This is a transcript for dialogue with Preston Garvey. |
For additional dialogue file, see PrestonGarvey.txt/COM. |
AO_Comment_Dialogue[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | {Wary, concerned, looking at a lot of bombs / Concerned} You really think it's a good idea to turn all this over to the Brotherhood? | |||
2 | {Worried} I hope to god these aren't still armed. | ||||
3 | {Surprised, puzzled, looking at a weird temple in the distance / Surprised} You ever see anything like that before? | ||||
4 | {Wary, urging caution / Concerned} If we get in a firefight down here, make sure you hit what you're aiming at. This whole place is just waiting to blow. | ||||
5 | {Surprised} Impressive. The Railroad has more resources than I realized. | ||||
6 | {Puzzled} I had no idea these crypts were under here. | ||||
7 | {reverent at the history / Happy} You ever heard of Paul Revere? One of the original Minutemen. "One if by land, two if by sea" - right here in the Old North Church. | ||||
8 | {Surprised} We must be able to see the whole Commonwealth from up here. | ||||
9 | {Surprised} It must be a hell of a view from the top of this thing. | ||||
10 | {looking around a comic book store / Question} You a comic book fan? I used to read everything I could get my hands on. | ||||
11 | {Happy} The Silver Shroud! I'll admit it, I've always been a huge fan. | ||||
12 | {Surprised, impressed / Surprised} Well, what do you know. It actually worked. | ||||
13 | {Planning ahead, just in case. / Worried} I'd rather not get any closer to that than I have to. Just in case I want to have children one day. | ||||
14 | {Surprised to find an old sub in good shape / Surprised} I can't believe we're walking around inside a Chinese sub. | ||||
15 | {Contemplating a drive-in theater projector room / Amused} If this was still working, we could fire it up and see who turns up for the show. | ||||
16 | {Surprised} Must have been something to see a movie on a screen that big. | ||||
17 | {Puzzled, why does this room look perfectly preserved? / Surprised} Well, look at this. Like the owner just walked away from it 5 minutes ago. | ||||
18 | {Wary, cautious... is someone around? / Suspicious} Something's wrong about this. | ||||
19 | {Depressed} People had more respect for the dead in the old days. Now you're lucky if they even bother to bury you when you kick it. | ||||
20 | {resigned / Tired} Oh, great. I was hoping to wade through some more muck today. | ||||
21 | {Doubtful that a backyard bunker will hold up} It's not quite a vault, is it? | ||||
22 | {Stern} Here's some nasty business. Ready to get started cleaning it up? | ||||
23 | {Surprised} This place is still famous. Not much to look at anymore, though. | ||||
24 | {Somber} This place must have been hellish in the early days after the bombs fell. | ||||
25 | {Sad} We lost so much in the war... | ||||
26 | {Puzzled} What's going on here? | ||||
27 | {Remarking on a generator} I guess this was their main power source. | ||||
28 | {Worried} I think it's too late to run. | ||||
29 | {Wary, rising concern / Worried} Listen. Something big and nasty moving around up there... hear the claws clicking? | ||||
30 | {Remarking on a training area / Sarcastic} If they'd just waited until after the war, they wouldn't have needed to go to all the trouble of building this. | ||||
31 | {Surprised} I wasn't expecting to find this here. | ||||
32 | {Remarking on a cave filled with machinery where a vault passage was being dug / Puzzled} Huh. This vault must not have been quite done when the war started. | ||||
33 | {looking at the player's spouse's body / Somber} Is this...? Oh. I'm really sorry, General. Take all the time you need. | ||||
34 | {Mild surprise, stumbled across a tunnel leading to a vault / Puzzled} What's this doing here? | ||||
35 | {Tactical analysis} Nice place to retreat to if we need to hole up for a while. | ||||
36 | {you are looking at a nursery / Somber} Let's go. This is just too sad. | ||||
37 | {Wary, cautious / Concerned} No telling how deep that is. Or what's living in it. | ||||
38 | {Happy} This is my favorite robot ever. Ever. | ||||
39 | {Question} Think there's anything still drinkable in here? | ||||
40 | {Amused} Look at that, the famous Gwinnett Brewery. Should we take a tour? | ||||
41 | {Depressed} The really sad thing is that people volunteer for this. | ||||
42 | {Remarking on a fighting cage / Disgust} This is barbaric. | ||||
43 | {Surprised} That did the trick. Drained the whole thing quicker than I would have thought. | ||||
44 | {proud / Happy} The old Castle is starting to shape up, eh? | ||||
45 | {Confident} Looks like Ronnie was right. It's heading in the right direction at least. | ||||
46 | {Worried} The story I always heard was that some kind of monster came out of the water and destroyed this place. | ||||
47 | {Worried} Let's hope whatever it was is long gone. | ||||
48 | {Disgust} Justice. | ||||
49 | {A note of caution, even trepidation / Worried} General, Boston Common has a bad reputation. People just don't come back from here, and nobody knows why. | ||||
50 | {Urging caution, looking at a Brotherhood of Steel base / Worried} We don't want to mess with these guys. | ||||
51 | {Irritated} Maybe we can find a way to turn that off. | ||||
52 | {Somber} Look at that... Must have been in the air when the war started. What a way to go. | ||||
53 | {Neutral} You might find something useful in all this junk. Or it might be exactly what it looks like. | ||||
54 | {Cautious, inside of an ironworks with molten steel, furnaces, etc / Puzzled} What are these idiots playing at here? | ||||
55 | {A warning, you spot heavily-armored enemies. / SinisterSmile} We're going to need bigger guns. | ||||
56 | {Somber} They probably never even knew what happened. | ||||
57 | {Walking through an old playground. / Somber} One day, maybe, kids will play here again. | ||||
58 | {Amused} Don't feed the bears. Good advice. | ||||
59 | {Cautious / Concerned} That 'bot looks military-grade. Might be better to just avoid tangling with it. | ||||
60 | {Question} So people used to come to the beach on purpose, back in the old days? I've never understood the appeal. | ||||
61 | {Confident} They're dug in pretty good. Nothing we can't handle though. | ||||
62 | {Somber} I can't believe brothers did this to each other. | ||||
63 | {Sad} I wonder what her story was. | ||||
64 | {Somber} Once the Gunners got up here, there was no way to defend the rest of Quincy. | ||||
65 | {Somber} We gave the Gunners a hell of a fight, but we never really stood a chance. There were just too many of them and too few of us. | ||||
66 | {Somber} It must have been terrible for the survivors, right after the bombs fell. | ||||
67 | {Concerned} No chance this could start up while we're in it, right? | ||||
68 | {Puzzled} Hard to imagine how much power they used in the old days. And this is only one of the old power plants in the Commonwealth. | ||||
69 | {Stern} Just because there's a button doesn't mean you have to press it. | ||||
70 | {Area is filled with gas. / InPain} *Coughing* Damn... some kind of gas... we've got to get out of here... | ||||
71 | {Disgust} Something was seriously wrong with whoever painted these. | ||||
72 | {Puzzled} Hmm. Whoever was camping here seems to be long gone. | ||||
73 | You never know what might be hiding in a place like this. | ||||
74 | {Wary, cautious, a warning / Concerned} Exactly the kind of place mirelurks love to nest in. | ||||
75 | {Surprised} That place looks like it could power half the Commonwealth, if it was working. | ||||
76 | {Looking at a collection of houses that have been washed into the sea. / Somber} Must have been a hell of a storm. | ||||
77 | {Surprised} This is actually pretty interesting. | ||||
78 | {Perplexed / Puzzled} So... which do you think it was: something wanted in, or something wanted out? | ||||
79 | {A bit sinister. Looking at an interrogation room with instruments of torture. / Disgust} I don't care about their reasons. This is just plain evil. | ||||
80 | {Concerned. Someone was building a nuclear bomb. / Stern} What the hell were they thinking, playing around with that thing? | ||||
81 | Most doctors these days have to get by with a scalpel and some moonshine. | ||||
82 | {Impressed / Surprised} They sure built this to last. | ||||
83 | {Angry} Gunners... nothing for it but to kill every last one of them. | ||||
84 | {Somber} The Institute massacred this whole settlement a few years back. It was all over before the Minutemen could respond. | ||||
85 | {Puzzled} He found himself a good spot all right. But... why? | ||||
86 | {Disgust} These guys got started poisoning the planet even before the bombs fell. | ||||
87 | {Curious, perplexed / Puzzled} I've never seen water do that before. | ||||
88 | {Suspicious} How in the world is that still working? | ||||
89 | {Question} Next thing you're going to tell me is we're going up there. | ||||
90 | {Confident} Let's just back off and let them finish each other off. | ||||
91 | {Complaining about a terrible smell / Disgust} Even after all this time... whew. It must have really been something when it was operating. | ||||
92 | {someone just locked you in a basement without warning / Sarcastic} I thought this place smelled like a trap. Among other things. | ||||
93 | {Looking around a canned meat factory / Disgust} I'd have to be pretty hungry to eat that. | ||||
94 | {Surprised} I'll be damned. So the whole thing was set up as a big experiment? | ||||
95 | {Curious, intrigued / Puzzled} What do you suppose this was all about? | ||||
96 | {Concerned} If we're headed for Libertalia, we'd better be ready for a hell of a fight. One of the biggest raider hives around. | ||||
97 | {Up on a high platform with a commanding view / Disgust} What we need is a good hurricane to blow this whole mess away. | ||||
98 | {Somber} A lot of good people died here. | ||||
99 | {A warning / Concerned} That does not look like a good place for a swim. | ||||
100 | {Commenting on a lighthouse / Surprised} I've never seen a lighthouse powered by glowing ones before. | ||||
101 | {Afraid} WRVR... oh, no. This is where the Charles River Trio broadcasts from. We'd better get out of here. | ||||
102 | {intensely amused at the irony of the treasure turning out to be prewar junk / Amused} This is the treasure? Haha, that's perfect. Oh, man. Perfect! Hahaha. | ||||
103 | {Expressing doubt... we should stay away from that / Concerned} You really think whatever's in here is worth it? | ||||
104 | {Wary, cautious / Worried} Whoa, hold up. That's got to be throwing some serious rads. | ||||
105 | {Concerned; you're in a building where the roof is partially caved in / Worried} Careful. This whole place could come down. | ||||
106 | {Incredulous, hardly believing it / Disbelief} Do you think he was trying to tame them? | ||||
107 | {Disgust} Bastards. | ||||
108 | {Disgust} Ferals... no surprise there. | ||||
109 | {Somber} This place took a direct hit. Not much left. | ||||
110 | {Happy} Wow, look at the view from up here... | ||||
111 | {Somber} All these books... all ruined now... | ||||
112 | {Puzzled} Looks like we could get up on the highway from here. | ||||
113 | {Remarking on a room with a bunch of inoperative robots (good for spare parts) / Suspicious} Careful... some of these may still be working... | ||||
114 | {Stern} Looks like the ferals did our job for us. Good riddance. | ||||
115 | {Puzzled} Must have been a lot of ferals to rip right through these raiders like that. Can't say I'm too sorry about it. | ||||
116 | {Perusing hardware / Surprised} These raiders had quite a stash. May as well help ourselves. | ||||
117 | {Chilling realization / Worried} Did you hear that? Dammit, I think we're in trouble here. | ||||
118 | {Puzzled} I wonder how this place missed getting hit during the war. Seems like it would have been a prime target. | ||||
119 | {Surprised} Huh. Some of this looks like it might still be good. | ||||
120 | {Impressed / Surprised} Hey look, the old pool is full of tarberries. Ingenious. | ||||
121 | {watching greasers race in fancy power armor / Amused} Haha, nice. I bet you'd like one of those suits. | ||||
122 | {looking at huge glass dome above you / Surprised} Look at that... I hope it stays up there a few more minutes. | ||||
123 | {Surprised} Piper ought to see this place. | ||||
124 | {Sarcastic} I'm sick of seafood. | ||||
125 | {Neutral} This must be where they tested the robots. | ||||
126 | {Surprised} Bowling, huh? You know how to play? | ||||
127 | {Amused} What's this, the king of the robots? | ||||
128 | {Remarking on a pile of ammo / Grateful} We can always use more ammo. Let's load up. | ||||
129 | {Somber} Good lord. You could annihilate a city with all of this. | ||||
130 | {Puzzled and surprised / Surprised} What the hell? Looks like at least one of those trains is still working. | ||||
131 | {Remarking on a flooded town / Concerned} This looks like Mirelurk heaven. | ||||
132 | {Surprised} Woah. A lot bigger than it looked on the outside. | ||||
133 | {Disgust} This was the cradle of the American Revolution. Now, a super mutant larder. | ||||
134 | {Surprised} So this is where that Deathclaw came from. You remember, the one that attacked you outside the museum in Concord. | ||||
135 | {Low voice, almost a whisper... sneaking around a sleeping monster / Afraid} Listen... that's a Deathclaw... asleep. We need to be very, very quiet. | ||||
136 | {Intrigued / Puzzled} Looks like someone's fortified this house. We should check it out. | ||||
137 | {wary / Suspicious} Hmm. Where did everybody go? Used to be a small settlement here. | ||||
138 | {Wary, not liking this area} Must have been a nice spot once. | ||||
139 | {Remarking on a workshop / Question} Looks like this is where they work on the robots. Might be something we can use in here. | ||||
140 | {Amused} Hang on. Let's watch and see which one wins. | ||||
141 | {looking at a torture chamber / Angry} We've got to get everybody out of here. If there's anyone left alive. | ||||
142 | {Worried} Going in there is the very definition of "bad idea." Which means, I assume... that we're going in there. | ||||
143 | {Puzzled / Puzzled} Somebody went to a lot of trouble digging this out. I wonder what's down there? | ||||
144 | {Walking through a huge atrium in an abandoned insane asylum. / Neutral} This is a nice touch. In any otherwise creepy and depressing place. | ||||
145 | {Puzzled / Puzzled} Why would they have needed all this in an insane asylum? | ||||
146 | {Somber} A lot of stories about this place. None of them good. | ||||
147 | {Remarking on old wrecked boats that piled up / Concerned} Be careful. This place is usually crawling with Mirelurks. | ||||
148 | {Amused} Well, at least we know how it got up there. Not that anybody will believe us. | ||||
149 | {Puzzled} You hear a lot of stories about how that ship got up there. I never heard one that I believed, though. | ||||
150 | {Amused} Go Bears! | ||||
151 | {Worried} I wonder what made this hole? | ||||
152 | {Disgust} Who knows how long they've been locked in here. | ||||
153 | {Perplexed / Puzzled} Who would build a house in the middle of a crater? The rads down there must be lethal. | ||||
154 | {A note of caution / Worried} These Raiders seem to be dug in here pretty good. | ||||
155 | {Concerned} Watch your fire in here. We don't want to set off a chain reaction of all these old cars. | ||||
156 | {You're puzzled by super mutants dressed in coast guard outfits / Puzzled} What the hell are these uglies playing at? | ||||
157 | {Remarking on a tugboat that's been rammed into a bridge} I always figured the shockwave from the bombs threw the boat into the bridge. But there's no way to really know what happened. | ||||
158 | {Suspicious, something's up with that boat / Puzzled} I wonder who'd want to take a boat out on this lake. Not too inviting if you ask me. | ||||
159 | {Disgust} Good god, what have they been doing in here? | ||||
160 | {Angry} Looks like we've got our work cut out for us. | ||||
161 | {looking at an amphitheater - wistfully / Somber} I can almost imagine crowds of people gathering here, just to listen to music on a summer evening, nothing else to worry about... | ||||
162 | {Surprised} There's someone inside that fridge! | ||||
163 | {Worried} Looks like somebody's chemistry experiment went a little haywire... | ||||
164 | {Puzzled} I can't decide if this makes Jack more impressive or even crazier than I thought. | ||||
165 | {Remarking on an unusually clean house / Surprised} I feel like we've stepped back in time. | ||||
166 | {Remarking on the environment / Surprised} Look at that... So were you in the Battle of Bunker Hill? | ||||
167 | {upset at sight of massacred farmers / Angry} God damn it! These people didn't stand a chance. | ||||
168 | {Somber} One day maybe we can put this all back together. I know, doesn't seem very likely right now, but I can dream. | ||||
169 | {Neutral} I came by here years ago, but I've never been inside. Do you think it's still full of books after all this time? | ||||
170 | {Perplexed by a basketball court / Puzzled} What was this for? Some kind of sport? | ||||
171 | {Cautious, alert / Worried} We ought to cross this courtyard as fast as possible. We're awfully exposed down here. | ||||
172 | {Sad} I guess we'll never know what this was all about. | ||||
173 | {Amused} I've always preferred Gwinnett, but a Beantown brew will do in a pinch. | ||||
174 | {admiring a fountain / Amused} A little over the top, don't you think? | ||||
175 | {Admiring huge department store / Surprised} Just look at this place... How many clothes did people need back in the old days? | ||||
176 | {Puzzled} Well, look at this. Strange place for a bar. | ||||
177 | {Matter-of-fact, remarking on the environment / Surprised} Huh. Just like I always imagined a secret spy base would look like. | ||||
178 | {Happy} Look at all this! We should take as much of this as we can carry. |
AO_Companion_Bar[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
179 | AO_Companion_Bar_Cooke | {Grateful} I'm going to see what they've got to drink around here. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A10a | |
180 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Friendly} Preston Garvey. Nice to meet you. Yeah, I don't get into Diamond City much. Nice place you've got here. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A10a | |
181 | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Friendly} Well, keep up the good work. I'm just going to sit here a minute and soak up the ambience. | A9a | ||
182 | myActor: Quaint little place they've got here... I like it. | {Friendly} Hey there. I'll take whatever you've got that's cold. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A9a | |
183 | AO_Companion_Bar_Deezer | {Puzzled} What's going on here? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A9a | |
184 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Nervous} Hmm, why not? I'll take one. | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A9a | |
185 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {sampling a disgusting beverage that is definitely not lemonade / Disgust} Hmm, uh... whew. So that's lemonade. Always wondered. Now I know. | A9a | ||
186 | myActor: Is that a robot... sellin' drinks? | {Question} So, what... you selling drinks? | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A9a | |
187 | AO_Companion_Bar_Generic | myActor: I could use a little pick-me-up. | {Friendly} I'd like a drink, please. | A9a | |
188 | myActor: I could use a little pick-me-up. | {Friendly} Hey, I'll take your house specialty. The colder the better. | A10a | ||
189 | myActor: I could use a little pick-me-up. | {Friendly} Can I get a drink? Thanks. | A11a | ||
190 | {Friendly} I'm just going to wet my whistle over here for a second. | A10a | |||
191 | {Friendly} Man, I sure could use a drink. | A11a | |||
192 | {Friendly} Something cold would go down real nice right about now. | A12a | |||
193 | {enjoying a frosty beverage / Friendly} That hits the spot... So, how's life treating you? | A8a | |||
194 | {Friendly} Oh yeah. I know what you mean. | A8a | |||
195 | AO_Companion_Bar_Savoldi | {Grateful} This looks like a good place to take a load off. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A9a | |
196 | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Friendly} That's right. How'd you know? | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A9a | |
197 | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Surprised} Hmm, sure. I guess you're right. | A9a | ||
198 | myActor: Oh, they have a bar down here? | {Friendly} If you've got anything cold, that's what I want. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A9a | |
199 | AO_Companion_Bar_Takahashi | What do you say we grab a cold one? | Bartender: Nan-ni shimasho-ka? | A9a | |
200 | myActor: Be right back, gonna grab a quick drink. | Bartender! Right here! | Bartender: Nan-ni shimasho-ka? | A9a | |
201 | Bartender: Nan-ni shimasho-ka? | If that means "Would I like a drink," the answer's yes. | Bartender: Nan-ni shimasho-ka? | A10a | |
202 | Bartender: Nan-ni shimasho-ka? | Yeah, whatever. Just make it strong. | A10a | ||
203 | AO_Companion_Bar_Vadim | {Happy} I'm going to grab a quick drink. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A9a | |
204 | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Friendly} Yeah, it was rough there for a while. But things are looking up again. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A9a | |
205 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {Grateful} You don't have to ask me twice. | A9a | ||
206 | myActor: Oh... this place looks interestin'. | {Friendly} Hey, Vadim. How you been doing? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A9a | |
207 | AO_Companion_Bar_Wellingham | I'm going to see if they've got anything to drink around here. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A8a | |
208 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | What, my money's no good here? | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A8a | |
209 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Disgust} Good reminder of why I try to avoid Diamond City as much as possible. | A8a | ||
210 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Friendly} Hey, bartender. I could use a drink over here. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A8a | |
211 | AO_Companion_Bar_Whitechapel | {Happy} I like this place. Let's grab a drink and sit down for a minute. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A8a | |
212 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Puzzled} Uh, yeah. A drink. That's all I'm looking for. Just a cold drink. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A8a | |
213 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Amused} Good. I'll remember to be more specific next time. | A8a | ||
214 | myActor: I know this place. | {Friendly} Howdy, barkeep. Set me up. I don't care what it is as long as it's cold and has a kick. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A8a |
AO_Companion_LoiterSearch[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
215 | AO_Companion_LoiterSearch_Scene | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} You never know, might be something useful in here. | A25a | ||
216 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Did you check this yet? | A26a | |||
217 | {mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} I'm going to see if there's anything worth grabbing. | A27a | |||
218 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Ah, no good. It's locked. | A23a | |||
219 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Hmm. Locked up tight. | A24a | |||
220 | {as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Won't budge. Maybe you can open it. | A25a | |||
221 | {Found a hunk of armor in a container. / Neutral} Hmm, armor. | A52a | |||
222 | {Found a hunk of armor in a container. / Question} Need any more armor? | A53a | |||
223 | {Found a hunk of armor in a container. / Neutral} There's some armor in here, if you need some. | A54a | |||
224 | {scrounging in a container, calling over to player. / Surprised} Oh nice, Stims. | A82a | |||
225 | {scrounging in a container, calling over to player. / Surprised} Stimpaks. We don't want to leave these. | A83a | |||
226 | {scrounging in a container, calling over to player. / Surprised} These Stims will come in handy. | A84a | |||
227 | {Scrounging in a container, disappointed not to find something better / Neutral} Hmm, chems. | A112a | |||
228 | {Scrounging in a container, disappointed not to find something better / Neutral} There's some chems here, if you want them. | A113a | |||
229 | {Scrounging in a container, disappointed not to find something better / Neutral} What've we got... hmm... some chems... | A114a | |||
230 | {scrounging in a container, calling over to player. / Question} You hungry? I found some food. | A141a | |||
231 | {scrounging in a container, calling over to player. / Neutral} Ah, good, food. | A142a | |||
