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If you're looking to wet your whistle, just past Chet's is the Prospector Saloon. The bartender there, Trudy, knows everyone in town.Doc Mitchell

The Prospector Saloon is an unmarked location in the town of Goodsprings in Fallout: New Vegas.

Background[]

A fixture of the town of Goodsprings even back into the pre-War days, the ownership was assumed by Trudy sometime around 2274 and she has kept a respectable establishment ever since, enough to be considered the entire town's informal mayor.[1]

Layout[]

The building has two entrances, the front doors and a back door. Trudy has a small office in the front. A pool table and jukebox are located to the right of the bar and seating area to the left. The bathrooms are in the back. Old advertisements for Vegas entertainers hang on the walls. The gentlemen's room appears to be used as a broom closet, with janitorial supplies cluttered inside. To enter the adjacent room, a Very Easy lock can be picked. A Goodsprings settler will often be sitting at the bar until returning to his residence at 10 p.m. If killed, his inventory contains a prospector outfit, cowboy hat, and a .357 Magnum revolver in half condition. There is also a .357 Magnum in a drinking glass behind the bar.

A few skill magazines are found in the saloon, including Fixin' Things, Meeting People, and Salesman Weekly. Across from the desk with the terminal in Trudy's office is a crate that often has 2 of the 3 magazines. The third is always on a counter near the pool table. A distillery and a few jugs of moonshine can be found in the office. Both Trudy's office and the distillery jut out of the saloon's general shape and are distinctly made of metal, so they are likely additions to the saloon's original construction. The word "saloon" on the building sign is made of a motley assortment of neon letters.

Sunny Smiles typically stands near the pool tables with her pet hound Cheyenne. Joe Cobb temporarily resides near the bar when he confronts Trudy at the end of By a Campfire on the Trail or if the tutorial quests were declined. After the completion of Ghost Town Gunfight, Ringo stays there until one travels to the Crimson Caravan Company near the Strip.

Notes[]

  • If the quest Run Goodsprings Run is completed, the items in the saloon will no longer be considered owned, except the .357 Magnum in the drinking glass behind the bar.
  • The moonshine in the rear room reachable only from the outside is part of Trudy's sales inventory and disappears from her inventory if stolen. The presence of two fission batteries in this room is likely a reference to the recipe for moonshine later taught to the Courier by Cass. While Chet normally does not buy items stolen in Goodsprings, he will buy the moonshine.
  • The table lamps on the tables inside the saloon are of varying sizes, with those that are unlit being noticeably larger than those that give off light. Some of the lit lamps also appear to be comically small in size.

Appearances[]

The Prospector Saloon appears only in Fallout: New Vegas.

Behind the scenes[]

  • The Prospector Saloon is located in the same geographical area as the real-world Pioneer Saloon in Goodsprings, Nevada. Several aspects of the building are present in the real-world location, such as the shape of the building, jukebox, interior bar and mirror, ceiling design, and porch entryway. The geographical location within the town itself is also accurate.
  • As a tribute to the game, which helped reinvigorate tourism to the real-world Goodsprings, the Pioneer Saloon has a framed copy of Fallout: New Vegas on its wall.

Bugs[]

PCPC Xbox 360Xbox 360 It is possible that if you steal something in the saloon, and then drop it, it will show up as not being owned.[verified]

Gallery[]

References[]

  1. The Courier: "How long has he been in Goodsprings?"
    Trudy: "It was here when I took over the saloon seven years ago. Some people have said its owner lived here, but no one knows who it was."
    (Trudy's dialogue)
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