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{{Infobox character
 
{{Infobox character
|games =FO4, FOS, FBG, FWW
+
|games =FO4, FOS, FBG, FOWW
|image =Preston Garvey.jpg
+
|label =Headwear
  +
|label2 =None
  +
|image =FO4 PrestonGarvey Infobox.png
  +
|image2 =Preston_Garvey_no_hat.jpg
 
|race =[[Human]]
 
|race =[[Human]]
|sex =Male
+
|gender =Male
 
|affiliation =[[Commonwealth Minutemen]]<br />[[Sole Survivor]] (optional)
 
|affiliation =[[Commonwealth Minutemen]]<br />[[Sole Survivor]] (optional)
 
|role =Senior officer<br />[[Fallout 4 companions|Companion]]
 
|role =Senior officer<br />[[Fallout 4 companions|Companion]]
 
|rank =
 
|rank =
  +
|family =Sole Survivor - significant other (optional)
|location =[[Quincy ruins]] (formerly)<br />[[Museum of Freedom]]<br />[[Sanctuary Hills]] (optional)
+
|location =[[Quincy ruins]] (formerly)<br />[[Lexington]] (formerly)<br />[[Museum of Freedom]]<br />[[Sanctuary Hills]] (optional)
 
|quests ='''[[When Freedom Calls]]'''<br />'''[[The First Step]]'''<br />'''[[Taking Independence]]'''<br />'''[[Old Guns]]'''<br />'''[[The Molecular Level]]'''<br />[[Ghoul Problem]]<br />[[Greenskins]]<br />[[Kidnapping]]<br />[[Raider Troubles]]<br />[[Clearing the Way]]<br />[[Taking Point]]<br />[[Resettle Refugees]]<br />'''[[Defend the Castle]]'''<br />'''[[The Nuclear Option (Minutemen)|The Nuclear Option]]'''<br />[[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
|quests ='''[[When Freedom Calls]]'''<br />'''[[The First Step]]'''<br />'''[[Taking Independence]]'''<br />'''[[Old Guns]]'''<br />'''[[The Molecular Level]]'''<br />[[Ghoul Problem]]<br />[[Greenskins]]<br />[[Kidnapping]]<br />[[Raider Troubles]]<br />[[Clearing the Way]]<br />[[Taking Point]]<br />[[Resettle Refugees]]<br />'''[[Defend the Castle]]'''<br />'''[[The Nuclear Option (Minutemen)|The Nuclear Option]]'''<br />[[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
|alignment =
 
 
|special ={{SPECIAL|5,10,7,9,8,10,8}} {{Icon|FO4|link=Fallout 4}}<br />{{SPECIAL|3,9,8,6,5,6,3|icon=FOS}}
 
|special ={{SPECIAL|5,10,7,9,8,10,8}} {{Icon|FO4|link=Fallout 4}}<br />{{SPECIAL|3,9,8,6,5,6,3|icon=FOS}}
|modspecial ={{SPECIAL|3,9,8,6,5,6,3|stmod=2|pemod=2|inmod=2|agmod=2|icon=FOS}}
+
|modspecial ={{SPECIAL|3,9,8,6,5,6,3|stmod=2|pemod=2|inmod=2|agmod=2|icon=FOS}}
 
|level =10→
 
|level =10→
 
|derived ={{derived stats FO4|hp=185+ ([Player Level - 10] x 5)|carry weight=165 .lbs|dr=0|drmod=5}}
|tag skills =
 
 
|rarity ={{FOS Rarity|Legendary}}
|derived ={{derived stats|hp=185+ ([Player Level - 10] x 5)|carry weight=165 .lbs|dr=5}}
 
|rarity ={{legendary}}
 
 
|actor =[[Jon Gentry]]
 
|actor =[[Jon Gentry]]
|dialogue =[[PrestonGarvey.txt]]<br />[[PrestonGarvey.txt/COM]] (companion dialogue)
+
|dialogue =[[PrestonGarvey.txt]]<br />[[PrestonGarvey.txt/COM]] (companion)
  +
|voice type =NPCMPrestonGarvey
 
|aggression =Aggressive
 
|aggression =Aggressive
 
|confidence =Foolhardy
 
|confidence =Foolhardy
 
|assistance =Helps Allies
 
|assistance =Helps Allies
|hair color =Jet Black
+
|hair color ={{tooltip|Jet black|HairColor13JetBlack}}
|eye color =Brown
+
|eye color ={{tooltip|Brown|MaleEyesHumanBrown}}
|hairstyle =Heavyweight
+
|hairstyle ={{tooltip|Heavyweight|HairMale04}}
 
|height =1.00
 
|height =1.00
 
|factions =MinutemenFaction
 
|factions =MinutemenFaction
 
|combat style=csPreston
 
|combat style=csPreston
|head add ons=Lazy morning
+
|facial hair ={{tooltip|Lazy morning|Beard01}}
 
|GECK race =HumanRace
 
|GECK race =HumanRace
|baseid ={{ID|00019fd9}}
+
|edid =PrestonGarvey
  +
|formid ={{ID|00019fd9}}
 
|refid ={{ID|0001a4d7}}
 
|refid ={{ID|0001a4d7}}
 
}}
|footer =[[File:Preston_Garvey_no_hat.jpg|240px]]<br />Preston without his hat
 
}}{{Games|FO4|FO4NW|FOS|FBG|FWW}}
 
   
{{Quotation|I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.|sound=Preston_Garvey_Dialogue_ReasonKeptGoing.ogg}}
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{{Quotation|I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.|Garvey discussing the [[Quincy Massacre]].|sound=Preston_Garvey_Dialogue_ReasonKeptGoing.ogg}}
   
'''Preston Garvey''' is a senior officer of the [[Commonwealth Minutemen]], a volunteer defense militia operating in [[the Commonwealth]] in [[Timeline#2287|2287]]. He is also available as a [[Fallout 4 companions|companion]] of the [[Sole Survivor]].
+
'''Preston Garvey''' is a member and officer of the [[Commonwealth Minutemen]] residing in [[the Commonwealth]] {{In|FO4}}. He is a possible [[Fallout 4 companions|companion]] of the [[Sole Survivor]].
   
 
==Background==
 
==Background==
 
===Early life===
 
===Early life===
  +
During Preston's childhood, the Minutemen were his personal heroes, as he observed them to be the "only good guys around." Because of this, he enlisted with a company of Minutemen under [[Ezra Hollis|Colonel Ezra Hollis]] as soon as he could at the age of seventeen. He grew to be an avid believer in the Minutemen's ideals of fellowship and justice, feeling like he was truly making a difference. He says that he had "a few good years there," fighting for a cause bigger than just himself.<ref>Preston: ''"{{Tooltip|When I was a kid, the Minutemen were my heroes. They were the only good guys around, really. When I turned 17, I joined up with Ezra Hollis's company. He was one of the good ones. Really believed in the old-time Minuteman way.|{Neutral} }} {{Tooltip|We had a few good years there. I felt like I was part of something bigger than me. Like I was really helping make the Commonwealth a better place.|{Happy} }}"''<br />([[PrestonGarvey.txt/COM#388|Preston's dialogue]])</ref>
Preston Garvey originally enrolled with the Minutemen under [[Ezra Hollis|Colonel Hollis]] at the age of seventeen.<ref>[[PrestonGarvey.txt/COM#389|Preston's dialogue]] - Line 389</ref> An avid believer in the espoused justice of the Minutemen cause, Preston joined the Minutemen under the direct command of Hollis himself. Things began to change for the worse when settlements under the protection of the Minutemen grew complacent. Freed from the greater concerns of the erstwhile dangers of the Commonwealth, settlements increasingly neglected their obligations to the collective in favor of petty self-interests.
 
  +
  +
Things began to change for the worse in [[Timeline|2282]], when the Minutemen's then-leader, [[Joe Becker|General Becker]] died, causing the disparate groups within the faction to fall into infighting. By [[Timeline#2287|2287]], Hollis' company, including Preston, were one of the last active groups of Minutemen still doing their duty of protecting settlements and answering calls for help put out by citizens in the Commonwealth.
   
