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The MP-47/A prototype medic power armor is a unique suit of power armor in Fallout 3, a U.S. Army variant of the T-45d model designed to administer medical attention to the user as necessary during combat, it automatically generates and injects Med-X. In future games, this functionality was taken over by the medic pump modifications for power armor.

Background[]

Main article: T-45 power armor

A prototype variant of the T-45d power armor, created by an unspecified company in response to a government contract to create an onboard life support system for the armor capable of protecting the operator, allowing use without special training, and acting as an automated medic, injecting various medical substances into the operator upon sustaining injury. The MP-47/A model was a prototype demonstrating the functionality, using the same shell as the T-45 power armor, while incorporating a morphine delivery system with an onboard computer system. The system continuously monitors vitals and injects Med-X as necessary, while the feedback response system - using a Drill Sergeant personality - allows a soldier to simply enter the armor and operate it immediately.[1]

The prototype model had limited functionality as a production model had yet to be designed prior to the War, with the intention to feature an enhanced computer system providing command level data to field officers, an injection system capable of providing stimpaks and other chems, and a self-destruct routine, which would immediately deliver a lethal injection to deserters. These systems were disabled in the prototype in lieu of the defense contract being extended.[1]

Whether the company received the contract extension and began working on the production model before the War is unknown. By 2287, a modification of similar design was made available for all power armor models: a medic pump which automatically injected stimpaks to heal the operator upon taking significant injuries.[2] Auto-inject versions of stimpaks and super stimpaks were also created for use by personnel apart from PA operators.[3] The Big MT research company also worked on an incorporated drug delivery system utilizing both Med-X and stimpaks for their proprietary stealth suit Mk II, among other features.[4]

Characteristics[]

The prototype medic power armor will automatically administer Med-X, which it will do if the player's health drops below 33% or if a limb's health drops below 25%. The player character has to have Med-X in their inventory for this to work and the script will remove a unit of Med-X every time it runs. There is a cooldown of 2.5 in-game hours between each application and voice line, to prevent overwhelming the player.

Med-X administered by the suit is distinct from regular Med-X: the scripts add a Suit Med-X effect, which provides +25 Damage Resistance and temporarily removes the negative effects from crippled limbs (e.g. limping when legs are crippled) and any addictions. Regular Med-X can be used as normal, and the effects stack, for a temporary +50 to Damage Resistance. The negative effect suppression is temporary: to permanently fix limbs and cure addictions, the player has to use stimpaks and visit a doctor or use the My First Laboratory, respectively.

None of the extra functionalities mentioned in the medic power armor manual are available in the game, and despite its claim that even a child could use it, it still requires training to wear. It is provided by Paladin Gunny in the Citadel, starting the Take it Back! quest, or completing the Anchorage Reclamation simulation.

Location[]

  • Old Olney, Olney sewers: The armor is found on a dead Brotherhood of Steel initiate, stuck in a culvert with a wastelander and mercenary, also dead. Enter through either of the entrances to the sewer, and make the way to the narrow hallway. The door leading to the room is located on the outward side of the hallway, the entrance is usually guarded by a deathclaw.

Notable quotes[]

Behind the scenes[]

  • The voice of the prototype medic power armor is that of Jeff Baker, who also voiced Mister Gutsies in Fallout 3.
  • In the room that contains the T-51b power armor at Fort Constantine, the terminal to unlock the stasis field and retrieve the armor says "Medical Armor Prototype" indicating that the prototype medic power armor was to originally be held in Fort Constantine. This is further supported by the "MS14" in the EditorID of the armor (MS14PowerArmorMorphine), which corresponds to the "MS14" EditorID for the related quest You Gotta Shoot 'Em in the Head.
  • This armor remains in the Fallout: New Vegas game files, but the scripts and sounds are not properly implemented. The production model features would also be similar in terms of functionality to the stealth suit Mk II and the Y-17 trauma override harness in the Fallout: New Vegas add-on Old World Blues - the stealth suit administers stimpaks and Med-X, while the harness was supposed to robotically return a soldier to a medical camp if a serious injury were to occur.
  • In Half-Life, released in 1998, the HEV suit has a similar functionality, injecting morphine when Gordon Freeman suffers traumatic injuries.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The armor may disappear if the player character enters the sewer with a companion but does not collect the armor while inside for the first time. The cause is unknown and the conditions vary.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If the prototype medic power armor is broken, attempting to equip it and then exiting the Pip-Boy still initializes the quote regarding equipping the armor.[verified]
  • Playstation 3Playstation 3Playstation 3 In the Italian version of the game, the armor might not talk at all.[verification overdue]

References[]

  1. 1.0 1.1 Medic power armor manual: "MP-47/A Medic Power Armor
    Security Clearance G required to read this manual.
    Currently in prototype, the MP-47/A Medic Power Armor, referred to as medic armor hereafter, is designed to protect the soldier in the field and serve as an automated medic. The prototype unit only has Med-X delivery systems. The production unit will include stimpaks and other injectables.
    User requirements for Medic Armor stated that "even a child" should be able to use it without reading this manual. Therefore an onboard computer system with verbal feedback response systems has been installed. The soldier in the field puts on the armor, and the armor does the rest. It automatically senses the limb condition of the soldier and applies Med-X only if needed.
    If the defense contract is extended, the onboard computer system will be enhanced to provide command level data to field officers. A special self-destruct will deliver a lethal injection to deserters. Until the contract is extended, these systems remain offline."
  2. Medic pump mods in Fallout 4 and Fallout 76.
  3. Auto-inject stimpaks in the Fallout: New Vegas add-on Lonesome Road.
  4. Stealth suit Mk II functionality.
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