Preston Garvey is a member and officer of the Commonwealth Minutemen residing in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.
Background[]
Early life[]
During Preston's childhood, the Minutemen were his personal heroes, as he observed them to be the "only good guys around." Because of this, he enlisted with a company of Minutemen under Colonel Ezra Hollis as soon as he could at the age of seventeen. He grew to be an avid believer in the Minutemen's ideals of fellowship and justice, feeling like he was truly making a difference. He says that he had "a few good years there," fighting for a cause bigger than just himself.[1]
Things began to change for the worse in 2282, when the Minutemen's then-leader, General Becker died, causing the disparate groups within the faction to fall into infighting. By 2287, Hollis' company, including Preston, were one of the last active groups of Minutemen still doing their duty of protecting settlements and answering calls for help put out by citizens in the Commonwealth.
Quincy Massacre[]
A short time before the Sole Survivor wakes up in Vault 111 on October 23, 2287, Sturges, an inhabitant of the influential trading hub at Quincy, requested the aid of the Minutemen after having heard one of Mama Murphy's visions, which foresaw the town being surrounded and massacred.[2] Although the majority of Quincy's residents, including the Longs saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.[3] Preston was still with Colonel Hollis' company when they went on the mission to rescue Quincy. Upon arrival, they found out the threat Murphy foresaw was a company of Gunners besieging the town.
The Minutemen's arrival dispersed the Gunner lines and they were welcomed by the citizens of Quincy while the Gunners temporarily retreated.[4] Preparing for the Gunners' return, Preston was involved with helping the settlers build up more proper defenses for the town. Shortly after, a group of Gunners came, led by an ex-veteran of the Minutemen named Clint, who Colonel Hollis recognized and was subsequently enraged over his betrayal.[5] Clint had come to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis, but the Gunners and Clint were allowed to leave without reprisal despite everyone knowing what they were going to do.[6][7]
While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders; the Minutemen requested further support from other groups, but it was either that they never arrived in time, or they never came at all. By the end, the Gunners overwhelmed the defenders and murdered nearly all of the civilians;[7] Colonel Hollis himself, the linchpin of what was likely the last true group of Minutemen, died fighting.[8] The event is known as the Quincy Massacre and it catalyzed the disintegration of the remaining settlements under Minutemen protection.
Post-Quincy[]
When Quincy fell to the Gunners, Preston gathered the few remaining Quincy civilians and members of Hollis' company and fled. Several of the refugees lost their lives at the hands of the Gunners before the group shook their pursuit at Jamaica Plain, reducing his group to just over ten.[9] The refugees continued moving across the Commonwealth until they reached Lexington. As Preston testifies, Lexington too proved a disastrous point on their journey as it was filled with feral ghouls, ultimately leaving only eight survivors making it out. Eventually, the group reached the opposite corner of the region from Quincy and entered Concord, where they took shelter in the Museum of Freedom. However, their troubles still did not end as they soon after came under attack again, this time by raiders. Unbeknownst to the group, the attack wasn't random as the raiders and their leader Gristle were under orders from their leader, Jared, to capture Mama Murphy and bring her to the Corvega assembly plant.[10]
By October 23, the group numbered only five: himself, Mama Murphy, Sturges and Jun and Marcy Long; a mere fraction of the original twenty who escaped Quincy under Preston's guidance. As he can later admit to the Sole Survivor upon reaching maximum affinity, at that point, believing he has failed everyone who had ever relied on him and everything he thought he knew about the Minutemen being a lie, Preston was at the end of his rope. It was only because of those four people that he put on a brave face; in reality, he wasn't completely sure if they were going to get out of Concord alive, but that was acceptable to him, believing death is what he deserves and what he actually wanted. Deep down, although not actively suicidal, Garvey had given up hope for himself and the Minutemen and didn't care if he lived or died.[11]
Personality[]
Preston Garvey largely defines himself by his role as a Minuteman, as since childhood, he had idolized them as the one faction promoting stability and safety within the Commonwealth. After joining at the first chance, however, Garvey's faith was shaken somewhat when he came to realize that the Minutemen had by then rife with factionalism; he later acknowledges that it may have been even worse under the surface. Despite this, he still fundamentally believes in the cause and creed of the Minutemen, and even into the present seeks tirelessly to try to rebuild them to their former glory while identifying himself as being one of the last true Minutemen.
One of the largest hurdles in Garvey's path to the Minutemen's restoration is facing his survivor's guilt over the fallout of the Quincy Massacre. While he knows he's a qualified soldier and had the guts to keep fighting, he fails to see any reason why it was him alone that managed to survive and bear the entire legacy of the Minutemen. He personally displays extreme discomfort, even panic, at the concept of leadership, at least outside of a combat scenario. Protecting the lives of the civilians from Quincy he swore to protect is able to keep him focused, but he is certain that if things continued the way they were, with no one able to help them against the raiders or help rebuild the Minutemen from the ground, he would have eventually stopped caring about his own life, as a form of suicide.[11]
Should the Sole Survivor ally with and help rebuild the Minutemen, their success will restore Preston's hope, and he would come to believe that they can restore the faction back into the height of their glory days. As such, he will unilaterally decide that they should serve as the new General of the Minutemen. Interactions with wastelanders while an active companion show that he is quite humble and is very surprised to find that people have heard his name or are praising his deeds.
