For an overview of Protectrons, see Protectron.

 
Gametitle-FO4.pngGametitle-FO4 AUT.pngGametitle-FO4 NW.png
Gametitle-FO4.pngGametitle-FO4 AUT.pngGametitle-FO4 NW.png
Protect and serve.

Protectrons are a type of robot encountered in the Commonwealth, the Island and Nuka-World in 2287.

Background

This section is transcluded from Protectron. To change it, please edit the transcluded page.

One of the most widespread and popular models in RobCo Industries' catalogue. The Protectron was designed as an inexpensive work drone, capable of performing a wide variety of tasks from construction, through security, to office duties.[1] Produced from at least 2063, it's a compact, bipedal work drone with a pair of manipulators and integrated lasers for self-defense.[2] The large dome contains the primary optic sensors (usually three) and the central processing unit that contains the robot's synthetic personality. For ease of maintenance, the Protectron is typically powered by a fission battery.[3][4] As it was not intended for combat, at least not as a direct combatant, the Protectron only has a thin alloyed shell meant to protect its internal components from the environment and damage that could be sustained in the course of its duties. However, the internal temperature of certain Protectrons can reach up to 1000 degrees for cooking foods, giving them extreme internal heat resistance.[5] The head assembly is typically shielded by a semi-transparent or opaque dome from reinforced glass. Although various hardware modifications were introduced before the war to enhance its effectiveness.[6][7]

Numerous variants of the Protectron were available on the market, due to its reliability and flexibility. Apart from the standard body, RobCo also offered construction drones with a shielded, reinforced head, emergency light, and internal power tools like nailguns.[8] Firefighter models with an internal cryo gun for fire suppression and additional protection from fire and debris.[9] Medic units with built-in defibrillators and[10] reinforced police models with tasers, stronger servomotors, and armored heads.[11] Even factory models could be customized with a variety of software and synthetic personalities to enhance its performance. This ability to customize made it a popular choice for both the private and public sectors.[12] These included the R04 V9 "Office Helper" personality[13] with integrated office protocols and scheduling software,[14] RS3 V4.1.6 "Utility Helper"[15] with remote maintenance routine download capability[16] and pest extermination programs,[17] and the RX2 V1.16.4 "Vault Helper",[18] with all the necessary Vault protocols.[19] Protectrons usually came with a special pod, for storage, maintenance, and recharging,[20] and the Standard Protectron Control Interface v2.40 installed on terminals connected to the pod and responsible for controlling Protectrons slaved to it.[21]

The introduction of the Protectron harmfully affected the situation of workers in the United States. The efficiency and reliability of the Protectron made it a fantastic, tireless laborer[22] easily displacing blue-collar workers, even in industries not affected by the ongoing war. Although companies would deny that the introduction of robotic workers was meant to replace human workers,[23] the reality was that any company where Protectrons or other robots were introduced would soon see mass layoffs.[24] In one particular instance, a Pittsburgh steel mill decided to lay off all of its workers[25] citing budget cuts and the need to shut the plant down. When the workers started an occupation strike,[26] the company simply allowed the new Protectron fleet to enter the facility and gun down the striking workers down to the last man.[27][28]

Characteristics

Unlike Protectrons in previous games, the Commonwealth variant (except the police, medic, construction, and fire brigadier models) appears to have a transparent "faceplate" made of plastic or glass, with several blinking red lights visible behind the faceplate. It is possible to break this plate by fully damaging the head, which in turn "blinds" the Protectron, reducing its accuracy. If the Protectron is inactive and a melee weapon is used, it will increase the chance of breaking the faceplate. Previous versions had an opaque metal faceplate with a lit-up glass dome on top.

Specifications

Protectrons have a glass dome on top of their heads that acts as an ocular lens which allows the Protectron to scan its surroundings and act accordingly. In each "hand" is a laser emitter that shoots a high-powered laser. The upper-body of a Protectron can swivel up to roughly 90 degrees to either side before having to step into a different position.