 
===Quincy Massacre===
 
===Quincy Massacre===
In 2287, [[Sturges]], an inhabitant of the influential trading hub at [[Quincy ruins|Quincy]] - requested the aid of the Minutemen after having heard one of Mama Murphy’s visions, which foresaw the town being surrounded and massacred.<ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Sturges' terminal]] - Mama Murphy's vision: ''I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's ben having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.''</ref> Although the majority saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.<ref>[[Quincy ruins terminal entries#Jun Long's terminal|Jun Long's terminal]]: ''I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!''</ref> Preston joined Hollis on a mission to rescue Quincy, where they found the [[Gunners]] besieging the town.
+
A short time before the Sole Survivor wakes up in [[Vault 111]] on October 23, 2287, [[Sturges]], an inhabitant of the influential trading hub at [[Quincy ruins|Quincy]], requested the aid of the Minutemen after having heard one of [[Mama Murphy]]'s [[The Sight|visions]], which foresaw the town being surrounded and massacred.<ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Sturges' terminal]] - Mama Murphy's vision: ''I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's been having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.''</ref> Although the majority of Quincy's residents, including the Longs saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.<ref>[[Quincy ruins terminal entries#Jun Long's terminal|Jun Long's terminal]]: ''I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!''</ref> Preston was still with Colonel Hollis' company when they went on the mission to rescue Quincy. Upon arrival, they found out the threat Murphy foresaw was a company of [[Gunners]] besieging the town.
   
The Minutemen dispersed the Gunner lines and were welcomed by the citizens of Quincy while the Gunners temporarily retreated.<ref>[[Quincy ruins terminal entries#She was right|Jun Long's terminal]] - She was right: ''I can't believe it, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around by that old warehouse. We tried to scare them off, but they were still advancing on the monorail stairs. Then just when it looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a man named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.''</ref> An ex-Minutemen officer named [[Clint]] had revealed himself to Colonel Hollis as the leader of the invading force. Hollis felt extreme anger at this betrayal.<ref>[[Quincy ruins terminal entries#Something's up|Jun Long's terminal]] - Something's up: ''Something's going on. We thought at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting about what he would do to deserters. Was that guy one of the Minutemen or not?''</ref> The citizens expressed confusion and frustration. Clint sought to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis.<ref>[[Quincy ruins terminal entries#Betrayed|Hollis's terminal]]: ''He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better be ready for anything.''</ref><ref name=Clint>[[Quincy ruins terminal entries#Col. Hollis]]: ''Shame I couldn't convince Col. Hollis to see reason, but the attack plan worked all the same. Once we blew the support on the highway and took the high ground, there was nothing they could do. Garvey managed to escape with a group of the settlers, but the rest was just a bloodbath.''</ref>
+
The Minutemen's arrival dispersed the Gunner lines and they were welcomed by the citizens of Quincy while the Gunners temporarily retreated.<ref>[[Quincy ruins terminal entries#She was right|Jun Long's terminal]] - She was right: ''I can't believe it, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around by that old warehouse. We tried to scare them off, but they were still advancing on the monorail stairs. Then just when it looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a man named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.''</ref> Preparing for the Gunners' return, Preston was involved with helping the settlers build up more proper defenses for the town. Shortly after, a group of Gunners came, led by an ex-veteran of the Minutemen named [[Clint]], who Colonel Hollis recognized and was subsequently enraged over his betrayal.<ref>[[Quincy ruins terminal entries#Something's up|Jun Long's terminal]] - Something's up: ''Something's going on. We thought at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting about what he would do to deserters. Was that guy one of the Minutemen or not?''</ref> Clint had come to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis, but the Gunners and Clint were allowed to leave without reprisal despite everyone knowing what they were going to do.<ref>[[Quincy ruins terminal entries#Betrayed|Hollis's terminal]]: ''He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better be ready for anything.''</ref><ref name=Clint>[[Quincy ruins terminal entries#Col. Hollis]]: ''Shame I couldn't convince Col. Hollis to see reason, but the attack plan worked all the same. Once we blew the support on the highway and took the high ground, there was nothing they could do. Garvey managed to escape with a group of the settlers, but the rest was just a bloodbath.''</ref>
   
While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders: the Minutemen requested support, which did not arrive; the Gunners overwhelmed the defenders and murdered nearly all of the civilians;<ref name=Clint /> Col. Hollis, the linchpin of the long-dwindling Minutemen cause, died fighting.<ref>[[PrestonGarvey.txt#1831|Preston's dialogue]] - Lines 1831-1833</ref> The event is known as the [[Quincy Massacre]] and it catalyzed the disintegration of the remaining settlements under Minutemen protection.
+
While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders; the Minutemen requested further support from other groups, but it was either that they never arrived in time, or they never came at all. By the end, the Gunners overwhelmed the defenders and murdered nearly all of the civilians;<ref name=Clint /> Colonel Hollis himself, the linchpin of what was likely the last true group of Minutemen, died fighting.<ref>[[PrestonGarvey.txt#1831|Preston's dialogue]] - Lines 1831-1833</ref> The event is known as the [[Quincy Massacre]] and it catalyzed the disintegration of the remaining settlements under Minutemen protection.
   
 
===Post-Quincy===
 
===Post-Quincy===
Consequently, Preston gathered the few remaining Quincy civilians and loyal members of the Minutemen and fled. Several of the refugees lost their lives at the hands of the Gunners before the group shook their pursuit at [[Jamaica Plain]].<ref>[[Quincy ruins terminal entries#Preston|Clint's terminal]]: ''The detachment I sent after Garvey returned yesterday. They managed to pick off several more of the settlers before losing them in Jamaica Plains.''</ref> The refugees next moved to [[Lexington]]. Regrettably, as Preston testifies, Lexington was filled with feral ghouls; the hardships of the town gradually whittled the group's numbers down to just over ten. Eventually the group moved to [[Concord]] where they took shelter in the [[Museum of Freedom]], only to find themselves under the constant predation of raiders, who unbeknownst to the group are under orders from their leader, [[Jared]], to acquire [[Mama Murphy]]<ref>[[Corvega assembly plant terminal entries#She's Here!|Jared's terminal]] ''Gristle says there's a caravan headed this way. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller. It's her. I know it's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, after all.''</ref>
+
When Quincy fell to the Gunners, Preston gathered the few remaining Quincy civilians and members of Hollis' company and fled. Several of the refugees lost their lives at the hands of the Gunners before the group shook their pursuit at [[Jamaica Plain]], reducing his group to just over ten.<ref>[[Quincy ruins terminal entries#Preston|Clint's terminal]]: ''The detachment I sent after Garvey returned yesterday. They managed to pick off several more of the settlers before losing them in Jamaica Plains.''</ref> The refugees continued moving across the Commonwealth until they reached [[Lexington]]. As Preston testifies, Lexington too proved a disastrous point on their journey as it was filled with feral ghouls, ultimately leaving only eight survivors making it out. Eventually, the group reached the opposite corner of the region from Quincy and entered [[Concord]], where they took shelter in the [[Museum of Freedom]]. However, their troubles still did not end as they soon after came under attack again, this time by [[Raiders (Fallout 4)|raiders]]. Unbeknownst to the group, the attack wasn't random as the raiders and their leader [[Gristle]] were under orders from their leader, [[Jared]], to capture Mama Murphy and bring her to the [[Corvega assembly plant]].<ref>[[Corvega assembly plant terminal entries#She's Here!|Jared's terminal]]: ''Gristle says there's a caravan headed this way. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller. It's her. I know it's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, after all.''</ref>
   
