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|alignment =
 
|alignment =
 
|special ={{SPECIAL|5,10,7,9,8,10,8}} {{Icon|FO4|link=Fallout 4}}<br />{{SPECIAL|3,9,8,6,5,6,3|icon=FOS}}
 
|special ={{SPECIAL|5,10,7,9,8,10,8}} {{Icon|FO4|link=Fallout 4}}<br />{{SPECIAL|3,9,8,6,5,6,3|icon=FOS}}
|modspecial ={{SPECIAL|3,9,8,6,5,6,3|stmod=2|pemod=2|inmod=2|agmod=2|icon=FOS}}
+
|modspecial ={{SPECIAL|3,9,8,6,5,6,3|stmod=2|pemod=2|inmod=2|agmod=2|icon=FOS}}
 
|level =10→
 
|level =10→
 
|tag skills =
 
|tag skills =
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|head add ons=Lazy morning
 
|head add ons=Lazy morning
 
|GECK race =HumanRace
 
|GECK race =HumanRace
  +
|edid =<tt>PrestonGarvey</tt>
 
|baseid ={{ID|00019fd9}}
 
|baseid ={{ID|00019fd9}}
 
|refid ={{ID|0001a4d7}}
 
|refid ={{ID|0001a4d7}}
 
|footer =[[File:Preston_Garvey_no_hat.jpg|240px]]<br />Preston without his hat
 
|footer =[[File:Preston_Garvey_no_hat.jpg|240px]]<br />Preston without his hat
}}{{Games|FO4|FO4NW|FOS|FBG|FWW}}
+
}}{{Games|FO4|FO4NW|FOS|FOSO|FBG|FWW}}
   
 
{{Quotation|I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.|sound=Preston_Garvey_Dialogue_ReasonKeptGoing.ogg}}
 
{{Quotation|I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.|sound=Preston_Garvey_Dialogue_ReasonKeptGoing.ogg}}
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Preston Garvey originally enrolled with the Minutemen under [[Ezra Hollis|Colonel Hollis]] at the age of seventeen.<ref>[[PrestonGarvey.txt/COM#389|Preston's dialogue]] - Line 389</ref> An avid believer in the espoused justice of the Minutemen cause, Preston joined the Minutemen under the direct command of Hollis himself. Things began to change for the worse when settlements under the protection of the Minutemen grew complacent. Freed from the greater concerns of the erstwhile dangers of the Commonwealth, settlements increasingly neglected their obligations to the collective in favor of petty self-interests.
 
Preston Garvey originally enrolled with the Minutemen under [[Ezra Hollis|Colonel Hollis]] at the age of seventeen.<ref>[[PrestonGarvey.txt/COM#389|Preston's dialogue]] - Line 389</ref> An avid believer in the espoused justice of the Minutemen cause, Preston joined the Minutemen under the direct command of Hollis himself. Things began to change for the worse when settlements under the protection of the Minutemen grew complacent. Freed from the greater concerns of the erstwhile dangers of the Commonwealth, settlements increasingly neglected their obligations to the collective in favor of petty self-interests.
   
===Quincy Massacre===
+
===[[Quincy Massacre]]===
 
In 2287, [[Sturges]], an inhabitant of the influential trading hub at [[Quincy ruins|Quincy]] - requested the aid of the Minutemen after having heard one of Mama Murphy’s visions, which foresaw the town being surrounded and massacred.<ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Sturges' terminal]] - Mama Murphy's vision: ''I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's ben having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.''</ref> Although the majority saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.<ref>[[Quincy ruins terminal entries#Jun Long's terminal|Jun Long's terminal]]: ''I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!''</ref> Preston joined Hollis on a mission to rescue Quincy, where they found the [[Gunners]] besieging the town.
 
In 2287, [[Sturges]], an inhabitant of the influential trading hub at [[Quincy ruins|Quincy]] - requested the aid of the Minutemen after having heard one of Mama Murphy’s visions, which foresaw the town being surrounded and massacred.<ref>[[Quincy ruins terminal entries#Mama Murphy's vision|Sturges' terminal]] - Mama Murphy's vision: ''I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's ben having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.''</ref> Although the majority saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.<ref>[[Quincy ruins terminal entries#Jun Long's terminal|Jun Long's terminal]]: ''I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!''</ref> Preston joined Hollis on a mission to rescue Quincy, where they found the [[Gunners]] besieging the town.
   