All Protectrons come with a combat inhibitor mounted on their back that allows them to selectively target opponents. The combat inhibitor is generally left exposed, making it easy to disable when approaching a Protectron from behind. When the combat inhibitor is crippled, the robot will fly into a frenzy, automatically engaging the nearest possible target, regardless of any previous affiliation.

Gameplay attributes

Compared to previous games, Protectrons have become significantly sturdier, particularly so against ballistic damage. However, by attacking their limbs, their more vulnerable insides will be revealed, which can be attacked for extra damage. If both of the Protectron's arms are destroyed, it will initiate a self-destruct sequence. The unit will begin to glow yellow and explode with the force of a mini nuke or a car shortly thereafter.

Protectrons take reduced damage from shots directed at their head. Damage to the rest of their chassis is taken normally. When a Protectron has lost a limb arm or leg, its audio system will also be damaged as the robot will speak but with some audio being scrambled.

Legendary Protectrons, like other legendary robots, will detonate violently, similar to a mini nuke blast, approximately two seconds after they are destroyed.

Personalities

In Fallout 4, each Protectron has a programmable personality so that it can serve a variety of roles: default, fire brigadier, law enforcement, medical responder, construction worker and subway steward. Personalities can be changed remotely without having to shut down the Protectron.

The personality changes the behavior of the Protectron, what it says as it patrols, and the creatures it would attack:

  • Default: Will be any of the five other personalities that are initialized on them.
  • Fire Brigadier: Attacks anyone carrying weapons (and certain junk items that are fire hazards) in their inventory.
  • Law Enforcement: Attacks anyone who unholsters their weapon and fires a shot.
  • Construction Worker: Attacks characters not wearing a work helmet (or any helmet such as the army helmet).
  • Medical Responder: Attacks any hostile creature and anyone who attacks it first. Will not heal anyone but would "resuscitate" them with electrical melee attacks.
  • Subway stewards: Attacks hostiles and the player character if they do not give it a subway token.
    • To give the subway token to the subway Protectron, one must press the action button/key immediately following the bot's request. There is a window of approximately .8 seconds to give the coin (Video Demonstration). Alternatively, you can reverse-pickpocket a coin into the subway Protectron's inventory - it will act as though you had given it the token in the .8 second window.

Variants

Protectron

Protectron-Fallout4.png

The standard Protectron can use its arm lasers to attack foes from a distance, or swat foes away for a substantial amount of damage when up close. If their arms are destroyed, they will initiate their self-destruct sequence and waddle toward their enemies in a last-ditch attempt to take them out. Appears in green, blue and tan.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron
00106B09
Level
5
Perception
5
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Laser (22 Damage)
Attack
Melee (10 Damage)

Protectron medic

MedicalProtectron-Fallout4.png

This model possesses two static electricity generators on its hands which are intended to be used as defibrillators. Protectron medics lack any ranged armament, but are deceptively powerful at melee range. They can attack targets with a staggering flurry of electrified slaps followed by a two-handed power attack. Found outside Robotics Pioneer Park, inside Suffolk County Charter School, Mass Bay Medical Center, Haymarket Mall, Medford Memorial Hospital, Milton General Hospital and Kendall Hospital.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron
001E61E3
Level
14
Perception
6
Hit Points
190
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
10
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10-20 Damage)
Attack
Electric bash (25 Damage)

Protectron fire brigadier

FireProtectron-Fallout4.png

This Protectron model is equipped with an internal "cryo-gun" which it can utilize in battle. Before the War, it was intended to stop fires. If any firearms are fired near it, then it will attack. If the Sole Survivor is equipped with a Molotov cocktail, the Protectron fire brigadier (or any Protectron set to fire brigadier personality mode) will warn that the item they are holding is possibly a fire hazard and should be disposed of. Found at outside the Boston Police rationing site, Robotics Pioneer Park and inside D.B. Technical High School.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron
001E61E0
Level
14
Perception
6
Hit Points
190
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
10
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10-15 Damage)
Attack
Cryo Spray (15-20 Damage

