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|image =PSYCHO.gif |
|image =PSYCHO.gif |
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|games1 =FO1, FO2, FOT |
|games1 =FO1, FO2, FOT |
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− | |caused by1 =[[Psycho (Fallout)|Psycho]] {{ |
+ | |caused by1 =[[Psycho (Fallout)|Psycho]] {{Icon|FO1}}{{Icon|FO2}}{{Icon|FOT}} |
|risk1 =20% |
|risk1 =20% |
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|starts after1 =7 days |
|starts after1 =7 days |
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Line 8: | Line 8: | ||
|effects1 =-2 [[Intelligence]] |
|effects1 =-2 [[Intelligence]] |
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|games2 =FO3, FNV |
|games2 =FO3, FNV |
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− | |caused by2 =[[Psycho (Fallout 3)|Psycho]] {{ |
+ | |caused by2 =[[Psycho (Fallout 3)|Psycho]] {{Icon|FO3}}<br />[[Psycho (Fallout: New Vegas)|Psycho]] {{Icon|FNV}} |
|risk2 =10% |
|risk2 =10% |
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|duration2 =108000 |
|duration2 =108000 |
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|baseid2 ={{ID|00033064}} |
|baseid2 ={{ID|00033064}} |
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|games3 =FO4 |
|games3 =FO4 |
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− | |caused by3 =[[Psycho (Fallout 4)|Psycho]] {{ |
+ | |caused by3 =[[Psycho (Fallout 4)|Psycho]] {{Icon|FO4}}, [[Psychobuff (Fallout 4)|Psychobuff]], [[Psycho jet]] |
|risk3 =25% / 35% / 35% |
|risk3 =25% / 35% / 35% |
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|duration3 =Indefinite |
|duration3 =Indefinite |
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==''Fallout 4''== |
==''Fallout 4''== |
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− | Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. When addicted, the player character suffers a 1 point penalty to [[Strength]] and 10 to [[Damage Resistance#Fallout 4|Damage Resistance]]. The addiction can be cured by visiting a doctor, taking [[addictol]], eating a [[radscorpion egg omelette]] or drinking a [[refreshing beverage]]. |
+ | Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. When addicted, the player character suffers a 1 point penalty to [[Strength]] and 10 to [[Damage Resistance#Fallout 4|Damage Resistance]]. The addiction can be cured by visiting a doctor, taking [[addictol (Fallout 4)|addictol]], eating a [[Radscorpion egg omelette (Fallout 4)|radscorpion egg omelette]] or drinking a [[refreshing beverage]]. |
==Notes== |
==Notes== |
Revision as of 13:45, 7 June 2019
Psycho addiction is a form of addiction which can occur in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Tactics.
Fallout, Fallout 2, Fallout Tactics
Psycho has a 20% chance to cause an addiction. It lasts for a week. When addicted, the player character suffers a 2 point penalty to Intelligence.
Fallout 3, Fallout: New Vegas
Psycho has a 10% chance to cause an addiction. When addicted, the player character suffers a 1 point penalty to Endurance and Perception.
Fallout 4
Psycho, Psychobuff and Psychojet have a 25%, 35% and 35% chance respectively to cause an addiction. When addicted, the player character suffers a 1 point penalty to Strength and 10 to Damage Resistance. The addiction can be cured by visiting a doctor, taking addictol, eating a radscorpion egg omelette or drinking a refreshing beverage.
Notes
- In Fallout Tactics, mutants can gain the Psychotic perk which makes them suffer less withdrawal from Psycho.
- In Fallout 3 and Fallout 4, the Chem Resistant perk can be gotten which makes one less likely to become addicted to chems, including Psycho, and thus less likely to suffer from withdrawals.
- In Fallout: New Vegas, Fixer can be used to remove the Psycho addiction.
- In the Fallout: New Vegas add-on Honest Hearts, during the quest Happy Trails Expedition, a Medicine check allows the Courier to tell Ricky that his 'unwarranted hostility and general agitation' are signs of Psycho addiction.
Behind the scenes
The picture is a reference to several horror movies. The hockey mask refers to Friday the 13th, the long claws refer to A Nightmare on Elm Street and the chainsaw is a nod to The Texas Chainsaw Massacre as it says "Made in Texas."