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|temp companion =yes
 
|temp companion =yes
 
|perm companion =yes
 
|perm companion =yes
|perk =* [[United We Stand]]
+
|perk =[[United We Stand]]
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
|items modified =-
+
|items modified =
 
|quests started =* [[When Freedom Calls]]
 
|quests started =* [[When Freedom Calls]]
 
* [[The First Step]]
 
* [[The First Step]]
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* [[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
* [[Open Season]] {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
|quests involved =* [[The Nuclear Option (Minutemen)]]
 
|quests involved =* [[The Nuclear Option (Minutemen)]]
  +
|prostitute =Requires romance
 
}}
 
}}
   
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* [[The First Step]]: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
 
* [[The First Step]]: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
 
* [[Taking Independence]]: Preston asks the Sole Survivor to help take back The Castle (Fort Independence) previously occupied by the Minutemen.
 
* [[Taking Independence]]: Preston asks the Sole Survivor to help take back The Castle (Fort Independence) previously occupied by the Minutemen.
* [[The Molecular Level]]: If the Survivor chooses to build the Relay Interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
+
* [[The Molecular Level]]: If the Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
 
* [[Defend the Castle]]: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
 
* [[Defend the Castle]]: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
 
* [[The Nuclear Option (Minutemen)|The Nuclear Option]]: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the [[Mass Fusion building]].
 
* [[The Nuclear Option (Minutemen)|The Nuclear Option]]: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the [[Mass Fusion building]].
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=====Range of interests=====
 
=====Range of interests=====
{| class="va-table va-table-full collapsible collapsed"
+
{| class="va-table va-table-full mw-collapsible mw-collapsed"
 
! Approvals
 
! Approvals
 
! Disapprovals
 
! Disapprovals
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* Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
 
* Peacefully ending the confrontation between Trudy and Wolfgang by convincing her to pay.
 
* Apologizing to [[Zwicky|Mister Zwicky]] for interrupting.
 
* Apologizing to [[Zwicky|Mister Zwicky]] for interrupting.
* Telling [[Travis Miles]] 'it's not your fault' 'we'll be fine' & 'you did well' (3 likes) during [[Confidence Man]].
+
* Telling [[Travis Miles]] “it's not your fault”, “we'll be fine” and “you did well” (3 likes) during [[Confidence Man]].
 
* Telling [[Moe Cronin]] how baseball was really played.
 
* Telling [[Moe Cronin]] how baseball was really played.
 
* Telling [[Desdemona]] the truth about what happened during [[Tradecraft]].
 
* Telling [[Desdemona]] the truth about what happened during [[Tradecraft]].
* Choosing the 'Slavery is wrong' and 'I'd risk my life' dialogue options when first meeting [[Desdemona]] during [[Road to Freedom]].
+
* Choosing the “Slavery is wrong” and “I'd risk my life” dialogue options when first meeting [[Desdemona]] during [[Road to Freedom]].
 
* Securing [[Taffington Boathouse]] for the Railroad.
 
* Securing [[Taffington Boathouse]] for the Railroad.
 
* Asking Chambers to spare [[Amelia Stockton]] in [[Human Error]].
 
* Asking Chambers to spare [[Amelia Stockton]] in [[Human Error]].
* Telling the First Mate on the USS Constitution to "calm down" upon first boarding the ship.
+
* Telling the first mate on the USS ''Constitution'' to "calm down" upon first boarding the ship.
* Siding with [[Captain Ironsides]] during [[Last Voyage of the U.S.S. Constitution]].
+
* Siding with [[Ironsides]] during [[Last Voyage of the U.S.S. Constitution]].
 
* Agreeing to help [[Bobby De Luca]] get clean during [[Dependency]].
 
* Agreeing to help [[Bobby De Luca]] get clean during [[Dependency]].
 
* Convincing [[Darla]] to return home during [[Unlikely Valentine]].
 
* Convincing [[Darla]] to return home during [[Unlikely Valentine]].
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* Protecting the settler at the [[rotten landfill]] from mole rats.
 
* Protecting the settler at the [[rotten landfill]] from mole rats.
 
*Telling [[D. Clarke|Initiate Clarke]] the ferals must be killed because they're monsters during [[Duty or Dishonor]].
 
