be cured by visiting a doctor, taking [[addictol (Fallout 4)|addictol]], eating a [[Radscorpion egg omelette (Fallout 4)|radscorpion egg omelette]] or drinking a [[refreshing beverage]]. |
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==Notes== |
==Notes== |
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− | * In [[Fallout Tactics]] |
+ | * In ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', [[Mutations and their causes|mutants]] can gain the [[Psychotic]] [[perk]] which makes them suffer less [[withdrawal]] from Psycho. |
− | * In [[Fallout 3]] |
+ | * In ''[[Fallout 3]]'' and ''[[Fallout 4]]'', the [[Chem Resistant (perk)|Chem Resistant]] perk can be gotten which makes one less likely to become addicted to chems, including [[Psycho (Fallout 3)|Psycho]], and thus less likely to suffer from withdrawals. |
+ | * In ''[[Fallout: New Vegas]]'', [[Fixer]] can be used to remove the [[Psycho (Fallout: New Vegas)|Psycho]] addiction. |
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+ | * In the ''Fallout: New Vegas'' add-on ''[[Honest Hearts]]'', during the quest [[Happy Trails Expedition]], a [[Medicine]] check allows the [[Courier]] to tell [[Ricky]] that his 'unwarranted hostility and general agitation' are signs of Psycho addiction. |
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− | + | ==Behind the scenes== |
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− | + | The picture is a reference to several horror movies. The hockey mask refers to ''[[Wikipedia:Friday the 13th (franchise)|Friday the 13th]]'', the long claws refer to ''[[Wikipedia:A Nightmare on Elm Street|A Nightmare on Elm Street]]'' and the chainsaw is a nod to ''[[Wikipedia:The Texas Chainsaw Massacre (franchise)|The Texas Chainsaw Massacre]]'' as it says "Made in Texas." |
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+ | {{Navbox conditions}} |
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− | {{Conditions}} |
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− | [[Category:Perks]] |
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− | [[Category:Special Perks]] |
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[[Category:Condition]] |
[[Category:Condition]] |
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+ | [[ru:Зависимость от психо]] |
Revision as of 13:45, 7 June 2019
Psycho addiction is a form of addiction which can occur in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Tactics.
Fallout, Fallout 2, Fallout Tactics
Psycho has a 20% chance to cause an addiction. It lasts for a week. When addicted, the player character suffers a 2 point penalty to Intelligence.
Fallout 3, Fallout: New Vegas
Psycho has a 10% chance to cause an addiction. When addicted, the player character suffers a 1 point penalty to Endurance and Perception.
Fallout 4
Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. When addicted, the player character suffers a 1 point penalty to Strength and 10 to Damage Resistance. The addiction can be cured by visiting a doctor, taking addictol, eating a radscorpion egg omelette or drinking a refreshing beverage.
Notes
- In Fallout Tactics, mutants can gain the Psychotic perk which makes them suffer less withdrawal from Psycho.
- In Fallout 3 and Fallout 4, the Chem Resistant perk can be gotten which makes one less likely to become addicted to chems, including Psycho, and thus less likely to suffer from withdrawals.
- In Fallout: New Vegas, Fixer can be used to remove the Psycho addiction.
- In the Fallout: New Vegas add-on Honest Hearts, during the quest Happy Trails Expedition, a Medicine check allows the Courier to tell Ricky that his 'unwarranted hostility and general agitation' are signs of Psycho addiction.
Behind the scenes
The picture is a reference to several horror movies. The hockey mask refers to Friday the 13th, the long claws refer to A Nightmare on Elm Street and the chainsaw is a nod to The Texas Chainsaw Massacre as it says "Made in Texas."