Protectron watcher

ProtectronWatcher-Fallout4.png

A somewhat stronger and more powerful variant of the original Protectron, this type can utilize dual laser arms in combat and a better melee attack. It can also appear in several different colors.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron watcher
00121D4F
Level
14
Perception
6
Hit Points
150
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
21
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10 Damage)
Attack
Laser (26 Damage)

Utility Protectron

UtilityProtectron-Fallout4.png

This type can be distinguished by its yellow hazard color scheme with a light on their heads. It also has reinforced plating on their heads and backs, originally designed to protect it from construction hazards, but now protect them from whatever they may fight in the wastes. In close range combat, it will attack its target with simple punches. If its target is outside of melee range, it will attack with one or two nail guns (similar to the railway rifle), rapidly firing spikes that can kill even a high level player character with a single shot. It can also be spawned with two cargo loading arms that deal a large amount of melee damage. If the Sole Survivor is wearing a hard hat, the Construction Protectron will thank them for their compliance with the workplace safety rules.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Utility Protectron
001D77A0
Level
14
Perception
6
Hit Points
190
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
10
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Nail gun (10 Damage)

Police Protectron

PoliceProtectron-Fallout4.png

Police Protectrons are similar to the utility variants due to the fact that they have reinforced plating over their inner workings. They can be distinguished due to their blue paint job. These Protectrons utilize a stun gun or electric shock of some description in close range combat.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Police Protectron
001E61E4
Level
14
Perception
6
Hit Points
190
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
21
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Electric bash (15 Damage)

Protectron guardian

Protectron-Fallout4.png

Similar to the Protectron and Protectron watcher, this variant is the toughest type of any regular Protectron. It can use both dual rapid lasers, punches and strong bashes.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron guardian
00121D50
Level
26
Perception
7
Hit Points
240
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10 Damage)
Attack
Bash (15 Damage)
Attack
Laser (28 Damage)

Protectron devil

ProtectronDevil-Automatron.png

Protectron devils are Protectrons created by the Rust Devils. They are usually seen in packs with them or other Protectron devils, but are less powerful than their base-game counterparts.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron devil Automatron (add-on)
xx00109C
Level
15
Perception
5
Hit Points
110
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (5 Damage)
Attack
Laser (21 Damage)

Protectron scourge

ProtectronScourge-Automatron.png

Protectron scourges are a tougher variant of the Protectron devil. With a stronger melee attack and better laser damage. They are usually seen with Rust Devils or other Protectron scourges.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron scourge Automatron (add-on)
xx00244C
Level
22
Perception
5
Hit Points
125
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10 Damage)
Attack
Laser (26 Damage)

Doom Protectron

DoomProtectron-Automatron.png

Doom Protectrons are even tougher variant of the Protectron devil, with proportionally stronger melee attack and laser damage. As with the other variants, they are usually seen with Rust Devils or other Rust Devil Protectrons.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Doom Protectron Automatron (add-on)
xx007079
Level
32
Perception
6
Hit Points
250
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
21
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (? Damage)
Attack
Laser (? Damage)

Protectron basilisk

ProtectronBasilisk-Automatron.png

Protectron basilisks are very high level encounters, with heavily armored chests and legs. They wield a railway rifle in their right arm and a flamer in their short left arm. The right wrist, arm and leg plates are spiked and serrated, causing their melee attacks on targets to leave them bleeding. The left arm and leg plates are reinforced to prevent much ballistic damage. Their heads are tall, like a spiked crown, with the skull of a human on the lower part. Their waist has a standard plate. They can be seen accompanying legendary rust devils, assaultron gorgons or Mister Handy war machines. If prepared, they can take down a behemoth or an integrated tankbot.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron basilisk Automatron (add-on)
xx00E6BA
Level
42
Perception
7
Hit Points
500
Damage Resistance
90
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (? Damage)
Attack
Laser (? Damage)

Protectron golem

ProtectronGolem-Automatron.png

Protectron golems are the strongest of all Protectron variants. With an even deadlier melee attack and even better laser damage. Seen with Rust Devils and other Protectron golems.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron golem Automatron (add-on)
xx00E6BB
Level
52+
Perception
7
Hit Points
505+
Damage Resistance
110
Energy Resistance
70
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (10 Damage)
Attack
Laser (29 Damage)

