Gametitle-FO76 WA.png
Gametitle-FO76 WA.png
Attract friendly creatures to the three habitats and defend them from predators.

Event: Project Paradise is a public event quest introduced in the Fallout 76 update Wild Appalachia.

Quick walkthrough[edit | edit source]

Event: Project Paradise
Go to Arktos Pharma.
Initialize the Experiment from the Mainframe Terminal .
(Optional) Disable ARIC-4 by using the Shutdown Code.
Fill the Feeding Troughs in the Habitats (Six minute timer)
Last call to fill the Troughs! (0:30 Seconds)
Defend your animals from predators (Wave 1/3)
Prepare for the next Wave (0:15 seconds)
Defend your animals from predators (Wave 2/3)
Prepare for the Alpha Predator (0:15 seconds)
Defend your animals from the Alpha Predator (Final Wave)
Reward: See infobox
Completed.

Detailed walkthrough[edit | edit source]

The gameplay consists of multiple stages. Firstly, the party has to initialize the experiment through a terminal adjacent to ARIC-4 in the main hub. After Project Paradise has been initialized, players must head to habitats A, B and C to harvest different types of animal food (fragrant venison, toxic sludge, and moist radkelp) and deposit them into their respective feed troughs. The more food collected and inserted into each one, the higher the level of creature which must be defended in the later stages. 0-19 for rank 0, 20-39 for rank 1, 40-59 for rank 2 and 60+ for rank 3. After the timer for filling the troughs runs out, three friendly creatures will spawn and the party has approximately 10-15 seconds to "meet the friendly creatures".

After the short break, the friendly creatures must be defended from three waves of enemy animals while hostile Arktos Pharma security robots patrol the facility. The first two waves will consist of hordes of glowing enemies, while the final wave will be lead by a powerful alpha creature. The level 100, 3-star legendary alpha predator can be either a sheepsquatch, Grafton monster or fog crawler. Killing the alpha will complete the event. Only one friendly creature needs to survive for the event to be successfully completed. If all three friendly creatures are killed, the event will fail.

Habitat A: Collect fragrant venison by looting albino radstags.

Habitat B: Collect toxic sludge by harvesting piles and by looting the mole rats that spawn immediately after. Harvesting toxic sludge deals radiation damage to the player.

Habitat C: Collect moist radkelp by harvesting flora.

Potential Alpha predators include:

Hostile creatures include:

Potential rare/unique loot includes:

Rewards[edit | edit source]

One surviving animal Two surviving animals Three surviving animals
  • (1) Rare flora (rare)
  • (1) Rare rewards #1


  • (1) Rare flora (uncommon)
  • (1) Rare rewards #2
  • (1) Bear Arm item (very rare)
  • (1) Bear Arm mod plan (req. known)


  • (1) Rare flora
  • (1) Rare rewards #3

Note: the Arktos Pharma backpack skin has a chance to be earned automatically after completing the event, and can be earned regardless of the number of animals remaining.

Quest stages[edit | edit source]

StageStatusDescriptionLog Entry
? Initialize the experimentThe Arktos Pharma Biome Lab is ready to run an experiment. I can initialize it at the mainframe terminal just below the lobby.
? Fill the feeding troughsI've been instructed to fill the feeding troughs in each of the three habitats with something appropriately tasty. The more full the troughs, the stronger the creatures they will attract.
? Venison in Habitat A: <Variable=VenisonCt> - Rating: <Variable=HunterTier>/<Variable=MaxTier>
? Sludge in Habitat B: <Variable=GarbageCt> - Rating: <Variable=ScavengerTier>/<Variable=MaxTier>
? Radkelp in Habitat C: <Variable=RadkelpCt> - Rating: <Variable=SwimmerTier>/<Variable=MaxTier>
? Final call for trough materials!
? Meet the friendly animals
? Defend your animals from predators (Wave 1/3)A creature has been attracted to each habitat - and they're friendly! Unfortunately, the other creatures in the chasm are not. In order to keep the experiment running, I must defend my new friends from these predators.
? Defend your animals from predators (Wave 2/3)
? Prepare to fight the alpha
?Quest finishedDefend your animals from the alpha predator (Final Wave)

Notes[edit | edit source]

  • The Bear Arm weapon plan is a random reward from the event. The plan must be learned first by the player character, as a requirement to possibly receive the Bear Arm weapon modification plans from this event, as rare rewards.
  • Completing the optional objective: Retrieve ARIC-4's shutdown code from the flooded basement area, will change a few parameters of the event. By shutting down ARIC-4, the player deactivates the Arktos Pharma security robots and places Quercus in charge of the experiment, who switches to using Formula Q instead of Formula P. Secondly, the friendly creatures to defend will attack instead of run when enemies are nearby, effectively increasing the difficulty of the event. This includes the alpha boss on the final wave, creating a very risky strategy. Finally, Quercus will heal the friendly creatures between rounds.
  • The alpha boss is decided by which creatures are still alive when the final wave begins. If there is a creature from habitat A, there is a chance to spawn a sheepsquatch. If there is a creature from habitat B, there is a chance to spawn a Grafton monster. If there is a creature from habitat C, there is a chance to spawn a fog crawler.
  • There is one turret in each habitat that can be repaired to aid the players in completing the event. Their targeting parameters can be altered via a nearby terminal.
  • The basement level can be unlocked via the keypad by entering 970930, which is a reference to the release date for the original Fallout.

Bugs[edit | edit source]

PCIcon pc.png Playstation 4Icon ps4.png Placing venison in a food trough may cause the game to crash.[verified]

Gallery[edit | edit source]

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