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| ||For an overview of Gauss rifle models in the Fallout series of games, see Gauss rifle.|
|The following is based on Creation Club content and has not been confirmed by canon sources.|
The Gauss rifle appears to be a sleek chrome weapon, similar to its counterparts in Fallout 2, Fallout 3 and Fallout: New Vegas and looks almost exactly like its Anchorage-era variants counterpart. The Gauss rifle is able to be modified at a weapon workbench to include a shielded barrel, buttstock and a suppressor.
Coils run down the far half of the gun, chrome coated and shrouding most of the barrel in the center of them. The weapon is operated using a crank which loads additional 2mm EC cartridges into the weapon up to a maxiumum of 3 for 3 times the damage (not unlike the laser musket). On the left side of a weapon is a 'magazine' however, unlike the Anchorage version, the projectile is stored in the ammunition so the use of protrusion is unclear. When fired, as with the Gauss rifle, it leaves a temporary blue light trailing after the projectile, dispersing after a few seconds.
The Gauss rifle is chambered for the rare and expensive 2mm EC rounds as opposed to the microfusion cells used by the Anchorage-era variants. Gauss rifle shots produce a bluish explosion upon impact. This enables the Gauss rifle to hit multiple targets with a single shot, provided they are clustered together in very close proximity to each other.
|Slot||Mod||Description||Weapon prefix||Range change||Perk needed||Components||Base ID|
|Barrel||Standard barrel||Standard.||–||–||–||–||–||–||–||–||–||Adhesive x4|
|Shielded barrel||Better range and damage.||Shielded||+31||–||+24||–||–||–||+37||Gun Nut 3||Adhesive x9|
|Stock||Standard stock||Standard.||–||–||–||–||–||–||–||–||–||Adhesive x5|
|Buttstock||Exceptional recoil.||–||–||–||–||+7||–||+1.3||+30||Gun Nut 4||Adhesive x8|
|Sights||Reflex sight||Tactical.||–||–||–||–||–||–||–||–||–||Adhesive x2|
|Long scope||Improved magnification. Superior sighted accuracy.||Scoped||–||–||–||+12||–||+1.4||+27||–||Adhesive x2|
|Short recon scope||Tracks targets. Improved magnification. Superior sighted accuracy.||Tactical||–||–||–||+3||–||+1.3||+34||Gun Nut 3|
Nuclear material x2
|Long night vision scope||Better magnification. Superior sighted accuracy.||Scoped||–||–||–||+19||–||+1.8||+57||Gun Nut 4|
|Wrapped suppressor||Suppresses sound from firing. Exceptional per-shot recoil. Improves recoil control. Reduced range.||Suppressed||–||–||-12||+10||–||+1.6||+75||Gun Nut 3|
|Suppressor||Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.||Suppressed||–||–||-30||+11||–||+2||+150||Gun Nut 4|
- One can be found on a Gunner commander at Gunners plaza.
- The Gauss rifle can be purchased from weapons vendors.
- The Gauss rifle gains no bonus from Demolition Expert despite the explosive nature of its shots.
- When fired in V.A.T.S., similarly to the laser musket, it will only be fired at its first "charge level" (i.e., one crank) unless it is pre-cranked before using V.A.T.S. to 2 or 3 cranks.
- The projectile fired is wider than other ballistic bullets, and will not be able to pass through some railings and other small spaces.