Nukatron

Nukatron-NukaWorld.png

A type of Protectron unique to Nuka-World. This Protectron type shoots weaponized Nuka Cherry/Cola Quantum blasts instead of lasers. Its head and torso are combined into one, resembling a Nuka-Cola vending machine, with the small screen on the upper torso presumably serving as its primary interface. The screen will sometimes play the "Park Safety Rules" promotional Nuka-World trailer, complete with audio. When this portion is scavenged and put on a robot workbench it removes the option of adding a separate head. Their voices are different than that of a regular Protectron, and are much softer and slower.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nukatron Nuka-World (add-on)
xx00EFF2
Level
5
Perception
15
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Nukatron watcher

Nukatron-NukaWorld.png

Identical in appearance to other Nukatrons, this variant has slightly higher stats and patrols the Galactic Zone.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nukatron watcher Nuka-World (add-on)
xx01F5F7
Level
14
Perception
6
Hit Points
150
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
21
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Nukatron guardian

Nukatron-NukaWorld.png

Identical in appearance to other Nukatrons, this variant has even higher stats and patrols the Galactic Zone of Nuka-World.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nukatron guardian Nuka-World (add-on)
xx01F5F8
Level
26
Perception
7
Hit Points
240
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Nukatron defender

Nukatron-NukaWorld.png

Identical in appearance to other Nukatrons, this variant has much higher stats and patrols the Galactic Zone of Nuka-World. They have three-and-a-half times the amount of health as the normal Nukatron.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nukatron defender Nuka-World (add-on)
xx04BC7F
Level
36
Perception
7
Hit Points
350
Damage Resistance
90
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Nukatron sentinel

Nukatron-NukaWorld.png

Identical in appearance to other Nukatrons, this variant has the highest stats and patrols the Galactic Zone of Nuka-World. The Nukatron sentinel has over four times more health than the normal Nukatron and shoots deadly bursts of weaponized Nuka-Cherry and Nuka-Quantum.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nukatron sentinel Nuka-World (add-on)
xx04BC80
Level
46
Perception
7
Hit Points
420
Damage Resistance
110
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron

Galactron-NukaWorld.png

Galactrons are another variant of the Protectron added in Nuka-World in the Galactic Zone. Although marketed as "never-before-seen prototypes", Galactrons are, in reality, customized security Protectrons with a custom white and gold paint job and enhanced laser weapons.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron Nuka-World (add-on)
xx01FA9D
Level
5
Perception
5
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron usher

Galactron-NukaWorld.png

Galactron ushers are meant to provide security during different events.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron Nuka-World (add-on)
xx0293EE
Level
5
Perception
5
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron watcher

Galactron-NukaWorld.png

Much like the Protectron watcher.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron watcher Nuka-World (add-on)
xx032907
Level
14
Perception
6
Hit Points
150
Damage Resistance
60
Energy Resistance
40
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
21
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron guardian

Galactron-NukaWorld.png

Equal to Protectron guardians, it is a re-skin of Protectron guardian.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron guardian Nuka-World (add-on)
xx032908
Level
26
Perception
7
Hit Points
240
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron defender

Galactron-NukaWorld.png

Beefed-up galactron.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron defender Nuka-World (add-on)
xx04BC81
Level
36
Perception
7
Hit Points
350
Damage Resistance
90
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron sentinel

Galactron-NukaWorld.png

Identical in appearance to other Galactrons, this variant has the highest stats of the Galactron robot.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron sentinel Nuka-World (add-on)
xx04BC82
Level
46
Perception
7
Hit Points
420
Damage Resistance
110
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
37
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Galactron technician

Galactron-NukaWorld.png

The Galactron technician is a Galactron in the projection booth of the Starlight Interstellar Theater. It will initially be in a charging station until the booth is entered.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Galactron technician Nuka-World (add-on)
xx0293F7
Level
46
Perception
5
Hit Points
100
Damage Resistance
110
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
9
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Gunner Protectron chef