  +
By October 23, the group numbered only five: himself, Mama Murphy, Sturges and [[Jun Long|Jun]] and [[Marcy Long]]; a mere fraction of the original twenty who escaped Quincy under Preston's guidance. As he can later admit to the Sole Survivor upon reaching maximum [[Affinity]], at that point, believing he has failed everyone who had ever relied on him and everything he thought he knew about the Minutemen being a lie, Preston was at the end of his rope. It was only because of those four people that he put on a brave face; in reality, he wasn't completely sure if they were going to get out of Concord alive, but that was acceptable to him, believing death is what he deserves and what he actually wanted. Deep down, although not actively suicidal, Garvey had given up hope for himself and the Minutemen and didn't care if he lived or died.<ref>Preston Garvey: ''"{{tooltip|I've been thinking back lately on how things were for me when we first met.|{Thinking} }} {{tooltip|It was the lowest point of my life. I mean... all my closest friends were dead. Everything I believed in had turned out to be a lie. I'd failed everyone who'd ever relied on me. I'd led them to Concord and we had no hope of getting out alive. The thing is... that was actually okay with me. I was ready to die. It was what I felt I deserved. It was what I wanted.|{Somber} }}"''<br/>[[Sole Survivor]]: ''"I never realized you'd lost hope like that."''<br/>Preston Garvey: ''"{{Tooltip|I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.|Somber }} {{Tooltip|My point in all of this is that, well... you saved my life. And not just by saving us from those raiders in Concord.|{Grateful} }} {{Tooltip|I mean, that you... made me want to keep living again. I guess that sounds pretty sappy, but it's true.|{Thinking} }} {{Tooltip|If we hadn't met, or if you'd killed those raiders and then just taken off... I don't know if I'd still be around. I think I would have found some way to... you know... end it.|{Somber} }} {{Tooltip|Maybe not by shooting myself in the head or anything, but just by not caring about staying alive.|{Sad} }} {{Tooltip|So, I just wanted you to know that. How much our friendship has meant to me.|{Grateful} }}<br/ >([[PrestonGarvey.txt/COM|Preston Garvey's dialogue]])</ref>
By the time the [[Sole Survivor]] arrives to help Preston, he is leading the last pocket of people under the protection of the Minutemen. His group numbers only five - a mere fraction of the original twenty who escaped Quincy under his guidance. If Preston Garvey is saved he will mention he is the last Minuteman standing, and he also mentioned he was not literally as there were many former Minutemen out there who gave it up in disgust or turned away from the ideals (Examples of this being Clint, James Wire, Ronnie Shaw, and possibly Colonel Marbury).
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Line 61: Line 66:
 
|temp companion =yes
 
|temp companion =yes
 
|perm companion =yes
 
|perm companion =yes
|perk =* [[United We Stand]]
+
|perk =[[United We Stand]]
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
|items modified =-
+
|items modified =
 
|quests started =* [[When Freedom Calls]]
 
|quests started =* [[When Freedom Calls]]
 
* [[The First Step]]
 
* [[The First Step]]
 
* [[Taking Independence]]
 
* [[Taking Independence]]
 
* [[Old Guns]]
 
* [[Old Guns]]
  +
* [[Inside Job]]
 
* [[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
* [[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
|quests involved =* [[The Nuclear Option (Minutemen)]]
 
|quests involved =* [[The Nuclear Option (Minutemen)]]
  +
|sleepable =Requires romance
 
}}
 
}}
   
 
====Quests====
 
====Quests====
* [[When Freedom Calls]]: Preston asks of the Sole Survivor to equip properly and clear out Concord so he and his people can move away to a safer place.
+
* [[When Freedom Calls]]: Preston asks the Sole Survivor to arm themself and clear out Concord so he and his people can move away to a safer place.
 
* [[The First Step]]: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
 
* [[The First Step]]: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
* [[Taking Independence]]: Preston asks the Sole Survivor to help take back The Castle (Fort Independence) previously occupied by the Minutemen.
+
* [[Taking Independence]]: Preston asks the Sole Survivor to help take back the Castle (Fort Independence) previously occupied by the Minutemen.
* [[The Molecular Level]]: If the Survivor chooses to build the Relay Interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
+
* [[The Molecular Level]]: If the Sole Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
  +
* [[Inside Job]]: After [[Banished from the Institute]], Garvey may give this quest if the transporter was not built with the Minutemen, but if the Sole Survivor still intends to do the Minutemen questline.
* [[Defend the Castle]]: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
+
* [[Defend the Castle]]: If played as part of the Minutemen questline, Garvey will assist in defending the Castle from the Institute attackers.
* [[The Nuclear Option (Minutemen)|The Nuclear Option]]: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the [[Mass Fusion building]].
+
* [[The Nuclear Option (Minutemen)|The Nuclear Option]]: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Sole Survivor during their attack on [[The Institute (location)|the Institute]]. Garvey will also be present when the Sole Survivor sets off the nuclear blast from atop the [[Mass Fusion building]].
 
* [[Fallout 4 quests#The Minutemen|Radiant Minutemen quests]]: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
 
* [[Fallout 4 quests#The Minutemen|Radiant Minutemen quests]]: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
 
* After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.
 
* After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.
   
 
====Effects of player's actions====
 
====Effects of player's actions====
* When reaching the highest affinity with Preston, he grants the [[United We Stand]] perk, which increases damage dealt by 20% as well as increasing damage resistance by 20 points when facing 3 or more enemies at once.
+
* When reaching maximum [[Affinity]] with Preston, he grants the [[United We Stand]] perk, which offers a 20% increase to [[damage]] dealt as a temporary +20 [[Damage Resistance]] when facing 3 or more enemies at once.
 
* If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
 
* If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
 
* Preston can be romanced.
 
* Preston can be romanced.
* {{Icon|FO4NW|link=Nuka-World (add-on)}} When the Sole Survivor becomes the overboss of [[Nuka-World (location)|Nuka-World]], Preston Garvey becomes angry at the player character asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. They can't stay hostile forever, since they are the unbreakable way of beating the game story.
+
* {{Icon|FO4NW|link=Nuka-World (add-on)}} When the Sole Survivor becomes the overboss of [[Nuka-World (location)|Nuka-World]], Preston Garvey becomes angry at the player character, asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. He will temporarily revert to being friendly during any main quests involving the Minutemen.
** Preston Garvey will remain friendly if he isn't present during [[Taken for a Ride]]. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he isn't present.
+
** Preston Garvey will remain friendly (as will the rest of the Minutemen) if he is not present during [[Taken for a Ride]]. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he is not present.
** However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he wasn't recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
+
** However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he was not recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
 
*** Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest [[Open Season]], where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet [[Mackenzie Bridgeman]].
 
*** Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest [[Open Season]], where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet [[Mackenzie Bridgeman]].
*** Even though Preston Garvey orders the player character to eliminate the raiders, they don't have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
+
*** Even though Preston Garvey orders the player character to eliminate the raiders, they do not have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
*** If the player character becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about the past actions.
+
*** If the player character becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about their past actions.
* If the game is completed without evacuating the Institute, the next time when the Sole Survivor speaks to Garvey he will scold them for not evacuating Institute survivors before blowing up the Institute.
 
   
 
=====Range of interests=====
 
=====Range of interests=====
{| class="va-table va-table-full collapsible collapsed"
+
{| class="va-table va-table-full mw-collapsible mw-collapsed"
 
! Approvals
 
! Approvals
 
! Disapprovals
 
! Disapprovals
Line 116: Line 123:
 
* Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
 
* Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
 
* Apologizing to [[Zwicky|Mister Zwicky]] for interrupting.
 
* Apologizing to [[Zwicky|Mister Zwicky]] for interrupting.
* Telling [[Travis Miles]] 'it's not your fault' 'we'll be fine' & 'you did well' (3 likes) during [[Confidence Man]].
+
* Telling [[Travis Miles]] “it's not your fault”, “we'll be fine” and “you did well” (3 likes) during [[Confidence Man]].
 
* Telling [[Moe Cronin]] how baseball was really played.
 
* Telling [[Moe Cronin]] how baseball was really played.
 
* Telling [[Desdemona]] the truth about what happened during [[Tradecraft]].
 
* Telling [[Desdemona]] the truth about what happened during [[Tradecraft]].
* Choosing the 'Slavery is wrong' and 'I'd risk my life' dialogue options when first meeting [[Desdemona]] during [[Road to Freedom]].
+
* Choosing the “Slavery is wrong” and “I'd risk my life” dialogue options when first meeting [[Desdemona]] during [[Road to Freedom]].
* Securing [[Taffington Boathouse]] for the Railroad.
+
* Securing [[Taffington boathouse]] for the Railroad.
 
* Asking Chambers to spare [[Amelia Stockton]] in [[Human Error]].
 
