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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVOWB
+
|games =FNVOWB
|icon =Protonic_throwing_axe_icon.png
+
|icon =Protonic_throwing_axe_icon.png
|image =Protonic inversal throwing axe.png
+
|image =Protonic inversal throwing axe.png
|type =melee
+
|type =melee
|skill =Melee Weapons
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|skill =Melee Weapons
|skill req =25
+
|skill req =25
|strength req =1
+
|strength req =1
|damage =60
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|damage =60
|perk1 =Heavy Handed
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|perk1 =Heavy Handed
|perk1 mult =0.2
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|perk1 mult =0.2
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Loose Cannon
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|perk4 =Loose Cannon
|perk4 attsec mult=0.3
+
|perk4 attsec mult =0.3
|perk5 =Slayer
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|perk5 =Slayer
|perk5 attsec mult=0.3
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|perk5 attsec mult =0.3
|perk6 =Melee Hacker
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|perk6 =Melee Hacker
|perk6 attsec mult=0.1
+
|perk6 attsec mult =0.1
|perk7 =Thought You Died
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|perk7 =Thought You Died
|perk7 mult =0.1
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|perk7 mult =0.1
|other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s<br />+20 damage against [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])<br>Bonus limb damage x1.5
+
|other effect =+50 damage against [[Fallout: New Vegas robots and computers|robot]]s outside Big MT<br />+20 damage against Big MT robots and [[power armor]] (except [[NCR salvaged power armor|NCR power armor]])<br />Bonus limb damage x1.5
|attack shots/sec =0.8780
+
|attack shots/sec =0.8780
|crit % mult =1
+
|crit % mult =1
|crit dmg =29
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|crit dmg =29
|ap =22
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|ap =22
|hp =1000
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|hp =1000
|repair =Protonic inversal throwing axe<br />[[Protonic inversal axe]]<br />[[Proton axe]]<br />[[Proton throwing axe]]<br />[[Jury_Rigging#One-handed melee|One-handed melee]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =Protonic inversal throwing axe<br />[[Protonic inversal axe]]<br />[[Proton axe]]<br />[[Proton throwing axe]]<br />[[Jury_Rigging#One-handed melee|One-handed melee]] {{Icon|jury|big|link=Jury Rigging}}
|weight =1
+
|weight =1
|value =200
+
|value =200
|baseid ={{DLC ID|00bb5f}}
+
|baseid ={{DLC ID|00bb5f}}
 
}}{{Games|FNVOWB}}
 
}}{{Games|FNVOWB}}
   
The '''protonic inversal throwing axe''' is a semi-unique [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
+
The '''protonic inversal throwing axe''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
   
 
==Characteristics==
 
==Characteristics==
Like its [[protonic inversal axe|larger counterpart]], the protonic inversal throwing axe is a much more rare version of the standard [[proton throwing axe]], being shortened and balanced for ranged combat.
+
Like its [[protonic inversal axe|larger counterpart]], the protonic inversal throwing axe is a much more rare version of the standard [[proton throwing axe]], being shortened and balanced for ranged combat. It does 20 more points of base damage than the normal proton throwing axe at the expense of being much rarer. It is also far superior to any other thrown (non-explosive) weapon in terms of base damage.
   
 
==Variants==
 
==Variants==
  +
* [[Proton axe]]
  +
* [[Protonic inversal axe]]
 
* [[Proton throwing axe]]
 
* [[Proton throwing axe]]
 