*Telling [[D. Clarke|Initiate Clarke]] the ferals must be killed because they're monsters during [[Duty or Dishonor]].
* Passing the 'back off' speech check when talking to [[Finn]], upon first entering [[Goodneighbor]].
+
* Passing the “back off” speech check when talking to [[Finn (Fallout 4)|Finn]], upon first entering [[Goodneighbor]].
  +
* Selecting the “Glimmers of hope” option while introducing to [[Kent Connolly]] after you tell him that you come from the past in [[The Silver Shroud]] quest.
  +
* Saying “Good for you” to Kent as he comments his plan.
 
* Threatening [[Thomas (Fallout 4)|Brother Thomas]] during [[Emogene Takes a Lover]].
 
* Threatening [[Thomas (Fallout 4)|Brother Thomas]] during [[Emogene Takes a Lover]].
* Aiding Diamond City security officers in killing Super Mutants outside the city.
+
* Aiding Diamond City security officers in killing super mutants outside the city.
   
 
; Loves
 
; Loves
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* Convincing [[Mama Murphy]] to stop taking chems (requires a very difficult speech check).
 
* Convincing [[Mama Murphy]] to stop taking chems (requires a very difficult speech check).
 
* Giving [[Sheffield]] a Nuka Cola.
 
* Giving [[Sheffield]] a Nuka Cola.
* Telling [[McDonough|Mayor McDonough]] to stand trial during [[In Sheep's Clothing]].
+
* Telling Mayor McDonough to stand trial during [[In Sheep's Clothing]].
* Test firing the re-acquired artillery during [[Old Guns]].
+
* Test firing the reacquired artillery during [[Old Guns]].
 
* Rejecting Chambers' offer in [[Human Error]].
 
* Rejecting Chambers' offer in [[Human Error]].
 
* Giving [[Austin Engill|Austin]] the full [[Vault 81 cure]] in [[Hole in the Wall]].
 
* Giving [[Austin Engill|Austin]] the full [[Vault 81 cure]] in [[Hole in the Wall]].
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* Express disgust after asking [[Bullet]] how much a ghoul child is worth during Kid in a Fridge.
 
* Express disgust after asking [[Bullet]] how much a ghoul child is worth during Kid in a Fridge.
 
* Telling [[Blake Abernathy]] that his daughter's locket will be brought back to him in [[Returning the Favor]].
 
* Telling [[Blake Abernathy]] that his daughter's locket will be brought back to him in [[Returning the Favor]].
* Turning down [[Gabriel]]'s bribe of loot to leave during [[Synth Retention]].
+
* Turning down [[Gabriel (Fallout 4)|Gabriel’s]] bribe of loot to leave during [[Synth Retention]].
* Freeing the Caravan Worker Prisoners in [[East Boston Preparatory School]].
+
* Freeing the caravan worker prisoners in [[East Boston Preparatory School]].
* Siding with The Railroad when speaking with Desdemona in [[End of the Line]].
+
* Siding with the Railroad when speaking with Desdemona in [[End of the Line]].
* Destroying [[The Prydwen]] in [[With Our Powers Combined]].
+
* Destroying [[the Prydwen]] in [[With Our Powers Combined]].
 
*Giving [[Danny Sullivan]] a stimpak at the beginning of [[In Sheep's Clothing]]
 
*Giving [[Danny Sullivan]] a stimpak at the beginning of [[In Sheep's Clothing]]
 
* Convincing Paul to lower his gun on Cooke in [[Diamond City Blues]].
 
* Convincing Paul to lower his gun on Cooke in [[Diamond City Blues]].
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* Completing [[The Gilded Grasshopper]].
 
* Completing [[The Gilded Grasshopper]].
 
* Freeing [[Lorenzo Cabot]] during [[The Secret of Cabot House]] quest.
 
* Freeing [[Lorenzo Cabot]] during [[The Secret of Cabot House]] quest.
  +
* Threatening the [[First mate (robot)|first mate]] during the [[Last Voyage of the U.S.S. Constitution]]
* Getting the report from Mayor [[McDonough]] in [[Political Leanings]].
+
* Getting the report from Mayor McDonough in [[Political Leanings]].
 
* Going with Deacon's lie during [[Tradecraft]]
 
* Going with Deacon's lie during [[Tradecraft]]
 
* Agreeing to help [[Bobbi No-Nose]] during [[The Big Dig]]
 
* Agreeing to help [[Bobbi No-Nose]] during [[The Big Dig]]
 
* Persuading [[Supervisor Greene]] to give you extra caps at [[Graygarden]].
 
