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The protonic inversal axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The protonic inversal axe is a variant of the proton axe, having a dark blue-violet blade, whitish capacitors, and a black handle. Compared to the standard proton axe, it deals increased damage and much more critical damage, in addition to being much more durable. It is a very effective melee weapon against just about any enemy, especially robots or power armor users.

Special attack

It has a special Inversal Scarifier attack that does 200% damage in V.A.T.S. at the cost of 10 more action points (requires a Melee skill of 50). Note that this attack may strike more than one opponent, but is not guaranteed to do so even if the animation indicates that it passed through other opponents.

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0116254.64
Inversal Scarifier50232356.63
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Inversal Scarifier outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The protonic inversal axe can successfully strike about 1245 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton axe 50
90.8+50 EMP robots
+20 EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe 58
105.3+50 EMP robots
+20 EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe 40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe 60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • When any type of drug wears off, the blade of the axe is momentarily shifted to a yellow tone, before changing back to violet as the blur fades.
  • In Camp Searchlight when the sky and the area around is green, the blade will turn white.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.

Behind the scenes

  • The technology used by this weapon appears to be similar to the electric weapons created in the Secret Vault by Vault-Tec.
  • The protonic inversal axe is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor.

Sounds

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