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* [[Primm Slim]] |
* [[Primm Slim]] |
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* [[Beagle|Deputy Beagle]] |
* [[Beagle|Deputy Beagle]] |
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− | * [[McBain|Sheriff McBain]] {{ |
+ | * [[McBain|Sheriff McBain]] {{Icon|dead}} |
− | * [[Mrs. McBain]] {{ |
+ | * [[Mrs. McBain]] {{Icon|dead}} |
* [[NCR trooper]]s |
* [[NCR trooper]]s |
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* [[Hayes|Lieutenant Hayes]] |
* [[Hayes|Lieutenant Hayes]] |
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* [[Tyrone (Fallout: New Vegas)|Private Tyrone]] |
* [[Tyrone (Fallout: New Vegas)|Private Tyrone]] |
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* [[Layla (Fallout: New Vegas)|Layla]] |
* [[Layla (Fallout: New Vegas)|Layla]] |
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− | * [[Daniel Wyand]] {{ |
+ | * [[Daniel Wyand]] {{Icon|dead}} |
* [[Convict]]s |
* [[Convict]]s |
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}} |
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Revision as of 13:57, 21 October 2018
Primm is a town in the Mojave Wasteland in 2281.
Background
Pre-War, Primm was “budget Vegas,” a tiny town where Californians could go to gamble, the shortest distance between their wallets and a hole in the ground. Now it is not much of a settlement at all, and it is poorly populated to begin with and more treacherous since the Powder Gangers broke out of prison. Wastelanders have scouted out Primm for settlement in recent years, but even at its “prime,” it was unlikely to have had a large population. To attempt to attract potential travelers along the then-freeway, two “themed” casinos were built around the exploits of two desperadoes from ancient history, and an archaic (and now highly dangerous) El Diablo rollercoaster.[1]
The landscape of Primm is dominated by a few empty ranch homes, the rubble of the town’s main streets and store-fronts, and a small NCR camp set up southwest of town to prevent Convicts from pushing further south to the NCR’s Mojave Outpost. The townsfolk, now without a sheriff after he was murdered by Powder Gangers, are holed up across the road from the Mojave Express Couriers, in the down-trodden old Vikki & Vance Casino. Low on supplies, the townsfolk can’t hold out much longer, and the Convicts’ presence continues to build as they’ve recently commandeered the larger Bison Steve Casino and Hotel, patrolling the unstable El Diablo rollercoaster and wrecking the remaining grandeur this place once had. Primm faces a grim reality: there are few people here to keep order.
Layout
Most of the intact buildings of Primm are in the eastern section, which is completely surrounded by a metal fence. It is possible to engage the escaped convicts through the fence, but to enter the town proper will require approaching from the western or southern ends.
When approaching the entrance to Primm, one will be greeted by an NCR trooper warning that the center of town is held by convicts. In the center of town lies a barricade that bisects it. The barricade is held on the west by a squad of NCR troopers, led by Lieutenant Hayes. When crossing the bridge east into town, be wary of a few frag mines lying on or near the wooden boards that connect the bridge. Companions can often set off these mines due to the tight nature of the bridge.
There is a roller coaster in town which runs above and around the Bison Steve Hotel. Several convicts can be found on and around its tracks. Once inside town, the Courier can access the Bison Steve Hotel, where Deputy Beagle is being held by escaped convicts, or can cross the street to the Vikki and Vance Casino, where the non-hostile citizens of Primm can be found. Either option will enable the Courier to trigger the quest My Kind of Town, given by Deputy Beagle (in the Bison Steve Hotel) or Johnson Nash (in the Vikki and Vance Casino).
In the southeast end of town there are four lootable houses. Across the street from the Vikki and Vance Casino and the Bison Steve hotel is the Nash residence, which doubles as the Mojave Express, and inside it is ED-E. It is on the table inside of the Nash residence. Once repaired, the quest ED-E My Love will become available.
Outside the house lies the remains of the fourth courier, Daniel Wyand, along with the fourth courier note. There's a campfire located south-west of the casinos, in the cluster of houses. To the northwest behind the back wall and in front of the cliff there is a hollowed-out rock.