* Asking Chambers to spare [[Amelia Stockton]] in [[Human Error]].
* Telling the First Mate on the USS Constitution to "calm down" upon first boarding the ship.
+
* Telling the first mate on the USS ''Constitution'' to "calm down" upon first boarding the ship.
* Siding with [[Captain Ironsides]] during [[Last Voyage of the U.S.S. Constitution]].
+
* Siding with [[Ironsides]] during [[Last Voyage of the U.S.S. Constitution]].
 
* Agreeing to help [[Bobby De Luca]] get clean during [[Dependency]].
 
* Agreeing to help [[Bobby De Luca]] get clean during [[Dependency]].
* Convincing [[Darla]] to return home during [[Unlikely Valentine]].
+
* Convincing [[Darla (Fallout 4)|Darla]] to return home during [[Unlikely Valentine]].
 
* Letting [[Art (human)|human Art]] kill [[Art (synth)|synth Art]].
 
* Letting [[Art (human)|human Art]] kill [[Art (synth)|synth Art]].
* Passing the speech check to convince [[McDonough]] to hand over the key to [[Kellogg's house]].
+
* Passing the speech check to convince [[McDonough|McDonough]] to hand over the key to [[Kellogg's house]].
 
* Choosing positive/optimistic answers in the [[Story of the Century]].
 
* Choosing positive/optimistic answers in the [[Story of the Century]].
 
* Convincing [[Vault-Tec rep]] to live in [[Sanctuary Hills]].
 
* Convincing [[Vault-Tec rep]] to live in [[Sanctuary Hills]].
 
* Protecting the settler at the [[rotten landfill]] from mole rats.
 
* Protecting the settler at the [[rotten landfill]] from mole rats.
 
*Telling [[D. Clarke|Initiate Clarke]] the ferals must be killed because they're monsters during [[Duty or Dishonor]].
 
*Telling [[D. Clarke|Initiate Clarke]] the ferals must be killed because they're monsters during [[Duty or Dishonor]].
* Passing the 'back off' speech check when talking to [[Finn]], upon first entering [[Goodneighbor]].
+
* Passing the “back off” speech check when talking to [[Finn (Fallout 4)|Finn]], upon first entering [[Goodneighbor]].
  +
* Selecting the “Glimmers of hope” option while introducing to [[Kent Connolly]] after you tell him that you come from the past in [[The Silver Shroud]] quest.
  +
* Saying “Good for you” to Kent as he comments his plan.
 
* Threatening [[Thomas (Fallout 4)|Brother Thomas]] during [[Emogene Takes a Lover]].
 
* Threatening [[Thomas (Fallout 4)|Brother Thomas]] during [[Emogene Takes a Lover]].
* Aiding Diamond City security officers in killing Super Mutants outside the city.
+
* Aiding Diamond City security officers in killing super mutants outside the city.
  +
* Accepting ''[[Hazardous Material]]''.
   
 
; Loves
 
; Loves
Line 140: Line 150:
 
* Convincing [[Mama Murphy]] to stop taking chems (requires a very difficult speech check).
 
* Convincing [[Mama Murphy]] to stop taking chems (requires a very difficult speech check).
 
* Giving [[Sheffield]] a Nuka Cola.
 
* Giving [[Sheffield]] a Nuka Cola.
* Telling [[McDonough|Mayor McDonough]] to stand trial during [[In Sheep's Clothing]].
+
* Telling Mayor McDonough to stand trial during [[In Sheep's Clothing]].
* Test firing the re-acquired artillery during [[Old Guns]].
+
* Test firing the reacquired artillery during [[Old Guns]].
 
* Rejecting Chambers' offer in [[Human Error]].
 
* Rejecting Chambers' offer in [[Human Error]].
 
* Giving [[Austin Engill|Austin]] the full [[Vault 81 cure]] in [[Hole in the Wall]].
 
* Giving [[Austin Engill|Austin]] the full [[Vault 81 cure]] in [[Hole in the Wall]].
Line 148: Line 158:
 
* Express disgust after asking [[Bullet]] how much a ghoul child is worth during Kid in a Fridge.
 
* Express disgust after asking [[Bullet]] how much a ghoul child is worth during Kid in a Fridge.
 
* Telling [[Blake Abernathy]] that his daughter's locket will be brought back to him in [[Returning the Favor]].
 
* Telling [[Blake Abernathy]] that his daughter's locket will be brought back to him in [[Returning the Favor]].
* Turning down [[Gabriel]]'s bribe of loot to leave during [[Synth Retention]].
+
* Turning down [[Gabriel (Fallout 4)|Gabriel's]] bribe of loot to leave during [[Synth Retention]].
* Freeing the Caravan Worker Prisoners in [[East Boston Preparatory School]].
+
* Freeing the caravan worker prisoners in [[East Boston Preparatory School]].
* Siding with The Railroad when speaking with Desdemona in [[End of the Line]].
+
* Siding with the Railroad when speaking with Desdemona in [[End of the Line]].
* Destroying [[The Prydwen]] in [[With Our Powers Combined]].
+
* Destroying [[the Prydwen]] in [[With Our Powers Combined]].
*Giving [[Danny Sullivan]] a stimpak at the beginning of [[In Sheep's Clothing]]
+
* Giving [[Danny Sullivan]] a stimpak at the beginning of [[In Sheep's Clothing]].
  +
* Completing [[Show No Mercy]].
  +
* Refusing to execute [[Paladin Danse]] during [[Blind Betrayal]].
 
* Convincing Paul to lower his gun on Cooke in [[Diamond City Blues]].
 
* Convincing Paul to lower his gun on Cooke in [[Diamond City Blues]].
 
* Agreeing to help [[Supervisor White]] and beginning the quest [[Troubled Waters]].
 
* Agreeing to help [[Supervisor White]] and beginning the quest [[Troubled Waters]].
Line 166: Line 178:
 
* Completing [[The Gilded Grasshopper]].
 
* Completing [[The Gilded Grasshopper]].
 
* Freeing [[Lorenzo Cabot]] during [[The Secret of Cabot House]] quest.
 
* Freeing [[Lorenzo Cabot]] during [[The Secret of Cabot House]] quest.
  +
* Threatening the [[First mate (robot)|first mate]] during the [[Last Voyage of the U.S.S. Constitution]]
* Getting the report from Mayor [[McDonough]] in [[Political Leanings]].
+
* Getting the report from Mayor McDonough in [[Political Leanings]].
 
* Going with Deacon's lie during [[Tradecraft]]
 
* Going with Deacon's lie during [[Tradecraft]]
 
* Agreeing to help [[Bobbi No-Nose]] during [[The Big Dig]]
 
* Agreeing to help [[Bobbi No-Nose]] during [[The Big Dig]]
 
* Persuading [[Supervisor Greene]] to give you extra caps at [[Graygarden]].
 
* Persuading [[Supervisor Greene]] to give you extra caps at [[Graygarden]].
 
* Joining [[the Brotherhood of Steel]].
 
* Joining [[the Brotherhood of Steel]].
  +
* Humor [[Kent Connolly]] while meeting him during the Silver Shroud quest.
 
* Replying "I can see that" to [[Arthur Maxson]] when he says he cares about the people of the Commonwealth.
 
* Replying "I can see that" to [[Arthur Maxson]] when he says he cares about the people of the Commonwealth.
* Agreeing to execute [[Danse|Paladin Danse]] during [[Blind Betrayal]]
+
* Agreeing to execute [[Danse|Paladin Danse]] during [[Blind Betrayal]].
  +
* Convincing [[Brian Virgil|Virgil]] to commit suicide.
 
* {{Icon|FO4FH|link=Far Harbor (add-on)}} Accepting [[The Heretic]] quest.
 
* {{Icon|FO4FH|link=Far Harbor (add-on)}} Accepting [[The Heretic]] quest.
* {{Icon|FO4VW|link=Vault-Tec Workshop}} Choosing negative paremeters on each of the experiments.
+
* {{Icon|FO4VW|link=Vault-Tec Workshop}} Choosing negative parameters on each of the experiments.
 
* {{Icon|FO4AUT|link=Automatron (add-on)}} Offering to help [[Ada]] in defeating the Mechanist.
 
* {{Icon|FO4AUT|link=Automatron (add-on)}} Offering to help [[Ada]] in defeating the Mechanist.
 