GunnerChef-NukaWorld.png

This type of Protectron is used by Gunners. The Protectron chef wears a chef hat and is found in the Grandchester Mystery Mansion.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner Protectron chef Nuka-World (add-on)
xx055BFA
Level
5
Perception
15
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps friendsIcon required.pngIcon required.png
Attack
Melee (0 Damage)
  • Dead

Gunner Protectron

Protectron-Fallout4.png

Protectrons that have been reprogrammed to be Gunner soldiers.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner Protectron Nuka-World (add-on)
xx055C15
Level
5
Perception
5
Hit Points
100
Damage Resistance
40
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
AverageIcon required.pngIcon required.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
  • Dead

Protectron sheriff

ProtectronSheriff-NukaWorld.png

Unnamed Protectron sheriffs do not appear anywhere in Nuka-World, but they can still be spawned with the console. However, named Protectrons Sheriff Eagle and Sheriff Hawk do appear in Dry Rock Gulch, manning the entrances as tour guides.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Protectron sheriff Nuka-World (add-on) Cut content
xx00D881
Level
26
Perception
17
Hit Points
240
Damage Resistance
75
Energy Resistance
50
Radiation Resistance
Immune
Poison Resistance
Immune
Experience Points
?
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
AverageIcon required.pngIcon required.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
  • Dead

Locations

  • There are two police Protectrons located in a store in Jamaica Plain.
  • There is a utility Protectron that can be found deactivated at Wicked Shipping Fleet Lockup, and can be reprogrammed at a nearby terminal.
  • There is a medic Protectron in the main entrance near the stairs of the Suffolk County Charter School.
  • There is a fire brigadier Protectron in the shed in the Boston Police rationing site.
  • There is a police Protectron on the fourth floor of the Commonwealth Bank.
  • There is a Protectron in the entrance of Super Duper Mart.
  • There is a Protectron located at the top floor of Corvega assembly plant, near Jared's position. Activating this Protectron often causes Jared to come out and investigate.
  • The Boston Public Library is entirely manned by Protectrons and will defend the premises if invaded by super mutants.
  • There are two Protectrons in the Mass Fusion building, a standard Protectron and a Protectron watcher on the first floor to the left.
  • There is a Protectron inside Fort Hagen, on the first floor of the building, on the left at the bottom of the stairs. It can be reprogrammed at a nearby terminal.
  • One is outside the Collegiate administration building.
  • There is a police Protectron patrolling a trailer near the water southeast of County crossing.
  • There are three Protectrons in charging pods connected to a terminal on the first floor of Faneuil Hall.
  • Four Protectrons can be found at the Robotics Pioneer Park.
  • Two Protectrons can be found in Vault 81.
  • A utility Protectron can be found in Saugus Ironworks on the room by the catwalks.
  • Two Protectrons can be found in College Square. One upstairs behind the subway token cashiers desk and one below by the subway tracks. One terminal activates both Protectrons.

Notable Protectrons

Notes

  • Protectron control terminals can be loaded with the Protectron override program holotape which gives additional options when linked with active Protectrons. There are three options: "Disengage Safety Sensors," "Override Alliance Parameters" and "Hijack VIP Escort Protocols." The first option reverts the Protectron to view all entities as hostile, including the Sole Survivor. The second option sets the Protectron to be friendly towards the Sole Survivor and any companion(s), and hostile to their enemies. The third option, which appears when the holotape is loaded into a terminal, sets the Protectron to be a temporary follower. This option will not be present when loaded into the Pip-Boy, only when loaded on the terminal connected to the charging station.
  • When hacked to follow the Sole Survivor, Protectrons will waddle towards them unfeasibly quickly if they move too far away.
  • Hacked Protectrons do not regenerate health over time.
  • It is possible to encounter a radioactive Protectron. The Sole Survivor will take radiation damage from being in close proximity to this Protectron whether it is hostile to the Survivor or not. This radioactivity can sometimes interfere with the Survivor's ability to hack the Protectron's controlling terminal if the terminal and Protectron are in close proximity.
  • In Robotics Pioneer Park, there are two shacks, one with a leveled deathclaw and one with the four models of Protectron in it, and an Advanced terminal. If the latter is set to defend, they will quickly and easily kill the deathclaw.
  • If the Sole Survivor is wearing a hard hat or mining helmet while a utility Protectron is active, the Protectron will note how they are wearing proper safety equipment for the location they are in.