232 | {scrounging in a container, calling over to player. / Neutral} Some of this food looks like it's still good. | A143a | |||
233 | {scrounging in a container, calling over to player / Question} Thirsty? I found some water. | A171a | |||
234 | {scrounging in a container, calling over to player / Neutral} Ah, water. We should stock up. | A172a | |||
235 | {scrounging in a container, calling over to player / Neutral} There's water here if you need any. | A173a | |||
236 | {scrounging in a container, calling over to player. / Neutral} Hmm, someone's stash of booze. | A201a | |||
237 | {scrounging in a container, calling over to player. / Question} Need a drink? I found some booze. | A202a | |||
238 | {scrounging in a container, calling over to player. / Neutral} Look at that, booze. | A203a | |||
239 | {scrounging in a container, calling over to player / Happy} Ammo, nice. | A230a | |||
240 | {scrounging in a container, calling over to player / Happy} There's ammo here. | A231a | |||
241 | {scrounging in a container, calling over to player / Happy} Oh, good. We can always use more ammo. | A232a | |||
242 | {Found some weapons in a container. / Question} Need a weapon? | A260a | |||
243 | {Found some weapons in a container. / Question} There's a weapon in here, if you need one. | A261a | |||
244 | {Found some weapons in a container. / Neutral} Check this out if you need a weapon. | A262a | |||
245 | {scrounging in a container, calling over to player. / Neutral} Hmm, some of this might be useful. | A288a | |||
246 | {scrounging in a container, calling over to player. / Neutral} Hey, some good stuff here. | A289a | |||
247 | {scrounging in a container, calling over to player. / Neutral} You might want to take a look at this. | A290a | |||
248 | {Scrounging in a container, disappointed in what you found / Neutral} Figures. Nothing but junk. | A301a | |||
249 | {Scrounging in a container, disappointed in what you found / Neutral} Hmm, nothing useful in here. | A302a | |||
250 | {Scrounging in a container, disappointed in what you found / Neutral} Oh well. Maybe better luck next time. | A303a |
BoS100[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
251 | BoS100_02_SceneMain | Player Default: I want to help but I don't like the secrecy. Who are you? Really? | {Question} Seems more than reasonable, if you really want our help. | BoS100Danse: Very well. | Y8a |
252 | Player Default: I'll continue to help, but you owe me an explanation first. | {Stern} Who are you guys, and what are you doing here? | BoS100Danse: Very well. | A9a | |
253 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Concerned} I don't like just leaving them here to die. We could have helped them. | BoS100Danse: Then there's no need for you to remain here. | B10a | |
254 | Player Default: That all depends. How much are you paying? | {Tired} It's always about the money with you, isn't it? | BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. | X8a |
BoS101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
255 | BoS101SceneStage360 | Player Default: I'd be honored to join. | {Concerned} I hope you know what you're doing, General. You seem to trust in the good intentions of the Brotherhood a lot more than I do. | A9a | |
256 | {Worried} One day, you may have to choose between them and us. I hope it never comes to that. | BoS101Danse: That's what I wanted to hear. | A9b | ||
257 | Player Default: No, I need to move on. | {Happy} The Minutemen need you more than the Brotherhood ever will. | BoS101Danse: That's a shame. | B9a | |
258 | Player Default: I don't know. | {Worried} I know the Brotherhood has all the fancy toys, but don't forget about your responsibility to lead the Minutemen. | BoS101Danse: It's a big decision, so I understand your hesitation. | X9a | |
259 | Player Default: What would be expected of me if I joined? | {Surprised} You're not seriously thinking about joining the Brotherhood, are you ... General? | BoS101Danse: You'd be under my command, and I'd expect you to follow orders. | Y8a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
260 | BoS201_00_PrydwenArrives | {watching giant airship flying overhead / Surprised} These guys know how to make an entrance, no doubt about that. I wonder what they want? | A9a | ||
261 | BoS201_01_DanseStage20 | Player Default: Going to be a quick war with that thing on our side. | {Worried} I hope you're right. But I suspect the Institute has more resources than you realize. | BoS201Danse: That's the plan. | A9a |
262 | Player Default: After rolling that thing in, you've certainly started a war. | {Worried} You've certainly got the Institute's attention. I hope you're prepared for what comes next. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B9a | |
263 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {Worried} I just hope the rest of the Commonwealth doesn't get caught in the crossfire. | BoS201Danse: What's the matter? Don't like kicking in the door? | X9a | |
264 | BoS201_07_MaxsonStage140 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Stern} You're going to save us whether we like or or not, is that it? | Player Default: Don't worry, I'm convinced. | A9a |
265 | Player Default: I'm a bit surprised that you don't realize that by now. | {Suspicious} And once you've saved us from the Institute, then what? | Player Default: Don't worry, I'm convinced. | B9a | |
266 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | {Angry} Are you hearing this? He's going to save us by destroying us? | Player Default: Don't worry, I'm convinced. | X9a | |
267 | Player Default: The difference is our war won't reduce civilization to ashes. | {Angry} I've heard some self-justifying bullshit in my day, but this tops it all. | Player Default: Don't worry, I'm convinced. | Y10a |
BoS202[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
268 | BoS202_01_MaxsonStage10 | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Stern} Those Super Mutants have been raiding across the Commonwealth for years. I'm glad to have the Brotherhood's help clearing them out. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A9a |
269 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Stern} Those Super Mutants are a threat to everyone in the whole Commonwealth. I'm glad to have the Brotherhood's help to take them out. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B10a | |
270 | BoS202_02_DanseStage100 | Player Default: I wish all of mankind shared your sentiment. | {Stern} There's no other way to deal with Super Mutants. With them, it's kill or be killed. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A9a |
271 | Player Default: Have you taken leave of your senses? | {Angry} No disrespect, General, but you don't know what the hell you're talking about. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B10a | |
272 | Player Default: Well, it's good to see you dealt with them the Brotherhood way. | {Disgust} There wasn't any alternative. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | X8a | |
273 | Player Default: Hate's too gentle a word. | {shaking your head at the end in disgust at super mutant depravity / Disgust} I've got plenty of my own reasons to hate these damn uglies. If you'd seen half of what I've seen while I've been with the Minutemen... | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | Y8a |
BoS203[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
274 | - | {Concerned} Good luck, General. I hope you find your son. |
BoS301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
275 | BoS301_04_DoctorDuff | BoS301Duff: I'm afraid something terrible has happened to her. | {Worried} That doesn't sound good. We'd better go find her. | Player Default: Don't worry, I'll find her. | A9a |
276 | BoS301_05_ScaraStage0060 | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Amused} Professor, meet the General. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A9a |
277 | BoS301_06_LiStage0070 | Player Default: Because we care what happens to the Commonwealth. | {Suspicious} You trust them a whole lot farther than I do, General. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A9a |
278 | Player Default: If you don't work on Prime, I'll have you shot. | {Angry} What's gotten into you? That's not the Minutemen way. | BoS301Li: You son of a bitch! | B10a | |
279 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | {Suspicious} Taking out the Institute - fine. But what about afterward? The Brotherhood will still have a giant war machine... who's next on their enemies list? | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X9a | |
280 | Player Default: Why won't you help us with Liberty Prime? | {Suspicious} I can think of a few reasons, myself. | BoS301Li: We went over this already. | Y4a | |
281 | BoS301_10_ChildofAtomStage0160 | BoS301ChildofAtom: That is why they must be safeguarded. | {Puzzled} Did you understand any of that? | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A9a |
BoS302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
282 | BoS302_01_MaxsonStage010 | Player Default: With pleasure. I'll make him pay for lying to us. | {Worried} I'd like to see some actual evidence that Danse is a traitor before doing anything this drastic. | BoS302Maxson: I appreciate your cooperation. | A11a |
283 | Player Default: I won't do it. Danse deserves a chance to explain himself. | {Stern} Damn right. You don't go killing your friends without some better reason than they "might" be a synth. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B9a | |
284 | Player Default: I don't know what to say. | {Defiant} Come on, you're better than that. You don't go turning on your friends just because someone orders you to. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X11a | |
285 | Player Default: I don't know what to say. | {Defiant} Come on, man. You're better than that. You don't go turning on your friends just because someone orders you to. | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X13a | |
286 | Player Default: Isn't there some other way? | {Angry} There damn well better be. Otherwise you're going to be killing a friend for no better reason than he "might" be a synth. | BoS302Maxson: Absolutely not. My decision is final. | Y9a | |
287 | BoS302_03_HaylenStage040 | BoS302Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Somber} She's making a whole lot more sense than Maxson did. | Player Default: All right, I'll hear him out. | A9a |
288 | BOS302_13_CompanionReactsExecute | {Somber} I don't know if Danse is actually a synth or not, but killing him would have been murder either way. | A9a | ||
289 | {Disgust} I can't believe you just stood by and let Maxson murder your friend. Synth or not, he deserved better from you. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A9a | ||
290 | {Disgust} I never thought I'd end up on the side of a synth, but... he was your friend. He deserved better from you. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A10a | ||
291 | {Disgust} I never thought I'd end up on the side of a synth, but... he was your friend, man. He deserved better from you. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A11a |
BoS303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
292 | BoS303_01_Stage10 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | Good. We can use her expertise. | Player Default: It would be helpful if you tagged along. | A10a |
293 | BoS303_01_Stage10PrePrime | BoS303Ingram: That's if you don't mind a little company of course. | Seems like she could be pretty helpful. | Player Default: It would be helpful if you tagged along. | A9a |
294 | BoS303_03_Roof | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | Let's just get what we came for and get out of here. | A9a | |
295 | BoS303_04_MissingAgitator | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Worried} If we've got to search the whole building, we'd best get on with it. | A9a | |
296 | BoS303_07_PowerLoss | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Stern} Riding a steel box into an Institute ambush wasn't my idea of a good plan, anyway. | A9a | |
297 | BoS303_09_ViewReactor | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Worried} I'd just as soon admire it from a bit farther away. | A9a | |
298 | BoS303_10_BeforeEnteringChamber | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {Worried} Be careful, General. | A9a | |
299 | BoS303_14_ElevatorToLobby | BoS303Ingram: The Institute must have sent reinforcements. | {Worried} We'd better keep moving before they pin us down. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A10a |
BoSM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
300 | BoSM01_CompanionStage060_Commentary1 | {Somber} Damn. This must have been quite a battle. | A9a | ||
301 | BoSM01_CompanionStage070_Commentary1 | {Somber} This is the kind of thing I have nightmares about. | A9a |
CIS_ChatWithNPC_PrestonMinutemen[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
302 | CIS_ChatWithNPC_PrestonMinutemenScene | {Question} Any sign of trouble here? | A2a | ||
303 | {Question} Is everything secure? | A3a | |||
304 | {Question} How are things here at the Castle, soldier? | A4a | |||
305 | {Question} Anything to report? | A6a | |||
306 | {Question} What's the situation? | A7a | |||
307 | {Question} How are things going? | A8a | |||
308 | {Friendly} Keep up the good work, soldier. | Target: Yes, sir. | A1a | ||
309 | {Friendly} Good to hear. Carry on. | Target: Yes, sir. | A2a | ||
310 | {Friendly} That's the spirit. | Target: Yes, sir. | A3a | ||
311 | Target: That's good to hear, sir. | {joking with a fellow soldier / Friendly} I'll try to see what I can do about the food. The weather, well... that's above my pay grade. | Target: Yes, sir. | A1a | |
312 | Target: That's good to hear, sir. | {Happy} It's true. There may still be some stragglers around, but they're done as a threat to the Commonwealth. | Target: That's good to hear, sir. | A1a | |
313 | Target: That's good to hear, sir. | {Happy} I know how you feel. But it's really true. We don't have to be afraid of them anymore. | Target: That's good to hear, sir. | A1a |
CIS_ChatWithNPC_PrestonSettlers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
314 | CIS_ChatWithNPC_PrestonScene | {Friendly} Good to meet you. | A2a | ||
315 | {Friendly} Take care. | A3a | |||
316 | {Friendly} Stay safe. | A4a | |||
317 | {Friendly} Nice chatting with you. | A5a | |||
318 | {Friendly} See you. | A6a | |||
319 | {Friendly} Bye. | A7a | |||
320 | {Friendly} Good to see you again. Anything you need from the Minutemen? | A2a | |||
321 | {Friendly} How're you doing? Anything the Minutemen can help you with? | A3a | |||
322 | {Friendly} Hey, friend. Everything all right? The Minutemen are always here to help if you need it. | A4a | |||
323 | {Friendly} Hey there, friend. Preston Garvey, Commonwealth Minutemen. | A6a | |||
324 | {Friendly} Hi. I'm Preston Garvey, with the Minutemen. | A7a | |||
325 | {Friendly} Howdy, friend. Anything the Minutemen can do for you today? | A8a | |||
326 | {Friendly} I'm sorry to hear that. I hope you'll give us another chance. | A2a | |||
327 | {Friendly} I can't change the past, but I hope you give the Minutemen another chance. | A3a | |||
328 | {Friendly} I understand. I hope we'll have a chance to make it up to you the next time you need help. | A4a | |||
329 | {Friendly} Glad to hear it. We're always ready to help. | A6a | |||
330 | {Friendly} Make sure to spread the word that the Minutemen are ready to help anyone who needs it. | A7a | |||
331 | {Friendly} Thanks for your support, friend. You can count on the Minutemen to be there to help when you need it. | A8a | |||
332 | {Friendly} Good. Just send word if you ever need our help. That's what we're here for. | A9a | |||
333 | {Friendly} Thanks. The Minutemen are always ready to help. | A10a | |||
334 | {Friendly} The Minutemen are still here. We're taking back the Commonwealth from the raiders and killers. | A12a | |||
335 | {Friendly} Don't believe everything you hear. The Minutemen are ready to help everyone willing to stand together. | A13a | |||
336 | {Friendly} As you can see, the Minutemen are still here. | A14a | |||
337 | {Friendly} Let us know if you ever need our help. | A16a | |||
338 | {Friendly} We're here to help anyone who needs it. | A17a | |||
339 | {Friendly} I'm glad to hear it. Send word if you ever need our help. | A18a |
CIS_EnterNewLocation[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
340 | - | {Disgust} Mayor McDonough has always been against the Minutemen. I never quite understood why. | |||
341 | {Confident} Things are looking up around here now that McDonough's gone. | ||||
342 | {Worried} I've never actually been in here before. But from what I hear, we'd better watch our step. | ||||
343 | {Disgust} The sooner we take care of business and get out of here, the better. | ||||
344 | {Surprised} Man... just look at all these old planes... it's hard to believe they could actually fly. | ||||
345 | {Surprised} Cabot House? For real? I always thought this place was just a legend. | ||||
346 | {Somber} This place has a bad reputation. Just thought you should know. | ||||
347 | {Somber} I know a lot of people that came looking for treasure up here. I don't know any of them that ever came back. | ||||
348 | {Question} Oh, this is one of those Vaults. Like you came out of, right? | ||||
349 | {Worried} You're not thinking about actually going in that thing, are you? | ||||
350 | {Confident} If you want to try clearing out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're going to need it. | ||||
351 | Must be quite a view from the top of this place. | ||||
352 | {Somber} It's hard to believe how much effort they spent in the old days getting ready to blow themselves up. | ||||
353 | This used to be the Minutemen HQ. Long before my time. Hard to believe anything could have driven us out of here. | ||||
354 | {Happy} I never thought I'd see our flag flying over the Castle again. | ||||
355 | This place seems to be doing all right on it's own. Makes you wonder what kind of deals they've made. | ||||
356 | It's going to be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types. |
COMPickUpScene[]
COMPreston[]
COMPrestonTalk[]
COMQuestCommentary[]
Companion_PrestonHero[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
365 | Companion_PrestonHero_Scene | Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys. | {a little embarrassed, not used to the fame / Grateful} Hey, I appreciate it. | Citizen: You guys are great. | A1a |
366 | Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys. | {a little embarrassed, not used to the fame / Grateful} Thanks for saying that. | Citizen: You guys are great. | A2a | |
367 | Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys. | {a little embarrassed, not used to the fame / Grateful} Oh, uh, thanks. Glad to hear it. | Citizen: You guys are great. | A3a | |
368 | Citizen: Hey, I know you! You're that minuteman, Garvey! I really look up to you guys. | {a little embarrassed, not used to the fame / Grateful} Thanks. It's good to know. Remember to support your local Minutemen. | Citizen: You guys are great. | A4a | |
369 | Citizen: It's nothing much, but I hope it'll help the cause. | {Grateful} Every little bit helps. | A1a | ||
370 | {Friendly} We'll be sure to put this to good use. | A1b |
DialogueAbernathyFarm[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1537 | DialogueAbernathyFarmBlakeScene | Player Default: There's nothing worse than losing a child. Believe me, I know. | {Somber} I'm sorry about your daughter, sir. | Blake: I'm sorry to hear you say so. | A9a |
1538 | Player Default: If your daughter was that stupid, she got what she deserved. | {Disgust} What the hell is wrong with you? | Blake: You're a real son of a bitch, aren't you? | B10a | |
1539 | Player Default: From what I've seen, nobody out here's got it easy. | {Angry} I've heard stories just like that all too often. Goddamn raiders. | Blake: Yeah, well, that don't help us sleep any easier. | X8a |
DialogueConcordArea[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1540 | 003PrestonBalconyScene | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} Hey, up here! On the balcony! | PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A1a | |
1541 | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} Up here! | PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A2a | ||
1542 | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} The balcony! Up here! | PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A3a | ||
1543 | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I'm up here! Hey! | PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A4a | ||
1544 | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I said, up here! | PrestonGarveyAlias: I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A5a | ||
1545 | PrestonGarveyAlias: Hey, up here! On the balcony! | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please! | A1a | ||
1546 | PrestonGarveyAlias: Hey, up here! On the balcony! | {Re-record: needs to be louder and more urgent. shouting loudly from a balcony as combat rages on below / Afraid} I've got a group of settlers inside! The Raiders are almost through the door! | A2a | ||
1547 | 004PrestonDoorScene | {shouting through a door} I got people in here! The door ain't openin' until those Raiders are cleared out! | A1a | ||
1548 | {shouting through a door} Can't open the door 'til all the Raiders are dealt with. | A2a | |||
1549 | {shouting through a door} Sorry, but this door stays closed 'till those Raiders are dead. | A3a | |||
1550 | 005PrestonBeckonScene | {VO - soldier beckoning someone to safety / Nervous} Come on! | A1a | ||
1551 | {VO - soldier beckoning someone to safety / Nervous} Inside! | A2a | |||
1552 | {VO - soldier beckoning someone to safety / Nervous} In here! | A3a | |||
1553 | {VO - soldier beckoning someone to safety / Nervous} Let's go! | A4a | |||
1554 | {VO - soldier beckoning someone to safety / Nervous} Through here, come on! | A5a | |||
1555 | {VO - soldier beckoning someone to safety / Nervous} Through the door! | A6a | |||
1556 | {VO - soldier beckoning someone to safety / Nervous} In here, hurry! | A7a | |||
1557 | {VO - soldier beckoning someone to safety / Nervous} Get inside, quick! | A8a | |||
1558 | 006SurvivorSceneIntro | {urgent, Player isn't paying attention / Pleading} Please, you need to listen to me. | SturgesAlias: Huh. No, that ain't it. | A | |
1559 | Player Default: Ghouls, huh? How bad? | {like a soldier explaining his current situation / Sad} Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the Ghouls drove us outta there. A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges. | PrestonGarveyAlias: Sturges? Tell him. | Y1a | |
1560 | Player Default: Ghouls? What are Ghouls? | {a little shocked, you were just asked a question about something everyone knows / Surprised} Wow, you really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live a long time, but they're still just... people. The ones I'm talking about are different. The radiation's rotted their brains. Made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | PrestonGarveyAlias: Sturges? Tell him. | Y1a | |
1561 | SturgesAlias: Hey. | {feral references "Feral Ghouls", who are rabid monsters} Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | PrestonGarveyAlias: Sturges? Tell him. | Y2a | |
1562 | {player in walking away / Irritated} That's it? Just gonna walk away? | A1a | |||
1563 | Player Default: I'll help if I can. | {Concerned} What you'll need is an old pre-war F.C., a standardized Fusion Core. Your high-grade, long-term nuclear battery. Used by the military and some companies, way back when. And we know right where to find one... | SturgesAlias: But we can't get to the damn thing. It's down in the basement, locked behind a security gate. | A1a | |
1564 | Player Default: The answer's no. I'm out. | {Angry} Just like that, huh? You come this far, then condemn these poor people to die? All right. Have it your way. Stay safe - maybe at least one of us will survive this. | SturgesAlias: But we can't get to the damn thing. It's down in the basement, locked behind a security gate. | B1a | |
1565 | Player Default: I was told the Minutemen might be able to help me figure out these schematics. | {Depressed} The Minutemen? I'm afraid you're looking at them. It's just me now. And as you can see, we're in a bit of a mess here. | PrestonGarveyAlias: Sturges? Tell him. | A1a | |
1566 | Player Default: I was told the Minutemen might be able to help me figure out these schematics. | {hopeful but guarded} Well if that's true, we could use some more good will. As you can see, we're in a bit of mess here. | PrestonGarveyAlias: Sturges? Tell him. | A2a | |
1567 | Player Default: You owe me. | {sarcastic / Irritated} Yeah, sure thing. I'll give you my chest full of emeralds just as soon as we're out of this mess. | PrestonGarveyAlias: Sturges? Tell him. | B1a | |