Preston will express skepticism over the Brotherhood of Steel's intentions coming to the Commonwealth; like most wastelanders, he is wary of anything to do with the Institute; and he will express sympathy to the cause of the Railroad. Ultimately, however, he will back whatever faction the Sole Survivor chooses to align with, alongside the rest of the Minutemen. That said, he will not abide by any attempt to side with the Nuka-World raiders as he considers them no better than the disorganized groups that plague the Commonwealth.
Interactions with the player character[]
Preston Garvey is first encountered trying to defend the Museum of Freedom and the last survivors of the Quincy Massacre from the Lexington Raiders, taking shots with his Laser Musket on the Balcony. Upon seeing the player he urges them to take the Laser Musket of a fallen Minutemen and help them. Inside he will continue to shoot at Raiders in the main hall as the player progresses to them. Relieved at the arrival of help, he and Sturges plan to put the Sole Survivor in a preserved suit of T-45 power armor on the museum's rooftop alongside the minigun of a downed vertibird. Once these are equipped Preston Garvey continues to shoot at the Raiders from the balcony, and at the Deathclaw that soon emerges drawn by the noise.
With things having finally calmed down, Preston Garvey continues leading the survivors to Sanctuary, stopping to admire and note the Minutemen statue by the bridge to the others confusion. Talking with the Sole Survivor he learns about Vault 111 and how the player is from the pre-war era. He asks that they help set up Sanctuary as a proper settlement with Sturges help and will patrol up and down the street in the meantime.
Once Sanctuary is made into a functional settlement, Preston Garvey asks for the Sole Survivors help in rebuilding the Minutemen following the Quincy Massacre, deciding to bestow leadership and the title of General to the Sole Survivor being terrified of the responsibility himself. Their first task is in aiding a nearby settlement that had been futilely requesting Minutemen aid. Once they had been aided, and subsequently volunteered to help aid the Minutemen, Preston Garvey will agree to follow the Sole Survivor in the Wasteland (and mark another location on their map to go help).
Preston will routinely provide Minutemen missions to aid, defend, or claim settlements. They will also provide the flare-gun to the Sole Survivor so that they can call in Minutemen reinforcements. Once enough Settlements have been recruited, Garvey will talk to the player noting that they have become large enough that communications are becoming an issue, and suggests reclaiming the old Minutemen HQ, the Castle, and utilizing its old radio tower. At the players prompting he will set off to make preparations at the Castle, alongside three other Minutemen.
He is ecstatic once the Castle is reclaimed, his mission to rebuild the Minutemen having come to fruition, and instructs the player to restore power to the radio-tower. Once this is accomplished he is willing to accompany the player again.
As the bond with the Sole Survivor grows, he reveals more about his admiration of the Minutemen, but also their faults that lead to their downfall, and his trouble with survivors guilt. He thanks the player for helping him rebuild the Minutemen as it has given him the strength to keep going.
Preston Garvey acts as the representative of the Minutemen during the main questline, either working with the Sole Survivor in the Minutemen path, or allying with the Railroad, Brotherhood, or Institute. However if the player works with the Nuka-World Raiders to take over settlements in the Commonwealth, he and the whole Minutemen will refuse to work with the player character until the completion of Open Season.
Fallout 4[]
Interactions overview[]
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the United We Stand perk. | ||
This character is a temporary companion. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character can be slept with. |
Requires romance |
Quests[]
- When Freedom Calls: Preston asks the Sole Survivor to arm themself and clear out Concord so he and his people can move away to a safer place.
- The First Step: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
- Taking Independence: Preston asks the Sole Survivor to help take back the Castle (Fort Independence) previously occupied by the Minutemen.
- The Molecular Level: If the Sole Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to ask Sturges for help, since he's the best engineer he's ever met.
- Inside Job: After Banished from the Institute, Garvey may give this quest if the transporter was not built with the Minutemen, but if the Sole Survivor still intends to do the Minutemen questline.
- Defend the Castle: If played as part of the Minutemen questline, Garvey will assist in defending the Castle from the Institute attackers.
- The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, will assist the Sole Survivor during their attack on the Institute. Garvey will also be present when the Sole Survivor sets off the nuclear blast from atop the Mass Fusion building.
- Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
- After appointing the Sole Survivor as the new general of the Minutemen, he assigns quests that slowly extend the influence of the organization by capturing new territory and defending the settlements already loyal to the cause.
Effects of player's actions[]
- When reaching maximum Affinity with Preston, he grants the United We Stand perk, which offers a temporary 20% increase to damage dealt as well as +20 Damage Resistance when facing 3 or more enemies at once.
- If the player character attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
- Preston can be romanced.