; Hates
 
; Hates
Line 181: Line 196:
 
* Killing [[Ashes]] during the [[Here Kitty, Kitty]] quest.
 
* Killing [[Ashes]] during the [[Here Kitty, Kitty]] quest.
 
* Destroying [[the Railroad]].
 
* Destroying [[the Railroad]].
* Destroying [[the Institute]] without issuing an evacuation order.
+
* Destroying [[The Institute (location)|the Institute]] without issuing an evacuation order.
 
* Completing [[Synth Retention]].
 
* Completing [[Synth Retention]].
 
* Killing the Cabot family at the end of [[The Secret of Cabot House]].
 
* Killing the Cabot family at the end of [[The Secret of Cabot House]].
 
* Abandoning [[Shaun (synth)]] during [[The Nuclear Option]].
 
* Abandoning [[Shaun (synth)]] during [[The Nuclear Option]].
  +
* Killing Virgil.
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Establishing Raider settlements in [[the Commonwealth]].
 
  +
* {{Icon|FO4FH|link=Far Harbor (add-on)}} Agreeing to replace [[Tektus]] with a synth.
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Establishing raider settlements in [[the Commonwealth]].
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Collaring scavengers in [[Nuka-World (location)|Nuka-World]].
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Collaring scavengers in [[Nuka-World (location)|Nuka-World]].
 
|}
 
|}
Line 194: Line 211:
   
 
When the player character performs the camp action, he will become unexhausted. However, if there are any [[Vault 84]] or [[Vault 109]] quests currently active, he must be discarded.
 
When the player character performs the camp action, he will become unexhausted. However, if there are any [[Vault 84]] or [[Vault 109]] quests currently active, he must be discarded.
  +
{{FBG|end}}
   
 
==Inventory==
 
==Inventory==
Line 214: Line 232:
 
==Notes==
 
==Notes==
 
* If taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]], he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
 
* If taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]], he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
* If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
+
* If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for help.
  +
* Settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
* Max affinity with Preston will reveal that he was actually dealing with depression when the [[Sole Survivor]] found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
 
* Preston's [[colonial duster]] and [[Minuteman hat]] can be obtained from a level 4 clothing vendor at any allied settlement. One example of such vendors is [[Anne Hargraves]], who will sell these items when assigned to any Level 3 clothing stand.
+
* Preston's [[colonial duster]] and [[Minuteman hat]] can be obtained from the level 4 clothing vendor [[Anne Hargraves]] at any allied settlement, who will sell these items when assigned to any Level 3 clothing stand.
 
** They can also be obtained an infinite number of times if one equips him with any other outfit and takes his duster and hat then dismisses him; his clothes will respawn in his inventory after some time.
* Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
 
  +
* Preston will be horrified with the player character if they finish The Nuclear Option with the Minutemen but did not activate the evacuation order, criticizing them for having dragged the Minutemen down to the Institute's level. He will also be disgusted if the evacuation order wasn't given while with the Brotherhood of Steel or the Railroad, stating that what the player character did was mass murder.
* Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
 
 
* Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live"),due to the fact that it was the Gunners that killed Col. Hollis and ended the Minutemen at Quincy.
* When inside settlements, [[settler]]s will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
 
 
* Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a Revolutionary War museum. The icon for When Freedom Calls depicts an appearance of his that is closer to his concept art than his final in-game appearance.
* Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
 
 
* Once [[Taking Independence]] has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
* Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum. His icon in When Freedom Calls also appears to look more like his concept art than his final in-game appearance.
 
 
* Various [[Minuteman|minutemen]] will sometimes have a conversation with Preston, with Preston asking them for status reports.
* Once the [[Taking Independence]] quest has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
 
* Various [[Minuteman|Minutemen]] will sometimes have a conversation with Preston, with Preston asking them for status reports.
 
   
 
==Notable quotes==
 
==Notable quotes==
Line 235: Line 252:
 
| {{Inline quote|At least it's not raining.|sound=Preston Garvey AtleastItsNotRaining.ogg}}
 
| {{Inline quote|At least it's not raining.|sound=Preston Garvey AtleastItsNotRaining.ogg}}
 
| {{Inline quote|There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back.|sound=Preston Garvey MinutemenAreBack.ogg}}
 
| {{Inline quote|There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back.|sound=Preston Garvey MinutemenAreBack.ogg}}
| {{Inline quote|This is gonna be a black mark on the Minutemen forever. As happy as I am that the Institute is destroyed, this wasn't the plan. Dammit, General! You've dragged us down to their level! It didn't have to be this way!|Completed [[The Nuclear Option (Minutemen)]] without sounding the evacuation alert.}}
+
| {{Inline quote|This is going to be a black mark on the Minutemen forever. As glad as I am that the Institute is gone, this wasn't the plan. Dammit, General. You've dragged us down to their level. It didn't have to be this way.|Completed [[The Nuclear Option (Minutemen)]] without sounding the evacuation alert.}}
| {{Inline quote|As if we didn't have enough problems without the damn [[Brotherhood of Steel (East Coast)|Brotherhood]] making things worse.|sound=Preston Garvey DamnBOSThingWorse.ogg}}
+
| {{Inline quote|As if we didn't have enough problems without the damn [[Brotherhood of Steel (Fallout 4)|Brotherhood]] making things worse.|sound=Preston Garvey DamnBOSThingWorse.ogg}}
 
| {{Inline quote|Damn right. You don't go killing your friends without some better reason than they "might" be a synth.}}
 
| {{Inline quote|Damn right. You don't go killing your friends without some better reason than they "might" be a synth.}}
 
| {{Inline quote|These guys know how to make an entrance, no doubt about that. I wonder what they want?|Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.}}
 
| {{Inline quote|These guys know how to make an entrance, no doubt about that. I wonder what they want?|Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.}}
Line 260: Line 277:
 
** [[Nick Valentine]]: {{Inline quote|I know I'm leaving him/her in good hands, Nick. Be careful out there.|sound=Preston Garvey LeavingInGoodHands.ogg}} '''To which Nick replies''': {{Inline quote|I'll keep out of trouble if he/she does.|sound=Nick Valentine OutOfTroubleIfHeDoes.ogg}}
 
** [[Nick Valentine]]: {{Inline quote|I know I'm leaving him/her in good hands, Nick. Be careful out there.|sound=Preston Garvey LeavingInGoodHands.ogg}} '''To which Nick replies''': {{Inline quote|I'll keep out of trouble if he/she does.|sound=Nick Valentine OutOfTroubleIfHeDoes.ogg}}
 
** [[Piper Wright|Piper]]: {{Inline quote|Piper, you listen to him/her now. He/She'll keep you out of trouble.|sound=Preston Garvey PiperKeepOutOfTrouble.ogg}} '''To which Piper replies''': {{Inline quote|Outta trouble? Pfft. Where's the fun in that?|sound=Piper WheresTheFunInThat.ogg}}
 
** [[Piper Wright|Piper]]: {{Inline quote|Piper, you listen to him/her now. He/She'll keep you out of trouble.|sound=Preston Garvey PiperKeepOutOfTrouble.ogg}} '''To which Piper replies''': {{Inline quote|Outta trouble? Pfft. Where's the fun in that?|sound=Piper WheresTheFunInThat.ogg}}
** [[Robert Joseph MacCready|MacCready]]:<br />{{Inline quote|Good luck out there, MacCready.|sound=Preston Garvey GoodLuckOutThere.ogg}}<br />'''To which MacCready replies''':<br />{{Inline quote|Still wasting your time trying to save the world, huh Garvey?|sound=MacCready SaveTheWorldHuhGarvey.ogg}}
+
** [[Robert MacCready|MacCready]]:<br />{{Inline quote|Good luck out there, MacCready.|sound=Preston Garvey GoodLuckOutThere.ogg}}<br />'''To which MacCready replies''':<br />{{Inline quote|Still wasting your time trying to save the world, huh Garvey?|sound=MacCready SaveTheWorldHuhGarvey.ogg}}
 
** [[Strong]]: {{Inline quote|I sure hope you know what you're doing.|sound=Preston Garvey KnowWhatYouDoing.ogg}} '''To which Strong replies''': {{Inline quote|Strong always know what Strong doing. Human not worry about me.|sound=Strong HumanNotWorryAboutMe.ogg}}
 