1568 | Player Default: I'm just passing through. | Fair enough. But the enemy of my enemy is my friend, right? And those Raiders want us all dead. Including you. | PrestonGarveyAlias: Sturges? Tell him. | X1a | |
1569 | Player Default: Minutemen? So now I'm traveling backward in time? | {Depressed} Protect the people at a minute's notice. That was the idea. So I joined up, wanted to make a difference. And I did, but... things fell apart. Now it looks like I'm the last Minuteman left standing. | PrestonGarveyAlias: Sturges? Tell him. | Y1a | |
1570 | SturgesAlias: Huh. No, that ain't it. | {player says he has his own problems / Question} Yeah? Like what? You help us, maybe we can help you. | Player Default: My son Shaun's been kidnapped. He's not even a year old. | B1a | |
1571 | SturgesAlias: Huh. No, that ain't it. | {Concerned} You all right? Listen. We need your help. And then maybe we can help you, huh? What brought you out here? | Player Default: My son Shaun's been kidnapped. He's not even a year old. | X1a | |
1572 | SturgesAlias: Huh. No, that ain't it. | {a little choked up, then composed / Grateful} Thanks. It's... good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | PrestonGarveyAlias: Sturges? Tell him. | A1a | |
1573 | SturgesAlias: Huh. No, that ain't it. | {angry but regains composure / Angry} You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | PrestonGarveyAlias: Sturges? Tell him. | B1a | |
1574 | SturgesAlias: Huh. No, that ain't it. | {tired, you've had nothing but bad luck for a long time} You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | PrestonGarveyAlias: Sturges? Tell him. | X1a | |
1575 | Player Default: One good idea can make all the difference. | {addressing Sturges} Sturges? Tell him. | SturgesAlias: There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it. | A1a | |
1576 | Player Default: One good idea can make all the difference. | {addressing Sturges} Sturges? Tell her. | SturgesAlias: There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it. | A2a | |
1577 | {relieved but cautious, player just walked into the room after killing the Raiders / Happy} Man, I don't know who you are, but your timing's impeccable. Preston Garvey, Commonwealth Minutemen. | PrestonGarveyAlias: Sturges? Tell him. | A1a | ||
1578 | 006SurvivorSceneIntroAlt | {the player refused to help you before / Stern} Change your mind, tough guy? You gonna help us get that Fusion Core? | Player Default: Actually, I already grabbed a Fusion Core. We're set. | A | |
1579 | {the player refused to help you before / Stern} Change your mind, tough girl? You gonna help us get that Fusion Core? | Player Default: Actually, I already grabbed a Fusion Core. We're set. | A | ||
1580 | Player Default: Actually, I already grabbed a Fusion Core. We're set. | {Grateful} Well all right. Maybe our luck's finally turning around. Once you jack the Core into the Power Armor and grab that minigun, those Raiders'll know they picked the wrong fight. Good luck. | A1a | ||
1581 | Player Default: I don't know. We'll see. | {You're glad the Player didn't say no, but he hasn't exactly said yes} Well, it's not a no... Look, if you can get to the Fusion Core, jack it into that Power Armor and grab the minigun. Then those Raiders'll know they picked the wrong fight. Good luck. | X1a | ||
1582 | Player Default: What're you looking for again? | {VO - trying to describe something very technical} A Fusion Core. It's kind of a fancy battery. They used one here in the museum to power the exhibits, a long time ago. There's one in the basement, behind a security gate. You'll need to pick the lock or hack the computer to open it. | Player Default: Actually, I already grabbed a Fusion Core. We're set. | Y1a | |
1583 | 006SurvivorSceneIntroPowerArmor | Player Default: Actually, I got a minigun right here. We're set. | {player already wearing power armor} Well all right. Maybe our luck's finally turning around. Once you, that Power Armor, and that minigun show up outside, those Raiders'll know they picked the wrong fight. Good luck. | SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it. | A1a |
1584 | Player Default: I can't. You'll have to find somebody else. | {Angry} Man, there is nobody else. Just us, and we're at a dead end. If you won't even try to help... you're condemning these poor people to die. | SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it. | B1a | |
1585 | Player Default: I can't. You'll have to find somebody else. | Lady, there is nobody else. Just us, and we're at a dead end. If you won't even try to help... you're condemning these poor people to die. | SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it. | B2a | |
1586 | Player Default: I don't know. We'll see. | {player already wearing power armor} Well, it's not a no... Look, if you can grab that minigun, then those Raiders'll know they picked the wrong fight. Good luck. | SturgesAlias: Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it. | X1a | |
1587 | Player Default: What do you need me to do exactly? | {player already wearing power armor} Get up on the roof, pull the minigun off the vertibird, then take care of those Raiders. Hopefully, with that Power Armor you're wearing, it'll be easy. | Player Default: Actually, I got a minigun right here. We're set. | Y1a | |
1588 | 006SurvivorSceneIntroPowerArmor02 | {the player refused to help you before, player already wearing power armor} Change your mind? You gonna grab that minigun? Help us clear out those Raiders? | Player Default: Actually, I got a minigun right here. We're set. | A | |
1589 | 006SurvivorSceneIntroShaun | Player Default: My son Shaun's been kidnapped. He's not even a year old. | {Concerned} That's messed up. I'm sorry. I know how this world can be. | PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess. | A1a |
1590 | Player Default: That's my business. | {Suspicious} All right, fine. Forget I asked, but we do need your help. | PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess. | B1a | |
1591 | Player Default: Looking for an infant boy. He's been kidnapped. | {Question} Yours? Or tracking for someone else? Used to be a lot of families in this group. More than a few missing relatives. | PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess. | X1a | |
1592 | Player Default: Who's around that can find a missing person? | {Concerned} Used to have a few good trackers in this group. Not many now. | PrestonGarveyAlias: A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess. | Y1a | |
1593 | Player Default: That's messed up. I'm sorry. I know how this world can be. | {like a soldier explaining his current situation / Pleading} A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington. Now this mess. | PrestonGarveyAlias: Sturges? Tell him. | A1a | |
1594 | 009SurvivorLobbyScene | {helping old lady sit down / Concerned} Take it easy, Mama. You okay? | MamaMurphy: I'm fine, Preston. Quit fussin'. | A1a | |
1595 | 010SurvivorSceneReward | {You just saw the player kill off all the Raiders and a Deathclaw / Surprised} That was... a pretty amazing display. I'm just glad you're on our side. | Player Default: The feeling's mutual, Preston. | A | |
1596 | Player Default: You're welcome. Anytime. | {Puzzled} Well, since you say that, maybe you'll come to Sanctuary with us. We could use your help getting settled there. | Player Default: All right, Garvey. I'm in. | A1a | |
1597 | Player Default: I didn't do it for money. | {Apologetic} Hey, sorry. I'm used to everyone being in it only for themselves. | B1a | ||
1598 | {Puzzled} You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for something bigger than themselves. | B1b | |||
1599 | {hopefully / Nervous} You should come with us to Sanctuary. We could use the help. | Player Default: All right, Garvey. I'm in. | B1c | ||
1600 | Player Default: I'll take what I can get. | {Put emphasis on "other" / Stern} Hmph. Spoken like a true merc. Well, if you ever feel like fighting for something other than yourself, you should meet up with us in Sanctuary. | X1a | ||
1601 | {Confident} I could use someone like you. Someone who can get things done. | Player Default: All right, Garvey. I'm in. | X1b | ||
1602 | Player Default: What happens now? | {Puzzled} For the longest time, Mama Murphy's had a vision of a place called "Sanctuary." Some old neighborhood... but one we can make new again. | Y1a | ||
1603 | {hopefully / Confident} Why don't you come with us? I could really use your help. | Player Default: All right, Garvey. I'm in. | Y1b | ||
1604 | Player Default: Don't give me that "destiny" crap. | {sarcastic, defensive of Mama Murphy's powers / Stern} I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that? | MamaMurphy: It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe, I just need you to listen... | B1a | |
1605 | Player Default: The feeling's mutual, Preston. | {Friendly} You can never have too many friends. Not in the Commonwealth. | PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | A1a | |
1606 | Player Default: Stop kidding yourself. You're nothing to me. | {Amused} Hmph. You know, you talk like a jerk, but you still helped us out. Whether you wanted to or not. | PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | B1a | |
1607 | Player Default: I'm on my own side, Garvey. | {Depressed} That's a shame, man. You can never have too many friends in the Commonwealth. | PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | X1a | |
1608 | Player Default: I'm on my own side, Garvey. | {Depressed} That's a shame. You can never have too many friends in the Commonwealth. | PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | X2a | |
1609 | Player Default: You guys going to be okay now? | {Nervous} Yeah. For a while, anyway. We can at least move someplace safer. | PrestonGarveyAlias: Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | Y1a | |
1610 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You asked for my help. And instead, you helped us. So here. For everything you've done. Thank you. | Player Default: You're welcome. Anytime. | A1a | |
1611 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You said you were glad to help. Well, you did, and we owe you our lives. So here. It ain't much, but... it's the best way I can say thank you. | Player Default: You're welcome. Anytime. | A2a | |
1612 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You said we owed you. For helping us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do. | Player Default: You're welcome. Anytime. | A3a | |
1613 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You said you were just passing through. Well, maybe this'll help you reconsider. Ain't much, but... it's the best we can do. And you've earned it. | Player Default: You're welcome. Anytime. | A4a | |
1614 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You asked about the Minutemen. One thing you should know about us, we help out our friends. So here. For everything you've done. Thank you. | Player Default: You're welcome. Anytime. | A5a | |
1615 | PrestonGarveyAlias: You can never have too many friends. Not in the Commonwealth. | {Grateful} Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for sticking around. | Player Default: You're welcome. Anytime. | A6a | |
1616 | 011SurvivorLobbyScene2 | {Afraid} No! Mama Murphy, we talked about this. That junk... it's gonna kill you... | MamaMurphy: Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, he's gonna need it too. | A1a | |
1617 | MamaMurphy: Now let's get goin'. Sanctuary awaits. | Alright folks. Thanks to our friend here, it's safe to move out. | A1a | ||
1618 | We're heading for that place Mama Murphy knows about: Sanctuary. It's not far. | MarcyLongAlias: She knows about it? You mean she had one of her "visions" while she was stoned out of her gourd. | A1b | ||
1619 | SturgesAlias: Hold on, hold on. Everybody just take it easy. | {Stern} It can hardly turn out any worse than... | SturgesAlias: We're all in this together, right? | A1a | |
1620 | - | Like I was saying... you should join us in Sanctuary. We could really use your help. | A | ||
1621 | {Apologetic} I'd like to help, but I've got to get these folks somewhere safe first. Come with me to Sanctuary and we'll see what we see. | ||||
1622 | {friend just shot you} What are you? Crazy? | ||||
1623 | You look stunned. | ||||
1624 | Didn't take a head wound, did you? | ||||
1625 | You help us, we'll help you. | ||||
1626 | You hear what I said? | ||||
1627 | Ya hear what I'm saying? | ||||
1628 | Understand? | ||||
1629 | {VO - a lot of technical jargon just got thrown at you} What? | ||||
1630 | {VO - sighing a bit, getting back to the point} Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea. | ||||
1631 | {player saved everyone's lives} Take care of yourself. | ||||
1632 | {player saved everyone's lives} I'll remember this. Can't have too many friends in the Commonwealth. | ||||
1633 | {player saved everyone's lives} We'll be moving on, soon. Hopefully Sanctuary's as quiet as they say. | ||||
1634 | {player saved everyone's lives} Promised these people I'd keep them safe. I don't know what I would've done if you hadn't shown up. | ||||
1635 | {RERECORD / Question} You spoken with Mama Murphy? She wanted to talk with you before you left. | ||||
1636 | {just told the player to get the power armor to drive out the Raiders} Through the back room, and up to the roof. I'll hold 'em off from here. Go! | ||||
1637 | {just told the player to get the power armor to drive out the Raiders} Make it quick. They mass for another attack, I won't be able to hold them. | ||||
1638 | {just told the player to get the power armor to drive out the Raiders} You plan on dying today? No? Then move it! | ||||
1639 | {just told the player to get the power armor to drive out the Raiders} Look, Sturges may be big, but he ain't much good in a fight. I need you to do this. | ||||
1640 | {just told the player to get the power armor to drive out the Raiders} Like it or not, we're all counting on you. | ||||
1641 | {just told the player to get the power armor to drive out the Raiders} Man, what are you waiting for? |
DialogueDiamondCity[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1642 | MoeGreetSceneBaseball02 | Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. | Sounds great. We should bring that back. | Moe: ... I like my version better. | A5a |
1643 | Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. | {Disbelief} Good lord... you people were savages. | Moe: ... I like my version better. | B5a | |
1644 | Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. | {Puzzled} Sounds complicated. | Moe: ... I like my version better. | X5a |
DialogueDiamondCityEntrance[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1645 | 08MayorIntroScene2a | Player Default: Always believed in freedom of the press. | {Confident} It's one of the foundations of a free society. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A7a |
1646 | Player Default: Newspapers just like to stir up trouble. | {objecting to what the player said / Defiant} What are you talking about? How else are the people going to find out what's really going on? | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B8a |
DialogueGraygarden[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1647 | DialogueGraygardenIntro | Player Default: That's pretty ingenious. I bet you can work around the clock. | {Puzzled} Never seen anything like this. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A9a |
1648 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Puzzled} I always thought so, too, but then... what's going on here? | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B10a | |
1649 | Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. | {Puzzled} It is hard to imagine how this has survived for so long. | SupervisorWhite: Yes, construction was completed mere days before the war. | X8a | |
1650 | Player Default: There's not even one person here? | {Surprised} I don't see anybody else around. | SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. | Y8a | |
1651 | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | {Conspiratorial} This took a weird turn... | Player Default: Well, it's definitely unique. Sort of hard to miss. | A9a |
DialogueSanctuaryHills[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1652 | - | {Mama Murphy died of an overdose a day or so ago / Depressed} I hope using the Sight was worth it. The cost has certainly been high enough... | |||
1653 | {Noble, Friendly / Confident} Sanctuary will welcome anyone who seeks it. | ||||
1654 | {Friendly, honest / Friendly} Things have been a lot better since you showed up. | ||||
1655 | {Noble, Confident / Confident} I'm prepared to lay down my life for these people. | ||||
1656 | {Worried, honest / Worried} I've always done my best to protect the people under my care, though sometimes it feels like my best just isn't enough. | ||||
1657 | {Cautionary / Concerned} Be careful wandering through the wasteland. People have a knack of ending up dead or missing out there. | ||||
1658 | {Genuine / Friendly} I have work to do. | ||||
1659 | {Cautionary / Concerned} Keep an eye out for Raiders. | ||||
1660 | {Painful memories, tries to be strong / Defiant} I've seen a lot of bad things, but I still have nightmares about Quincy. | ||||
1661 | {Confident, hopeful / Confident} Somewhere along the way the Minutemen fell apart. With your help, I'm sure we can pick up the pieces. | ||||
1662 | {Honest, Friendly / Friendly} I take orders much better than I give them. |
DialogueTheSlog[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1663 | DialogueTheSlogSceneIntro | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {Friendly} The Commonwealth could use more of that kind of ingenuity. | Wiseman: I appreciate your saying so. | A9a |
1664 | Player Default: The first word that comes to my mind is "ugly." | {Disgust} Next time, maybe wait for your mind to come up with a second word before saying it. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B10a | |
1665 | Player Default: Looks fine, I guess. I wouldn't really know. | {Friendly} Pretty clever. | Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin. | X8a |
DialogueWarwickHomestead[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1666 | DialogueWarwickHomesteadIntro | Player Default: No wonder your crops are doing so well. | {Amused} That's Commonwealth ingenuity for you. | Roger: Yeah, they really are. | A9a |
1667 | Player Default: I don't care how fertile the soil is, this place reeks. | {Apologetic} Come on. It's not that bad. I mean... I'm sure you get used to it after a while. | Roger: Yeah, but you get used to it. | B8a | |
1668 | Player Default: Take the good with the bad, I guess. | You can't eat fresh air, after all. | Roger: That's how it is everywhere, friend. | X9a | |
1669 | Player Default: What do you grow here? | {Friendly} It all looks pretty healthy, whatever it is. | Roger: We've got mutfruit and tatos for the time being. | Y8a |
DN019JoinCult[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1670 | DN019JoinCultEmogene | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {Irritated} You'd really better let us see her. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A9a |
1671 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Stern} I can't see any reason why he wouldn't let us see her. Unless he actually was holding her prisoner. | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B10a | |
1672 | DN019JoinCultEmogeneBribe | Better a few caps than getting a bunch of misguided people killed. | CultLeader: Well, that's different. | A10a | |
1673 | DN019JoinCultOfficeGaveItems | {Disbelief} You don't actually believe this guy's line of bullshit? | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A10a | |
1674 | DN019JoinCultOfficeScene | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {finally seeing the con artist's punch line / Amused} Okay, there it is. | Player Default: Here, this is everything I have. | A10a |
DN036[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1675 | DN036_Main | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Concerned} Whoa, easy there. We're with the Minutemen, so lets just talk this through. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A4a |
1676 | DN036_WhatShouldSheDoSubtopic | Sounded like an accident to me. We could always use more help, and it might help her find some peace. | Player Default: We need good people for the Minutemen. It won't change the past, but maybe you can help some people. | A1a |
DN053[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1677 | DN053_Virgil_Stage70_Threaten | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | He's not our enemy. He gave you a lot of help, actually, even if it was for his own selfish reasons. | Y10a |
DN121[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1678 | DN121_PrestonOutro | PrestonGarvey: Okay, good. That's what I like to hear. | Something else has come up. You know how it goes. | A1a | |
1679 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Impressed} Okay, good. That's what I like to hear. | PrestonGarvey: Something else has come up. You know how it goes. | A1a | |
1680 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | Sorry to hear that. Maybe next time. | PrestonGarvey: Something else has come up. You know how it goes. | A2a | |
1681 | - | {Concerned} I've heard that folks at Finch Farm need some help. The Minutemen should be the ones that answer that call. |
DN151[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1682 | DN151_PrestonOutro | PrestonGarvey: Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them. | Since you're here... | A1a | |
1683 | PlayerVoiceFemale01: I found out what those robots in Graygarden needed and took care of it. Even better... they want to be Minutemen. | Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them. | PrestonGarvey: Since you're here... | A1a | |
1684 | - | {Puzzled} Got a strange message. From a robot. Said it was from someplace called Graygarden. | |||
1685 | {Puzzled} I couldn't figure out exactly what it wanted, but, well... may as well check it out. You never know. |
FFDiamondCity08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1688 | FFDiamondCity08GiveNukaScene | Player Default: Here you go. | {Happy} Look at you, being nice to someone. | Sheffield: *gasp* Oh thank you! Thank you! | A10a |
1689 | Player Default: I'm... gonna go... | {Concerned} It wouldn't have killed you to give him a drink. | Sheffield: *whimpering* | B10a | |
1690 | Player Default: Drink. Some. Water. | {Puzzled} He wanted a Nuka Cola. What's the big deal? | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X10a | |
1691 | Player Default: You want a soda? Is that it? | {Question} Why not give him one? | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y10a |
FFDiamondCity10[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1692 | FFDiamondCity10_002_Danny | Player Default: Hold on. My friend here can help. | {Concerned} Easy, pal. You're going to be fine. | DannySullivan: Thank you, miss... Pardon me if I don't get up for a while... | A3a |
1693 | FFDiamondCity10_021_Companion | {Disgust} He had it coming. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A10a | |
1694 | {Somber} He didn't deserve to walk, but letting him go was the right thing to do. It's not going to be very popular around here, though. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A9a | ||
1695 | {Disgust} Karma's a bitch, isn't it. | A9a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1696 | - | I'll head back. You take care of yourself. | |||
1697 | If you need me again, you know where to find me. | ||||
1698 | If that's what you want, I'll head home. | ||||
1699 | Okay, I'll stay close. | ||||
1700 | Right behind you. | ||||
1701 | I'll keep the formation tight. | ||||
1702 | I'll hang back, but not too far. | ||||
1703 | Middle distance, got it. | ||||
1704 | Need some space? You got it. | ||||
1705 | Sure, I'll keep my distance. | ||||
1706 | Sure thing. Should be easier to spot trouble from back there. | ||||
1707 | Alright, I'll drop back and trail you. | ||||
1708 | If I see an enemy, it's mine. | ||||
1709 | I'm ready, man. Just bring it on. | ||||
1710 | Anything comes near us, I'll take it out. | ||||
1711 | I'll hold my shot. | ||||
1712 | Sure, I've played bodyguard before. | ||||
1713 | Yeah, I agree. Better to use caution. | ||||
1714 | Look sharp! | ||||
1715 | Get ready! | ||||
1716 | Incoming! | ||||
1717 | I've had enough of this. | ||||
1718 | Hang tight, I've got you. | ||||
1719 | Let's do this! |
Inst301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1720 | Inst301BranchBossExtort | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Disgust} This guy's a raider! We can't just split his loot and walk away! | SynthBoss: The password to get into the stash is "Mad Orca". | A10a |
1721 | Player Default: Hell no. I'll think just take what I want. | {Disgust} I hope this isn't just about the money for you. | SynthBoss: If that's the way you want it, then let's finish this. | B9a | |
