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Programmer's Digest is a skill magazine in Fallout: New Vegas.

Background[]

A computer-oriented magazine, focusing on the latest Pre-War programming topics.[Non-game 1]

Characteristics[]

Reading this magazine raises the Science skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).

Crafting[]

This item can be crafted by the Courier.

Creation requirements

Materials:Requirements:Produces:
Range
Repair: 25
Picking up a copy of Programmer's Digest after the Voracious Reader perk is chosen.
Level
Programmer's Digest (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Locations[]

Below is a list of all fixed locations of Programmer's Digest skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.

Closest map markerLocation description
Ashton missile silo Lonesome Road (add-on)Level 1 launchdeck, in a desk in the medical room with the Auto-Doc, along with a copy of Fixin' Things
Broc flower caveTwo - One is on the table with the chemistry set, the other is on the table near the dummy computer terminal along with a Today's Physician
Camp GolfHouse Resort, second floor on a table next to a copy of Fixin' Things in a center room with the non-functioning terminal
Camp GolfCamp Golf tent, the one with Sgt. McCredie in it, on the desk in the back right
Followers safehouseOne is found on the middle bed of the safehouse next to a copy of Today's Physician.
GoodspringsTwo - in the Goodsprings schoolhouse, one on two benches near walls, one next to the terminal
HELIOS OneSolar collection tower, north section, next to a ruined terminal
Hoover DamHoover Dam offices, in an eastern room, on a desk with the inventory terminal
Hoover DamIn the northeastern Hoover Dam tower ladies' room, in one of the upstairs stalls (unreachable without tcl console command, clipped in the floor)
Hopeville missile silo Lonesome Road (add-on)Ground level, silo blast door control-room, on top of the blast door-control
JacobstownIn the lodge in an upstairs room. Left hallway, in the third room from the right on a table along with a copy of Fixin' Things
Junction 7 rest stop Lonesome Road (add-on)In a ruined building called Parker's Restaurant and Fountain, upstairs in a fallen down bookshelf
Mesquite Mountains lean-toTo the east, next to a motorcycle with a Fixin' Things
Mick & Ralph'sOn the second floor next to a non-working terminal
Nellis Air Force BaseNellis schoolhouse, on the teacher's desk together with a copy of Boxing Times and Fixin' Things
New Vegas SteelOffice area, in a bin beside the desk with the intact terminal
NiptonTwo - Both copies in town hall, in Major Steyn's office on his desk next to the terminal
Old Mormon FortSold by Julie Farkas at a discount, after providing her with enough supplies during Friend of the Followers
PrimmNash residence, on a table next to the bed, along with a copy of Fixin' Things
Puesta del Sol Dead MoneySwitching station, on a console to the right before descending the stairs
Red Rock CanyonNorthwest tent around the fire, on the floor with a Lad's Life and Milsurp Review
Red Rock drug labIn the front trailer, on a bench near a chemistry set, next to a Today's Physician
Residential District Dead MoneyOn a bookshelf, in a Cloud surrounded house in the northeast.
Sunset Sarsaparilla headquartersOn the table to the right from the main entrance, opposite of Festus
The Think Tank Old World Blues (add-on)On top of a terminal, in the back where Dr. Borous is working
The Tops13th floor, in the southern middle room behind an Average locked door, on a desk
Vault 19First floor, under the desk with the terminal in the first room on the left after entering the Blue Sector
Vault 22Beside the mattress upon first entering
Villa Dead MoneySmall storage room north of the Villa police station, together with a Fixin' Things
Villa police station Dead MoneyIn a small room with a reloading bench, on the closest shelf to the right upon entry
Violet and Violetta trailer compoundOn a shelf at the top of the makeshift fort, in a box

Gallery[]

Behind the scenes[]

The design of Programmer's Digest is based on the covers of Scientific American, a popular science magazine, from 1948 through 1996.

References[]

Non-game

  1. Fallout: The Roleplaying Game Rulebook p.176: "A magazine aimed at computer aficionados, discussing programming languages, encryption and decryption techniques, and the latest software."
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