Appearances

Protectrons appear in Fallout 4 and its add-ons Automatron and Nuka-World.

Behind the scenes

FB8 deco 301 color.pngThe following is based on unverified behind the scenes information and is speculative and may not be accurate.

Protectrons are modeled after Robby the Robot from the 1956 sci-fi movie, Forbidden Planet.

FB8 deco 301 color.pngEnd of information based on unverified behind the scenes information.

Gallery

References

  1. Fallout 4 loading screens: "The RobCo Protectron was constructed for a multitude of civil service applications, from security to firefighting."
  2. The Wastelad video game was first published in 2063 and features malfunctioning Protectrons as enemies
  3. The Courier: "The display case is empty. The gun's missing."
    Primm Slim: "Have you gone loco, pardner? I can see the gun with my own three photo sensors from where I'm standing right now. [You hear strange sounds coming from Primm Slim. He may be trying to read a corrupted file, but it would take more science knowledge to be sure.]"
    (Primm Slim's dialogue)
  4. The Lone Wanderer: "Any clue where I can find a Fission Battery?"
    Butcher: "When we passed the maintenance room, I spied a deactivated Protectron inside. Just wrench open its access panel, and you'll find it."
    (Butcher's dialogue)
  5. General's Steak House Protectron's dialogue: "My internal temperature is 1000 degrees. The perfect temperature for broiling steaks."
  6. Protectron appearance across the series.
  7. Fallout: New Vegas loading screens: "The sturdy Protectron model of robot was created before the great war, and served as a security automaton in both the private and business sectors."
  8. Fallout 4 loading screens: "The construction model of Protectron was built to take damage. Some versions also come equipped with an internal nail gun, which they can utilize in combat."
  9. Fallout 4 loading screens: "The firefighter model of Protectron is equipped with an internal cryo gun it can utilize in any combat situation."
  10. Fallout 4 loading screens: "The medic model of Protectron was designed to use its hands as a defibrillator. In combat, it utilizes this ability as a painful shock attack."
  11. Fallout 4 loading screens: "In combat, the police model of Protectron relies on strong melee attacks and a painful electric shock."
  12. Fallout: New Vegas loading screens: "The sturdy Protectron model of robot was created before the great war, and served as a security automaton in both the private and business sectors."
  13. Protectron: "Loading Personality: RobCo R04 V9 "Office Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: OfficeRobotTalk
  14. Protectron: "Running default office protocol...ERROR. Loading daily agenda...ERROR." et al"
    (Protectron's dialogue (Fallout 3)) Note: OfficeRobotTalk
  15. Protectron: "Loading Personality: RobCo RS3 V4.1.6 "Utility Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  16. Protectron: "Receiving Sewer Maintenance Routine. Please Hold. Link Terminated."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  17. Protectron: "Critter of unusual size detected. Running Program: Extermination."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  18. Protectron: "Loading Personality: RobCo RX2 V1.16.4 "Vault Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: VaultRobotTalk
  19. Protectron: "Remote start activated, loading Vault protocols. Please hold."
    (Protectron's dialogue (Fallout 3)) Note: VaultRobotTalk
  20. Protectron pod appearance and placement context.
  21. Protectron terminal
  22. Supply plant terminal entries; terminal, Private Entry #2
  23. Supply plant terminal entries; terminal, Regarding New Protectrons
  24. Supply plant terminal entries; terminal, Private Entry #1
  25. Supply plant terminal entries; terminal, Private Entry #3
  26. Supply plant terminal entries; terminal, Private Entry #4
  27. Supply plant terminal entries; terminal, Private Entry #5
  28. Supply plant terminal entries; terminal, Private Entry #6
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