Buildings
Inhabitants
Notable loot
East side of highway
- At the southern end of town, in the first house on the left, a Sunset Sarsaparilla star bottle cap is on top of a bookcase near the radio (must be stolen).
- A Sunset Sarsaparilla star bottle cap is on a desk in the Bison Steve Hotel ground floor lobby, opposite the elevator doors.
- The unique .357 Lucky in the Bison Steve Hotel, ground floor shop, in a hard-lock safe behind the counter; along with a copy of Tales of a Junktown Jerky Vendor lying on top the safe.
- In the Primm sheriff's office, there is a cowboy repeater and the unique sheriff's duster (which will disappear when you complete the My Kind of Town quest) and a sheriff's hat near the foot of the bed.
Related quests
Endings
Narrated by Johnson Nash
# |
Slide | Voice-over narration | In-game condition |
---|---|---|---|
1 | Primm, already torn apart by Powder Gangers, was dealt a killing blow by the Courier. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement. |
Kill the people of Primm. | |
2 | After Hoover Dam, NCR helps rebuild Primm as a major stopping point on the Long 15. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic. |
Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Eureka! for the NCR. | |
3 | Despite NCR's pledge to support Primm, they abandon the town after their loss to Mr. House. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens. |
Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest All or Nothing for Mr. House. | |
4 | Despite NCR's pledge to support Primm, they abandon the town after their loss to Caesar. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers. |
Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. | |
5 | Despite NCR's pledge to support Primm, they abandon the town after their loss to the Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived, full of ups and downs. |
Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest No Gods, No Masters for an Independent New Vegas. | |
6 | After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them. |
Complete My Kind of Town by persuading Meyers to become the new sheriff, complete any endgame quest except Veni, Vidi, Vici. | |
7 | Hot-headed to the end, Sheriff Meyers chooses to oppose Caesar's takeover of Primm with a standoff. Though the citizens take out a few Legionaries, the town quickly falls to Caesar, its citizens utterly wiped out. |
Complete My Kind of Town by persuading Meyers to become the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. | |
8 | Primm Slim proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye. |
Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete any endgame quest except Veni, Vidi, Vici. | |
9 | Not understanding the gravity of the Legion's imminent takeover of Primm, Sheriff Primm Slim valiantly attempts to resist Caesar's will. |
Complete My Kind of Town by reprogramming Primm Slim as the new sheriff, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion. |
Notes
- As of patch 1.02.3xx, citizens of Primm will reside in their houses during nighttime and wander around Primm during daytime.
- On the radio, Mr. New Vegas refers to Primm as "the other New Vegas."
- If the Courier chooses Meyers to be Primm's sheriff but decides to go with the NCR at the end of the game, there won't be any repercussions.
- Reputation with Primm was cut from the game.
- Primm is considered a "large" settlement although there are very few actual inhabitants.
- One of the NCR troopers (the one without the helmet) always has an extra set of NCR armor in his inventory.
- According to Primm Slim, Primm is located in, or what was, Clark County Nevada.
Appearances
Primm appears only in Fallout: New Vegas.
Behind the scenes
Primm is based on the town of the same name in Nevada,[2] with many of its features (Bison Steve's, El Diablo rollercoaster, Vikki & Vance) reflecting real-life equivalents (Buffalo Bill's, Desperado rollercoaster, Whiskey Pete's, respectively).
Bugs
- If the New California Republic takes over Primm, some citizens will say that "Primm wimped out and accepted NCR rule." Even if Meyers or Primm Slim is chosen as Primm's sheriff, this line will be spoken from time to time throughout the wasteland and even from Primm residents. [verified]
- The dead courier outside the Mojave Express may not appear, therefore not allowing looting his body for his courier message. [verified]
- The guard that's supposed to greet you may instead be hostile to you, regardless of your reputation or outfit. [verified]
- The sheriff's duster inside the Sheriff's Office will not disappear after the My Kind of Town quest. [verified]
Gallery
References
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