Event: Project Paradise is a public event in Fallout 76, introduced in the Wild Appalachia update.
Quick walkthrough[]
Event: Project Paradise | |||||
Go to Arktos Pharma. | |||||
Initialize the Experiment from the Mainframe Terminal. | |||||
(Optional) Disable ARIC-4 by using the Shutdown Code. | |||||
Fill the Feeding Troughs in the Habitats (Six minute timer) | |||||
Last call to fill the Troughs! (0:30 Seconds) | |||||
Defend your animals from predators (Wave 1/3) | |||||
Prepare for the next Wave (0:15 seconds) | |||||
Defend your animals from predators (Wave 2/3) | |||||
Prepare for the Alpha Predator (0:15 seconds) | |||||
Defend your animals from the Alpha Predator (Final Wave) | |||||
Reward: See infobox | |||||
Completed. | |||||
Detailed walkthrough[]
The gameplay consists of multiple stages. Firstly, the party has to initialize the experiment through a terminal adjacent to ARIC-4 in the main hub. After Project Paradise has been initialized, players must head to Habitats A, B and C to harvest different types of animal food (fragrant venison, toxic sludge, and moist radkelp) and deposit them into their respective feed troughs located in the center of the habitats. The more food collected and inserted into each one, the higher the level of the creatures which must be defended in the later stages (0-9 for rank 0, 10-19 for rank 1, 20-29 for rank 2 and 30+ for rank 3). After the timer for filling the troughs runs out, three friendly creatures will spawn and the party has approximately 10–15 seconds to "meet the friendly creatures". During the first part with filling the feeding troughs, this is also the time when Quercus can be put in charge of the experiment by using ARIC-4's shutdown code from the basement to deactivate her. If the timer to fill the troughs expires, not including the short time for the final call for putting the food in the feeding troughs, the opportunity to use the shutdown code is lost, and ARIC-4 remains in charge of the experiment. If it is used in time, Quercus will announce he is taking over the experiment, thanking whoever shut down ARIC-4, and will overlook the event from there.
After the short break, the friendly creatures must be defended from three waves of enemy animals while hostile Arktos Pharma security robots patrol the facility, including Protectrons, Eyebots, Mister Gutsies, and Assaultrons, as well as a sentry bot area boss outside of the event, though he may engage players while the event is active. The first two waves will consist of hordes of strong enemies, such as honey beasts, yao guai, wolves, cave crickets, snallygasters, anglers, and more, including any feral ghouls still lurking around the biome lab before or during the event. The final wave will be led by a powerful alpha predator. The level 100, 3-star legendary alpha predator can be either a Sheepsquatch, Grafton Monster or fog crawler with very strong attack, defense, and stamina and will spawn in only one of the three biomes. Protecting the friendly animals until the timer expires, even if the alpha predator is still alive, completes the event successfully. Only one friendly creature needs to survive for the event to be successfully completed. If all three friendly creatures are killed, the event will fail. The more that survive, the better the rewards upon quest completion for all participating players, even if the alpha predator is still alive and was not killed in time. Friendly Fire and a weapon that deals fire damage can help heal the friendly animals and keep them alive, even after Quercus heals them between waves with Formula Q. An automated turret in each habitat that fires high-explosive rounds can be repaired to assist in protecting the friendly creatures and repaired again if disabled by attacks from the hostile predators. Depending on if ARIC-4 or Quercus is in charge of the project, the friendly animals will either run away from the predators to protect themselves, or turn and fight, putting themselves in more danger unless the predators, especially the alpha, are distracted by player characters drawing their attention away from them and killing them quickly through teamwork, or are kept distracted until time runs out for the final wave with the alpha predator.
Habitat A: Collect fragrant venison by looting sickly radstags.
Habitat B: Collect toxic sludge by harvesting piles and by looting the mole rats that spawn immediately after. Harvesting toxic sludge deals radiation damage to the player. Toxic sludge piles respawn after a short time to continue harvesting from them.
- Rank 0: Bloatfly
- Rank 1: Feral ghoul
- Rank 2: Snallygaster
- Rank 3: Mega sloth
Habitat C: Collect moist radkelp by harvesting flora. The radkelp respawns after a short time to allow for continued harvesting of it.
