The proton throwing axe is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics[]
A thrown melee weapon that has a similar appearance to the proton axe albeit with a smaller handle and slight differences in the metal braces. When thrown, it explodes on impact and deals additional damage to robots and non-player characters using power armor. Unlike the non-throwing variant, however, it does not have an EMP effect. It has the lowest AP cost of all thrown melee weapon along with the throwing knife as well as the second-highest caps value, but also has the second-highest weight along with its rare variant, the protonic inversal throwing axe.
Variants[]
- Proton axe - the standard, non-projectile variant
- Protonic inversal axe - a rare non-projectile variant.
- Protonic inversal throwing axe - a rare projectile variant.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Proton axe | 50 | 90.8 | +50 robots +20 power armor | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 |
Protonic inversal axe | 58 | 105.3 | +50 robots +20 power armor | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 |
Proton throwing axe | 40 | 32.2 | x1.5 limb +50 robots +20 power armor | 0.8 | x1 | 29 | 20 | 4 | 4995 | 1 | 100 | 100 | 25 | 1 |
Protonic inversal throwing axe | 60 | 52.7 | x1.5 limb +50 robots +20 power armor | 0.88 | x1 | 29 | 22 | 5.5 | 4995 | 1 | 200 | 200 | 25 | 1 |
- Note: Melee damage is doubled in V.A.T.S.
Locations[]
- The Cuckoo's Nest - Five at the end of the cave, sometimes picked up by lobotomites.
- Forbidden Zone - One can be found in the dome in the far right room, in a bin.
- Five can be found in the corner of the watch tower, in Little Yangtze.
- Four in the magnetohydraulics complex under the waterfall.
- Five can be looted from the corpse of Sparks in the Saturnite alloy research facility.
- Five in an open locker in the Securitron de-construction plant.
- X-8 research center - Four can be found on the second floor of the kennel.
- In the X-8 institutional test facility, behind a force field (EMP wave for the sonic emitter required), on top of a footlocker.
- X-12 research center - Eight can be found on the bottom floor, inside the podium in the corner of the room.
- X-7a "Left Field" artillery launch - Two can be found in the artillery command center.
- Ulysses' Point - Three outside, near a satellite dish.
- Z-9 Crotalus DNA preservation lab - Three, two in the west room, the other in the east room.
- Z-14 Pepsinae DNA splicing lab - Four in the entrance area, one on a table next to a chemistry set, the other three nearby in an open locker.
- Z-38 lightwave dynamics research - Three upstairs and all the way to the left next to some computers, two in a dumpster behind the building.
- Z-38 lightwave dynamics research - Two outside, to the northwest.
- Z-43 innovative toxins plant - One, near a large pipe.
Notes[]
- When used against robots with a combat inhibitor, the weapon can be used to target it in V.A.T.S. from any angle as if it's in full view, even when the enemy robot is directly facing the player character.
- All cyberdogs are affected by the additional EMP damage done by this weapon.
Gallery[]
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