* Persuading [[Supervisor Greene]] to give you extra caps at [[Graygarden]].
 
* Joining [[the Brotherhood of Steel]].
 
* Joining [[the Brotherhood of Steel]].
  +
* Humor [[Kent Connolly]] while meeting him during the Silver Shroud quest.
 
* Replying "I can see that" to [[Arthur Maxson]] when he says he cares about the people of the Commonwealth.
 
* Replying "I can see that" to [[Arthur Maxson]] when he says he cares about the people of the Commonwealth.
 
* Agreeing to execute [[Danse|Paladin Danse]] during [[Blind Betrayal]]
 
* Agreeing to execute [[Danse|Paladin Danse]] during [[Blind Betrayal]]
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* Killing [[Ashes]] during the [[Here Kitty, Kitty]] quest.
 
* Killing [[Ashes]] during the [[Here Kitty, Kitty]] quest.
 
* Destroying [[the Railroad]].
 
* Destroying [[the Railroad]].
* Destroying [[the Institute]] without issuing an evacuation order.
+
* Destroying [[The Institute (location)|the Institute]] without issuing an evacuation order.
 
* Completing [[Synth Retention]].
 
* Completing [[Synth Retention]].
 
* Killing the Cabot family at the end of [[The Secret of Cabot House]].
 
* Killing the Cabot family at the end of [[The Secret of Cabot House]].
 
* Abandoning [[Shaun (synth)]] during [[The Nuclear Option]].
 
* Abandoning [[Shaun (synth)]] during [[The Nuclear Option]].
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Establishing Raider settlements in [[the Commonwealth]].
+
* {{Icon|FO4FH|link=Far Harbor (add-on)}} Agreeing to replace [[Tektus]] with a synth.
  +
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Establishing raider settlements in [[the Commonwealth]].
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Collaring scavengers in [[Nuka-World (location)|Nuka-World]].
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Collaring scavengers in [[Nuka-World (location)|Nuka-World]].
 
|}
 
|}
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==Notes==
 
==Notes==
 
* If taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]], he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
 
* If taken to [[Nate]]/[[Nora]]'s corpse in [[Vault 111]], he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
  +
* If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for help.
 
* If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
 
* If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
 
* Max affinity with Preston will reveal that he was actually dealing with depression when the [[Sole Survivor]] found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
 
* Max affinity with Preston will reveal that he was actually dealing with depression when the [[Sole Survivor]] found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
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* Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
 
* Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
 
* Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
 
* Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
* When inside settlements, [[settler]]s will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
+
* When inside settlements, [[Settler (Fallout 4)|settlers]] will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
 
* Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
 
* Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
 
* Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum. His icon in When Freedom Calls also appears to look more like his concept art than his final in-game appearance.
 
* Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum. His icon in When Freedom Calls also appears to look more like his concept art than his final in-game appearance.
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** [[Nick Valentine]]: {{Inline quote|I know I'm leaving him/her in good hands, Nick. Be careful out there.|sound=Preston Garvey LeavingInGoodHands.ogg}} '''To which Nick replies''': {{Inline quote|I'll keep out of trouble if he/she does.|sound=Nick Valentine OutOfTroubleIfHeDoes.ogg}}
 
** [[Nick Valentine]]: {{Inline quote|I know I'm leaving him/her in good hands, Nick. Be careful out there.|sound=Preston Garvey LeavingInGoodHands.ogg}} '''To which Nick replies''': {{Inline quote|I'll keep out of trouble if he/she does.|sound=Nick Valentine OutOfTroubleIfHeDoes.ogg}}
 
** [[Piper Wright|Piper]]: {{Inline quote|Piper, you listen to him/her now. He/She'll keep you out of trouble.|sound=Preston Garvey PiperKeepOutOfTrouble.ogg}} '''To which Piper replies''': {{Inline quote|Outta trouble? Pfft. Where's the fun in that?|sound=Piper WheresTheFunInThat.ogg}}
 