** [[Strong]]: {{Inline quote|I sure hope you know what you're doing.|sound=Preston Garvey KnowWhatYouDoing.ogg}} '''To which Strong replies''': {{Inline quote|Strong always know what Strong doing. Human not worry about me.|sound=Strong HumanNotWorryAboutMe.ogg}}
 
}}
 
}}
   
 
==Appearances==
 
==Appearances==
Preston Garvey appears in ''[[Fallout 4]]'', ''[[Fallout Shelter]]'', ''[[Fallout Shelter Online]]'', and ''[[Fallout: The Board Game]]''.
+
Preston Garvey appears {{In|FO4}}, {{In|FOS|noin}}, {{In|FOSO|noin}}, {{In|FBG|noin}}, and {{In|FORPG}} supplement book ''[[Settler's Guide Book]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
* In localized versions of the game, Preston's voice is dubbed by Jos Gómez (Spanish), Takeshi Maruyama (Japanese) and Alessandro Zurla (Italian).
  +
* While designing Preston Garvey, character artist [[Dennis Mejillones]] used several film characters for reference, including the scientist [[wikipedia:Miles Dyson|Miles Dyson]] in ''[[wikipedia:Terminator 2: Judgment Day|Terminator 2: Judgment Day]]''.<ref>[https://youtu.be/60z1coe7FPg?t=2726 Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff], a retrospective with [[Dennis Mejillones]] and [[Lucas Hardi]]; reference starts at 45:26</ref>
 
* In promotional content for ''[[Fallout 76]]'', a hostile player with the nickname "PGarvey" can be seen, a reference to Preston Garvey.
 
* In promotional content for ''[[Fallout 76]]'', a hostile player with the nickname "PGarvey" can be seen, a reference to Preston Garvey.
  +
* There is an unused test character in the files of ''Fallout 76'' named Preston Garvey. It has the editor ID of DebugKurtActor (a reference to designer [[Kurt Kuhlmann]]) and the form ID of {{ID|0000E423}}.
* Preston (along with [[Sturges]]) is named after the famous American playwright, screenwriter, and film director [[wikipedia:Preston Sturges|Preston Sturges]].
 
   
 
==Bugs==
 
==Bugs==
 
* {{Platforms|pc,ps4,xboxone}} When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. {{Verify|Verified}}
{{Notable content
 
  +
** This can be fixed by opening the console, selecting Preston Garvey and typing {{console|setav MQ302Companion 1}}.
| {{Platforms|pc,ps4,xboxone}} When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. {{Verify|Verified}}
 
| {{Platforms|pc,ps4,xboxone}} Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. {{Verify|Verified}}
+
* {{Platforms|pc,ps4,xboxone}} Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. {{Verify|Verified}}
 
** This can be fixed by selecting him, then using the console command {{console|removefac 00075d56}}.
 
** This can be fixed by selecting him, then using the console command {{console|removefac 00075d56}}.
| {{Platforms|ps4,xboxone}} Preston may pick up and equip nearby weapons, even if they are weaker than his default laser musket.{{Verify|Verified}}
+
* {{Platforms|ps4,xboxone}} Preston may pick up and equip nearby weapons, even if they are weaker than his default laser musket.{{Verify|Verified}}
| {{Platforms|pc,ps4,xboxone}} If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have the conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do minutemen missions, however. {{Verify|Verified}}
+
* {{Platforms|pc,ps4,xboxone}} If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have a conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do Minutemen missions, however. {{Verify|Verified}}
  +
** This can be fixed by opening the console, selecting Preston Garvey and typing {{console|setav MQ302Companion 1}}.
| {{Platforms|pc,ps4,xboxone}} There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion. {{Verify|Verified}}
+
* {{Platforms|pc,ps4,xboxone}} There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion. {{Verify|Verified}}
 
** This can be fixed on PC by opening the console, selecting Preston Garvey and inputting {{Console|command=removefac 00075d56}}.
 
** This can be fixed on PC by opening the console, selecting Preston Garvey and inputting {{Console|command=removefac 00075d56}}.
 
** A possible fix for this is to have Preston as a companion while initiating the [[Taking Independence|assault on the Castle.]]
 
** A possible fix for this is to have Preston as a companion while initiating the [[Taking Independence|assault on the Castle.]]
 
** Another possible fix is if the [[Sole Survivor]] sides with [[Commonwealth Minutemen|The Minutemen]] against [[the Institute]] in the endgame. After activating the bomb in [[The Nuclear Option (Minutemen)|The Nuclear Option]], Preston will talk and can be asked to follow the Sole Survivor.
 
** Another possible fix is if the [[Sole Survivor]] sides with [[Commonwealth Minutemen|The Minutemen]] against [[the Institute]] in the endgame. After activating the bomb in [[The Nuclear Option (Minutemen)|The Nuclear Option]], Preston will talk and can be asked to follow the Sole Survivor.
** Another possible fix is if one attaches a generator to the conduits and wires already setup in the castle the power requirements will turn green in the workshop menu and he will be able to act normally again.
+
** Another possible fix is if one attaches a generator to the conduits and wires already set up in the Castle. The power requirements will turn green in the workshop menu and he will be able to act normally again.
** Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the Quicksave, and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
+
** Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the quicksave and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
| {{Platforms|pc,xboxone}} If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. {{verify|verified}}
+
* {{Platforms|pc,xboxone}} If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. {{verify|verified}}
| {{Platforms|pc,xboxone}} If after choosing the Brotherhood ending and destroy the institute, to collect the holotape for [[Sturges]] from Proctor [[Ingram]] Preston may be "stuck" in the [[Museum of Freedom]] in [[Concord]] and enemies will continue to spawn inside. There is no known fix for this issue.{{Verify|verified}}
+
* {{Platforms|pc,xboxone}} If after choosing the Brotherhood ending and destroying the Institute, to collect the holotape for [[Sturges]] from Proctor [[Ingram]] Preston may be "stuck" in the [[Museum of Freedom]] in [[Concord]] and enemies will continue to spawn inside. There is no known fix for this issue.{{Verify|verified}}
| {{Platforms|pc,ps4,xboxone}} Once the highest affinity level with Preston is reached, and the romance option is not chosen in the corresponding dialogue, the same "last talk" may pop up from time to time, especially if Preston is dismissed and re-recruited or spoken to a few days later.{{Verify|verified}}
+
* {{Platforms|pc,ps4,xboxone}} After the player character gains max relationship with Preston he will stop offering new radiant quests and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.{{Verify|verified}}
| {{Platforms|pc,ps4,xboxone}} After the player character gains max relationship with Preston he will stop offering new radiant quest and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.{{Verify|verified}}
+
* {{Platforms|ps4,xboxone}} When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.{{verify|verified}}
  +
* {{Platforms|pc}} In rare cases, Preston may not have any dialogue options to discuss options to build the signal interceptor during [[the Molecular Level]] even though the quest marker indicates him as a quest target. This is a hard bug that cannot be fixed by console commands or any other means other than restarting the entire quest.{{Verify|14:28, 5 September 2023 (UTC)|type=bug}}
| {{Platforms|ps4,xboxone}} When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.{{verify|verified}}
 
  +
* {{Platforms|pc}} In rare cases, coming back to the [[Museum of Freedom]] after [[When Freedom Calls]] may make Raiders spawn back inside. Killing these Raiders will make Preston and his group of refugees leave from their assigned settlements and go back to the museum. There is no known way to make them leave the museum after they have entered it.{{Verify|verified}}
}}
 
   
 
==Gallery==
 
==Gallery==
  +
===''Fallout 4''===
<gallery widths=200>
+
<gallery>
  +
Preston Garvey concept art.png|Concept art
 
Preston Garvey Frontal View.jpg|Preston Garvey render frontal view, by [[Dennis Mejillones]]
 
Preston Garvey Frontal View.jpg|Preston Garvey render frontal view, by [[Dennis Mejillones]]
Preston Garvey Left 3Quarter View.jpg|
+
Preston Garvey Left 3Quarter View.jpg|Portrait
Art of FO4 Preston.jpg|Preston Garvey full profile
 
 
Preston Garvey launch trailer.png|Garvey in the [[Fallout 4 launch trailer|launch trailer]]
 