- Nuka-World, Preston Garvey becomes angry at the player character, asking them to repent their actions and to leave the Nuka-World raiders. If the Sole Survivor ignores the request, the Minutemen will turn hostile; if the player character accepts, he will simply no longer be an available companion. He will temporarily revert to being friendly during any main quests involving the Minutemen.
- Preston Garvey will remain friendly (as will the rest of the Minutemen) if he is not present during Taken for a Ride. However, establishing a raider outpost and planting the flag for a raider gang will immediately drop his affinity to the lowest level, even if he is not present.
- However, should the Sole Survivor become the overboss of Nuka-World prior to becoming the general of the Minutemen, Preston will not drop his affinity to the point he will be unattainable as a companion since he was not recruited yet. Instead, the next time Preston is spoken to, he will be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the last thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to leave the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking further access into the Minutemen questline.
- Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
- Even though Preston Garvey orders the player character to eliminate the raiders, they do not have to be eliminated. The player character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
- If the player character becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about their past actions.
When the Sole Survivor becomes the overboss of
Comments[]
Preston Garvey's location comments | |
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Location/Requirement | Comment |
Old North Church | "You ever heard of Paul Revere? One of the original Minutemen. "One if by land, two if by sea" - right here in the Old North Church." |
Yangtze-31 | "I can't believe we're walking around inside a Chinese sub." |
Starlight Drive In, by the big screen | "Must have been something to see a movie on a screen that big."
|
Diamond City, entrance | "Mayor McDonough has always been against the Minutemen. I never quite understood why." |
Diamond City, entrance after killing McDonough | "Things are looking up around here now that McDonough's gone." |
Goodneighbor, entrance | "I've never actually been in here before. But from what I hear, we'd better watch our step." |
Combat Zone, exterior | "The sooner we take care of business and get out of here, the better." |
Boston Airport, before the barricades | "Man... just look at all these old planes... it's hard to believe they could actually fly." |
Cabot House, exterior by the shrubbery | "Cabot House? For real? I always thought this place was just a legend." |
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. | "This place has a bad reputation. Just thought you should know." |
Jamaica Plain, northwest road entrance, by the diner | "I know a lot of people that came looking for treasure up here. I don't know any of them that ever came back." |
Vault 81, entrance walkway | "Oh, this is one of those Vaults. Like you came out of, right?" |
[[]] | "You're not thinking about actually going in that thing, are you?" |
[[]] | "If you want to try clearing out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're going to need it." |
[[]] | "Must be quite a view from the top of this place." |
[[]] | "It's hard to believe how much effort they spent in the old days getting ready to blow themselves up." |
[[]] | "This used to be the Minutemen HQ. Long before my time. Hard to believe anything could have driven us out of here." |
[[]] | "I never thought I'd see our flag flying over the Castle again." – Happy |
Covenant, gate exterior | "This place seems to be doing all right on it's own. Makes you wonder what kind of deals they've made." |
Bunker Hill, base of stairs to the monument - before the gate | "It's going to be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types." |
Sentinel site Prescott, bomb storage room entrance | "You really think it's a good idea to turn all this over to the Brotherhood?" |
Sentinel site Prescott, gantry just inside the main entrance | "I hope to god these aren't still armed." |
Sentinel site Prescott, exterior entrance | "You ever see anything like that before?" |
[[]] | "If we get in a firefight down here, make sure you hit what you're aiming at. This whole place is just waiting to blow." |
Ticonderoga, penthouse foyer | "Impressive. The Railroad has more resources than I realized." |
Old North Church, catacombs | "I had no idea these crypts were under here." |
Old North Church, nave | "You ever heard of Paul Revere? One of the original Minutemen. One if by land, two if by sea - right here in the Old North Church." |
[[]] | "We must be able to see the whole Commonwealth from up here." |
[[]] | "It must be a hell of a view from the top of this thing." |
Hubris Comics, shop floor | "You a comic book fan? I used to read everything I could get my hands on." |
Hubris Comics, top floor studio | "The Silver Shroud! I'll admit it, I've always been a huge fan." |
[[]] | "Well, what do you know. It actually worked." |
[[]] | "I'd rather not get any closer to that than I have to. Just in case I want to have children one day." |
Yangtze-31, bridge | "I can't believe we're walking around inside a Chinese sub." |
Starlight Drive-In, in the projection room | "If this was still working, we could fire it up and see who turns up for the show." |
Starlight Drive-In, at the screen | "Must have been something to see a movie on a screen that big." |
Wilson Atomatoys corporate HQ, Arlen Glass' office | "Well, look at this. Like the owner just walked away from it 5 minutes ago." |
Wilson Atomatoys corporate HQ, foyer display | "Something's wrong about this." |