1722 | Player Default: On second thought, nah. | {Stern} Let's get on with it. | SynthBoss: If that's the way you want it, then let's finish this. | X10a | |
1723 | Player Default: And if I refuse? | {Worried} I was starting to wonder if you were seriously thinking of cutting a deal with this bastard. | SynthBoss: If that's the way you want it, then let's finish this. | Y8a | |
1724 | Inst301SceneX6GivesResetCode | Player Default: Good, I'd like to avoid any unnecessary violence. | {Suspicious} Worth trying it the easy way first, I guess. | X6: Well, he might not be alone up there. Violence might be inevitable. | A10a |
1725 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {Disgust} He's a raider. I don't much care how we put him down. | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B10a | |
1726 | Player Default: Jesus, what a mouthful. | It's worth a try if we can take him down without a fight. | X6: Then talk fast, sir. Just make sure you get it right. | X8a | |
1727 | Inst301SceneX6Intro | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Concerned} I'm getting less and less comfortable with this whole thing. | Player Default: Alright, let's go. | A10a |
Inst302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1728 | Inst302Stage40CourserScene | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {Worried} There's no need to be trigger-happy. Maybe we can get to these synths without anybody getting hurt. | X418: Here are the recall codes. Follow me. | A9a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1729 | Inst306Stage20Desdemona | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Happy} I knew you'd make the right choice here. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A10a |
1730 | Player Default: I'm afraid you all have to die. | {Angry} Wait, what? You're picking the wrong side here, man. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B11a | |
1731 | Player Default: I'm afraid you all have to die. | {Angry} Wait, what? You're picking the wrong side here. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B12a | |
1732 | Player Default: You're alive, so what do you think? | {Grateful} You had me worried there for a second. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X10a | |
1733 | Player Default: How do I deal with this, Desdemona? | {Stern} If the Institute is forcing us to choose sides, I know which one I'd pick. Freedom over slavery any day. | Desdemona: Give me a straight answer first. Are you still on our side? | Y8a |
InstM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1734 | InstM01CedricScene | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Concerned} Come on, man. You know you don't want to do this. | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A9a |
1735 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Disgust} He's not going to listen. | Cedric: Then I guess this conversation's over. | B9a | |
1736 | Player Default: If that what it takes, fine. | Come on, man. You got what you wanted. | Cedric: Well now, looks like I can help you after all. | X8a | |
1737 | Player Default: You don't care about Roger's family? Not even his children? | {Pleading} Think about what you're doing before it's too late. | Cedric: You really aren't from around here, are you? | Y8a | |
1738 | InstM01RogerSceneSuspect | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Afraid} Good god, so the stories about the Institute replacing people with synths are all true! | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A9a |
InstMassFusion[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1739 | InstMassFusion_10_Roof | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {Somber} Hell. This is going to be a fight to remember. Assuming we live through it. | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A9a |
1740 | InstMassFusion_11_AgitatorMissing | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Worried} Whatever we're going to do, let's get on with it. The Brotherhood's bound to be calling for reinforcements. | A9a | |
1741 | InstMassFusion_13_PowerLoss | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | Riding an elevator up into a Brotherhood ambush wasn't my idea of a good plan anyway. | A9a | |
1742 | InstMassFusion_15_ViewReactor | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | I'd just as soon admire it from a bit farther away. | A9a | |
1743 | InstMassFusion_20_ElevatorToLobby | AllieFilmore: These guys just don't know when they're beaten, do they? | We'd better keep moving before they pin us down. | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A9a |
Min01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1744 | Min01ConcordTravel01 | {Somber} Don't forget the price we paid to get this far. | Preston: Let's move out. I'll take point. Stick close, everyone. | A1a | |
1745 | Preston: Don't forget the price we paid to get this far. | {Confident} Let's move out. I'll take point. Stick close, everyone. | Sturges: We're right behind you, boss. | A1a | |
1746 | {Worried} First time I've seen one of these things up close. I'm very glad it's already dead. | Sturges: Can't say I'm going to miss this festering boil on the ass-end of the Commonwealth. | A1a | ||
1747 | Min01ConcordTravel02 | {Happy} This looks like as good a spot as any. I'll take a look around, make sure there aren't any surprises. | Sturges: Sure thing, Preston. Just give a shout if you run into any trouble. | A1a | |
1748 | Min01ConcordTravelBridge | {Concerned} Careful here, Mama Murphy. Watch your step on this bridge. | MamaMurphy: I'm fine, Preston. Quit fussin'. | A1a | |
1749 | MamaMurphy: I'm fine, Preston. Quit fussin'. | {Friendly} Okay, okay. Don't get yourself all riled up. | A1a | ||
1750 | Min01ConcordTravelRedRocket | Sturges: Well, look at that. I think I just found my new vacation home. | {Amused} Your idea of heaven, eh, Sturges? | Preston: Could be some good salvage in there. Let's get to Sanctuary first, though. I think we're close. | A1a |
1751 | Preston: Your idea of heaven, eh, Sturges? | Could be some good salvage in there. Let's get to Sanctuary first, though. I think we're close. | A1a | ||
1752 | Min01ConcordTravelSanctuaryEntrance | MamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong. | {Thinking} Hmm. No sign of raiders. That's a good start. | Sturges: Yeah. This looks promising. | A1a |
1753 | {Impressed} Well there it is. "Sanctuary Hills". | Preston: You know what, Mama Murphy? You were right all along. | A1a | ||
1754 | Preston: Well there it is. "Sanctuary Hills". | {Happy} You know what, Mama Murphy? You were right all along. | MamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong. | A1a | |
1755 | Preston: Well there it is. "Sanctuary Hills". | {Happy} She was right all along. | MamaMurphy: Course I was. The Sight isn't always clear, but it's never wrong. | A2a | |
1756 | MarcyLong: Well. It's better than Concord. Maybe we can at least rest for a while. Give Jun a chance to recover. | {Confident} Let's find a place to settle in while we get the lay of the land. | A1a | ||
1757 | Min01ConcordTravelStatue | {Surprised} Well I'll be damned. It's the monument to the original Minutemen. I knew that was somewhere around Concord. | Preston: That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired. | A1a | |
1758 | Preston: Well I'll be damned. It's the monument to the original Minutemen. I knew that was somewhere around Concord. | {Impressed} That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired. | Preston: I'd call that the best omen I've seen since we left Quincy. | A1a | |
1759 | Preston: That means this right here must be the Old North Bridge. Where the first shots of the American Revolution were fired. | {Happy} I'd call that the best omen I've seen since we left Quincy. | Sturges: I don't know what you're talking about, boss, but I'm glad you're happy about it. | A1a | |
1760 | Min01PrestonIntroCallSturges | {Question} Hey, Sturges! Got a minute? | Sturges: Hold on, I'm coming. | A1a | |
1761 | Sturges: Hold on, I'm coming. | {Question} Is there something our friend here can help with? | Sturges: Oh yeah. We can definitely put you to work. | A1a | |
1762 | Min01PrestonIntroFromMQ206 | {Thinking} Maybe once I deal with the immediate problems... speaking of which... | A1a | ||
1763 | {Worried} I've had word from a settlement that needs help. They're still hoping there are Minutemen out there somewhere. | A1b | |||
1764 | {Worried} Trouble is, I've got my hands full here. Do you think you can help out with the settlement? | Player Default: I'd be glad to help. | A1c | ||
1765 | Min01PrestonIntroNegative1 | Player Default: You'll never rebuild this. | {Concerned} Despair is easier. Believe me, I know. | B1a | |
1766 | {Confident} But I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart. | B1b | |||
1767 | Player Default: It's a nice vision, but I don't see how it's possible. | {Confident} I never said it was going to be easy. But it is possible. | X1a | ||
1768 | {Confident} I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart. | X1b | |||
1769 | Player Default: Do you really think that's possible? | {determined / Confident} Yeah, I do. Not easy, not by a long shot. But it is possible. | Y1a | ||
1770 | {Confident} I've seen people come together to build a better world. That's what the Minutemen were all about, before it all fell apart. | Y1b | |||
1771 | Min01PrestonIntroNeutral1 | Player Default: Yes... before the war... before everything was ruined. | {Disbelief} What do you mean? Before what war? Are you saying... | Player Default: I lived here... over 200 years ago. I was... frozen or something for most of it. Just woke up a little while ago. | A1a |
1772 | Player Default: Forget I said anything. I don't want to talk about it. | {Apologetic} No worries. We've all got our past to deal with. I don't need to know anything you don't want to tell me. | B1a | ||
1773 | Player Default: I don't know what I'm saying. I don't know what's true anymore. | {Friendly} Hey, it's okay. I didn't mean to rile you up. We've all got our past to deal with. No shame in that. | X1a | ||
1774 | Player Default: What do you think I'm saying? | {doubtfully, not sure if you want to admit what you're thinking because it sounds crazy / Puzzled} Well. That you're from before the war. The Great War. Like one of those old ghouls you sometimes run into. Is that true? | Player Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago. | Y1a | |
1775 | Min01PrestonIntroPositive1 | Player Default: I lived here... over 200 years ago. I was... frozen or something for most of it. Just woke up a little while ago. | {Surprised} Damn. Like one of those old prewar ghouls... | A1a | |
1776 | {Concerned} You say you were frozen... anybody else make it out with you? | Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now. | A1b | ||
1777 | Min01PrestonIntroPositive1A | Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now. | {Concerned} Damn. You've been through a lot since you woke up. At least you found him, though. | A1a | |
1778 | Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now. | Damn. I'm sorry. I hope you find him. Let me know if there's any way I can help. | A2a | ||
1779 | Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now. | {Disgust} Oh hell. I've heard some bad things about the Institute, but kidnapping babies now... damn. | Y1a | ||
1780 | Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now. | {Disgust} Damn, I'm sorry. I bet a lot of people would like to find a way to get at the Institute. | Y2a | ||
1781 | Player Default: The Institute kidnapped my son while I was still trapped. But I've found him now. | Damn, I'm sorry. But... no, I haven't run across any kidnapped babies. I'll definitely keep an eye out for him. | Y3a | ||
1782 | Min01PrestonIntroPositive1B | Player Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago. | {Surprised} Damn. Like one of those old prewar ghouls... | A1a | |
1783 | {Concerned} You say you were frozen... anybody else make it out with you? | Player Default: Just my son. The Institute kidnapped him while I was still trapped. But I've found him now. | A1b | ||
1784 | Player Default: Ghouls from before the war? | {Thinking} Yeah, I've run into a few that old. I guess ghouls don't really age - radiation preserves them or something. | Y1a | ||
1785 | {Thinking} Obviously you're no ghoul, but the way you were talking... made me wonder, that's all. | Player Default: Yes... sort of. I was born over 200 years ago, but I was... frozen or something for most of it. Just woke up a little while ago. | Y1b | ||
1786 | Min01PrestonIntroTransition | Hey. | Preston: Anyway... I am glad you're here. | A | |
1787 | NPCMPrestonGarvey: Hey. | {RERECORD: should be more serious/neutral - this often transitions from Preston responding to player telling him about kidnapped son / Confident} Anyway... I am glad you're here. | Preston: There's something I need to ask you. | A1a | |
1788 | NPCMPrestonGarvey: Hey. | {Question} You ready to help out? | Preston: There's something I need to ask you. | A2a | |
1789 | Preston: And I hope you don't mind, but I've got another favor to ask. | {Concerned} I've had word from a settlement asking for help. | A1a | ||
1790 | {Worried} The only chance to start rebuilding the Minutemen is to show people that they can count on us when they need us. | A1b | |||
1791 | {Concerned} Trouble is, I've got my hands full here. Do you think you could go help out the settlement? | Player Default: I'd be glad to help. | A1c | ||
1792 | Player Default: I'd be glad to help. | {with a smile / Grateful} That's fantastic. The Minutemen could use more people like you. | Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | A1a | |
1793 | Player Default: I can't help right now. | {Concerned} That's your call. I hope you change your mind. | Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | B1a | |
1794 | Player Default: Oh, good. I was hoping for a chance to rescue some more helpless villagers. | {Stern} It's not that people are helpless. They just need someone to give them a helping hand sometimes. | X1a | ||
1795 | {Somber} That's what the Minutemen are supposed to be all about. | Preston: By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | X1b | ||
1796 | Player Default: What kind of help do they need? | {Worried} Sounded like the usual - raiders. You'll have to get all the details when you talk to them. | Player Default: I'd be glad to help. | Y1a | |
1797 | Player Default: That's fantastic. The Minutemen could use more people like you. | {Friendly} By the way, if you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | A1a | ||
1798 | Preston: Anyway... I am glad you're here. | {Question} There's something I need to ask you. | Preston: I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us. | A1a | |
1799 | Preston: Anyway... I am glad you're here. | {Friendly} And I hope you don't mind, but I've got another favor to ask. | Preston: I've had word from a settlement asking for help. They're still hoping there are Minutemen out there somewhere. | A2a | |
1800 | Min01PrestonOutroFinal | {Pleading} What do you say? Will you be the leader that the Commonwealth needs? Will you rebuild the Minutemen? | Player Default: Okay. I'll do it. | A | |
1801 | Preston: Now it's your job to make it more than an empty title. | {Matter of fact / Neutral} By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | Preston: If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | A1a | |
1802 | Preston: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | {Friendly} If you want to help out around here at all, talk to Sturges. I'm sure he'd be glad for all the help he can get. | A1a | ||
1803 | Player Default: Okay. I'll do it. | {Relieved} Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A1a | ||
1804 | {rerecord - the "General" is you making a point - you now consider the player "General" which comes as a surprise to the player / Happy} Don't worry, I'll be right beside you all the way... General. | Player Default: That's quite a promotion you just gave me. | A1b | ||
1805 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Somber} I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B1a | ||
1806 | {Pleading} But one day, I hope you change your mind and accept my proposal. The Commonwealth needs you. | Player Default: That's quite a promotion you just gave me. | B1b | ||
1807 | Player Default: Can you explain what the Minutemen are all about? | {Confident} We're citizen soldiers. The people of the Commonwealth banding together to protect ourselves and decide our own future. | X1a | ||
1808 | {Neutral} That was the original idea, and it was a good one. The Minutemen fell apart because our leaders forgot what we were supposed to stand for. | X1b | |||
1809 | {Confident} I think you're the one who can bring the Minutemen back, and bring the whole Commonwealth together. | Player Default: Okay. I'll do it. | X1c | ||
1810 | Player Default: What makes you think I can do this? | {Grateful} You saved us in Concord. There wasn't anything in it for you. You had your own problems to deal with. But you did it anyway. | Y1a | ||
1811 | {Impressed} That kind of selflessness has been in mighty short supply around here for quite a while. | Player Default: Okay. I'll do it. | Y1b | ||
1812 | Player Default: I'm no "General". | {Amused} You're going to have to get used to it. | Preston: The leader of the Minutemen has always held the rank of General. | B1a | |
1813 | Player Default: So if I'm a general, where's my army? | {with a smile - there is no army / Amused} You're looking at it, I'm afraid. But I wasn't joking when I called you that. | Preston: The leader of the Minutemen has always held the rank of General. | X1a | |
1814 | Player Default: You're going to have to get used to it. | {Neutral} The leader of the Minutemen has always held the rank of General. | A1a | ||
1815 | {Concerned} Our last leader was General Becker. After he died back in '82, nobody could agree on who should take his place. | A1b | |||
1816 | {Amused} The one good thing about being the last Minuteman is there's no one to argue with me when I say you're the new General. | A1c | |||
1817 | {Defiant} Now it's your job to make it more than an empty title. | Preston: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | A1d | ||
1818 | Player Default: That means a lot, coming from you, Garvey. | {Friendly} I appreciate that. Does that mean you'll do it? | Player Default: Okay. I'll do it. | A1a | |
1819 | Player Default: I don't know the first thing about the Minutemen. | {Friendly} That doesn't matter. The Minutemen of the last few years are gone, and nobody's going to miss them. | B1a | ||
1820 | {Concerned} We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority. | Player Default: Okay. I'll do it. | B1b | ||
1821 | Player Default: Why can't you lead the Minutemen? | {Confident} That's not who I am. I can get my men through a firefight. I can defend a perimeter against all odds. | Y1a | ||
1822 | {Somber} But that's not going to be enough to bring the Minutemen back from the brink. | Player Default: Okay. I'll do it. | Y1b | ||
1823 | Player Default: We don't need any more petty politics, or squabbling over resources, or arguing over who has seniority. | {Confident} We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | Player Default: Okay. I'll do it. | A1a | |
1824 | Min01PrestonOutroLastMinuteman | Player Default: As long as you don't give up, the Minutemen will survive. | {Worried} I'm not about to give up. But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people. | Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can. | A1a |
1825 | Player Default: Sounds like it's time for the Minutemen to vanish for good. | {Defiant} No. I don't accept that. The Commonwealth needs the Minutemen. Now more than ever. | B1a | ||
1826 | {Defiant} We just need better leaders. Leaders who will put the good of the Commonwealth ahead of their own little group. | Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can. | B1b | ||
1827 | Player Default: I know how it feels to be the last survivor. | {Somber} Yeah. I guess you do. | Preston: That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can. | X1a | |
1828 | Player Default: What was the Quincy Massacre? | {bitterly - this is one of the worst moments of your life you're about to retell / Somber} I thought everyone in the Commonwealth knew about that by now. | Y1a | ||
1829 | {bitterly - note that they betrayed BOTH each other and the people they were supposed to protect - a single thought / Angry} Where the Minutemen betrayed each other, and the people they were supposed to protect. | Preston: I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. | Y1b | ||
1830 | Player Default: I'm not about to give up. But I can't protect the Commonwealth all by myself. Hell, I could barely protect these people. | {Confident} That's why I'm talking to you. I can't rebuild the Minutemen... but I think you can. | A1a | ||
1831 | Min01PrestonOutroQuincyMassacre | {starting a painful story - all your friends died in this battle / Somber} I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. | A1a | ||
1832 | {bitterly - you still can hardly believe the other Minutemen didn't help you / Disgust} We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy. | A1b | |||
1833 | {somberly - remembering one of the worst moments of your life / Somber} Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors. | A1c | |||
1834 | {rerecord - more depressed/hopeless feeling - describing a terrible time just past / Depressed} We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord. | Player Default: As long as you don't give up, the Minutemen will survive. | A1d | ||
1835 | Min01PrestonOutroStart | Player Default: I'm not interested in your life story. | Just hear me out. This is important. | Preston: Have you heard of the Quincy Massacre? | B1a |
1836 | Player Default: Are you really the last Minuteman? | {Tired} Maybe not literally. There must be a lot of former Minutemen out there who gave it up in disgust after the Quincy Massacre. | Y1a | ||
1837 | {Somber} But we were the last active group of Minutemen. And now, well... it's just me. | Player Default: As long as you don't give up, the Minutemen will survive. | Y1b | ||
1838 | Player Default: Just hear me out. This is important. | {a bit reluctantly - this is opening old wounds for you / Somber} Have you heard of the Quincy Massacre? | Player Default: Your group came from Quincy, didn't you? | A1a | |
1839 | Player Default: Your group came from Quincy, didn't you? | {Neutral} That's right. Mama Murphy, Sturges, the Longs... they were all from Quincy. | A1a | ||
1840 | NPCMPrestonGarvey: There's something I need to ask you. | {Somber} I guess you know I'm one of the last of the Minutemen, but I never really told you what happened to us. | Player Default: I figured you'd tell me when you were ready. | A1a | |
1841 | NPCMPrestonGarvey: There's something I need to ask you. | {Somber} I don't think I ever told you what happened to the Minutemen. How I ended up as the last one. | Player Default: I figured you'd tell me when you were ready. | A2a | |
1842 | Min01PrestonSanctuaryIntro | {Friendly} I'm glad you decided to come with us. | Preston: I should have listened to Mama Murphy all along. Pretty nice place she's found for us. | A | |
1843 | {Friendly} Hey, good to see you again. I was hoping you'd show up. | Preston: I should have listened to Mama Murphy all along. Pretty nice place she's found for us. | A | ||
1844 | Player Default: I didn't used to. But... how did she know about this place? I think she has some kind of a gift. Best not to ignore it. | {Impressed} I mean, look at this place. I really think this could be what we've been looking for. | Player Default: Yeah, I used to like living here. Before the War... | A1a | |
1845 | Player Default: This isn't a home. It's nothing but an empty ruin. | {Confident} You've got to look past what it is, to what it could be. We've got water, plenty of space, should be pretty defensible... | B1a | ||
1846 | {Happy} I can see it - garden plots over there, some snug shelters... hell, maybe even electricity... | Player Default: You don't understand. I used to live here. Before the war... | B1b | ||
1847 | Player Default: I don't know. It's strange being back here. | {Puzzled} What do you mean? You used to live here or something? | Player Default: Yes... before the war... before everything was ruined. | X1a | |
1848 | I didn't used to. But... how did she know about this place? I think she has some kind of a gift. Best not to ignore it. | Preston: I mean, look at this place. I really think this could be what we've been looking for. | Y1a | ||
1849 | NPCMPrestonGarvey: I'm glad you decided to come with us. | {rerecord - relief/enthusiasm - you're pretty glad to have finally found a nice place to settle / Happy} I should have listened to Mama Murphy all along. Pretty nice place she's found for us. | A1a | ||
