The protonic inversal axe is a weapon in the Fallout: New Vegas add-on Old World Blues.
Contents
Characteristics
The protonic inversal axe is a variant of the proton axe, having a dark blue-violet blade, whitish capacitors, and a black handle. Compared to the standard proton axe, it deals increased damage and much more critical damage, in addition to being much more durable. It is a very effective melee weapon against just about any enemy, especially robots or power armor users.
Special attack
It has a special Inversal Scarifier attack that does 200% damage in V.A.T.S. at the cost of 10 more action points (requires a Melee skill of 50). Note that this attack may strike more than one opponent, but is not guaranteed to do so even if the animation indicates that it passed through other opponents.
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 116 | 25 | 4.64 |
Inversal Scarifier | 50 | 232 | 35 | 6.63 |
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Inversal Scarifier outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Durability
The protonic inversal axe can successfully strike about 1245 times from full condition before breaking.
Variants
- Proton axe - the standard variant
- Proton throwing axe - the thrown variant
- Protonic inversal throwing axe - the stronger, thrown variant
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Proton axe | 50 | 90.8 | +50 +20 power armor | robots1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 |
Protonic inversal axe | 58 | 105.3 | +50 +20 power armor | robots1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 |
Proton throwing axe | 40 | 32.2 | x1.5 limb +50 robots +20 power armor | 0.8 | x1 | 29 | 20 | 4 | 4995 | 1 | 100 | 100 | 25 | 1 |
Protonic inversal throwing axe | 60 | 52.7 | x1.5 limb +50 robots +20 power armor | 0.88 | x1 | 29 | 22 | 5.5 | 4995 | 1 | 200 | 200 | 25 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
- The Cuckoo's Nest, found on Test Subject 1.
- Big MT, found on Number 27 and Number 34, ghouls near Little Yangtze.
- X-13 research facility, found in Test Chamber #2, on the walkways to the right of the elevator (Hard Lock door).
Notes
- When any type of drug wears off, the blade of the axe is momentarily shifted to a yellow tone, before changing back to violet as the blur fades.
- In Camp Searchlight when the sky and the area around is green, the blade will turn white.
- All cyberdogs are affected by the additional EMP damage done by this weapon.
Behind the scenes
- The technology used by this weapon appears to be similar to the electric weapons created in the Secret Vault by Vault-Tec.
- The protonic inversal axe is based on the proton ax of Wasteland, the 1980s game which is considered to be Fallout's predecessor.
Sounds
![]() |
|