Wildwood Cemetery | "People had more respect for the dead in the old days. Now you're lucky if they even bother to bury you when you kick it." |
[[]] | "Oh, great. I was hoping to wade through some more muck today." |
West Everett Estates, backyard bunker | "It's not quite a vault, is it?" |
[[]] | "Here's some nasty business. Ready to get started cleaning it up?" |
Walden Pond, just in front of said cabin. | "This place is still famous. Not much to look at anymore, though." |
Milton General Hospital, basement morgue | "This place must have been hellish in the early days after the bombs fell." |
Milton General Hospital, waiting foyer | "We lost so much in the war..." |
Vault 95, Overseer's office | "What's going on here?" |
[[]] | "I guess this was their main power source." |
Museum of Witchcraft | "I think it's too late to run." |
Museum of Witchcraft | "Listen. Something big and nasty moving around up there... hear the claws clicking?" |
Vault 75, combat training room | "If they'd just waited until after the war, they wouldn't have needed to go to all the trouble of building this." |
Vault 75, entrance | "I wasn't expecting to find this here." |
Vault 114, entrance construction | "Huh. This vault must not have been quite done when the war started." |
Vault 111, cryonic stasis room | "Is this...? Oh. I'm really sorry, General. Take all the time you need." |
Vault 114, exterior tunnel construction | "What's this doing here?" |
Trinity Church, theatrical rigging | "Nice place to retreat to if we need to hole up for a while." |
Trinity Church, nursery | "Let's go. This is just too sad." |
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. | "No telling how deep that is. Or what's living in it." |
[[]] | "This is my favorite robot ever. Ever." |
Gwinnett Brewery, brewing floor | "Think there's anything still drinkable in here?" |
[[]] | "Look at that, the famous Gwinnett Brewery. Should we take a tour?" |
[[]] | "The really sad thing is that people volunteer for this." |
Combat Zone, front row | "This is barbaric." |
[[]] | "That did the trick. Drained the whole thing quicker than I would have thought." |
[[]] | "The old Castle is starting to shape up, eh?" |
[[]] | "Looks like Ronnie was right. It's heading in the right direction at least." |
[[]] | "The story I always heard was that some kind of monster came out of the water and destroyed this place." |
[[]] | "Let's hope whatever it was is long gone." |
[[]] | "Justice." |
Boston Common, just in front of the infantry fighting vehicle | "General, Boston Common has a bad reputation. People just don't come back from here, and nobody knows why." |
[[]] | "We don't want to mess with these guys." |
South Boston military checkpoint | "Maybe we can find a way to turn that off." |
Skylanes Flight 1981 | "Look at that... Must have been in the air when the war started. What a way to go." |
[[]] | "You might find something useful in all this junk. Or it might be exactly what it looks like." |
[[]] | "What are these idiots playing at here?" |
[[]] | "We're going to need bigger guns." |
Sandy Coves Convalescent Home, captain's room | "They probably never even knew what happened." |
Rocky Narrows Park, at the playground | "One day, maybe, kids will play here again." |
[[]] | "Don't feed the bears. Good advice." |
Robotics disposal ground, in front of the sentry bot | "That 'bot looks military-grade. Might be better to just avoid tangling with it." |
[[]] | "So people used to come to the beach on purpose, back in the old days? I've never understood the appeal." |
Revere Beach Station, end tunnel raider encampment | "They're dug in pretty good. Nothing we can't handle though." |
"I can't believe brothers did this to each other." | |
"I wonder what her story was." | |
Quincy ruins, Freeway stronghold bridge to roof catwalks | "Once the Gunners got up here, there was no way to defend the rest of Quincy." |
Quincy ruins, southeast entrance | "We gave the Gunners a hell of a fight, but we never really stood a chance. There were just too many of them and too few of us." |
Boston Police rationing site, in front of the trailer kiosk | "It must have been terrible for the survivors, right after the bombs fell." |
[[]] | "No chance this could start up while we're in it, right?" |
Poseidon Energy, generator room - the part past the raider defenses. | "Hard to imagine how much power they used in the old days. And this is only one of the old power plants in the Commonwealth." |
[[]] | "Just because there's a button doesn't mean you have to press it." |
[[]] | "*Coughing* Damn... some kind of gas... we've got to get out of here..." |
Pickman's Gallery | "Something was seriously wrong with whoever painted these." |
[[]] | "Hmm. Whoever was camping here seems to be long gone." |
Fiddler's Green Trailer Estates, entrance | You never know what might be hiding in a place like this. |
Neponset Park, | "Exactly the kind of place mirelurks love to nest in." |
Natick power station | "That place looks like it could power half the Commonwealth, if it was working." |
[[]] | "Must have been a hell of a storm." |
Nahant Oceanological Society, second floor | "This is actually pretty interesting." |
Nahant Oceanological Society, research laboratory | "So... which do you think it was: something wanted in, or something wanted out?" |
[[]] | "I don't care about their reasons. This is just plain evil." |
Gorski Cabin, root cellar workshop | "What the hell were they thinking, playing around with that thing?" |
[[]] | Most doctors these days have to get by with a scalpel and some moonshine. |
[[]] | "They sure built this to last." |
[[]] | "Gunners... nothing for it but to kill every last one of them." |
University Point, just inside the gate | "The Institute massacred this whole settlement a few years back. It was all over before the Minutemen could respond." |