{{clear}}
 
{{clear}}
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|dlc1 =fnvowb
 
|dlc1 =fnvowb
 
|hp1 =200
 
|hp1 =200
|other effect1 =+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor
+
|other effect1 =+50 {{Icon|emp}} robots<br />+20 {{Icon|emp}}power armor
 
|skill req1 =50
 
|skill req1 =50
 
|strength req1 =5
 
|strength req1 =5
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|dlc2 =fnvowb
 
|dlc2 =fnvowb
 
|hp2 =250
 
|hp2 =250
|other effect2 =+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor
+
|other effect2 =+50 {{Icon|emp}} robots<br />+20 {{Icon|emp}}power armor
 
|skill req2 =55
 
|skill req2 =55
 
|strength req2 =5
 
|strength req2 =5
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|name3 =Proton throwing axe
 
|name3 =Proton throwing axe
 
|ap3 =20
 
|ap3 =20
|attack shots/sec3 =0.878
+
|attack shots/sec3 =0.8049
 
|crit % mult3 =1
 
|crit % mult3 =1
 
|crit dmg3 =29
 
|crit dmg3 =29
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|dlc3 =fnvowb
 
|dlc3 =fnvowb
 
|hp3 =1000
 
|hp3 =1000
|other effect3 =x1.5 limb {{icon|damage}}<br/>+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor
+
|other effect3 =x1.5 limb {{Icon|damage}}<br />+50 {{Icon|emp}} robots<br />+20 {{Icon|emp}}power armor
 
|skill req3 =25
 
|skill req3 =25
 
|strength req3 =1
 
|strength req3 =1
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|dlc4 =fnvowb
 
|dlc4 =fnvowb
 
|hp4 =1000
 
|hp4 =1000
|other effect4 =x1.5 limb {{icon|damage}}<br/>+50 {{icon|EMP}} robots<br/>+20 {{icon|EMP}}power armor
+
|other effect4 =x1.5 limb {{Icon|damage}}<br />+50 {{Icon|emp}} robots<br />+20 {{Icon|emp}}power armor
 
|skill req4 =25
 
|skill req4 =25
 
|strength req4 =1
 
|strength req4 =1
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==Locations==
 
==Locations==
 
* Five can be found in the [[X-17 meteorological station]] on [[Ironbelly]], a unique [[Mister Gutsy (Fallout: New Vegas)|Mister Gutsy]].
 
* Five can be found in the [[X-17 meteorological station]] on [[Ironbelly]], a unique [[Mister Gutsy (Fallout: New Vegas)|Mister Gutsy]].
* They can also be found in [[The Cuckoo's Nest]], though this is random.
+
* Ten are found on [[Number 34]] at [[Little Yangtze]].
* They may be found on [[Number 27]] and [[Number 34]]. They can carry up to 10 Protonic inversal throwing axes each which is more than anywhere else, but, again, this is random.
 
* They can also be found on the corpse of the [[Bloatfly (Fallout: New Vegas)#Legendary bloatfly|legendary bloatfly]], though this is a random occurrence.
 
   
 
==Notes==
 
==Notes==
* Protonic inversal throwing axes are classified as "unique" because only a limited number of them exist within the game.
+
* Protonic inversal throwing axes are classified as "unique," because only a limited number of them exist within the game.
 
* While they have higher damage than [[proton throwing axe]]s and are the most powerful throwing weapon in the game, their very limited availability (they are the rarest and most limited throwing weapon in the game) hinders their usefulness.
 
* While they have higher damage than [[proton throwing axe]]s and are the most powerful throwing weapon in the game, their very limited availability (they are the rarest and most limited throwing weapon in the game) hinders their usefulness.
* It is very possible to only find less than 10 in the whole game while at most finding around 20-25 as there is only one guaranteed location to find them and that will only get you 5 of them while every other location they are found is entirely random, their limited availability is quite similar to the [[Mini nuke (Fallout: New Vegas)|mini nuke]], only much more random.
+
* It is very possible to only find less than 10 in the whole game, while at most finding around 20-25, as there is only one guaranteed location to find them and that will only get you 5, while every other location they are found is entirely random, their limited availability is quite similar to the [[Mini nuke (Fallout: New Vegas)|mini nuke]], only much more random.
 