Preston Garvey launch trailer.png|Garvey in the [[Fallout 4 launch trailer|launch trailer]]
  +
Preston Garvey.jpg|Preston Garvey
Fo4-stand-concept.jpg|A [[Brotherhood of Steel (East Coast)|Brotherhood]] paladin, the male [[Sole Survivor]], [[Dogmeat (Fallout 4)|Dogmeat]] and Preston Garvey
 
FOS Preston Garvey Announcement.jpg|Preston Garvey announcement in ''Fallout Shelter''
+
Art of FO4 Preston.jpg|Preston Garvey full profile from ''[[The Art of Fallout 4]]''
 
Fo4-stand-concept.jpg|A [[Brotherhood of Steel (Fallout 4)|Brotherhood]] paladin, the male [[Sole Survivor]], [[Dogmeat (Fallout 4)|Dogmeat]] and Preston Garvey
 
Preston When Freedom Calls icon.png|Preston's icon from the [[When Freedom Calls]] quest
 
Preston When Freedom Calls icon.png|Preston's icon from the [[When Freedom Calls]] quest
  +
</gallery>
  +
  +
===Other ''Fallout'' games===
  +
<gallery>
 
Fo-promo-preston-garvey.png|Preston's model for ''[[Fallout: Wasteland Warfare]]''
 
Fo-promo-preston-garvey.png|Preston's model for ''[[Fallout: Wasteland Warfare]]''
  +
FOS Preston Garvey Announcement.jpg|Preston Garvey announcement in ''Fallout Shelter''
 
FSO UI C ShopIcon Preston.png|Preston's hero card in ''[[Fallout Shelter Online]]''
 
FSO UI C ShopIcon Preston.png|Preston's hero card in ''[[Fallout Shelter Online]]''
 
FSO UITex YS C Bg HeroShare puleisidunjiawei.png|Preston's maxed hero card in ''Fallout Shelter Online''
 
FSO UITex YS C Bg HeroShare puleisidunjiawei.png|Preston's maxed hero card in ''Fallout Shelter Online''
  +
FSO Preston dialogue.png|Preston's dialogue icon in ''Fallout Shelter Online''
  +
FOSO Preston.png|Vault Boy style Preston in ''Fallout Shelter Online''
 
</gallery>
 
</gallery>
  +
  +
;''[[Magic: The Gathering]]''
  +
<gallery>
  +
Fallout Magic Preston Garvey, Minuteman.png|Preston Garvey, Minuteman
  +
Fallout Magic Preston Garvey, Minuteman (Extended Art).png|Preston Garvey, Minuteman (Extended Art)
  +
Fallout Magic Preston Garvey, Minuteman art.jpg|Card art
  +
Fallout Magic Valorous Stance.png|Valorous Stance
  +
</gallery>
  +
  +
==See also==
  +
*[[Preston Garvey impersonator]]
   
 
==References==
 
==References==
Line 313: Line 353:
 
{{Navbox characters FBG}}
 
{{Navbox characters FBG}}
 
{{Navbox Concord}}
 
{{Navbox Concord}}
  +
{{Navbox Minutemen}}
   
 
[[Category:Fallout 4 human characters]]
 
[[Category:Fallout 4 human characters]]
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[[Category:Commonwealth Minutemen characters]]
 
[[Category:Commonwealth Minutemen characters]]
 
[[Category:Concord characters]]
 
[[Category:Concord characters]]
  +
[[Category:Fallout Shelter Online characters]]
  +
[[Category:Fallout: The Roleplaying Game characters]]
   
 
[[de:Preston Garvey]]
 
[[de:Preston Garvey]]

Latest revision as of 20:13, 23 March 2024

I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.— Garvey discussing the Quincy Massacre.

Preston Garvey is a member and officer of the Commonwealth Minutemen residing in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.

Background

Early life

During Preston's childhood, the Minutemen were his personal heroes, as he observed them to be the "only good guys around." Because of this, he enlisted with a company of Minutemen under Colonel Ezra Hollis as soon as he could at the age of seventeen. He grew to be an avid believer in the Minutemen's ideals of fellowship and justice, feeling like he was truly making a difference. He says that he had "a few good years there," fighting for a cause bigger than just himself.[1]

Things began to change for the worse in 2282, when the Minutemen's then-leader, General Becker died, causing the disparate groups within the faction to fall into infighting. By 2287, Hollis' company, including Preston, were one of the last active groups of Minutemen still doing their duty of protecting settlements and answering calls for help put out by citizens in the Commonwealth.

Quincy Massacre

A short time before the Sole Survivor wakes up in Vault 111 on October 23, 2287, Sturges, an inhabitant of the influential trading hub at Quincy, requested the aid of the Minutemen after having heard one of Mama Murphy's visions, which foresaw the town being surrounded and massacred.[2] Although the majority of Quincy's residents, including the Longs saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.[3] Preston was still with Colonel Hollis' company when they went on the mission to rescue Quincy. Upon arrival, they found out the threat Murphy foresaw was a company of Gunners besieging the town.

The Minutemen's arrival dispersed the Gunner lines and they were welcomed by the citizens of Quincy while the Gunners temporarily retreated.[4] Preparing for the Gunners' return, Preston was involved with helping the settlers build up more proper defenses for the town. Shortly after, a group of Gunners came, led by an ex-veteran of the Minutemen named Clint, who Colonel Hollis recognized and was subsequently enraged over his betrayal.[5] Clint had come to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis, but the Gunners and Clint were allowed to leave without reprisal despite everyone knowing what they were going to do.[6][7]

While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders; the Minutemen requested further support from other groups, but it was either that they never arrived in time, or they never came at all. By the end, the Gunners overwhelmed the defenders and murdered nearly all of the civilians;[7] Colonel Hollis himself, the linchpin of what was likely the last true group of Minutemen, died fighting.[8] The event is known as the Quincy Massacre and it catalyzed the disintegration of the remaining settlements under Minutemen protection.

Post-Quincy

When Quincy fell to the Gunners, Preston gathered the few remaining Quincy civilians and members of Hollis' company and fled. Several of the refugees lost their lives at the hands of the Gunners before the group shook their pursuit at Jamaica Plain, reducing his group to just over ten.[9] The refugees continued moving across the Commonwealth until they reached Lexington. As Preston testifies, Lexington too proved a disastrous point on their journey as it was filled with feral ghouls, ultimately leaving only eight survivors making it out. Eventually, the group reached the opposite corner of the region from Quincy and entered Concord, where they took shelter in the Museum of Freedom. However, their troubles still did not end as they soon after came under attack again, this time by raiders. Unbeknownst to the group, the attack wasn't random as the raiders and their leader Gristle were under orders from their leader, Jared, to capture Mama Murphy and bring her to the Corvega assembly plant.[10]

By October 23, the group numbered only five: himself, Mama Murphy, Sturges and Jun and Marcy Long; a mere fraction of the original twenty who escaped Quincy under Preston's guidance. As he can later admit to the Sole Survivor upon reaching maximum Affinity, at that point, believing he has failed everyone who had ever relied on him and everything he thought he knew about the Minutemen being a lie, Preston was at the end of his rope. It was only because of those four people that he put on a brave face; in reality, he wasn't completely sure if they were going to get out of Concord alive, but that was acceptable to him, believing death is what he deserves and what he actually wanted. Deep down, although not actively suicidal, Garvey had given up hope for himself and the Minutemen and didn't care if he lived or died.[11]

Interactions with the player character

Fallout 4

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the United We Stand perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Sexpert color
This character can be slept with.

Requires romance

Quests

  • When Freedom Calls: Preston asks the Sole Survivor to arm themself and clear out Concord so he and his people can move away to a safer place.
  • The First Step: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
  • Taking Independence: Preston asks the Sole Survivor to help take back the Castle (Fort Independence) previously occupied by the Minutemen.
  • The Molecular Level: If the Sole Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
  • Inside Job: After Banished from the Institute, Garvey may give this quest if the transporter was not built with the Minutemen, but if the Sole Survivor still intends to do the Minutemen questline.
  • Defend the Castle: If played as part of the Minutemen questline, Garvey will assist in defending the Castle from the Institute attackers.
  • The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Sole Survivor during their attack on the Institute. Garvey will also be present when the Sole Survivor sets off the nuclear blast from atop the Mass Fusion building.
  • Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
  • After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.

