FANDOM


 
Gametitle-FO76 WA
Gametitle-FO76 WA
Attract friendly creatures to the three habitats and defend them from predators.

Event: Project Paradise is an event quest in the Fallout 76 update Wild Appalachia.

Quick walkthroughEdit

Event: Project Paradise
Go to Arktos Pharma.
Initialize the Experiment from the Mainframe Terminal .
(Optional) Disable ARIC-4 by using the Shutdown Code.
Fill the Feeding Troughs in the Habitats (Six minute timer)
Last call to fill the Troughs! (0:30 Seconds)
Defend your animals from predators (Wave 1/3)
Prepare for the next Wave (0:15 seconds)
Defend your animals from predators (Wave 2/3)
Prepare for the Alpha Predator (0:15 seconds)
Defend your animals from the Alpha Predator (Final Wave)
Reward: See infobox
Completed.

Detailed walkthroughEdit

The gameplay consists of multiple stages. Firstly, the party has to initialize the experiment through a terminal in the main hub. After Project Paradise has been initialized, the different types of animal food (fragrant venison, toxic sludge, and moist radkelp) must be harvested and inserted into their respective feed troughs. There are 3 areas (A, B & C) that need animal food to be deposited into the trough in the center. The more food collected and inserted into each one, the higher the level of creature which must be defended in the later stages. After the timer for filling the troughs runs out, three friendly creatures will spawn and the party has approximately 10-15 seconds to "meet the friendly creatures".

After the short break, the friendly creatures must be defended from three waves of enemy animals. The first two waves will consist of hordes of glowing enemies, while the final wave will be a powerful alpha creature. The alpha can be either a Level 100+ sheepsquatch, fog crawler, Grafton monster or deathclaw. The alpha will always be a 3-star legendary. Killing the alpha will complete the event. Only one friendly creature needs to survive for the event to be successfully completed.

Potential Alpha predators include:

Potential rare/unique loot includes:

RewardsEdit

One surviving animal Two surviving animals Three surviving animals
  • (1) Rare flora (rare)
  • (1) Rare rewards #1


  • (1) Rare flora (uncommon)
  • (1) Rare rewards #2
  • (1) Bear Arm item (very rare)
  • (1) Bear Arm mod plan (req. known)


  • (1) Rare flora
  • (1) Rare rewards #3

Note: the Arktos Pharma backpack skin has a chance to be earned automatically after completing the event, and can be earned regardless of the number of animals remaining.

Quest stagesEdit

StageStatusDescriptionLog Entry
? Initialize the experimentThe Arktos Pharma Biome Lab is ready to run an experiment. I can initialize it at the mainframe terminal just below the lobby.
? Fill the feeding troughsI've been instructed to fill the feeding troughs in each of the three habitats with something appropriately tasty. The more full the troughs, the stronger the creatures they will attract.
? Venison in Habitat A: <Variable=VenisonCt> - Rating: <Variable=HunterTier>/<Variable=MaxTier>
? Sludge in Habitat B: <Variable=GarbageCt> - Rating: <Variable=ScavengerTier>/<Variable=MaxTier>
? Radkelp in Habitat C: <Variable=RadkelpCt> - Rating: <Variable=SwimmerTier>/<Variable=MaxTier>
? Final call for trough materials!
? Meet the friendly animals
? Defend your animals from predators (Wave 1/3)A creature has been attracted to each habitat - and they're friendly! Unfortunately, the other creatures in the chasm are not. In order to keep the experiment running, I must defend my new friends from these predators.
? Defend your animals from predators (Wave 2/3)
? Prepare to fight the alpha
?Icon checkDefend your animals from the alpha predator (Final Wave)

NotesEdit

  • The Bear Arm weapon plan is a random reward from the event. The plan must be learned first by the player character, as a requirement to possibly receive the Bear Arm weapon modification plans from this event, as rare rewards.
  • Completing the optional objective: Retrieve ARIC-4's shutdown code, will change a few parameters of the event. Firstly, the player character can deactivate the Arktos Pharma robots that patrol the facility. Secondly, the friendly creatures to defend will attack instead of run when enemies are nearby, effectively increasing the difficulty of the event. This includes the alpha boss on the final wave, creating a very risky strategy. Finally, Quercus will heal the friendly creatures between rounds.
  • The alpha boss is decided by which creatures are still alive when the final wave begins. If there is a creature from the toxic sludge room, there is a chance to spawn a Grafton monster. If there is a creature from the fragrant venison room, there is a chance to spawn a sheepsquatch. If there is a creature from the moist radkelp room, there is a chance to spawn a fog crawler. If all 3 creatures are alive, there is a small chance that it will spawn a deathclaw.

BugsEdit

PCIcon pc Playstation 4Icon ps4 Placing venison in a food trough may cause the game to crash.[verified]

GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+