1850 | {Happy} I think we could settle down here, make it a place to call home. What do you think? | Player Default: Yeah, I used to like living here. Before the War... | A1b | ||
1851 | - | {Apologetic} I'd like to help, but you know my situation. I've got to deal with the immediate problems first. | |||
1852 | {Apologetic} I'd like to help, but look around. We can barely help ourselves right now. | ||||
1853 | {Thinking} So... there's something I need to ask you. | ||||
1854 | {Friendly} Well, let's get Sturges over here. He can tell you what's needed better than I can. | ||||
1855 | {Friendly} This place is really starting to come together. | ||||
1856 | {Friendly} I knew Sturges would find something to keep you busy. | ||||
1857 | {Friendly} I really appreciate you helping us out here. | ||||
1858 | {player just rescued you, and you're heading to Sanctuary / Concerned} Sounds like you better get going to Diamond City. | ||||
1859 | {player just rescued you, and you're heading to Sanctuary / Confident} Don't worry. I'll get these people to Sanctuary. | ||||
1860 | {player just rescued you, and you're heading to Sanctuary / Concerned} We need to keep moving. |
Min02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1861 | Min02BattleVictory | Minuteman01: Wait till they hear about this. | {Confident} All right. Good work people, but we aren't done yet. | A1a | |
1862 | {Neutral} The General and I are going to have a look at the radio to see what shape it's in. | A1b | |||
1863 | {Confident} The rest of you... clear out any remaining Mirelurks or eggs you find. | A1c | |||
1864 | Min02MirelurkQueenReveal | MinutemanRadioAnnouncer: General! Preston! You're gonna want to see this! | {Worried} Oh, hell! General, are you seeing this thing? Everybody, concentrate your fire on the queen! | A1a | |
1865 | {Surprised} What the hell was that? | MinutemanRadioAnnouncer: General! Preston! You're gonna want to see this! | A1a | ||
1866 | Min02PrestonCastlePrebattle1 | {Confident} Everyone's here, General. | PrestonGarvey: There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle. | A | |
1867 | NPCMPrestonGarvey: Everyone's here, General. | {Impressed} There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle. | Player Default: Definitely. For 600 years old, it's in pretty good shape. | A1a | |
1868 | PrestonGarvey: There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle. | {Defiant} Now you can see why I wanted to take it back. | Player Default: Definitely. For 600 years old, it's in pretty good shape. | A1a | |
1869 | Player Default: Definitely. For 600 years old, it's in pretty good shape. | {Confident} That's right. They don't make em like they used to. We take this place back? People'll know we mean business. | PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition. | A1a | |
1870 | Player Default: Not really, it looks pretty trashed. | {Defiant} Once we clear it out, you'll see. | B1a | ||
1871 | {Confident} Get that radio tower up and running. Repair the walls. People will see the Minutemen aren't afraid of a real fight. | PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition. | B1b | ||
1872 | Player Default: Maybe. Those walls could definitely use some work. | {Confident} I'll admit, it's seen better days. But the Minutemen have never been afraid of hard work. | PrestonGarvey: Our primary objective is to clear the courtyard. That's where we should see the most opposition. | X1a | |
1873 | Player Default: Why do we need this place again? | {Confident} The radio tower is the most important part, but with a bit of work this place could be a really strong outpost. Know what I mean? | Player Default: Definitely. For 600 years old, it's in pretty good shape. | Y1a | |
1874 | Player Default: That's right. They don't make em like they used to. We take this place back? People'll know we mean business. | {Neutral} Our primary objective is to clear the courtyard. That's where we should see the most opposition. | A1a | ||
1875 | {Neutral} The wall on this side is the most exposed, but if we circle around south, we could also reach the main gate. | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | A1b | ||
1876 | Min02PrestonCastlePrebattle2 | Let's talk about the battle plan. | MinutemanRadioAnnouncer: What are we waiting for? Let's just get in there and shoot those lobsters! | A | |
1877 | {Question} Had another look? So, what's the plan? | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | A | ||
1878 | {Question} What's up? Change of plans? | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | A | ||
1879 | PrestonGarvey: Alright, people, you heard the General. Let's move out. | {Neutral} Try not to draw their attention until we're in position. | A1a | ||
1880 | PrestonGarvey: If you say so. | {Stern} Alright, people, you heard the General. Let's move out. | PrestonGarvey: Try not to draw their attention until we're in position. | A1a | |
1881 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Neutral} If you say so. | PrestonGarvey: Alright, people, you heard the General. Let's move out. | A1a | |
1882 | Player Default: I'm not ready to make a call yet. | {Neutral} Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | PrestonGarvey: Alright, people, you heard the General. Let's move out. | B1a | |
1883 | Player Default: I'm not ready to make a call yet. | {Confident} Alright, head out when you're ready and we'll get in position. | PrestonGarvey: Alright, people, you heard the General. Let's move out. | B2a | |
1884 | Player Default: Let's hit them from both sides. | {Confident} We'll split up and you can join which ever side you think needs the extra support. | PrestonGarvey: Alright, people, you heard the General. Let's move out. | X1a | |
1885 | Player Default: Set up a firing line and I'll draw them out. | {Confident} Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | PrestonGarvey: Alright, people, you heard the General. Let's move out. | Y1a | |
1886 | Minuteman02: Why not let them come to us? We set up a firing line on this side, and you can draw them out. | {Question} Well, General, what do you think? | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | A1a | |
1887 | Min02PrestonCourtyard | MinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em. | {Confident} Sure looks that way... Here's how we're going to play this. | PrestonGarvey: You hold here in the courtyard and take care of any eggs you find. The General and I will clear the walls. | A1a |
1888 | {Worried} Damn, looks like they've been nesting. We're gonna have to take out these eggs or they'll be back before we know it. | MinutemanRadioAnnouncer: Lurks like to hole up inside old buildings, so the walls are probably full of 'em. | A1a | ||
1889 | PrestonGarvey: Sure looks that way... Here's how we're going to play this. | {Stern} You hold here in the courtyard and take care of any eggs you find. The General and I will clear the walls. | MinutemanRadioAnnouncer: Yes sir. | A1a | |
1890 | MinutemanRadioAnnouncer: Yes sir. | {Defiant} Let's do this, General. | Companion: Don't worry, I've got your back. | A1a | |
1891 | Min02PrestonIntro | {Question} Do you think we're ready to retake the Castle? | Player Default: No need for an assault force. I already cleared that place out. | A | |
1892 | {Confident} We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival. | PrestonGarvey: We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have. | A | ||
1893 | PrestonGarvey: Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth. | {Confident} Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control. | Player Default: No need for an assault force. I already cleared that place out. | A1a | |
1894 | NPCMPrestonGarvey: We have enough support around the Commonwealth now that we can start thinking about more than just day-to-day survival. | {Happy} We've gotten big enough that we're having trouble communicating with all our settlements. It's a good problem to have. | A1a | ||
1895 | {Confident} And I have a solution. I think it's time to retake the Castle. It used to be the Minuteman HQ, way before my time. | A1b | |||
1896 | {Confident} Well-fortified, centrally-located, and most important - it has a powerful radio transmitter we can use to broadcast to the whole Commonwealth. | PrestonGarvey: Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control. | A1c | ||
1897 | Player Default: You mean that place out in South Boston? I already cleared that out. | {Friendly} I thought you'd like the idea. | PrestonGarvey: Should I send a garrison to man the Castle? | A1a | |
1898 | Player Default: I don't see how that helps us. We already have an HQ. | {Neutral} It's the radio transmitter that we need. Whether we fully rebuild the Castle after retaking it will be up to you. | PrestonGarvey: Should I send a garrison to man the Castle? | B1a | |
1899 | Player Default: I'm not sure we're ready for this big of an operation. | {Worried} It is a risk. But the radio station will let us respond immediately when people need help, anywhere in the Commonwealth. | X1a | ||
1900 | {Confident} I'd say we need it if we want to bring the whole Commonwealth under our protection. | PrestonGarvey: Should I send a garrison to man the Castle? | X1b | ||
1901 | Player Default: So what happened to this "Castle" if it was so well-fortified? | {Worried} This was long before I joined up, but the story I heard was that some kind of monster came out of the sea and destroyed the fort. | Y1a | ||
1902 | {Somber} A lot of the leaders were killed in that battle, and I guess nobody ever felt it was worth the risk to try to retake it. | Y1b | |||
1903 | {Somber} I've always wondered if losing the radio station was the beginning of all our later problems. | PrestonGarvey: Should I send a garrison to man the Castle? | Y1c | ||
1904 | Player Default: I thought you'd like the idea. | {Question} Should I send a garrison to man the Castle? | Player Default: No need for an assault force. I already cleared that place out. | A1a | |
1905 | Player Default: I thought you'd like the idea. | {Question} So should I have an assault force assemble near the Castle? | Player Default: No need for an assault force. I already cleared that place out. | A2a | |
1906 | Player Default: No need for an assault force. I already cleared that place out. | {Happy} Good. We'll meet you outside the Castle. | A1a | ||
1907 | Player Default: No need for an assault force. I already cleared that place out. | {Confident} We'll do some recon and meet you outside the Castle. See you there. | A2a | ||
1908 | Player Default: No, we're not ready yet. | {Neutral} Your call. Just let me know when you're ready to pull the trigger. | B1a | ||
1909 | Min02PrestonOutro | {rerecord: improvise as necessary to sell being at a loss for words momentarily at "I just..." / Impressed} Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something. | PrestonGarvey: Now we've got to pay off on what we've started. Bring the whole Commonwealth together, and make it last this time. | A | |
1910 | NPCMPrestonGarvey: Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something. | {Confident} Now we've got to pay off on what we've started. Bring the whole Commonwealth together, and make it last this time. | A1a | ||
1911 | {Friendly} So, you know... back to business. But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime. | PrestonGarvey: Which reminds me, I've got another trouble spot for you to check out. | A1b | ||
1912 | PrestonGarvey: So, you know... back to business. But with Radio Freedom up and running, we can broadcast alerts to you anywhere, anytime. | {Neutral} Which reminds me, I've got another trouble spot for you to check out. | A1a | ||
1913 | Min02PrestonSkipCastle | {Awed} Are you serious? All by yourself? | PrestonGarvey: I've got to hand it to you General, that's the best news I've heard in a while. | A1a | |
1914 | PrestonGarvey: Are you serious? All by yourself? | {Impressed} I've got to hand it to you General, that's the best news I've heard in a while. | A1a | ||
1915 | {Happy} Well then, this whole thing just got a lot simpler. I'll round up a garrison and meet you there. | A1b | |||
1916 | Min02Repair | {Neutral} Let's go see if there's anything left of the old transmitter. | PrestonGarvey: I can't believe we actually managed to take that thing down! | A1a | |
1917 | PrestonGarvey: Well. I guess it could be worse. | {Neutral} See what you can do with it. I'm going to go see what else is left around this old place. | A1a | ||
1918 | PrestonGarvey: Let's go see if there's anything left of the old transmitter. | {Impressed} I can't believe we actually managed to take that thing down! | PrestonGarvey: Well. I guess it could be worse. | A1a | |
1919 | PrestonGarvey: I can't believe we actually managed to take that thing down! | {Concerned} Well. I guess it could be worse. | PrestonGarvey: See what you can do with it. I'm going to go see what else is left around this old place. | A1a | |
1920 | - | Let's focus on getting the radio fixed for right now. | A | ||
1921 | We've got to run some power to the transmitter. | A | |||
1922 | If this thing goes south on us, what do you want us to do? | A | |||
1923 | Get inside so we can plan the attack. | A | |||
1924 | I'll meet you at the Castle once once we're ready. | A | |||
1925 | {Confident} We need to focus on taking the Castle back. | A | |||
1926 | {Relieved} We can finally start to think about more than just survival. | ||||
1927 | {shouting as you lead your troops into battle / Confident} All right people, let's do this! | ||||
1928 | {Concerned} Concentrate all fire on that queen! | ||||
1929 | {Confident} Steady, people! We can do this! | ||||
1930 | {Confident} We've almost got her! Keep firing! | ||||
1931 | {Confident} Remember, aim for their eyes! | ||||
1932 | {Confident} Come on, Minutemen! | ||||
1933 | {Confident} Make every shot count! | ||||
1934 | {Confident} She's hurting now! Don't let up! |
Min03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1935 | Min03PrestonOutroScene | {Impressed} I've got to hand it to you, General. You've really turned things around for the Minutemen. | PrestonGarvey: I never thought I'd see the day that the Minutemen had artillery support again. | A | |
1936 | PrestonGarvey: The fact that she's come back to the Minutemen means we must be doing something right. | {Concerned} Now, before I forget, I've got something else for you to look into. | A1a | ||
1937 | PrestonGarvey: We should see about building them at all our settlements to expand our coverage. | {amazed that the legendary Ronnie Shaw has come back - you thought she was dead. she's also kind of a pain in the ass, in a good way / Surprised} And Ronnie Shaw returns... she's something else, isn't she? | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | A1a | |
1938 | Player Default: Ha, that's a bit of an understatement from what I hear. | {affectionately - you like her / Amused} I'd heard stories about her from the old-timers, but I didn't know she was still around. | A1a | ||
1939 | {Happy} The fact that she's come back to the Minutemen means we must be doing something right. | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | A1b | ||
1940 | NPCMPrestonGarvey: I've got to hand it to you, General. You've really turned things around for the Minutemen. | {Happy} I never thought I'd see the day that the Minutemen had artillery support again. | A1a | ||
1941 | {Thinking} We should see about building them at all our settlements to expand our coverage. | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | A1b | ||
1942 | Player Default: Yeah, she definitely knows how to take charge. | {Amused} Ha, that's a bit of an understatement from what I hear. | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | A1a | |
1943 | Player Default: Something like a real pain in the ass. | {laughing / Amused} Yeah, that sounds about right. | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | B1a | |
1944 | Player Default: What do you think of her? | {Happy} People like her. She comes across pretty hardass, but she's one of the good ones. | PrestonGarvey: Now, before I forget, I've got something else for you to look into. | Y1a | |
1945 | Min03RonnieIntroBrawl | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Puzzled} Ronnie Shaw, huh? Must have been before my time, sorry. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A9a |
1946 | Player Default: I'd like to see you try. | {Disgust} Come on, for real? You're going to fight her? | RonnieShaw: This is going to be fun. | B9a | |
1947 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Amused} I'm not sure who'd win that, actually. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X10a | |
1948 | Player Default: If you're a Minuteman, how come Preston never told me about you? | {Apologetic} Sorry, General, I never knew everybody. She must have left the Minutemen before I joined up. | RonnieShaw: Garvey? Oh yeah, I heard of him. Took over Hollis's group after the Quincy Massacre. One of the good ones. | Y8a | |
1949 | - | {Concerned} Apparently the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on. | A | ||
1950 | {Concerned} Apparently the Castle has been trying to get you on the radio. Some kind of situation over there. Better go see what's going on. |
Min301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1951 | Min301PrestonIntro | {Concerned} We'd better discuss what to do about the Institute. | Player Default: I say we attack. Take the fight to the Institute. | A | |
1952 | Player Default: With any luck, Sturges will find some way in all that data you swiped. | {Confident} In the meantime, we can focus on building up our strength while Sturges is working his end. | PrestonGarvey: No half measures. This time, when we attack, we finish the job, once and for all. | A1a | |
1953 | PrestonGarvey: No half measures. This time, when we attack, we finish the job, once and for all. | {Friendly} I've got something for you to do right now, actually. | PrestonGarvey: Remember, every settlement we help is one step closer to the day when we can take on the Institute. | A1a | |
1954 | PrestonGarvey: I've got something for you to do right now, actually. | {Confident} Remember, every settlement we help is one step closer to the day when we can take on the Institute. | A1a | ||
1955 | PlayerVoiceFemale01: I've made my choice. The Institute is now our enemy. | {Concerned} You must not have heard yet... the Institute has been scouting the Castle. Looks like they're getting ready for a major attack. | A1a | ||
1956 | {Stern} If they take out the Castle, it puts us back to square one. We can't let that happen again. | A1b | |||
1957 | {Defiant} I've sent word for all available Minutemen to reinforce the Castle's garrison. | Player Default: I say we attack. Take the fight to the Institute. | A1c | ||
1958 | PlayerVoiceFemale01: I've made my choice. The Institute is now our enemy. | {Concerned} I always knew that day was coming. The question now is what are we going to do about them? | Player Default: I say we attack. Take the fight to the Institute. | A2a | |
1959 | Player Default: I say we attack. Take the fight to the Institute. | {Concerned} I'm all for that, but we don't have any way to hit them yet. | A1a | ||
1960 | {Thinking} With any luck, Sturges will find some way in all that data you swiped. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | A1b | ||
1961 | Player Default: I say we attack. Take the fight to the Institute. | {Concerned} I'm all for that, but we don't have any way to hit them yet. | A2a | ||
1962 | {Thinking} You should give Sturges that holotape with the Institute data on it. With any luck, he can use it to find some way in. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | A2b | ||
1963 | Player Default: I don't think we have enough troops to go on the offensive... yet. | {Somber} I agree, General. And even if we were strong enough, we don't have any way to attack the Institute yet. | B1a | ||
1964 | {Thinking} We'll have to hope Sturges finds something in that data you swiped. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | B1b | ||
1965 | Player Default: I don't think we have enough troops to go on the offensive... yet. | {Somber} I agree, General. And even if we were strong enough, we don't have any way to attack the Institute yet. | B2a | ||
1966 | {Thinking} Give Sturges that data you swiped from the Institute. With any luck he can find some way to get at them. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | B2b | ||
1967 | Player Default: I'm not sure. | {Thinking} With any luck, Sturges will find something in that data you swiped from their computers. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | X1a | |
1968 | Player Default: I'm not sure. | {Thinking} We'll have to hope there's something in that data you swiped that we can use to get at them. | X2a | ||
1969 | {Neutral} Make sure to give it to Sturges so he can get started on it. | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | X2b | ||
1970 | PrestonGarvey: In the meantime, we can focus on building up our strength while Sturges is working his end. | {Defiant} No half measures. This time, when we attack, we finish the job, once and for all. | PrestonGarvey: I've got something for you to do right now, actually. | A1a | |
1971 | - | {Thinking} You've done a good job of building support for the Minutemen. But we still don't have any way to attack the Institute. | |||
1972 | {Neutral} Don't forget to give that holotape to Sturges. He'll need time to analyze the data. |
MinDefendCastle[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1973 | MinDefendCastlePost | MinutemanBackupSpokesman: They won't be back anytime soon. | {Rerecord: context is just after a battle, talking to your men. Should be less formal, more "hell, yeah, we kicked their asses." / Defiant} It was a tough fight, but I knew the Minutemen were up to the challenge. | A1a | |
1974 | MinDefendCastlePrestonIntro | NPCMPrestonGarvey: Bad news. The Institute has been scouting the Castle. Looks like they're getting ready for a major attack. | {Concerned} If they can knock out the Castle, it could set us back to square one. We can't let that happen again. | A1a | |
1975 | {Stern} I've sent word for all available Minutemen to rally at the Castle. We've got to win this one. | A1b | |||
1976 | MinDefendCastlePrestonOutro | PlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do. | {Happy} Good. Now people can see that they aren't unstoppable. | A2a | |
1977 | PlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do. | {Happy} Glad to hear it, General. That'll make it less likely for anyone to challenge us in the future. | A3a | ||
1978 | PlayerVoiceFemale01: Bad news. The Institute overran our defenses at the Castle. We have a lot of rebuilding to do. | {Worried} Damn. That's a setback for sure. But we'll bounce back. We always do. | A5a | ||
1979 | - | {Concerned} Bad news. The Institute has been scouting the Castle. Looks like they're getting ready for a major attack. | |||
1980 | {Concerned} The Castle garrison have spotted hostiles scouting the perimeter. We should find out what's going on. | ||||
1981 | I've received word from the Castle. Apparently they've spotted hostiles scouting the perimeter. We should go find out what's going on. | ||||
1982 | {Confident} I hope that convinces them not to try hitting us again any time soon. | ||||
1983 | {Confident} I knew we could stand up to them. | ||||
1984 | {Concerned} I'd feel better if we had a few more defenses in place. | ||||
1985 | {Concerned} If you think we need more defenses, you'd better hurry. I've got a bad feeling that time is running out. | ||||
1986 | {Confident} We can hold this place against an army. | ||||
1987 | {Confident} I'd say we're ready for anything. |
MinDestBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1988 | MinDestBoSFiring | RonnieShaw: Uh oh. I guess they aren't as dumb as all that. | {Concerned} Holy shit. Here they come. | RonnieShaw: Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons-of-biscuit-eaters. | A1a |
1989 | MinutemenRadioStation: Repeat. Fire for effect. | {Disbelief} Good lord above. Almost makes you feel sorry for those poor bastards. | Companion: Never seen a prettier sight. Look at that thing burn! | A1a | |
1990 | MinDestBoSPrestonIntro | General. I think it's time to deal with the Brotherhood. | Player Default: I agree. But it's going to be tough to fight their airship. | A | |
1991 | Player Default: That's for sure. But I think I may have a way to take it out. | I've been talking to Sturges about using an artillery strike against the Prydwen. | PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses. | A1a | |
1992 | PrestonGarvey: The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen. | Once we have enough batteries set up, we can fire them all together at the airship. | A1a | ||
1993 | They won't have time to take evasive action. With any luck, that will be the end of the Brotherhood in the Commonwealth. | A1b | |||