*The protonic inversal throwing axe has very high item health relative to most other melee weapons, and as such would [[Condition#equipment condition in fallout 3 and fallout: new vegas|degrade]] very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
 
*The protonic inversal throwing axe has very high item health relative to most other melee weapons, and as such would [[Condition#equipment condition in fallout 3 and fallout: new vegas|degrade]] very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
  +
* Like the regular proton throwing axe, the protonic inversal throwing axe explodes (only cosmetic) when it comes into contact with a target, providing a logical reason it can't be retrieved.
  +
* All [[Cyberdog (Fallout: New Vegas)|cyberdogs]] are affected by the additional EMP damage done by this weapon.
   
 
==Behind the scenes==
 
==Behind the scenes==
* The technology used by this weapon appears to be similar to the electric weapons created in the [[Secret Vault]] by [[Vault-Tec]].
+
* The technology used by this weapon appears to be similar to the electric weapons created in the [[Secret Vault]] by [[Vault-Tec Corporation|Vault-Tec]].
* A similar weapon, the protonic inversal axe, is based on the [http://wasteland.wikia.com/wiki/proton_ax proton ax] of ''[[Wasteland (game)|Wasteland]]'', the 1980s game which is considered to be ''Fallout'''s predecessor. The protonic inversal throwing axe likely has the same origin.
+
* A similar weapon, the protonic inversal axe, is based on the [[w:c:wasteland:proton ax|proton ax]] of ''[[Wasteland (game)|Wasteland]]'', the 1980s game which is considered to be ''Fallout'''s predecessor. The protonic inversal throwing axe likely has the same origin.
   
 
==Bugs==
 
==Bugs==
  +
{{Platforms|pc,ps3}} Moving several axes from your inventory to a container may cause the game to freeze, OR if you already have some in a container and hover over them.{{verify|verified}}
* When HDR is off the blade becomes pitch black.
 
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths="220">
 
ProtonicInversalThrowingAxeExplosion.png|Protonic inversal throwing axe explosion
 
ProtonicInversalThrowingAxeExplosion.png|Protonic inversal throwing axe explosion
 
</gallery>
 
</gallery>
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[[Category:Old World Blues weapons]]
 
[[Category:Old World Blues weapons]]
   
[[ru: Протонно-инверсный метательный топорик]]
+
[[ru:Протонно-инверсный метательный топорик]]
  +
[[uk:Інверсійна метальна протонна сокира]]

Revision as of 11:10, 26 February 2020

 
Gametitle-FNV OWB
Gametitle-FNV OWB

The protonic inversal throwing axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

Like its larger counterpart, the protonic inversal throwing axe is a much more rare version of the standard proton throwing axe, being shortened and balanced for ranged combat. It does 20 more points of base damage than the normal proton throwing axe at the expense of being much rarer. It is also far superior to any other thrown (non-explosive) weapon in terms of base damage.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton axe Old World Blues (add-on)50
90.8+50 EMP robots
+20 EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe Old World Blues (add-on)58
105.3+50 EMP robots
+20 EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe Old World Blues (add-on)40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe Old World Blues (add-on)60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • Protonic inversal throwing axes are classified as "unique," because only a limited number of them exist within the game.
  • While they have higher damage than proton throwing axes and are the most powerful throwing weapon in the game, their very limited availability (they are the rarest and most limited throwing weapon in the game) hinders their usefulness.
  • It is very possible to only find less than 10 in the whole game, while at most finding around 20-25, as there is only one guaranteed location to find them and that will only get you 5, while every other location they are found is entirely random, their limited availability is quite similar to the mini nuke, only much more random.
  • The protonic inversal throwing axe has very high item health relative to most other melee weapons, and as such would degrade very slowly, even though you can only attack once with it as it becomes unretrievable once thrown.
  • Like the regular proton throwing axe, the protonic inversal throwing axe explodes (only cosmetic) when it comes into contact with a target, providing a logical reason it can't be retrieved.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Behind the scenes

  • The technology used by this weapon appears to be similar to the electric weapons created in the Secret Vault by Vault-Tec.
  • A similar weapon, the protonic inversal axe, is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor. The protonic inversal throwing axe likely has the same origin.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Moving several axes from your inventory to a container may cause the game to freeze, OR if you already have some in a container and hover over them.[verified]

Gallery