- Rank 0: Bloodbug
- Rank 1: Mirelurk
- Rank 2: Mirelurk hunter
- Rank 3: Mirelurk king
Potential Alpha predators include:
- Sheepsquatch (Habitat A)
- Grafton Monster (Habitat B)
- Fog crawler (Habitat C)
Hostile creatures include:
- Wolf (Habitat A)
- Yao guai (Habitat A)
- Cave cricket (Habitat A)
- Rad ant (Habitat A)
- Honey beast (Habitat A)
- Mole rat (Habitat B)
- Radrat (Habitat B)
- Snallygaster (Habitat B)
- Bloatfly (Habitat B)
- Radroach (Habitat B)
- Angler (Habitat C)
- Gulper (Habitat C)
- Radtoad (Habitat C)
- Bloodbug (Habitat C)
- Stingwing (Habitat C)
- Feral ghoul
- Firefly (x3)
- Arktos Pharma Protectron
- Arktos Pharma Mister Gutsy
- Arktos Pharma Assaultron
- Arktos Pharma Eyebot
- Arktos Pharma sentry bot
Potential rare/unique loot includes:
- Arktos lab coat
- Recipe: Formula P
- Plan: Bear Arm
- Plan: Bear Arm heavy mod
- Plan: Bear Arm puncturing mod
- Recipe: Stimpak diffuser
- Arktos Pharma backpack
- Plan: Gladiator mask
- Plan: Inferno mark 1 power armor paints
- Plan: Minigun Hot Rod Shark paint
- Plan: Missile launcher Shi paint
Rewards[]
Note: the Arktos Pharma backpack skin will be unlocked automatically after completing the event using ARIC-4's shutdown code, and can be earned regardless of the number of animals remaining.
Quest stages[]
Notes[]
- The bear arm weapon plan is an uncommon reward from the event. This plan must be learned before any bear arm weapon mod plans will be dropped from the event.
- Completing the optional objective: Retrieve ARIC-4's shutdown code from the flooded basement area, will change a few parameters of the event:
- By shutting down ARIC-4, the player deactivates the Arktos Pharma security robots and places Quercus in charge of the experiment, who switches to using Formula Q instead of Formula P.
- Secondly, the friendly creatures to defend will attack instead of run when enemies are nearby, effectively increasing the difficulty of the event. This includes the alpha boss on the final wave, creating a very risky strategy. Finally, Quercus will heal the friendly creatures between rounds.
- The Arktos Pharma backpack skin will automatically unlock upon completion of the event, if not unlocked already from a previous completion of the event.
- The plan to craft Formula Q is in the game files but is unused and not obtainable from this event or elsewhere, nor is the consumable available outside this event.
- The alpha boss is decided by which creatures are still alive when the final wave begins. If there is a creature from Habitat A, there is a chance to spawn a Sheepsquatch. If there is a creature from Habitat B, there is a chance to spawn a Grafton Monster. If there is a creature from Habitat C, there is a chance to spawn a fog crawler.
- There is one turret in each habitat that can be repaired to aid the players in completing the event. Their targeting parameters can be altered via a nearby terminal.
- The basement level can be unlocked via the keypad by entering 970930, which is a reference to the release date for the original Fallout.
- This event requires major cooperation between multiple players for the best results.
- Following the season 7 update, this event has been made easier for players to complete due to numerous requests from players to Bethesda since its release:
- The number of animal food needed in each habitat has been reduced from 60 for a rank 3 animal to 30 for it, meaning only 10 are needed for a rank 1, and 20 for a rank 2, making it easier to harvest enough in each habitat to have at least a rank 1 animal in more than one habitat by the time the first wave of predators come.
- Friendly animals have been given stronger defense and stamina to hold off predators on their own, whether fleeing under ARIC-4's control, or turning to fight under Quercus, especially if spawned as legendary animals, giving them the extra benefit of recovering their health to full strength once it dips below 50% the first time.
- Because of the alpha predator's high defense and stamina, players now only have to protect the friendly animals from the alpha and other predators for a short amount of time before the event is successfully completed. Killing the alpha in that time will grant more rewards versus holding it off until time expires.
Bugs[]
Placing venison in a food trough may cause the game to crash.[verified]