1994 | PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen. | {Concerned} The trick is we need to target it from multiple directions, to overwhelm their defenses. | PrestonGarvey: Sturges figures that we already have enough artillery to do the job, so we're ready to strike whenever you give the word. | A1a | |
1995 | PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses. | {Confident} Sturges figures that we already have enough artillery to do the job, so we're ready to strike whenever you give the word. | A1a | ||
1996 | {Stern} The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen. | PrestonGarvey: Once we have enough batteries set up, we can fire them all together at the airship. | A1b | ||
1997 | PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses. | Sturges figures that if we can attack from at least five different directions, we have a good chance of bringing it down. | PrestonGarvey: Once we have enough batteries set up, we can fire them all together at the airship. | A2a | |
1998 | Player Default: I agree. But it's going to be tough to fight their airship. | That's for sure. But I think I may have a way to take it out. | PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen. | A1a | |
1999 | Player Default: I don't see how. We don't have any way to attack them in the air. | I may have a solution to that problem. | PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen. | B1a | |
2000 | Player Default: I wish I knew how. But as long as they have that airship, we have no way to strike a fatal blow. | I may have a solution to that problem. | PrestonGarvey: I've been talking to Sturges about using an artillery strike against the Prydwen. | X1a | |
2001 | Player Default: What about using our artillery to attack their airship? | {Friendly} Great minds must think alike. I've been talking to Sturges about exactly that. | PrestonGarvey: The trick is we need to target it from multiple directions, to overwhelm their defenses. | Y1a | |
2002 | MinDestBoSPrestonOutro | {Happy} We actually did it! We took down the Prydwen! | PrestonGarvey: I have to admit... I didn't really think it would work. | A | |
2003 | PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood. | {Surprised} All their technology and military hardware couldn't defeat the people of the Commonwealth standing together. | A1a | ||
2004 | {Happy} It's a good lesson to remember. | PrestonGarvey: Of course, there are still plenty of other problems left for us to deal with. | A1b | ||
2005 | Player Default: The Minutemen can do anything when we stand together. | {Happy} It's true. Today really showed that. | PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood. | A1a | |
2006 | Player Default: It's lucky we took them by surprise. If the Prydwen had escaped our barrage, we'd have never had another chance. | {Friendly} Believe me, I thought about that. Well, we deserved some luck for a change. | PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood. | B1a | |
2007 | Player Default: I never doubt Sturges. Not anymore. | {Friendly} I know, I know. The guy built a freaking teleporter, right? I guess he wins all the arguments from here on out. | PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood. | X1a | |
2008 | Player Default: We took out the Prydwen, but what about the rest of the Brotherhood that wasn't on the airship? | {Confident} The Prydwen was their nerve center and supply base. Without it, whatever's left on the ground won't pose much of a threat for long. | PrestonGarvey: Still... I can hardly believe we defeated the Brotherhood. | Y1a | |
2009 | NPCMPrestonGarvey: We actually did it! We took down the Prydwen! | {Surprised} I have to admit... I didn't really think it would work. | Player Default: The Minutemen can do anything when we stand together. | A1a | |
2010 | Player Default: It's true. Today really showed that. | {Happy} Still... I can hardly believe we defeated the Brotherhood. | PrestonGarvey: All their technology and military hardware couldn't defeat the people of the Commonwealth standing together. | A1a | |
2011 | PrestonGarvey: It's a good lesson to remember. | Of course, there are still plenty of other problems left for us to deal with. | A1a | ||
2012 | MinDestBoSPrestonVertibird | NPCMPrestonGarvey: I have some news I think you're going to like. | {Happy} We've found a vertibird that the Brotherhood abandoned after we took out the Prydwen. Still in working order. | A1a | |
2013 | {Confident} And, after a little trial and error, we've got a few people training to fly it. | A1b | |||
2014 | {Confident} So, if you ever need a lift in an emergency, just use one of these smoke grenades and we'll send a vertibird to pick you up as quick as we can. | A1c | |||
2015 | - | The artillery is ready, General. The radio operator at the Castle is standing by to transmit the order to fire on the Prydwen. | A | ||
2016 | {Happy} I have some news I think you're going to like. |
MinRadiantOwned01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2017 | MinRadiantOwned01PrestonIntro | One of our settlements is asking for help. | PrestonGarvey: Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together. | A | |
2018 | There's trouble at one of our settlements. | PrestonGarvey: Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together. | A | ||
2019 | NPCMPrestonGarvey: One of our settlements is asking for help. | {Confident} Sounds like they're trying to stand up to some raiders. It's a good chance to show how much better things could be if we'd all stick together. | A1a | ||
2020 | MinRadiantOwned01PrestonOutro | PrestonGarvey: Damn. We've got to do better than that if we want to keep these settlers on our side. | {Friendly} You know what I'm going to say next. Another trouble spot. | A1a | |
2021 | PlayerVoiceFemale01: Bad news. I wasn't able to defend that settlement from the raiders. They got shot up pretty bad. | {Concerned} Damn. We've got to do better than that if we want to keep these settlers on our side. | PrestonGarvey: You know what I'm going to say next. Another trouble spot. | A1a | |
2022 | PlayerVoiceFemale01: Bad news. I wasn't able to defend that settlement from the raiders. They got shot up pretty bad. | {Happy} That's good. I hope I live to see the day when people aren't always worried about the next raider attack. | PrestonGarvey: You know what I'm going to say next. Another trouble spot. | A2a | |
2023 | - | {Confident} Don't worry. You can count on the Minutemen. | |||
2024 | {Concerned} I've gotten word about a settlement that's being threatened by raiders. |
MinRadiantOwned02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2025 | MinRadiantOwned02PrestonIntro | {Neutral} I've heard of another settlement that's in trouble. | PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us. | A | |
2026 | {Neutral} Another settlement has sent word that they need our help. | PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us. | A | ||
2027 | {Neutral} I got word of a settlement that needs our help. | PrestonGarvey: Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us. | A | ||
2028 | NPCMPrestonGarvey: I've heard of another settlement that's in trouble. | Here's their location. Get there as soon as you can. We promised them we'd be there when they needed us. | A1a | ||
2029 | MinRadiantOwned02PrestonOutro | PrestonGarvey: Well... I guess everything can't always go our way. We'll just have to keep fighting the good fight. | But, our work is never done. It's what we signed up for. | A1a | |
2030 | PlayerVoiceFemale01: Some bad news to report. I wasn't able to help that settlement. | {Worried} Well... I guess everything can't always go our way. We'll just have to keep fighting the good fight. | PrestonGarvey: But, our work is never done. It's what we signed up for. | A1a | |
2031 | PlayerVoiceFemale01: Some bad news to report. I wasn't able to help that settlement. | {Happy} Good. This is how we're going to take back the Commonwealth - one small victory at a time. | PrestonGarvey: But, our work is never done. It's what we signed up for. | A2a | |
2032 | - | {Confident} That's what the Minutemen are here for. The General and I will take care of them. | |||
2033 | {Concerned} I've gotten word about a settlement that's being threatened by raiders. |
MinRadiantOwned03ChangeLocOnly[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2034 | - | {Confident} There's nothing to worry about. We'll get him back. | |||
2035 | {Confident} There's nothing to worry about. We'll get her back. | ||||
2036 | {Worried} We've got trouble at one of our settlements. |
MinRadiantOwned04_BOS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2037 | MinRadiantOwned04PrestonIntro | NPCMPrestonGarvey: One of our settlements is asking for help. | {Concerned} A Brotherhood vertibird was scouting around. They're worried that their artillery battery might make them a target. | PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack. | A2a |
2038 | NPCMPrestonGarvey: One of our settlements is asking for help. | {Concerned} They saw a Brotherhood patrol in the area. Thought they might come back in force to take out our artillery battery. | PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack. | A3a | |
2039 | NPCMPrestonGarvey: One of our settlements is asking for help. | {Concerned} A Brotherhood vertibird circled the settlement, and they're afraid they might come back to take out the artillery battery. | PrestonGarvey: Better go make sure they can defend themselves in case the Brotherhood decides to attack. | A4a | |
2040 | {Concerned} Better go make sure they can defend themselves in case the Brotherhood decides to attack. | A1a | |||
2041 | MinRadiantOwned04PrestonOutro | PlayerVoiceFemale01: Bad news. I wasn't able to defend that artillery battery from the Brotherhood. | {Happy} When we all work together, the bad guys don't stand a chance. | PrestonGarvey: You know what I'm going to say next. Another trouble spot. | A2a |
2042 | - | {Confident} We know how to handle them. You'll see. | |||
2043 | {Concerned} One of our artillery locations is worried about being attacked by the Brotherhood. |
MinRadiantOwned05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2044 | MinRadiantOwned05PrestonIntro | NPCMPrestonGarvey: A settlement has sent word - they somehow managed to drive off a Super Mutant raid. | {Worried} But they're worried the Super Mutants will come back in force. You'd better get over there before it's too late. | A1a | |
2045 | MinRadiantOwned05PrestonOutro | PlayerVoiceFemale01: I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad. | {Sad} I hate to hear that. This is exactly what the Minutemen are supposed to prevent. We'll have to do better next time. | PrestonGarvey: Now, as always, there's another fire to put out. | A1a |
2046 | PlayerVoiceFemale01: I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad. | {Happy} Good to hear. One step at a time, we'll make the Commonwealth safe for people who just want to live in peace. | PrestonGarvey: Now, as always, there's another fire to put out. | A2a | |
2047 | PrestonGarvey: I hate to hear that. This is exactly what the Minutemen are supposed to prevent. We'll have to do better next time. | Now, as always, there's another fire to put out. | A1a | ||
2048 | - | {Confident} There's nothing to worry about. Once we're done with them, they'll never come back here again. | |||
2049 | {Worried} A settlement has sent word - they somehow managed to drive off a Super Mutant raid. |
MinRadiantOwned08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2050 | MinRadiantOwned08PrestonIntro | NPCMPrestonGarvey: I've gotten word that one of our settlements has driven off an attack by the Gunners. | {Worried} I've fought the Gunners before and something tells me this was just them probing the defenses. They're going to need your help. | A1a | |
2051 | MinRadiantOwned08PrestonOutro | PlayerVoiceFemale01: The Gunners came back. Hit that settlement pretty hard, and they're in bad shape. | {Sad} Damn. I was really hoping we could prevent it this time. | PrestonGarvey: Well, you ready for some more work? The Minutemen never rest. | A1a |
2052 | PrestonGarvey: Damn. I was really hoping we could prevent it this time. | {Question} Well, you ready for some more work? The Minutemen never rest. | A1a | ||
2053 | - | {Confident} Don't worry. We'll show these Gunners what happens when they go up against the Minutemen. | |||
2054 | {Worried} I've gotten word that one of our settlements has driven off an attack by the Gunners. |
MinRadiantOwned09ChangeLocOnly[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2055 | - | {Confident} Easy. There's nothing to worry about. We'll keep these feral ghouls from hurting anybody. |
MinRadiantOwned11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2056 | MinRadiantOwned11PrestonIntro | NPCMPrestonGarvey: A settlement's been reporting increased Institute activity. | {Confident} You'd better see if they need any help defending themselves. | A1a | |
2057 | MinRadiantOwned11PrestonOutro | PlayerVoiceFemale01: The synths attacked that settlement you sent me to. They did a lot of damage. | {Sad} Damn. I was really hoping we could prevent it this time. | PrestonGarvey: Anyway, something else has come up while you've been away. | A1a |
2058 | PlayerVoiceFemale01: The synths attacked that settlement you sent me to. They did a lot of damage. | {Happy} When we all work together, the bad guys don't stand a chance. | PrestonGarvey: Anyway, something else has come up while you've been away. | A2a | |
2059 | PrestonGarvey: Damn. I was really hoping we could prevent it this time. | {Concerned} Anyway, something else has come up while you've been away. | A1a | ||
2060 | - | {Concerned} A settlement's been reporting increased Institute activity. | |||
2061 | {Concerned} We've got reports of renegade synth activity near one of our settlements. |
MinRecruit00[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2062 | MinRecruit00PrestonOutro | PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | {1st sentence neutral, 2nd a bit more upbeat / Friendly} It'll get more and more useful as we get more allied settlements. Eventually, you'll have help where ever you need it. | PrestonGarvey: Anyway, I'm glad you're here. A Minuteman's job is never done, you know? | A1a |
2063 | PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | {Friendly} Not much use yet, but once we have more allied settlements, you'll have help whenever you need it. | PrestonGarvey: Anyway, I'm glad you're here. A Minuteman's job is never done, you know? | A2a | |
2064 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Disappointed / Concerned} That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better. | PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | A1a | |
2065 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Happy} That's great news! I knew you were the right person for the job. | PrestonGarvey: By the way, you should have one of these flare guns. You can use it to signal for help from any nearby Minutemen. | A2a | |
2066 | PrestonGarvey: It'll get more and more useful as we get more allied settlements. Eventually, you'll have help where ever you need it. | {Friendly} Anyway, I'm glad you're here. A Minuteman's job is never done, you know? | A1a | ||
2067 | - | {Friendly} I'm sure we can help. | |||
2068 | {Concerned} If you want to get started right away, I've had word about a settlement that needs our help. | ||||
2069 | {Confident} They're still hoping there are Minutemen out there somewhere. Let's not disappoint them. I'll mark their location on your map. |
MinRecruit01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2070 | MinRecruit01PrestonIntro | NPCMPrestonGarvey: I've heard of another settlement that's in trouble. | {Neutral} I'll mark it on your map. Go find out what they need. We could use more settlements supporting our cause. | A1a | |
2071 | MinRecruit01PrestonOutro | PrestonGarvey: That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better. | {Confident} As usual, I've got something else for you to look into. | A1a | |
2072 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Concerned} That's a real shame. We can't afford to waste opportunities to show people that the Minutemen can make their lives better. | PrestonGarvey: As usual, I've got something else for you to look into. | A1a | |
2073 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Happy} That's great news. One day we'll be strong enough to drive that scum out of the Commonwealth for good. | PrestonGarvey: As usual, I've got something else for you to look into. | A2a | |
2074 | - | {Confident} That's exactly what the Minutemen are here for. | |||
2075 | {Concerned} I've gotten word about a settlement that's being threatened by raiders. |
MinRecruit02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2076 | MinRecruit02PrestonIntro | NPCMPrestonGarvey: Another settlement has sent word that they need our help. | {Confident} We've got to show people the Minutemen can really help them. | A1a | |
2077 | NPCMPrestonGarvey: Another settlement has sent word that they need our help. | {Neutral} I'll mark the location on your map. | A2a | ||
2078 | MinRecruit02PrestonOutro | PrestonGarvey: That's bad news. We've got to try to turn things around if we want the Commonwealth to support us. | {Neutral} If you've got time, something else has come up. | A1a | |
2079 | PlayerVoiceFemale01: Things didn't work out at that settlement you sent me to. | {Concerned} That's bad news. We've got to try to turn things around if we want the Commonwealth to support us. | PrestonGarvey: If you've got time, something else has come up. | A1a | |
2080 | PlayerVoiceFemale01: Things didn't work out at that settlement you sent me to. | {Impressed} Good. Another win for the Minutemen. Keep it up and pretty soon we'll have the whole Commonwealth behind us. | PrestonGarvey: If you've got time, something else has come up. | A2a | |
2081 | - | {Friendly} The Minutemen are always ready to help out. | |||
2082 | {Concerned} A settlement has asked for our help. Apparently someone's been kidnapped. |
MinRecruit03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2083 | MinRecruit03PrestonIntro | NPCMPrestonGarvey: I've heard of another settlement that's in trouble. | {Confident} Let me show you on your map. Do what you can to help them. It's the only way we're going to rebuild people's trust in the Minutemen. | A1a | |
2084 | MinRecruit03PrestonOutro | PlayerVoiceFemale01: Bad news. That settlement you sent me to isn't going to ally with us. | {Worried} Oh. That is bad news. We've got to show people that they can count on the Minutemen when they're in trouble. | PrestonGarvey: If you've got time, there's always another fire to put out. | A1a |
2085 | PlayerVoiceFemale01: Bad news. That settlement you sent me to isn't going to ally with us. | {Happy} Good. I look forward to the day when there aren't any more raiders to worry about. | PrestonGarvey: If you've got time, there's always another fire to put out. | A2a | |
2086 | PrestonGarvey: Oh. That is bad news. We've got to show people that they can count on the Minutemen when they're in trouble. | {Neutral} If you've got time, there's always another fire to put out. | A1a | ||
2087 | - | {Disgust} Raiders... there's no worse scum in the Commonwealth. It'd be my pleasure to take care of them for you. | |||
2088 | {Concerned} There's a settlement that's been attacked by raiders. They need our help. | ||||
2089 | {Concerned} There's another settlement that needs our help. I hope you can get to them quickly. We need to show people that the Minutemen are back. |
MinRecruit04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2090 | MinRecruit04PrestonIntro | {Worried} I've had some bad news. Super Mutants raided a settlement. | PrestonGarvey: Maybe you can find out where those bastards are coming from and put a stop to it. | A | |
2091 | NPCMPrestonGarvey: I've had some bad news. Super Mutants raided a settlement. | {Angry} Maybe you can find out where those bastards are coming from and put a stop to it. | A1a | ||
2092 | MinRecruit04PrestonOutro | PlayerVoiceFemale01: Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us. | {Worried} Oh... damn. Well, we can't win them all, I guess. We'll just have to do better the next time. | PrestonGarvey: As usual, I've got something else for you. | A1a |
2093 | PlayerVoiceFemale01: Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us. | {Grateful} Thank god. Super Mutants... civilians just don't stand a chance against them. | PrestonGarvey: As usual, I've got something else for you. | A2a | |
2094 | PrestonGarvey: Oh... damn. Well, we can't win them all, I guess. We'll just have to do better the next time. | {Neutral} As usual, I've got something else for you. | A1a | ||
2095 | - | {Confident} Super Mutants? I'm sure the General will make short work of them. | |||
2096 | {Worried} I just got some bad news. Super Mutants raided a settlement. |
MinRecruit05[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2097 | MinRecruit05PrestonIntro | NPCMPrestonGarvey: I've heard of another settlement that's in trouble. | {Confident} Here's where they are. I hope you can help them. We've got to show people they can count on the Minutemen again. | A1a | |
2098 | MinRecruit05PrestonOutro | PlayerVoiceFemale01: Remember that settlement you sent me to help? It didn't turn out well. | {Worried} Well, I hope this doesn't keep up, or we're going to end up going backwards. | PrestonGarvey: Anyway, I'm glad you're here. Something else has come up. | A1a |
2099 | PlayerVoiceFemale01: Remember that settlement you sent me to help? It didn't turn out well. | {Happy} That's fantastic news. We're going to take back the whole Commonwealth from the bad guys at this rate. | PrestonGarvey: Anyway, I'm glad you're here. Something else has come up. | A2a | |
2100 | PrestonGarvey: Well, I hope this doesn't keep up, or we're going to end up going backwards. | {Friendly} Anyway, I'm glad you're here. Something else has come up. | A1a | ||
2101 | - | {Confident} I'm sure the General will be glad to help with whatever it is. |
MinRecruit06[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2102 | MinRecruit06PrestonIntro | {Neutral} I've got something a bit different for you. | PrestonGarvey: Our scouts have found a promising spot for a new settlement. | A | |
2103 | PrestonGarvey: Problem is, Super Mutants have set up camp there. | {Neutral} Once you clear it out, set up a radio beacon to let settlers know about it. | A1a | ||
2104 | {Confident} Before you know it, we'll have a thriving new farm instead of wasteland. We'll take back the Commonwealth, one piece at a time. | A1b | |||
2105 | PrestonGarvey: Our scouts have found a promising spot for a new settlement. | {Stern} Problem is, Super Mutants have set up camp there. | PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it. | A1a | |
2106 | PrestonGarvey: Our scouts have found a promising spot for a new settlement. | {Disgust} Problem is, right now there's a raider gang set up there. | PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it. | A2a | |
2107 | PrestonGarvey: Our scouts have found a promising spot for a new settlement. | {Concerned} But nobody's going to want to move there until the bug infestation is taken care of. | PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it. | A3a | |
2108 | PrestonGarvey: Our scouts have found a promising spot for a new settlement. | {Concerned} The trouble is that some kind of vicious beasts are lairing there. | PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it. | A4a | |
2109 | NPCMPrestonGarvey: I've got something a bit different for you. | {Confident} Our scouts have found a promising spot for a new settlement. | PrestonGarvey: Once you clear it out, set up a radio beacon to let settlers know about it. | A1a | |
2110 | MinRecruit06PrestonOutro | PlayerVoiceFemale01: I cleared out that spot you sent me to, and set up a radio beacon there. | {Happy} That's great news. Once folks have some place to call their own, they'll be willing to help defend it. | PrestonGarvey: As usual, I have something else for you to look into. | A1a |
2111 | PrestonGarvey: That's great news. Once folks have some place to call their own, they'll be willing to help defend it. | {Neutral} As usual, I have something else for you to look into. | A1a | ||
2112 | - | Watch your back out there. | |||
2113 | Once that place is cleared out, it'll be a nice spot for a new settlement. | ||||
2114 | Careful. No telling how many hostiles you may encounter. | ||||
2115 | Good luck. It'll be worth it to have another safe spot in the Commonwealth. | ||||
2116 | {Neutral} I've got something a bit different for you. | ||||
2117 | {Impressed} Good, that'll save some time. Now all it needs is the radio beacon, and we're good to go. |
MinRecruit07[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2118 | MinRecruit07PrestonIntro | NPCMPrestonGarvey: I've heard of another settlement that's in trouble. | {Concerned} I'll mark it on your map. We can use all the support we can get, so see what you can do to help. | A1a | |