** [[Piper Wright|Piper]]: {{Inline quote|Piper, you listen to him/her now. He/She'll keep you out of trouble.|sound=Preston Garvey PiperKeepOutOfTrouble.ogg}} '''To which Piper replies''': {{Inline quote|Outta trouble? Pfft. Where's the fun in that?|sound=Piper WheresTheFunInThat.ogg}}
** [[Robert Joseph MacCready|MacCready]]:<br />{{Inline quote|Good luck out there, MacCready.|sound=Preston Garvey GoodLuckOutThere.ogg}}<br />'''To which MacCready replies''':<br />{{Inline quote|Still wasting your time trying to save the world, huh Garvey?|sound=MacCready SaveTheWorldHuhGarvey.ogg}}
+
** [[Robert MacCready|MacCready]]:<br />{{Inline quote|Good luck out there, MacCready.|sound=Preston Garvey GoodLuckOutThere.ogg}}<br />'''To which MacCready replies''':<br />{{Inline quote|Still wasting your time trying to save the world, huh Garvey?|sound=MacCready SaveTheWorldHuhGarvey.ogg}}
 
** [[Strong]]: {{Inline quote|I sure hope you know what you're doing.|sound=Preston Garvey KnowWhatYouDoing.ogg}} '''To which Strong replies''': {{Inline quote|Strong always know what Strong doing. Human not worry about me.|sound=Strong HumanNotWorryAboutMe.ogg}}
 
** [[Strong]]: {{Inline quote|I sure hope you know what you're doing.|sound=Preston Garvey KnowWhatYouDoing.ogg}} '''To which Strong replies''': {{Inline quote|Strong always know what Strong doing. Human not worry about me.|sound=Strong HumanNotWorryAboutMe.ogg}}
 
}}
 
}}
   
 
==Appearances==
 
==Appearances==
Preston Garvey appears in ''[[Fallout 4]]'', ''[[Fallout Shelter]]'', and ''[[Fallout: The Board Game]]''.
+
Preston Garvey appears in ''[[Fallout 4]]'', ''[[Fallout Shelter]]'', ''[[Fallout Shelter Online]]'', and ''[[Fallout: The Board Game]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
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| {{Platforms|pc,ps4,xboxone}} After the player character gains max relationship with Preston he will stop offering new radiant quest and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.{{Verify|verified}}
 
| {{Platforms|pc,ps4,xboxone}} After the player character gains max relationship with Preston he will stop offering new radiant quest and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.{{Verify|verified}}
 
| {{Platforms|ps4,xboxone}} When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.{{verify|verified}}
 
| {{Platforms|ps4,xboxone}} When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.{{verify|verified}}
  +
| {{Platforms|pc}} In rare cases Preston may not have any dialogue options to discuss options to build the signal interceptor during [[The Molecular Level]] even though the quest marker indicates him as a quest target. This is a hard bug that cannot be fixed by console commands or any other means other than restarting the entire quest.
 
}}
 
}}
   
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</gallery>
 
</gallery>
   
  +
{{RT}}
==References==
 
{{References}}
 
   
 
{{Navbox characters FO4}}
 
{{Navbox characters FO4}}

Revision as of 02:00, 6 April 2020

 
Gametitle-FO4Gametitle-FO4 NWGametitle-FOSGametitle-FOSOGametitle-FBG[[File:|x25px]]
Gametitle-FO4Gametitle-FO4 NWGametitle-FOSGametitle-FOSOGametitle-FBG[[File:|x40px|link=]]
I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.

Preston Garvey is a senior officer of the Commonwealth Minutemen, a volunteer defense militia operating in the Commonwealth in 2287. He is also available as a companion of the Sole Survivor.

Background

Early life

Preston Garvey originally enrolled with the Minutemen under Colonel Hollis at the age of seventeen.[1] An avid believer in the espoused justice of the Minutemen cause, Preston joined the Minutemen under the direct command of Hollis himself. Things began to change for the worse when settlements under the protection of the Minutemen grew complacent. Freed from the greater concerns of the erstwhile dangers of the Commonwealth, settlements increasingly neglected their obligations to the collective in favor of petty self-interests.

Quincy Massacre

In 2287, Sturges, an inhabitant of the influential trading hub at Quincy - requested the aid of the Minutemen after having heard one of Mama Murphy’s visions, which foresaw the town being surrounded and massacred.[2] Although the majority saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.[3] Preston joined Hollis on a mission to rescue Quincy, where they found the Gunners besieging the town.