[[]] | "He found himself a good spot all right. But... why?" |
[[]] | "These guys got started poisoning the planet even before the bombs fell." |
Mass Fusion disposal site | "I've never seen water do that before." |
[[]] | "How in the world is that still working?" |
[[]] | "Next thing you're going to tell me is we're going up there." |
[[]] | "Let's just back off and let them finish each other off." |
Mahkra Fishpacking, basement store room | "Even after all this time... whew. It must have really been something when it was operating." |
[[]] | "I thought this place smelled like a trap. Among other things." |
[[]] | "I'd have to be pretty hungry to eat that." |
Vault 81, observation room | "I'll be damned. So the whole thing was set up as a big experiment?" |
[[]] | "What do you suppose this was all about?" |
[[]] | "If we're headed for Libertalia, we'd better be ready for a hell of a fight. One of the biggest raider hives around." |
Libertalia, at the top of the main structure | "What we need is a good hurricane to blow this whole mess away." |
[[]] | "A lot of good people died here." |
[[]] | "That does not look like a good place for a swim." |
Kingsport Lighthouse, at the top beacon | "I've never seen a lighthouse powered by glowing ones before." |
WRVR broadcast station, control room | "WRVR... oh, no. This is where the Charles River Trio broadcasts from. We'd better get out of here." |
Jamaica Plain, treasure room | "This is the treasure? Haha, that's perfect. Oh, man. Perfect! Hahaha." |
Jamaica Plain, security room | "You really think whatever's in here is worth it?" |
Jalbert Brothers Disposal, at the barn with the barrels | "Whoa, hold up. That's got to be throwing some serious rads." |
Super-Duper Mart, front counters | "Careful. This whole place could come down." |
Irish Pride Industries shipyard, at the corpse of Rory Rigwell | "Do you think he was trying to tame them?" |
[[]] | "Bastards." |
Cambridge crater, edge | "Ferals... no surprise there." |
Cambridge crater, edge | "This place took a direct hit. Not much left." |
[[]] | "Wow, look at the view from up here..." |
[[]] | "All these books... all ruined now..." |
Hub City Auto Wreckers, while on the crane | "Looks like we could get up on the highway from here." |
Hester's Consumer Robotics, entrance: showroom floor | "Careful... some of these may still be working..." |
[[]] | "Looks like the ferals did our job for us. Good riddance." |
College Square, the square | "Must have been a lot of ferals to rip right through these raiders like that. Can't say I'm too sorry about it." |
Hardware Town, in the basement near the create with the dead settlers stash close to the pile of bodies | "These raiders had quite a stash. May as well help ourselves." |
[[]] | "Did you hear that? Dammit, I think we're in trouble here." |
Fort Hagen, command center – outside the gated main room, next to the door | "I wonder how this place missed getting hit during the war. Seems like it would have been a prime target." |
Greater Mass Blood Clinic, basement storage | "Huh. Some of this looks like it might still be good." |
[[]] | "Hey look, the old pool is full of tarberries. Ingenious." |
Atom Cats' garage, unable to determine due to bugged content. | "Haha, nice. I bet you'd like one of those suits." |
Gunners Plaza, cafeteria – before the staircase | "Look at that... I hope it stays up there a few more minutes." |
Gunners Plaza, main entrance of the atrium writer's room | "Piper ought to see this place." |
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. | "I'm sick of seafood." |
General Atomics factory, quality assurance test chamber | "This must be where they tested the robots." |
Back Alley Bowling, at the lanes | "Bowling, huh? You know how to play?" |
General Atomics galleria, at the gate | "What's this, the king of the robots?" |
[[]] | "We can always use more ammo. Let's load up." |
Fort Strong, sublevel in the room before the main mini nuke storage room. | "Good lord. You could annihilate a city with all of this." |
West Roxbury station, platform | "What the hell? Looks like at least one of those trains is still working." |
[[]] | "This looks like Mirelurk heaven." |
Federal surveillance center K-21B, gantry overlook | "Woah. A lot bigger than it looked on the outside." |
Faneuil Hall, the hall | "This was the cradle of the American Revolution. Now, a super mutant larder." |
Concord civic access, main pipe room | "So this is where that Deathclaw came from. You remember, the one that attacked you outside the museum in Concord." |
[[]] | "Listen... that's a Deathclaw... asleep. We need to be very, very quiet." |
Fairline Hill Estates, at the fortified house | "Looks like someone's fortified this house. We should check it out." |
Fairline Hill Estates, at the entrance to the cul-de-sac | "Hmm. Where did everybody go? Used to be a small settlement here." |
[[]] | "Must have been a nice spot once." |
[[]] | "Looks like this is where they work on the robots. Might be something we can use in here." |
Easy City Downs, northern corner fence hole to the racetrack, next to the stands | "Hang on. Let's watch and see which one wins." |
East Boston Preparatory School, third floor torture chamber | "We've got to get everybody out of here. If there's anyone left alive." |
[[]] | "Going in there is the very definition of bad idea. Which means, I assume... that we're going in there." |
[[]] | "Somebody went to a lot of trouble digging this out. I wonder what's down there?" |
[[]] | "This is a nice touch. In any otherwise creepy and depressing place." |
[[]] | "Why would they have needed all this in an insane asylum?" |
[[]] | "A lot of stories about this place. None of them good." |
[[]] | "Be careful. This place is usually crawling with Mirelurks." |