Effects of player's actions

  • When reaching maximum Affinity with Preston, he grants the United We Stand perk, which offers a 20% increase to damage dealt as a temporary +20 Damage Resistance when facing 3 or more enemies at once.
  • If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
  • Preston can be romanced.
  • Nuka-World (add-on) When the Sole Survivor becomes the overboss of Nuka-World, Preston Garvey becomes angry at the player character, asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. He will temporarily revert to being friendly during any main quests involving the Minutemen.
    • Preston Garvey will remain friendly (as will the rest of the Minutemen) if he is not present during Taken for a Ride. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he is not present.
    • However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he was not recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
      • Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
      • Even though Preston Garvey orders the player character to eliminate the raiders, they do not have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
      • If the player character becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about their past actions.
Range of interests
Approvals Disapprovals
Likes
Loves
Dislikes
Hates

Fallout: The Board Game

Preston Garvey can be found randomly when taking a card from the loot deck. While Preston is the active companion, the player character can exhaust him to ignore the movement penalty of walking through difficult terrain.

When the player character performs the camp action, he will become unexhausted. However, if there are any Vault 84 or Vault 109 quests currently active, he must be discarded.

Inventory

Fallout 4
Fallout Shelter

Notes

  • If taken to Nate/Nora's corpse in Vault 111, he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
  • If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for help.
  • Settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
  • Preston's colonial duster and Minuteman hat can be obtained from the level 4 clothing vendor Anne Hargraves at any allied settlement, who will sell these items when assigned to any Level 3 clothing stand.
    • They can also be obtained an infinite number of times if one equips him with any other outfit and takes his duster and hat then dismisses him; his clothes will respawn in his inventory after some time.
  • Preston will be horrified with the player character if they finish The Nuclear Option with the Minutemen but did not activate the evacuation order, criticizing them for having dragged the Minutemen down to the Institute's level. He will also be disgusted if the evacuation order wasn't given while with the Brotherhood of Steel or the Railroad, stating that what the player character did was mass murder.
  • Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live"),due to the fact that it was the Gunners that killed Col. Hollis and ended the Minutemen at Quincy.
  • Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a Revolutionary War museum. The icon for When Freedom Calls depicts an appearance of his that is closer to his concept art than his final in-game appearance.
  • Once Taking Independence has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
  • Various minutemen will sometimes have a conversation with Preston, with Preston asking them for status reports.

Notable quotes

Appearances

Preston Garvey appears in Fallout 4, Fallout Shelter, Fallout Shelter Online, Fallout: The Board Game, and in the Fallout: The Roleplaying Game supplement book Settler's Guide Book.

Behind the scenes

  • In localized versions of the game, Preston's voice is dubbed by Jos Gómez (Spanish), Takeshi Maruyama (Japanese) and Alessandro Zurla (Italian).
  • While designing Preston Garvey, character artist Dennis Mejillones used several film characters for reference, including the scientist Miles Dyson in Terminator 2: Judgment Day.[12]
  • In promotional content for Fallout 76, a hostile player with the nickname "PGarvey" can be seen, a reference to Preston Garvey.
  • There is an unused test character in the files of Fallout 76 named Preston Garvey. It has the editor ID of DebugKurtActor (a reference to designer Kurt Kuhlmann) and the form ID of 0000E423.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. [verified]
    • This can be fixed by opening the console, selecting Preston Garvey and typing setav MQ302Companion 1.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. [verified]
    • This can be fixed by selecting him, then using the console command removefac 00075d56.
  • Playstation 4Playstation 4 Xbox OneXbox One Preston may pick up and equip nearby weapons, even if they are weaker than his default laser musket.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have a conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do Minutemen missions, however. [verified]
    • This can be fixed by opening the console, selecting Preston Garvey and typing setav MQ302Companion 1.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion. [verified]
    • This can be fixed on PC by opening the console, selecting Preston Garvey and inputting removefac 00075d56.
    • A possible fix for this is to have Preston as a companion while initiating the assault on the Castle.
    • Another possible fix is if the Sole Survivor sides with The Minutemen against the Institute in the endgame. After activating the bomb in The Nuclear Option, Preston will talk and can be asked to follow the Sole Survivor.
    • Another possible fix is if one attaches a generator to the conduits and wires already set up in the Castle. The power requirements will turn green in the workshop menu and he will be able to act normally again.
    • Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the quicksave and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
  • PCPC Xbox OneXbox One If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. [verified]
  • PCPC Xbox OneXbox One If after choosing the Brotherhood ending and destroying the Institute, to collect the holotape for Sturges from Proctor Ingram Preston may be "stuck" in the Museum of Freedom in Concord and enemies will continue to spawn inside. There is no known fix for this issue.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After the player character gains max relationship with Preston he will stop offering new radiant quests and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.[verified]
  • Playstation 4Playstation 4 Xbox OneXbox One When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.[verified]
  • PCPC In rare cases, Preston may not have any dialogue options to discuss options to build the signal interceptor during the Molecular Level even though the quest marker indicates him as a quest target. This is a hard bug that cannot be fixed by console commands or any other means other than restarting the entire quest.[verification overdue]
  • PCPC In rare cases, coming back to the Museum of Freedom after When Freedom Calls may make Raiders spawn back inside. Killing these Raiders will make Preston and his group of refugees leave from their assigned settlements and go back to the museum. There is no known way to make them leave the museum after they have entered it.[verified]

Gallery

Fallout 4

Other Fallout games

Magic: The Gathering

See also

References

  1. Preston: "When I was a kid, the Minutemen were my heroes. They were the only good guys around, really. When I turned 17, I joined up with Ezra Hollis's company. He was one of the good ones. Really believed in the old-time Minuteman way. We had a few good years there. I felt like I was part of something bigger than me. Like I was really helping make the Commonwealth a better place."
    (Preston's dialogue)
  2. Sturges' terminal - Mama Murphy's vision: I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's been having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.
  3. Jun Long's terminal: I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!
  4. Jun Long's terminal - She was right: I can't believe it, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around by that old warehouse. We tried to scare them off, but they were still advancing on the monorail stairs. Then just when it looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a man named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.
  5. Jun Long's terminal - Something's up: Something's going on. We thought at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting about what he would do to deserters. Was that guy one of the Minutemen or not?
  6. Hollis's terminal: He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better be ready for anything.
  7. 7.0 7.1 Quincy ruins terminal entries#Col. Hollis: Shame I couldn't convince Col. Hollis to see reason, but the attack plan worked all the same. Once we blew the support on the highway and took the high ground, there was nothing they could do. Garvey managed to escape with a group of the settlers, but the rest was just a bloodbath.
  8. Preston's dialogue - Lines 1831-1833
  9. Clint's terminal: The detachment I sent after Garvey returned yesterday. They managed to pick off several more of the settlers before losing them in Jamaica Plains.
  10. Jared's terminal: Gristle says there's a caravan headed this way. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller. It's her. I know it's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, after all.
  11. Preston Garvey: "I've been thinking back lately on how things were for me when we first met. It was the lowest point of my life. I mean... all my closest friends were dead. Everything I believed in had turned out to be a lie. I'd failed everyone who'd ever relied on me. I'd led them to Concord and we had no hope of getting out alive. The thing is... that was actually okay with me. I was ready to die. It was what I felt I deserved. It was what I wanted."
    Sole Survivor: "I never realized you'd lost hope like that."
    Preston Garvey: "I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going. My point in all of this is that, well... you saved my life. And not just by saving us from those raiders in Concord. I mean, that you... made me want to keep living again. I guess that sounds pretty sappy, but it's true. If we hadn't met, or if you'd killed those raiders and then just taken off... I don't know if I'd still be around. I think I would have found some way to... you know... end it. Maybe not by shooting myself in the head or anything, but just by not caring about staying alive. So, I just wanted you to know that. How much our friendship has meant to me.
    (Preston Garvey's dialogue)
  12. Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff, a retrospective with Dennis Mejillones and Lucas Hardi; reference starts at 45:26
Fo4 Minutemen Flag
Fo4 Minutemen Flag