2119 | MinRecruit07PrestonOutro | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Concerned} Ferals have always been a problem for the people of the Commonwealth. Shame you weren't able to help them out. | PrestonGarvey: Got another thing to talk to you about. | A1a |
2120 | PlayerVoiceFemale01: I had some trouble. That settlement you sent me to... they aren't going to support our cause. | {Happy} Glad to hear it General. It's hard enough out here without people having to worry about ghouls in their back yard. | PrestonGarvey: Got another thing to talk to you about. | A2a | |
2121 | PrestonGarvey: Ferals have always been a problem for the people of the Commonwealth. Shame you weren't able to help them out. | {Neutral} Got another thing to talk to you about. | A1a | ||
2122 | - | {Confident} Don't worry. That's what the Minutemen are here for. | |||
2123 | {Concerned} A pack of ghouls has holed up near a settlement. They could use our help. |
MinRecruit08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2124 | MinRecruit08PrestonIntro | NPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth. | {Concerned} One of the Institute's coursers has taken up with a raider gang. | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | A1a |
2125 | NPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth. | {Concerned} We've had reports that a courser has joined one of the raider gangs. | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | A2a | |
2126 | NPCMPrestonGarvey: Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth. | {Concerned} Seems there's a rogue Institute courser that's joined up with a raider gang. | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | A3a | |
2127 | PrestonGarvey: One of the Institute's coursers has taken up with a raider gang. | {Concerned} With that kind of leadership, they're likely to become a real menace if we don't do something about it. | PrestonGarvey: Your job is to take out that courser before he starts causing real problems. | A1a | |
2128 | PrestonGarvey: One of the Institute's coursers has taken up with a raider gang. | {Concerned} Given the kind of skills the Institute built into those coursers, it's only a matter of time until he takes over the gang. | PrestonGarvey: Your job is to take out that courser before he starts causing real problems. | A2a | |
2129 | PrestonGarvey: One of the Institute's coursers has taken up with a raider gang. | {Concerned} I'm not sure if he's the leader of the gang yet, but it won't take him long. | PrestonGarvey: Your job is to take out that courser before he starts causing real problems. | A3a | |
2130 | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | {Concerned} Your job is to take out that courser before he starts causing real problems. | A1a | ||
2131 | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | {Concerned} We need to take out that courser before he organizes those raiders into a serious menace. | A2a | ||
2132 | PrestonGarvey: With that kind of leadership, they're likely to become a real menace if we don't do something about it. | {Concerned} If we don't act fast, that courser will turn that raider gang into a much bigger problem. | A3a | ||
2133 | MinRecruit08PrestonOutro | PlayerVoiceFemale01: I took out that courser you were worried about. | {Relieved} Good. He could have turned that raider gang into a real menace. | PrestonGarvey: Something else has come up in the meantime. | A1a |
2134 | PlayerVoiceFemale01: I took out that courser you were worried about. | {Relieved} That's good news. There's no telling what he might have done once he got that gang organized. | PrestonGarvey: Something else has come up in the meantime. | A2a | |
2135 | PlayerVoiceFemale01: I took out that courser you were worried about. | {Grateful} Good work. We've just got to keep cleaning up the Commonwealth, one mess at a time. | PrestonGarvey: Something else has come up in the meantime. | A3a | |
2136 | PrestonGarvey: Good. He could have turned that raider gang into a real menace. | {Neutral} Something else has come up in the meantime. | A1a | ||
2137 | - | {Concerned} Turns out the Institute's destruction had some bad side effects. A lot of their synth agents are now loose in the Commonwealth. | |||
2138 | {Concerned} We're still dealing with the consequences of the Institute's destruction. | ||||
2139 | {Concerned} Looks like we're going to be dealing with the Institute's rogue synths for a while yet. | ||||
2140 | {Concerned} Be careful. A courser is nothing to mess around with. | ||||
2141 | {Concerned} I wonder how many other rogue Institute synths are still out there? | ||||
2142 | {Somber} The Institute still manages to cause problems even after it's destroyed. |
MinRecruit09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2143 | MinRecruit09PrestonIntro | NPCMPrestonGarvey: I've gotten word from one of our checkpoints. Some Institute refugees have wandered in and are taking shelter there. | {Confident} See if you can help them find a permanent place to settle. If we can turn them into allies, it only makes us stronger. | A1a | |
2144 | MinRecruit09PrestonOutro | PlayerVoiceFemale01: I decided not to help those Institute refugees. They don't deserve our help. | {Concerned} That's a shame. I was really hoping we could start bringing those folks into the fold. | PrestonGarvey: Since you're here, I've got something else for you to look into. | A1a |
2145 | PlayerVoiceFemale01: I decided not to help those Institute refugees. They don't deserve our help. | {Happy} Good. I'm glad we're starting to make something positive out of the wreck of the Institute. | PrestonGarvey: Since you're here, I've got something else for you to look into. | A2a | |
2146 | PrestonGarvey: That's a shame. I was really hoping we could start bringing those folks into the fold. | {Friendly} Since you're here, I've got something else for you to look into. | A1a | ||
2147 | - | {Concerned} I've gotten word from one of our checkpoints. Some Institute refugees have wandered in and are taking shelter there. |
MinutemenCentralQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2148 | - | {Confident} I'll let you know if I hear of any settlements that need our help. | |||
2149 | {Confident} In the meantime, make sure to offer help to anyone that needs it. That can only help our cause. | ||||
2150 | {Somber} The Institute didn't leave us any choice, General. It was us or them. | ||||
2151 | {Puzzled} I still don't understand what the Institute wanted with us. Seemed like they already had everything they could have possibly wanted. | ||||
2152 | {Confident} Evacuating the Institute was the right thing to do. With the Institute destroyed, those people don't pose any threat. | ||||
2153 | {Angry} You should have evacuated the Institute before blowing up the reactor. A lot of innocent people died for no good reason. | ||||
2154 | {Somber} The Brotherhood doesn't mess around when they decide someone's their enemy, do they? | ||||
2155 | {Worried} I'm afraid the Brotherhood may have just replaced the Institute as the biggest threat to the Commonwealth. | ||||
2156 | {Impressed} I've got to hand it to the Railroad. I never figured they would be the ones to figure out how to take down the Institute. | ||||
2157 | {Relieved} I never thought I'd see the day we didn't have the threat of the Institute hanging over our heads. | ||||
2158 | {Somber} I guess we're just going to have to learn to live with the Institute. | ||||
2159 | {Thinking} Well, at least we don't have to worry about the Brotherhood taking control of the Commonwealth. | ||||
2160 | {Concerned} I hope we can find a way to get along with the Institute. | ||||
2161 | What do you need, General? | ||||
2162 | General. | ||||
2163 | Hello, ma'am. | ||||
2164 | Hello, sir. |
MinVsInst[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2165 | MinVsInstMinutemenStage30CitizenQuestion | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Stern} I know this is hard to understand, but you're just going to have to trust the General on this one. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A9a |
2166 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Surprised} Hold on, General. I can't believe you'd actually attack our own people. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B10a | |
2167 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | {Stern} If we're going to start a war with the Institute, it better be for a damn good reason. And I don't think this is it. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X9a | |
2168 | MinVsInstStage50EnricoScene | Player Default: You're right, I suppose. | {Irritated} We've got a job to do. Let's get on with it. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A9a |
2169 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Irritated} I don't see how it matters how things got screwed up at this point. Our job is to fix it, so let's get on with it. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B9a | |
2170 | Player Default: If things were different, we might not be here. Not now, at least. But with the situation in the Commonwealth being what it is... | {Suspicious} What's that supposed to mean? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | X8a | |
2171 | Player Default: They thought I'd be able to relate to him, with my scientific background. | {Sarcastic} That seems to have worked out beautifully. | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | Y8a |
MQ00MamaMurphy[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2172 | MQ00MamaMurphy_DeadScene | {Mama Murphy falls over dead from an over / Afraid} Mama Murphy! Oh god no... | Sturges: She's... she's gone... | A1a | |
2173 | Sturges: She's... she's gone... | {Mama Murphy falls over dead from an over / Afraid} I told her the chems would kill her... Dammit! I should've done something... | A1a | ||
2174 | - | {Mama Murphy just died of chem overdose / Sad} I let it go on. Should've told her no... | A | ||
2175 | {Mama Murphy just died of chem overdose / Sad} Look, just... give me a second here... | A |
MQ104[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2176 | 007_MQ104_NickSkinny03 | {player just used knowledge that Mama Murphy's Sight gave him. You approve / Happy} Mama Murphy's Sight pays off again... | SkinnyMalone: How the hell did you know about that? | A1a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2177 | MQ106_CompanionDogmeatScene | {Confident} Dogmeat's done his job. Now it's time for us to take over. Let's find Kellogg and finish this. | A8a | ||
2178 | DogmeatLostTrail | {Happy} Good boy, Dogmeat! | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A10a | |
2179 | {Confident} Looks like we're still on the right track. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A9a | ||
2180 | {Confident} Don't worry, we'll find this Kellogg bastard. We're getting closer all the time. | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A9a | ||
2181 | {Worried} Goddamn. Kellogg really doesn't want anybody tracking him down. We'd better be ready for anything when we do catch up with him. | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A9a | ||
2182 | {Somber} Okay. This looks like the place. Time for some payback. | A10a | |||
2183 | Site04_RobotConversation | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | We're still on track. Hopefully he's not much further. | Dogmeat: (alert bark) | A3a |
MQ206Min[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2184 | MQ206Min_001_NotInFaction | PlayerVoiceFemale01: I need your help with these schematics. | Oh yeah? What are they for? | Player Default: These are plans for building a Signal Interceptor to get inside the Institute. | A1a |
2185 | MQ206Min_001FromMin01 | The Institute? Why in the world would you want to mess around with them? | Player Default: They kidnapped my son. | A1a | |
2186 | Player Default: They kidnapped my son. | Damn... that's some bad business, even for them. | Preston: I wish I could help you, but look around. We can barely help ourselves right now. | A1a | |
2187 | Player Default: They killed my wife. | Oh. I'm sorry. | Preston: I wish I could help you, but look around. We can barely help ourselves right now. | B1a | |
2188 | Player Default: Damn... that's some bad business, even for them. | I wish I could help you, but look around. We can barely help ourselves right now. | A1a | ||
2189 | MQ206Min_002_InFaction | What do you need, General? | Player Default: I have plans here to build a Signal Interceptor that can get me inside the Institute. | A | |
2190 | MQ206Min_003_PrestonIntroResolution | You wanted help earlier. Some kind of machine to get into the Institute? | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | A | |
2191 | We'll give you whatever help we can, don't worry about that. | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | A1a | ||
2192 | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | Teleportation? For real? Wow. That would explain a lot about how the Institute manages to operate... | A1a | ||
2193 | If anyone can make heads or tails of those plans, it'd be Sturges. I haven't found anything yet that he couldn't build or fix. | A1b | |||
2194 | Player Default: It gets me inside the Institute. That's all that matters. | Okay, General. If you think it will really work, then you should see if Sturges can make heads or tails of those plans. | B1a | ||
2195 | Player Default: I'm not sure I can explain how it works, but a former Institute scientist gave me these plans. | {you're surprised by the "former" part - you've never heard of anyone leaving the Institute and staying alive / Impressed} There can't be too many former Institute scientists running around loose. I guess he'd be likely to know what he's tal | X1a | ||
2196 | If anyone can help you, it'd be Sturges. I haven't found anything yet that he can't build or fix. | X1b | |||
2197 | Preston: We'll give you whatever help we can, don't worry about that. | Now, assuming you could build this thing... what exactly does it do? | Player Default: The Institute uses teleportation to get in and out. This machine can hijack their signal and send me instead. | A1a | |
2198 | - | {Friendly} I haven't forgotten that you need my help. Remind me as soon as you've found out what that settlement needed from the Minutemen. | |||
2199 | {Friendly} I'll be happy to help you out as soon as we help out that settlement. | ||||
2200 | {Friendly} I haven't forgotten about your problem. But my obligation to the Minutemen needs to come first. | ||||
2201 | {Apologetic} I know you're waiting for my help with that machine you want to build. It'll have to wait until we get the Minutemen back from the brink. | ||||
2202 | {Surprised} Sturges seems to think that teleporter you've been building might actually work. | ||||
2203 | {Friendly} Sounds like Sturges has his hands full with that teleporter you two are putting together. | ||||
2204 | {Friendly} Sturges is like a kid in a candy store working on those teleporter plans. I've never seen him more excited about anything. |
MQ302Min[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2205 | MQ302Min_Preston_Arrival | Preston: You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built. | {Worried} Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder. | Preston: We'd better hurry. They're going to realize what's going on before too long. | A1a |
2206 | {Impressed} So this is the Institute. | Preston: In any case, here we are. No turning back now... | A1a | ||
2207 | Player Default: They think they're better than us. | {Defiant} They should have read their history. That hasn't ever turned out well. | Preston: In any case, here we are. No turning back now... | A1a | |
2208 | Player Default: I don't care why they did it. They're going to pay. | {Angry} You're damn right they are. | Preston: In any case, here we are. No turning back now... | B1a | |
2209 | Player Default: It doesn't matter now. Let's do what we came to do. | {Somber} You're right. | Preston: In any case, here we are. No turning back now... | X1a | |
2210 | Player Default: You're not having second thoughts, are you? | {Defiant} No, it's too late for that. They've shown that there's no way for us to coexist peacefully. If it's them or us - I choose us. | Preston: In any case, here we are. No turning back now... | Y1a | |
2211 | Preston: So this is the Institute. | {Puzzled} They could've just held out down here forever. Why'd they need to come mess with us? | Preston: In any case, here we are. No turning back now... | A1a | |
2212 | Player Default: They should have read their history. That hasn't ever turned out well. | {Somber} In any case, here we are. No turning back now... | Preston: You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely. | A1a | |
2213 | Preston: In any case, here we are. No turning back now... | {Somber} You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely. | Preston: You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built. | A1a | |
2214 | Preston: You're going to need this. It's a Fusion Pulse Charge; once it's attached to the reactor it can be detonated remotely. | {Confident} You get that on the reactor, and we can trigger an explosion that'll destroy everything the Institute has ever built. | Preston: Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder. | A1a | |
2215 | Preston: Just make sure we give the civilians a chance to escape before we blow the place. We're not here to commit mass murder. | {Stern} We'd better hurry. They're going to realize what's going on before too long. | A1a | ||
2216 | MQ302Min_Preston_BioScience | {Impressed} Oh... so this is what it looks like. | Preston: Man, no wonder they prefer it down here. | A1a | |
2217 | Preston: Oh... so this is what it looks like. | {Impressed} Man, no wonder they prefer it down here. | A1a | ||
2218 | MQ302Min_Preston_ChargePlanted | {Concerned} We need to get out of here, and fast, before they figure out what we've done. | Preston: Sturges! You reading me? We're done down here. Zap us back to the Relay room! | A1a | |
2219 | Preston: We need to get out of here, and fast, before they figure out what we've done. | {Stern} Sturges! You reading me? We're done down here. Zap us back to the Relay room! | A1a | ||
2220 | MQ302Min_Preston_DetonateCharge | Here's the detonator. | Preston: Sturges figured this was a safe distance outside the blast radius. | A | |
2221 | NPCMPrestonGarvey: Here's the detonator. | Sturges figured this was a safe distance outside the blast radius. | Preston: Whenever you wanna see "humanity's best hope for the future" go up in smoke, just hit that button. | A1a | |
2222 | Preston: Sturges figured this was a safe distance outside the blast radius. | Whenever you wanna see "humanity's best hope for the future" go up in smoke, just hit that button. | A1a | ||
2223 | MQ302Min_Preston_OldRobotics | {Surprised} Is this it? I thought it'd be more... high-tech. | A1a | ||
2224 | MQ302Min_Preston_PlantCharge | NPCMPrestonGarvey: This must be the reactor. | {Impressed} This must be the reactor. | Preston: We'll cover you while you plant the charge. We only get one shot at this, remember. Good luck. | A1a |
2225 | Preston: This must be the reactor. | {Confident} We'll cover you while you plant the charge. We only get one shot at this, remember. Good luck. | A1a | ||
2226 | MQ302Min_Preston_Stage100 | {Happy} Good news, General. Sturges found a way into the Institute. We can launch an attack whenever you say the word. | Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack. | A | |
2227 | Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack. | {Confident} Yes, sir. | Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | A1a | |
2228 | Player Default: Good. I'll get the details from Sturges while you get the Minutemen ready to attack. | {Confident} Yes, ma'am. | Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | A2a | |
2229 | Player Default: It took him long enough. | Yeah, well, at least he found something. I was afraid it was going to turn out to be a dead end. | Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | B1a | |
2230 | Player Default: It's hard to believe they left another way in. | {Defiant} Even the Institute can't live entirely cut off from the rest of the world. | Preston: That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | X1a | |
2231 | Player Default: We'll be standing by for you to teleport us into the Institute. | {Confident} I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | A1a | ||
2232 | Player Default: We'll be standing by for you to teleport us into the Institute. | {Confident} Get the details from Sturges. I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | A2a | ||
2233 | Player Default: Yes, sir. | That's right. I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | A1a | ||
2234 | We fight our way to their reactor, fix it to blow, and get the hell out of there. | Player Default: Sounds good. Get the troops ready for the attack. | A1b | ||
2235 | Player Default: Yes, sir. | He's been analyzing that data you brought back. Turns out it included maps of their whole underground complex. | A2a | ||
2236 | He found some old tunnel that's still open to the surface - cooling water for their reactor. | A2b | |||
2237 | I figure you can get in that way and secure the teleporter, then use it to bring in the rest of our troops. | A2c | |||
2238 | We fight our way to their reactor, fix it to blow, and get the hell out of there. | Player Default: Sounds good. Get the troops ready for the attack. | A2d | ||
2239 | Player Default: Sounds good. Get the troops ready for the attack. | {Confident} We'll be standing by for you to teleport us into the Institute. | Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | A1a | |
2240 | Player Default: I don't like having to rely on their teleporter. | I don't either, but that tunnel Sturges found isn't going to work to bring in a whole assault force. The entrance is underwater. | Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | B1a | |
2241 | Player Default: Let's get on with it. It's past time the Institute got what it deserved. | {Confident} You got it, General. We'll be standing by to teleport into the Institute on your signal. | Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | X1a | |
2242 | Player Default: Do we have enough troops for the assault? | Yes, I think we do, now. Enough to fight our way to the reactor, which is all we need. | Preston: I'll make sure the Minutemen are standing by to teleport into the Institute on your signal. | Y1a | |
2243 | MQ302Min_Preston_Stage100MinDefendCastleTransition | I figure you can use that tunnel he found to get in and secure their teleporter, then use it to bring in the rest of our troops. | A1a | ||
2244 | We fight our way to their reactor, fix it to blow, and get the hell out of there. | Player Default: Sounds good. Get the troops ready for the attack. | A1b | ||
2245 | MQ302Min_Preston_Sturges_Kid | {Concerned} All right, Sturges, we're done. Get us the hell out of here. | Sturges: I would, man, but... this kid showed up. | A1a | |
2246 | MQ302Min_Preston_Sturges_Relay | {Concerned} Sturges, you'd better get to work on this teleporter of theirs. We need that thing running as soon as possible. | Preston: You pull us back up as soon as we give the signal. And anyone from the Institute who wants out, you let 'em go so long as they aren't shooting at you. | A1a | |
2247 | Preston: Sturges, you'd better get to work on this teleporter of theirs. We need that thing running as soon as possible. | {Concerned} You pull us back up as soon as we give the signal. And anyone from the Institute who wants out, you let 'em go so long as they aren't shooting at you. | Sturges: You got it, boss. | A1a | |
2248 | MQ302Min_Relay_Scene | {you were just teleported for the first time / Surprised} Man, that was something else... | Preston: I guess I'm still in one piece. | A1a | |
2249 | Preston: Man, that was something else... | {Worried} I guess I'm still in one piece. | Preston: Everybody else made it? Good. | A1a | |
2250 | Preston: I guess I'm still in one piece. | {Question} Everybody else made it? Good. | A1a | ||
2251 | - | Okay, let's move! | A | ||
2252 | Time to go, General. | ||||
2253 | You heard Sturges. Get to that terminal. | ||||
2254 | Get to the Director's quarters. We'll keep 'em busy. | ||||
2255 | Let's get this done, General. | ||||
2256 | Sturges can tell you the details about how to get into the Institute. | ||||
2257 | {Awed} I can't believe how big this place is. | ||||
2258 | {Impressed} So this is how they feed themselves. | ||||
2259 | {Confident} Looks like that's it, for the moment. | ||||
2260 | {Confident} We'll hold here while you get to that terminal. | ||||
2261 | {Confident} Good job getting those security doors open. | ||||
2262 | {Concerned} I expect they'll defend the Reactor with everything they've got. They must have figured out what we're doing by now. | ||||
2263 | {Concerned} We'd better be careful. This is where they'll make their last stand. | ||||
2264 | {Impressed} This must be where all their fancy weapons come from. | ||||
2265 | {Confident} Don't worry, we can handle anything they throw at us. | ||||