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution | "Well, at least we know how it got up there. Not that anybody will believe us." |
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution | "You hear a lot of stories about how that ship got up there. I never heard one that I believed, though." |
D.B. Technical High School, basement – after killing Bosco or at the throne | "Go Bears!" |
[[]] | "I wonder what made this hole?" |
Croup Manor, basement | "Who knows how long they've been locked in here." |
Crater House, edge of crater | "Who would build a house in the middle of a crater? The rads down there must be lethal." |
[[]] | "These Raiders seem to be dug in here pretty good." |
Corvega assembly plant, entrance of the assembly line room | "Watch your fire in here. We don't want to set off a chain reaction of all these old cars." |
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. | "What the hell are these uglies playing at?" |
[[]] | "I always figured the shockwave from the bombs threw the boat into the bridge. But there's no way to really know what happened." |
Chestnut Hillock Reservoir | "I wonder who'd want to take a boat out on this lake. Not too inviting if you ask me." |
[[]] | "Good god, what have they been doing in here?" |
Shaw High School, cafeteria | "Looks like we've got our work cut out for us." |
Charles View Amphitheater | "I can almost imagine crowds of people gathering here, just to listen to music on a summer evening, nothing else to worry about..." |
[[]] | "There's someone inside that fridge!" |
[[]] | "Looks like somebody's chemistry experiment went a little haywire..." |
Cabot House, laboratory | "I can't decide if this makes Jack more impressive or even crazier than I thought." |
Cabot House, living room | "I feel like we've stepped back in time." |
Bunker Hill, base of the monument | "Look at that... So were you in the Battle of Bunker Hill?" |
Breakheart Banks, at the building | "God damn it! These people didn't stand a chance." |
Boston Public Library, hall where defenses are | "One day maybe we can put this all back together. I know, doesn't seem very likely right now, but I can dream." |
Boston Public Library, main entrance | "I came by here years ago, but I've never been inside. Do you think it's still full of books after all this time?" |
Boston mayoral shelter, at the basketball court | "What was this for? Some kind of sport?" |
[[]] | "We ought to cross this courtyard as fast as possible. We're awfully exposed down here." |
[[]] | "I guess we'll never know what this was all about." |
Beantown Brewery, bottling room floor | "I've always preferred Gwinnett, but a Beantown brew will do in a pinch." |
Fallon's Department Store (West Roxbury township), by the fountain | "A little over the top, don't you think?" |
Fallon's Department Store (West Roxbury township), by the escalators | "Just look at this place... How many clothes did people need back in the old days?" |
Joe's Spuckies sandwich shop, speakeasy stairway | "Well, look at this. Strange place for a bar." |
The Switchboard, the foyer of the agency | "Huh. Just like I always imagined a secret spy base would look like." |
BADTFL regional office, evidence lockup | "Look at all this! We should take as much of this as we can carry." |
Range of interests[]
Approvals | Disapprovals |
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Fallout: The Board Game[]
The following is based on information from Fallout: The Board Game. |
Preston Garvey can be found randomly when taking a card from the loot deck. While Preston is the active companion, the player character can exhaust him to ignore the movement penalty of walking through difficult terrain.
When the player character performs the camp action, he will become unexhausted. However, if there are any Vault 84 or Vault 109 quests currently active, he must be discarded.
End of information based on information from Fallout: The Board Game |
Inventory[]
- Fallout 4
Apparel | Weapon | Other items |
---|---|---|
Colonial duster Minuteman hat |
Preston's laser musket | Minuteman outfit |
- Fallout Shelter
Notes[]
- If taken to Nate/Nora's corpse in Vault 111, he will say, "Is this...? Oh. I'm sorry, General. Take all of the time you need."
- If the player character refuses to become the general of the Minutemen, he still gives out the occasional quest about settlements asking the Minutemen for help.
- Settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
- Preston's colonial duster and Minuteman hat can be obtained from the level 4 clothing vendor Anne Hargraves at any allied settlement, who will sell these items when assigned to any Level 3 clothing stand.
- They can also be obtained an infinite number of times if one equips him with any other outfit and takes his duster and hat then dismisses him; his clothes will respawn in his inventory after some time.
- Preston will be horrified with the player character if they finish The Nuclear Option with the Minutemen but did not activate the evacuation order, criticizing them for having dragged the Minutemen down to the Institute's level. He will also be disgusted if the evacuation order wasn't given while with the Brotherhood of Steel or the Railroad, stating that what the player character did was mass murder.
- Although Preston is a fairly passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live"),due to the fact that it was the Gunners that killed Col. Hollis and ended the Minutemen at Quincy.
- Preston's concept art shows him with a hood or cloth wrapped around his head and a star on his hat. It also states that he got his coat from a Revolutionary War museum. The icon for When Freedom Calls depicts an appearance of his that is closer to his concept art than his final in-game appearance.
