Programmer's Digest is a skill magazine in Fallout: New Vegas.
Background[]
A computer-oriented magazine, focusing on the latest Pre-War programming topics.[Non-game 1]
Characteristics[]
Reading this magazine raises the Science skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting[]
This item can be crafted by the Courier.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Wonderglue (1) Blank magazine (2) | Repair: 25 Picking up a copy of Programmer's Digest after the Voracious Reader perk is chosen. | Programmer's Digest (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations[]
Below is a list of all fixed locations of Programmer's Digest skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
Closest map marker | Location description |
---|---|
Ashton missile silo | Level 1 launchdeck, in a desk in the medical room with the Auto-Doc, along with a copy of Fixin' Things |
Broc flower cave | Two - One is on the table with the chemistry set, the other is on the table near the dummy computer terminal along with a Today's Physician |
Camp Golf | House Resort, second floor on a table next to a copy of Fixin' Things in a center room with the non-functioning terminal |
Camp Golf | Camp Golf tent, the one with Sgt. McCredie in it, on the desk in the back right |
Followers safehouse | One is found on the middle bed of the safehouse next to a copy of Today's Physician. |
Goodsprings | Two - in the Goodsprings schoolhouse, one on two benches near walls, one next to the terminal |
HELIOS One | Solar collection tower, north section, next to a ruined terminal |
Hoover Dam | Hoover Dam offices, in an eastern room, on a desk with the inventory terminal |
Hoover Dam | In the northeastern Hoover Dam tower ladies' room, in one of the upstairs stalls (unreachable without tcl console command, clipped in the floor) |
Hopeville missile silo | Ground level, silo blast door control-room, on top of the blast door-control |
Jacobstown | In the lodge in an upstairs room. Left hallway, in the third room from the right on a table along with a copy of Fixin' Things |
Junction 7 rest stop | In a ruined building called Parker's Restaurant and Fountain, upstairs in a fallen down bookshelf |
Mesquite Mountains lean-to | To the east, next to a motorcycle with a Fixin' Things |
Mick & Ralph's | On the second floor next to a non-working terminal |
Nellis Air Force Base | Nellis schoolhouse, on the teacher's desk together with a copy of Boxing Times and Fixin' Things |
New Vegas Steel | Office area, in a bin beside the desk with the intact terminal |
Nipton | Two - Both copies in town hall, in Major Steyn's office on his desk next to the terminal |
Old Mormon Fort | Sold by Julie Farkas at a discount, after providing her with enough supplies during Friend of the Followers |
Primm | Nash residence, on a table next to the bed, along with a copy of Fixin' Things |
Puesta del Sol | Switching station, on a console to the right before descending the stairs |
Red Rock Canyon | Northwest tent around the fire, on the floor with a Lad's Life and Milsurp Review |
Red Rock drug lab | In the front trailer, on a bench near a chemistry set, next to a Today's Physician |
Residential District | On a bookshelf, in a Cloud surrounded house in the northeast. |
Sunset Sarsaparilla headquarters | On the table to the right from the main entrance, opposite of Festus |
The Think Tank | On top of a terminal, in the back where Dr. Borous is working |
The Tops | 13th floor, in the southern middle room behind an Average locked door, on a desk |
Vault 19 | First floor, under the desk with the terminal in the first room on the left after entering the Blue Sector |
Vault 22 | Beside the mattress upon first entering |
Villa | Small storage room north of the Villa police station, together with a Fixin' Things |
Villa police station | In a small room with a reloading bench, on the closest shelf to the right upon entry |
Violet and Violetta trailer compound | On a shelf at the top of the makeshift fort, in a box |
Gallery[]
Behind the scenes[]
The design of Programmer's Digest is based on the covers of Scientific American, a popular science magazine, from 1948 through 1996.
References[]
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p.176: "A magazine aimed at computer aficionados, discussing programming languages, encryption and decryption techniques, and the latest software."
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