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The proton axe is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics[]

A two-handed "bladed" melee weapon that deals electrical damage as well as bonus damage against robots and non-player characters who wear power armor. It can be repaired with other proton axes as well as the less expensive proton throwing axe.

Visually, it resembles a long axe with a futuristic style that includes a glowing blue blade of electrical energy at its head and on the other side, two capacitors which also share the same blue electric current.

Special attack[]

The proton axe has a special Proton Electrocutioner attack that does 200% damage in V.A.T.S. at the cost of 13 more action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal0100224.55
Proton Electrocutioner50200355.71
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Proton Electrocutioner outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The proton axe can successfully strike about 995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Proton axe 50
90.8+50 EMP robots
+20 EMPpower armor
1.82x125224.599583500437.5505
Protonic inversal axe 58
105.3+50 EMP robots
+20 EMPpower armor
1.82x145254.6124584000500555
Proton throwing axe 40
32.2x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.8x12920449951100100251
Protonic inversal throwing axe 60
52.7x1.5 limb Damage
+50 EMP robots
+20 EMPpower armor
0.88x129225.549951200200251
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

All cyberdogs are affected by the additional EMP damage done by this weapon.

Behind the scenes[]

The weapon name and design are a reference to the proton ax from Wasteland, the spiritual predecessor of Fallout.

Sounds[]

Protonic axe icon

Gallery[]

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