2266 | {Confident} I think we're almost to the Reactor. | ||||
2267 | {Awed} We need to secure this area. | ||||
2268 | {Confident} I think we're on the right track. | ||||
2269 | {Suspicious} Synths could be hiding anywhere in here. Keep a sharp eye out. | ||||
2270 | {Puzzled} This place looks like it hasn't been in use for a while. | ||||
2271 | {Concerned} Don't forget to issue the evacuation order. | ||||
2272 | {Concerned} Did you send out the evacuation order yet? | ||||
2273 | {Concerned} Remember to issue the evacuation order. We need to give the civilians time to get away before we blow the reactor. | ||||
2274 | {Concerned} Plant the charge and let's get out of here. | ||||
2275 | {Confident} We can hold them off while you plant the charge. | ||||
2276 | {Concerned} There's got to be more synths on the way. Let's hurry it up. | ||||
2277 | {Concerned} We'd better get to the reactor before they find some way to lock it down again. | ||||
2278 | {Confident} We can do this. We just have to reach the reactor. | ||||
2279 | {Concerned} Let's hope Sturges is right about that terminal. | ||||
2280 | {Concerned} I'm sure Sturges knows what he's doing. | ||||
2281 | {Concerned} I'm sure they won't just let us walk into their Director's quarters. | ||||
2282 | {Concerned} Let's hope Sturges is right about that terminal. | ||||
2283 | {Concerned} Keep an eye out for more synths. | ||||
2284 | {Concerned} That can't be all of them. | ||||
2285 | {Confident} Let's keep moving. | ||||
2286 | {Confident} We'll be standing by for your signal. | ||||
2287 | {Stern} The Institute didn't leave us any choice. It's us or them now. | ||||
2288 | {Angry} It's past time for the Institute to pay for what they've done to the Commonwealth. | ||||
2289 | It's something to do with cooling water for their reactor. Sturges can give you the details. | ||||
2290 | {Confident} Now that Sturges found a way in, we can launch an attack whenever you say the word. | ||||
2291 | {Happy} I have some good news for you. Sturges found a way into the Institute. We can launch an attack whenever you say the word. | ||||
2292 | {Defiant} The good news is Sturges found a way into the Institute. We can launch an attack whenever you say the word. |
MS01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2293 | MS01BillyOutOfFridge | Player Default: Then let's go find your home. | {Friendly} You'll be safe with us, Billy. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A9a |
2294 | Player Default: You'll have to figure out your own life. | {Disbelief} We can't just leave him here. | Billy: I guess I'll just sit here until some monster comes and eats me. | B10a | |
2295 | Player Default: I hate to tell you this, but your parents are probably dead. | {Somber} Sorry, Billy. | Billy: Dead? You really think so? | X10a |
MS04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2296 | MS04_0100_Intro | Player Default: Good on you for trying to make the world better. | {Friendly} His heart's in the right place, at least. | Kent: I just have to do something, you know? | A8a |
2297 | Player Default: Sure, Kent. You have a plan, all right. | {Irritated} Why don't we listen to his plan before dismissing it? | Kent: I know how it sounds. | X4a | |
2298 | Player Default: What plan? | {Friendly} You never know, he might be onto something. | Kent: I've built my own custom machine gun. Even better than the one in the show. | Y2a | |
2299 | MS04_0500_2_AJ | Player Default: Hand over the caps. | {Disgust} I thought we were here to put a stop to this piece of human garbage. | AJ: Here. And don't show your face around here again. | A8a |
2300 | Player Default: Stop selling to children, miscreant. Or face my wrath. | {Stern} You better listen. | AJ: Screw you. Waste the freak. | B9a | |
2301 | Player Default: How about I just walk away? | {Disbelief} You're just going to walk away and pretend it's none of our business? | AJ: Yeah, you better go. | Y3a | |
2302 | MS04_1300_SinjinConfrontation | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {calling out to hostage / Confident} Don't worry, Kent, we'll get you out of this! | A9a | |
2303 | Kent: He'd... He'd. Episode 23. | {Confident} Now's our chance! | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X9a | |
2304 | MS04_Comp_ActingLikeShroud | {Amused} Haha, that's pretty good. | A10a | ||
2305 | MS04_Comp_PCisAssassin | {Angry} What the hell? That was goddamn cold-blooded murder! | A10a | ||
2306 | MS04_Comp_PCKilledHostage | {Angry} We were supposed to be saving him! | A10a |
MS05B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2307 | MS05B_ReturnEggToNest | {Worried} I know we're supposed to helping people in need, but extending that idea to Deathclaws in need may be taking it a bit too far. | A10a |
MS07a[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2308 | 004_MS07aCrockerScene02 | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | {Worried} Just put the gun down and we can talk this out. | DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A8a |
2309 | Player Default: Oh, screw this. Say "hi" to Earl for me. | {Concerned} We could have tried to talk to him. | B6a | ||
2310 | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | {Stern} It's the only way you're walking out of here. | DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X8a | |
2311 | 004b_MS07aCompanionInterjects | {Somber} We had no choice. Damn shame. | Companion: Crocker got exactly what was comin' to him. | A8a | |
2312 | {Somber} We'll never know if there was another way out of this. | A8a |
MS09[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2313 | MS09CabotHouseIntroJack | Player Default: That's really interesting. | {slowly, pondering / Puzzled} I guess it could be true. | Jack: I'm glad to hear you say that. It's become my life's work. | A9a |
2314 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Irritated} There's no need to be rude. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B10a | |
2315 | Player Default: I'm really just here about the job. | {Neutral} Right. The job. Interesting idea, though. | Jack: I'm sorry if I'm rattling on. I sometimes forget not everyone finds these things as compelling as I do. | X8a | |
2316 | Player Default: You think aliens created human civilization? | {Puzzled} Exactly what I was going to ask. | Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. | Y8a | |
2317 | MS09Mission2EmogeneAgeKnow | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {Happy} Since it wasn't yours in the first place, that seems appropriate. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A11a |
2318 | MS09ParsonsBossRoomLorenzoEscapes | Jack: You fool! Why didn't you do as I asked? | {Worried} I don't think that was a very good idea. | A10a | |
2319 | MS09ParsonsCaptainScene1 | Player Default: Thanks for your help. | {Friendly} Yes, thanks. | ParsonsGuardCaptain: Sure thing. | A8a |
2320 | Player Default: So you've just been waiting for me to show up to do something about those assholes? | {Stern} Come on, General. A little tact wouldn't hurt. | ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. | B8a | |
2321 | Player Default: That's all I needed to know. | {Friendly} Thanks for pointing us in the right direction. | ParsonsGuardCaptain: Well then, I guess we're done. | X8a | |
2322 | MS09ParsonsCaptainScene1A | Player Default: Sorry, I shouldn't have said that. | {Amused} That wasn't so hard, was it? | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A10a |
2323 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Stern} We wanted her help, remember. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B10a | |
2324 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Sarcastic} Maybe I should do the talking next time. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X10a |
MS11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2325 | MS11_0080_Constitution_Scene_3 | Player Default: Whoa, whoa. Easy there. | {Friendly} We're not looking for trouble. | FirstMate: Unable to comply. | A10a |
2326 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Concerned} It might be smarter to see if we can talk our way out of this first. | FirstMate: Threats detected. Awaiting permission to terminate target. | B10a | |
2327 | Player Default: This must be a misunderstanding. You invited me aboard. | {Amused} I'd say something about screws being loose, but you already thought of that, right? | FirstMate: No records found. | X9a | |
2328 | Player Default: What, you're going to kill me? | {Stern} It's starting to look that way. | FirstMate: Affirmative. | Y9a | |
2329 | MS11_0100_Meet_Ironsides | Player Default: A sad state of affairs for such an historic ship. | {Surprised} I can't believe she's still in one piece. | Ironsides: On that we are in agreement. | A8a |
2330 | Player Default: You should just abandon the ship. | {chuckling to yourself / Amused} I just realized... he thinks we're with the Continental Army, and he's actually sort of right. Minutemen, see? Haha. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B10a | |
2331 | Player Default: That's quite a predicament. | {Amused} I just realized - he thinks we're with the Continental Army, but we're actually Minutemen, so he's actually sort right. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X8a | |
2332 | Player Default: How did it even get up here? | {Amused} That wasn't going to be my first question, but go ahead. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y9a | |
2333 | MS11_0350_Meet_Mandy | Player Default: Yeah, I'm in. What's the plan? | {Concerned} You sure? They seem even less trustworthy than that crazy robot. | Mandy: That's the right call. | A11a |
2334 | Player Default: No deal. I'm with Ironsides. | {Confident} Good. I don't trust these scavengers. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B10a | |
2335 | Player Default: I need to think about this. | {Neutral} I think we should stick with the robot. These people are only a cut above raiders. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X9a | |
2336 | MS11_Comp_Sabotage | {Worried} We'd better make sure we're nowhere near this thing when they try to fire it up. | A10a |
MS13[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2337 | MS13BAfterConfrontationViolence | {Angry} What the hell, man. Cooke had backed down, and then you killed him anyway. | A11a | ||
2338 | {Angry} What the hell. Cooke had backed down, and then you killed him anyway. | A12a | |||
2339 | MS13BConfrontCooke | PaulPembroke: Keep talking. | {Confident} This is a good start. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A9a |
2340 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Worried} We can talk this out. | PaulPembroke: Screw that. | A9a | |
2341 | Player Default: Better just shoot him, Paul. | {Worried} No, wait! | PaulPembroke: Keep talking. | B9a | |
2342 | Player Default: Put the guns away before this gets out of hand. | {Concerned} Everybody just calm down. | PaulPembroke: Too late. | X9a | |
2343 | Player Default: Why don't you see if Cooke is going to listen? | {Concerned} That's what you want, isn't it? | PaulPembroke: He never listens. | Y9a | |
2344 | MS13BConfrontCookeAlone | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | {Concerned} We can work this out. | HenryCooke: You know what? You're right. | A9a |
2345 | Player Default: I'm counting to three. One... two... | {Worried} Everybody just calm down. | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B9a | |
2346 | Player Default: I told you what you need to do. The next move is up to you. | {Worried} Come on, man, this doesn't have to turn ugly. | HenryCooke: This is how I deal with assholes like you. | X8a | |
2347 | Player Default: Last chance - are you going to stay away from Darcy or not? | {Worried} Easy, I thought we were just talking to the man. | HenryCooke: Take it easy. We can talk this through. | Y8a | |
2348 | MS13EDivideSpoils | Player Default: No. I'm taking all of it as the rest of my payment. | {Disgust} This was already bad enough. Now you're screwing over your partner in crime, too? | PaulPembroke: That was never part of the deal! | B9a |
2349 | Player Default: 70-30 seems more like it. | {Disgust} No honor among thieves, ain't that a fact. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X10a | |
2350 | MS13PaulIntroScene | Player Default: Still not interested. | {Concerned} This seems like something you should solve yourself. | PaulPembroke: I don't know why I expected you to help me. | B9a |
2351 | Player Default: You're going to have to make it worth my while. | {Concerned} I'd rather not get mixed up in his personal business. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X9a |
MS13FindPhoto[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2352 | - | {Disgust} Damn right. We're not hired assassins. | |||
2353 | {Surprised} What? The right answer here is "No, of course not". | ||||
2354 | {Disgust} General. This is beneath you. |
MS14[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2355 | MS14BobrovOpeningScene | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | {Disbelief} You're not seriously thinking about going along with this? | Yefim: All right, that's enough! | A10a |
2356 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Irritated} I have another idea. Just turn off your radio. | Yefim: All right, that's enough! | B9a | |
2357 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | {you can't believe they're considering murdering him because of that / Disbelief} We're still talking about a radio DJ who annoys you, right? | Yefim: All right, that's enough! | X9a | |
2358 | Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... | {Disbelief} And? | Yefim: All right, that's enough! | Y8a | |
2359 | MS14TravisBarPreFightScene | Travis: Well, if you think it would work... | {Confident} It'll work. Trust us. | A9a | |
2360 | Travis: I'm not a coward! | {Sarcastic} You always have a way with people. | B9a | ||
2361 | MS14TravisStage65Scene | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | {Confident} It's really not your fault. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A9a |
2362 | Player Default: Oh, man. I can't believe this. | {Concerned} Isn't it about time he knew the truth? | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B9a | |
2363 | Player Default: You're right. We've got to get him back. | {Confident} And we need your help. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | X8a | |
2364 | Player Default: I guess... Maybe it doesn't matter. But getting him back does. | {Confident} That's right. And we need your help. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | Y8a | |
2365 | MS14TravisStage70Scene | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Confident} Just remember, we're here to help your friend. Focus on that and you'll be fine. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A9a |
2366 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Irritated} I don't think that helped. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B9a | |
2367 | Player Default: Okay, right. Sure. Yeah. | {Confident} Just focus on getting your friend out of here, okay? | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X9a | |
2368 | Player Default: Not really. I mean, I think it's... It's where their little gang hides out. There shouldn't be too many of them. | {Confident} Good. Then this should be no problem. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | Y8a | |
2369 | MS14TravisStage90Scene | Player Default: Thanks. | {Friendly} You should be proud of yourself, Travis. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A9a |
2370 | Player Default: Yeah, yeah. I know. | {Friendly} Don't listen to that. You're not that person anymore. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B10a | |
2371 | Player Default: Yeah, I'm sure. Not me, though. | {Friendly} Even so, you did good, Travis. You should be proud of yourself. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | X8a |
MS17[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2372 | MS17_300_Dan_Follows | Player Default: No deal. | {Puzzled} Seems like we could have used his help. | HonestDan: We'll see who finds those caravan hands first, then. | B10a |
2373 | MS17_300_JacobWarning | Player Default: You can keep your caps. | {Stern} We're going to find out what's going on around here. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B8a |
2374 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Stern} It's your best way out of this. | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X9a | |
2375 | MS17_400_Chambers | Player Default: Continue your work, then. | {Stern} The ends never justify the means, General. What's she's doing here is wrong. | HonestDan: I wish you hadn't said that. | A10a |
2376 | Player Default: That's a deal I won't accept. | {Stern} The ends never justify the means. | DoctorChambers: Then you'll just have to kill me. | B7a | |
2377 | Player Default: Don't kill the girl. Spare her. | {Stern} For starters. | DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. | X6a | |
2378 | MS17_Comp_KilledChambers | {Somber} She left us no choice. | A10a |
REAssaultKMK_COMPreston[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2379 | REAssaultKMK_COMPrestonPlayerScene | What do you think, General? Ben here had a good reputation in the old Minutemen. We could use him back. | PrestonFriend: Well... I've been hearing good things about the Minutemen lately... | A1a | |
2380 | Player Default: We can always use a new recruit. | What do you say, Ben? Want to give it another try? | PrestonFriend: Well... I've been hearing good things about the Minutemen lately... | A1a | |
2381 | Player Default: I don't think he's the kind of person we're looking for. | {Neutral} I'd be willing to give him a second chance, but it's your call. | PrestonFriend: I guess it was my lucky day and I didn't even know it. I'll see you around, Garvey. | B1a | |
2382 | Player Default: I don't know, Preston. Do you really trust him? | {Confident} Yeah, I do. The problems before were with the leadership, not the rank and file. | PrestonFriend: Well... I've been hearing good things about the Minutemen lately... | Y1a | |
2383 | REAssaultKMK_COMPrestonScene | {Surprised} Hey... I think I know this guy. | Preston: Ben! What are you doing out here? | A1a | |
2384 | Preston: Hey... I think I know this guy. | {Friendly} Ben! What are you doing out here? | PrestonFriend: Well, I'll be goddamned. Garvey. You stuck with the Minutemen, huh? | A1a | |
2385 | PrestonFriend: Well, I'll be goddamned. Garvey. You stuck with the Minutemen, huh? | {Neutral} Yeah, I sure did. You? | PrestonFriend: Well, you know... after Quincy, I just couldn't see it was worth anything anymore. So I've been kinda... on my own since then. | A1a | |
2386 | PrestonFriend: About that... you know that wasn't my call, right? Nobody wanted to leave you and Hollis hung out to dry, but, uh... | {Stern} Don't worry about it, Ben. I don't hold grudges. | Preston: But here you are, still fighting raiders. You could have that actually mean something, you know. | A1a | |
2387 | Preston: Don't worry about it, Ben. I don't hold grudges. | But here you are, still fighting raiders. You could have that actually mean something, you know. | PrestonFriend: What... you mean... join back up? You serious? | A1a | |
2388 | PrestonFriend: What... you mean... join back up? You serious? | Yeah, I am. The Minutemen before Quincy, well... that isn't how it is anymore. | A1a | ||
2389 | We're helping people. For real this time. And we're going to make it last. | PrestonFriend: I don't know about that, Garvey. Things went real bad. You of all people should know that. | A1b |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2390 | RR102_100_Deacon_Intro | Player Default: Your leader was just being cautious. | {Friendly} Hey, at least nobody got hurt. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A9a |
2391 | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Friendly} She seems a bit paranoid, but I guess that might be justified in your line of work. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B9a | |
2392 | Player Default: What's done is done. | {Friendly} All's well that ends well, right? | Deacon: A healthy attitude. | X8a | |
2393 | Player Default: Do you really have to be so cagey? | {Friendly} I guess when you're going up against the Institute, a bit of paranoia's more than justified. | Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. | Y8a | |
2394 | RR102_Comp_PCisAntiSlave | {Somber} I never really thought about synths that way before, but it's hard to argue that they don't deserve freedom like everyone else. | A9a | ||
2395 | RR102_Comp_RickySuicide | {Stern} He doesn't stand a chance and you knew it. Seems like you just ordered him to throw his life away for nothing. | A10a | ||
2396 | RR102_Comp_SynthsAreMachines | {Concerned} What you said to Deacon about synths... it's been bothering me. I admit, I haven't given much thought to synths before now, but... | A9a | ||
2397 | {slowly, working it out for yourself / Worried} If they're people as far as anyone can tell, then... I don't see why they don't deserve freedom as much as you or me. | A9b |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2398 | RR302_0700_AtPoliceStation | Player Default: Relax, Tom, you'll be all right. | {Confident} We won't let anything happen to you. | TinkerTom: Right, the whole breathing in and out. OK. | A7a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2399 | RR303_0300b_GloryDeath | Player Default: I don't have time for this. | {disgusted at the player / Angry} What the hell? That's how you treat a comrade? | Glory: Isn't there... supposed to be a light? | B9a |
2400 | Player Default: I promise. | {Concerned} Don't worry, Glory. We'll get it done. | Glory: If anyone... *cough* | X8a | |
2401 | Player Default: How bad is it? | {an aside to the player in a low voice - trying not to let the dying soldier overhear you / Somber} I don't think she's going to make it, General. | Glory: No escape... this time. *cough* | Y7a |
RRAct3Lost[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2402 | RRAct3LostPrestonScene | The Institute? Why in the world would you want to mess around with them? | Player Default: They kidnapped my son. | A1a | |
2403 | Player Default: They kidnapped my son. | Damn... that's some bad business, even for them. | Preston: I wish I could help you, but look around. We can barely help ourselves right now. | A1a | |
2404 | Player Default: They killed my wife. | Oh. I'm sorry. | Preston: I wish I could help you, but look around. We can barely help ourselves right now. | B1a | |
2405 | Player Default: Damn... that's some bad business, even for them. | I wish I could help you, but look around. We can barely help ourselves right now. | A1a | ||
2406 | RRAct3LostPrestonSceneInFaction | {Confident} The Minutemen will stand beside you, General. There's no question about that. | Preston: But we need to be stronger before we can strike a decisive blow against the Institute. | A1a | |
2407 | Preston: The Minutemen will stand beside you, General. There's no question about that. | {Stern} But we need to be stronger before we can strike a decisive blow against the Institute. | A1a | ||
2408 | Preston: The Minutemen will stand beside you, General. There's no question about that. | {Stern} We still need to build up our strength. We don't want to start a war with the Institute until we're sure we're going to win it. | A2a | ||
2409 | Preston: The Minutemen will stand beside you, General. There's no question about that. | {Apologetic} But the two of us can hardly take out the Institute by ourselves. We need to rebuild the Minutemen first. | A3a |
RRM01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2410 | RRM01_0100_Start | Player Default: So, is there anyone you like? | I don't see why it matters. We're not here to make friends. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B8a |
2411 | Player Default: What's a dead drop? | {eager to share your knowledge / Friendly} Oh, it's a ... I'll let him explain. | DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. | Y5a | |
2412 | RRM01_0300_MeetingStockton | Player Default: No one likes delays. | {Conspiratorial} Right. So the, uh, former owners don't come looking for their lost... packages. | OldManStockton: It's bad for business. | A5a |
2413 | Player Default: You're talking about synths, right? | {Conspiratorial} I thought we were supposed to keep that on the down low. | OldManStockton: Yes, I am talking about synths. | B5a | |
2414 | Player Default: A trader always has to move his merchandise efficiently. | {Conspiratorial} Right. Particularly if the merchandise doesn't exactly belong to you. | OldManStockton: Exactly. | X5a |
UFOCrashQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
2415 | UFOCrashQuestFlybyReaction | {Surprised} What the hell? | A9a | ||
2416 | UFOCrashQuestImpactReaction | {Puzzled} What do you think? Worth checking out? | A9a |