The Minutemen dispersed the Gunner lines and were welcomed by the citizens of Quincy while the Gunners temporarily retreated.[4] An ex-Minutemen officer named Clint had revealed himself to Colonel Hollis as the leader of the invading force. Hollis felt extreme anger at this betrayal.[5] The citizens expressed confusion and frustration. Clint sought to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis.[6][7]

While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders: the Minutemen requested support, which did not arrive; the Gunners overwhelmed the defenders and murdered nearly all of the civilians;[7] Col. Hollis, the linchpin of the long-dwindling Minutemen cause, died fighting.[8] The event is known as the Quincy Massacre and it catalyzed the disintegration of the remaining settlements under Minutemen protection.

Post-Quincy

Consequently, Preston gathered the few remaining Quincy civilians and loyal members of the Minutemen and fled. Several of the refugees lost their lives at the hands of the Gunners before the group shook their pursuit at Jamaica Plain.[9] The refugees next moved to Lexington. Regrettably, as Preston testifies, Lexington was filled with feral ghouls; the hardships of the town gradually whittled the group's numbers down to just over ten. Eventually the group moved to Concord where they took shelter in the Museum of Freedom, only to find themselves under the constant predation of raiders, who unbeknownst to the group are under orders from their leader, Jared, to acquire Mama Murphy[10]

By the time the Sole Survivor arrives to help Preston, he is leading the last pocket of people under the protection of the Minutemen. His group numbers only five - a mere fraction of the original twenty who escaped Quincy under his guidance. If Preston Garvey is saved he will mention he is the last Minuteman standing, and he also mentioned he was not literally as there were many former Minutemen out there who gave it up in disgust or turned away from the ideals (Examples of this being Clint, James Wire, Ronnie Shaw, and possibly Colonel Marbury).

Interactions with the player character

Fallout 4

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the United We Stand perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Sexpert color
This character is a prostitute.

Requires romance

Quests

  • When Freedom Calls: Preston asks of the Sole Survivor to equip properly and clear out Concord so he and his people can move away to a safer place.
  • The First Step: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
  • Taking Independence: Preston asks the Sole Survivor to help take back The Castle (Fort Independence) previously occupied by the Minutemen.
  • The Molecular Level: If the Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
  • Defend the Castle: If played as part of the Minutemen quest line, Garvey will assist in defending the Castle from the Institute attackers.
  • The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Survivor during their attack on the Institute. Garvey will also be present when the Survivor sets off the nuclear blast from atop the Mass Fusion building.
  • Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
  • After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.

Effects of player's actions

  • When reaching the highest affinity with Preston, he grants the United We Stand perk, which increases damage dealt by 20% as well as increasing damage resistance by 20 points when facing 3 or more enemies at once.
  • If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
  • Preston can be romanced.
  • Nuka-World (add-on) When the Sole Survivor becomes the overboss of Nuka-World, Preston Garvey becomes angry at the player character asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. They can't stay hostile forever, since they are the unbreakable way of beating the game story.
    • Preston Garvey will remain friendly if he isn't present during Taken for a Ride. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he isn't present.
    • However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he wasn't recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
      • Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
      • Even though Preston Garvey orders the player character to eliminate the raiders, they don't have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
      • If the player character becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about the past actions.
  • If the game is completed without evacuating the Institute, the next time when the Sole Survivor speaks to Garvey he will scold them for not evacuating Institute survivors before blowing up the Institute.
Range of interests
Approvals Disapprovals
Likes
Loves
Dislikes
Hates

Fallout: The Board Game

Preston Garvey can be found randomly when taking a card from the loot deck. While Preston is the active companion, the player character can exhaust him to ignore the movement penalty of walking through difficult terrain.

When the player character performs the camp action, he will become unexhausted. However, if there are any Vault 84 or Vault 109 quests currently active, he must be discarded.