- Once Taking Independence has been started, one will not be able to initiate dialogue with Preston to recruit him as a follower until that quest has been completed.
- Various minutemen will sometimes have a conversation with Preston, with Preston asking them for status reports.
Notable quotes[]
- "A month ago, there were twenty of us. Yesterday there were eight. Now, we're five."
- "Man, I don't know who you are, but your timing's impeccable."
- "Protect the people at a minute's notice."
- "The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General."
- "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?"- After doubting Mama Murphy's powers following the deathclaw fight.
- "I had to put on a brave face as long as there were still people counting on me. That the only reason I kept going."
- "At least it's not raining."
- "There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back."
- "This is going to be a black mark on the Minutemen forever. As glad as I am that the Institute is gone, this wasn't the plan. Dammit, General. You've dragged us down to their level. It didn't have to be this way." – Completed The Nuclear Option (Minutemen) without sounding the evacuation alert.
- "As if we didn't have enough problems without the damn Brotherhood making things worse."
- "Damn right. You don't go killing your friends without some better reason than they "might" be a synth."
- "These guys know how to make an entrance, no doubt about that. I wonder what they want?" – Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.
- "I kind of doubt the Brotherhood's intentions are peaceful." – When asked about the Brotherhood of Steel's presence in the Commonwealth.
- "Is this...? Oh. I'm really sorry, General. Take all the time you need."- when taken to Nate/Nora's corpse in Vault 111.
- After romancing him:
- "I'm not sure if Minutemen regulations cover our situation."
- "I'm just glad we found each other."
- "It's a little distracting, having you so close all the time."
- "I never expected to fall in love with my commanding officer."
- "I'm not sure if Minutemen regulations cover our situation."
- Upon activating Lover's Embrace:
- "I was having the best dream."
- "That was nice."
- "Good morning, love."
- "Time to get back to the real world, huh?"
- "I was having the best dream."
- Not joining the Minutemen:
- "Selfish Bastards. They don't care about anybody except themselves."
- "Selfish Bastards. They don't care about anybody except themselves."
- Swapping Preston for:
- Codsworth: "Hey Codsworth. Take over keeping an eye on him/her for me?"To which Codsworth replies: "Yes of course, Mister Garvey."
- Cait: "All yours, Cait. Take care."To which Cait replies: "You really know how to make a girl feel missed, handsome."
- Danse: "Remember... the Commonwealth belongs to all of us, Paladin Danse."To which Danse replies: "Don't worry, Garvey. There shouldn't be a problem... as long as the Minutemen don't get in my way."
- Hancock: "Don't let him talk you into anything you'll regret later."
To which Hancock replies:
"What? You jealous?" - Nick Valentine: "I know I'm leaving him/her in good hands, Nick. Be careful out there."To which Nick replies: "I'll keep out of trouble if he/she does."
- Piper: "Piper, you listen to him/her now. He/She'll keep you out of trouble."To which Piper replies: "Outta trouble? Pfft. Where's the fun in that?"
- MacCready:
"Good luck out there, MacCready."
To which MacCready replies:
"Still wasting your time trying to save the world, huh Garvey?" - Strong: "I sure hope you know what you're doing."To which Strong replies: "Strong always know what Strong doing. Human not worry about me."
- Codsworth: "Hey Codsworth. Take over keeping an eye on him/her for me?"
Appearances[]
Preston Garvey appears in Fallout 4, Fallout Shelter, Fallout Shelter Online, Fallout: The Board Game, and in the Fallout: The Roleplaying Game supplement book Settler's Guide Book.
Behind the scenes[]
- In localized versions of the game, Preston's voice is dubbed by Jos Gómez (Spanish), Takeshi Maruyama (Japanese) and Alessandro Zurla (Italian).
- While designing Preston Garvey, character artist Dennis Mejillones used several film characters for reference, including the scientist Miles Dyson in Terminator 2: Judgment Day.[12]
- In promotional content for Fallout 76, a hostile player with the nickname "PGarvey" can be seen, a reference to Preston Garvey.
- There is an unused test character in the files of Fallout 76 named Preston Garvey. It has the Editor ID of DebugKurtActor (a reference to designer Kurt Kuhlmann) and the Form ID of 0000E423.
Bugs[]
- This can be fixed by opening the console, selecting Preston Garvey and typing setav MQ302Companion 1.
When destroying the Institute with the Brotherhood of Steel and when talking to Preston, he will keep saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. [verified]
- This can be fixed by selecting him, then using the console command removefac 00075d56.
Preston may become unavailable to recruit before the siege on the Castle. If the Castle is then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. [verified]
- Preston may pick up and equip nearby weapons, even if they are weaker than his default laser musket.[verified]
- This can be fixed by opening the console, selecting Preston Garvey and typing setav MQ302Companion 1.
If the player character destroys the Institute without issuing the evacuation order, Preston's dialogue will always be his immediate reaction to seeing it go up. One will be able to have a conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston again. The player character will be able to do Minutemen missions, however. [verified]
- This can be fixed on PC by opening the console, selecting Preston Garvey and inputting removefac 00075d56.