Inventory

Fallout 4
Fallout Shelter

Notes

  • If taken to Nate/Nora's corpse in Vault 111, he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
  • If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for help.
  • If the player character promotes the Minutemen, settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
  • Max affinity with Preston will reveal that he was actually dealing with depression when the Sole Survivor found him in Concord. He says he would just not care about living if the Sole Survivor didn't help them as they did.
  • Preston's colonial duster and Minuteman hat can be obtained from a level 4 clothing vendor at any allied settlement. One example of such vendors is Anne Hargraves, who will sell these items when assigned to any Level 3 clothing stand.
  • Preston will be disgusted with the player character if they finish The Nuclear Option with the Brotherhood of Steel or the Railroad but did not activate the evacuation notice, stating that the player character not allowing Institute civilians to evacuate is mass murder.
  • Preston's colonial duster and Minuteman hat can be obtained an infinite number of times, i.e. If one equips him with any other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
  • When inside settlements, settlers will sometimes chat with Preston, give him caps and saying "I know it ain't much, but we support the Minutemen's cause." The Sole Survivor can take these caps from Preston's inventory.
  • Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live."). This could be due to the fact that the Gunners are mostly the reason the Minuteman fell at Quincy.
  • Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a revolutionary war museum. His icon in When Freedom Calls also appears to look more like his concept art than his final in-game appearance.
  • Once the Taking Independence quest has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
  • Various Minutemen will sometimes have a conversation with Preston, with Preston asking them for status reports.

Notable quotes

Appearances

Preston Garvey appears in Fallout 4, Fallout Shelter, Fallout Shelter Online, and Fallout: The Board Game.

Behind the scenes

  • In promotional content for Fallout 76, a hostile player with the nickname "PGarvey" can be seen, a reference to Preston Garvey.
  • Preston (along with Sturges) is named after the famous American playwright, screenwriter, and film director Preston Sturges.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. [verified]
    • This can be fixed by selecting him, then using the console command removefac 00075d56.
  • Playstation 4Playstation 4 Xbox OneXbox One Preston may pick up and equip nearby weapons, even if they are weaker than his default laser musket.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have the conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do minutemen missions, however. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion. [verified]
    • This can be fixed on PC by opening the console, selecting Preston Garvey and inputting removefac 00075d56.
    • A possible fix for this is to have Preston as a companion while initiating the assault on the Castle.
    • Another possible fix is if the Sole Survivor sides with The Minutemen against the Institute in the endgame. After activating the bomb in The Nuclear Option, Preston will talk and can be asked to follow the Sole Survivor.
    • Another possible fix is if one attaches a generator to the conduits and wires already setup in the castle the power requirements will turn green in the workshop menu and he will be able to act normally again.
    • Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the Quicksave, and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
  • PCPC Xbox OneXbox One If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. [verified]
  • PCPC Xbox OneXbox One If after choosing the Brotherhood ending and destroy the institute, to collect the holotape for Sturges from Proctor Ingram Preston may be "stuck" in the Museum of Freedom in Concord and enemies will continue to spawn inside. There is no known fix for this issue.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Once the highest affinity level with Preston is reached, and the romance option is not chosen in the corresponding dialogue, the same "last talk" may pop up from time to time, especially if Preston is dismissed and re-recruited or spoken to a few days later.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After the player character gains max relationship with Preston he will stop offering new radiant quest and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.[verified]
  • Playstation 4Playstation 4 Xbox OneXbox One When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.[verified]
  • PCPC In rare cases Preston may not have any dialogue options to discuss options to build the signal interceptor during The Molecular Level even though the quest marker indicates him as a quest target. This is a hard bug that cannot be fixed by console commands or any other means other than restarting the entire quest.

Gallery

  1. Preston's dialogue - Line 389
  2. Sturges' terminal - Mama Murphy's vision: I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's ben having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.
  3. Jun Long's terminal: I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!
  4. Jun Long's terminal - She was right: I can't believe it, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around by that old warehouse. We tried to scare them off, but they were still advancing on the monorail stairs. Then just when it looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a man named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.
  5. Jun Long's terminal - Something's up: Something's going on. We thought at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting about what he would do to deserters. Was that guy one of the Minutemen or not?
  6. Hollis's terminal: He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better be ready for anything.
  7. 7.0 7.1 Quincy ruins terminal entries#Col. Hollis: Shame I couldn't convince Col. Hollis to see reason, but the attack plan worked all the same. Once we blew the support on the highway and took the high ground, there was nothing they could do. Garvey managed to escape with a group of the settlers, but the rest was just a bloodbath.
  8. Preston's dialogue - Lines 1831-1833
  9. Clint's terminal: The detachment I sent after Garvey returned yesterday. They managed to pick off several more of the settlers before losing them in Jamaica Plains.
  10. Jared's terminal Gristle says there's a caravan headed this way. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller. It's her. I know it's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, after all.