- A possible fix for this is to have Preston as a companion while initiating the assault on the Castle.
- Another possible fix is if the Sole Survivor sides with The Minutemen against the Institute in the endgame. After activating the bomb in The Nuclear Option, Preston will talk and can be asked to follow the Sole Survivor.
- Another possible fix is if one attaches a generator to the conduits and wires already set up in the Castle. The power requirements will turn green in the workshop menu and he will be able to act normally again.
- Preston's perk can be obtained without being able to get him as a companion. Assign him to an Artillery piece so he stays put, then build a Weapon Bench nearby. Modify a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the quicksave and modify a weapon again. Repeat the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to get the perk.
There is a known bug where after the quest to reclaim the Castle it becomes impossible to get him as a companion.[verified]
- If ordered to use a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it can disappear, with Garvey later found no longer wearing it. [verified]
- Sturges from Proctor Ingram Preston may be "stuck" in the Museum of Freedom in Concord and enemies will continue to spawn inside. There is no known fix for this issue.[verified] If after choosing the Brotherhood ending and destroying the Institute, to collect the holotape for
- After the player character gains max relationship with Preston he will stop offering new radiant quests and he will keep looping the last affinity speech over and over every time the player character returns to Sanctuary; this will also happen with every male companion the player character has full affinity without choosing the romance option.[verified]
- When equipped with a piece of clothing, after a certain amount of time he will take it off and equip the colonial duster without being instructed to.[verified]
- In rare cases, coming back to the Museum of Freedom after When Freedom Calls has been completed may make raiders spawn back inside. Killing these raiders will make Preston and his group of refugees leave from their assigned settlements and go back to the museum. There is no known way to make them leave the museum after they have entered it.[verified]
Gallery[]
Fallout 4[]
Other Fallout games[]
Magic: The Gathering[]
See also[]
References[]
- ↑ Preston: "When I was a kid, the Minutemen were my heroes. They were the only good guys around, really. When I turned 17, I joined up with Ezra Hollis's company. He was one of the good ones. Really believed in the old-time Minuteman way. We had a few good years there. I felt like I was part of something bigger than me. Like I was really helping make the Commonwealth a better place."
(Preston's dialogue) - ↑ Sturges' terminal - Mama Murphy's vision: I don't like this. Mama Murphy's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she's eating something she said she's been having "the Sight" again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things before, and we were able to convince Jackson to put out a call for the Minutemen. I just hope it's not too late.
- ↑ Jun Long's terminal: I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, but she's even got Sturges convinced!
- ↑ Jun Long's terminal - She was right: I can't believe it, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking around by that old warehouse. We tried to scare them off, but they were still advancing on the monorail stairs. Then just when it looks like they are going to break through, the Minutemen actually showed up and drove them off! They're led by a man named Col. Hollis, and Kyle is completely awestruck. Said he is going to join them when he gets older and has been following them around like a puppy.
- ↑ Jun Long's terminal - Something's up: Something's going on. We thought at first that another of the Minutemen had shown up, since it seemed like Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in private. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting about what he would do to deserters. Was that guy one of the Minutemen or not?
- ↑ Hollis's terminal: He actually had the nerve to try to convince the mayor and me to stand down. I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better be ready for anything.
- ↑ 7.0 7.1 Quincy ruins terminal entries#Col. Hollis: Shame I couldn't convince Col. Hollis to see reason, but the attack plan worked all the same. Once we blew the support on the highway and took the high ground, there was nothing they could do. Garvey managed to escape with a group of the settlers, but the rest was just a bloodbath.
- ↑ Preston's dialogue - Lines 1831-1833
- ↑ Clint's terminal: The detachment I sent after Garvey returned yesterday. They managed to pick off several more of the settlers before losing them in Jamaica Plains.
- ↑ Jared's terminal: Gristle says there's a caravan headed this way. Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller. It's her. I know it's her. I sent Gristle to collect her. I wonder if she'll recognize me? Of course she will. She saw this coming, after all.
- ↑ 11.0 11.1 Preston Garvey: "I've been thinking back lately on how things were for me when we first met. It was the lowest point of my life. I mean... all my closest friends were dead. Everything I believed in had turned out to be a lie. I'd failed everyone who'd ever relied on me. I'd led them to Concord and we had no hope of getting out alive. The thing is... that was actually okay with me. I was ready to die. It was what I felt I deserved. It was what I wanted."
Sole Survivor: "I never realized you'd lost hope like that."
Preston Garvey: "I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going. My point in all of this is that, well... you saved my life. And not just by saving us from those raiders in Concord. I mean, that you... made me want to keep living again. I guess that sounds pretty sappy, but it's true. If we hadn't met, or if you'd killed those raiders and then just taken off... I don't know if I'd still be around. I think I would have found some way to... you know... end it. Maybe not by shooting myself in the head or anything, but just by not caring about staying alive. So, I just wanted you to know that. How much our friendship has meant to me.
(Preston Garvey's dialogue) - ↑ Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff, a retrospective with Dennis Mejillones and Lucas Hardi; reference starts at 45:26
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