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{{Infobox location
 
{{Infobox location
|games =FO3BS
+
|games =FO3BS
|type =metro
+
|type =metro
|image =Broken Steel Presdential Metro Line.jpg
+
|image =Broken Steel Presdential Metro Line.jpg
|map marker image =Presidential metro loc.jpg
+
|map marker image =Presidential metro loc.jpg
|local map =Presidential Metro map.png
+
|local map =Presidential Metro map.png
|leaders =[[M.A.R.Go.T.]]
+
|leaders =[[M.A.R.Go.T.]]
|connects to =[[Presidential sub level]]
+
|connects to =[[Presidential sub level]]
|robots =[[Sentry bot (Fallout 3)|Sentry bot]]s<br />[[M.A.R.Go.T.]]
+
|robots =[[Sentry bot (Fallout 3)|Sentry bot]]s<br />[[M.A.R.Go.T.]]
|creatures =[[Feral ghoul (Fallout 3)|Feral ghoul]]s
+
|creatures =[[Feral ghoul (Fallout 3)|Feral ghoul]]s
|world map exits =
+
|world map exits =
|other exits =[[Adams Air Force Base]]<br />[[The Capitol building]] (East Wing)
+
|other exits =[[Adams Air Force Base]]<br />[[The Capitol building]] (East Wing)
|quests =[[Who Dares Wins]]<br />''[[The Sorrowful Suitor]]''
+
|quests =[[Who Dares Wins]]<br />''[[The Sorrowful Suitor]]''
|cell name =DLC03PresMetro02 (pr. metro)<br />DLC03PresMetro03 (AFB exit)
+
|cell name =DLC03PresMetro02 (pr. metro)<br />DLC03PresMetro03 (AFB exit)
|refid ={{DLC ID|000807}} (pres. metro)<br />{{DLC ID|00452a}} (Ad. AFB exit)
+
|refid ={{DLC ID|000807}} (pres. metro)<br />{{DLC ID|00452a}} (Ad. AFB exit)
 
}}{{Games|FO3BS}}
 
}}{{Games|FO3BS}}
   
{{Quotation|This complex has sustained catastrophic damage and is only functioning at 22 percent of its full capability.|[[M.A.R.Go.T.]]}}[[File:Fo3BS_Margot CatastrophicDamage.ogg|noicon|135px|center]]
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{{Quotation|This complex has sustained catastrophic damage and is only functioning at 22 percent of its full capability.|[[M.A.R.Go.T.]]|sound=Fo3BS Margot CatastrophicDamage.ogg}}
   
The '''Presidential metro''' is a network of pre-war [[Metro]] tunnels that connected various government buildings in the DC area, including the [[White House]], the [[Capitol Building]] and [[Adams Air Force Base]]. It was added to ''[[Fallout 3]]'' in the ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]].
+
The '''presidential metro''' is a network of pre-war [[metro]] tunnels that connected various government buildings in the DC area, including the [[White House]], the [[Capitol building]] and [[Adams Air Force Base]]. It was added to ''[[Fallout 3]]'' in the ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]].
   
 
==Layout==
 
==Layout==
It connects the [[Presidential sub level]] beneath the White House with Adams Air Force Base and the Capitol building's East Wing. An automated defense system is headed by a pre-[[ZAX]] technology computer system called [[M.A.R.Go.T.|Metro Authority Rapid Governmental transit System]]. M.A.R.Go.T. controls the trains, robots, and other maintenance personnel. The area is guarded by [[Sentry bot (Fallout 3)|sentry bots]] and swarming with [[ghoul]]s. At higher levels, multiple [[Feral ghoul (Fallout 3)#feral ghoul reaver|feral ghoul reaver]]s will be present.
+
It connects the [[presidential sub level]] beneath the White House with Adams Air Force Base and the Capitol building's east wing. An automated defense system is headed by a pre-[[ZAX]] technology computer system called [[M.A.R.Go.T.|Metro Authority Rapid Governmental transit System]]. M.A.R.Go.T. controls the trains, robots, and other maintenance personnel. The area is guarded by [[Sentry bot (Fallout 3)|sentry bots]] and swarming with [[ghoul]]s. At higher levels, multiple [[Feral ghoul (Fallout 3)#feral ghoul reaver|feral ghoul reaver]]s will be present.
   
 
==Notable loot==
 
==Notable loot==
* [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] in the Equipment Room, which connects the western and eastern lines.
+
* [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] in the equipment room, which connects the western and eastern lines.
 
* A [[Police hat (Fallout 3)|police hat]] can be found near [[M.A.R.Go.T.]] in the room you first meet her, and another by a skeleton by a caved-in area to the right when you first encounter the ghouls.
 
* A [[Police hat (Fallout 3)|police hat]] can be found near [[M.A.R.Go.T.]] in the room you first meet her, and another by a skeleton by a caved-in area to the right when you first encounter the ghouls.
 
* A single [[mini nuke (Fallout 3)|mini nuke]] located in a half-buried train car at a tunnel dead-end.
 
* A single [[mini nuke (Fallout 3)|mini nuke]] located in a half-buried train car at a tunnel dead-end.
* Upwards of 20 pieces of [[Scrap metal]] on shelves, in containers, and by the side of train tracks throughout the metro.
+
* Upwards of 20 pieces of [[scrap metal]] on shelves, in containers, and by the side of train tracks throughout the metro.
   
 
==Related quests==
 
==Related quests==
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==Notes==
 
==Notes==
* Unlike other Metro tunnels where the trains have been rendered useless and the player is forced to walk from station to station, or the [[Train tunnel (Fallout 3)|train tunnel]] leading to the [[The Pitt (city)|Pitt]] where a loading screen takes the place of an actual journey, the Presidential metro Line is usable.
+
* Unlike other metro tunnels where the trains have been rendered useless and the player character is forced to walk from station to station, or the [[Train tunnel (Fallout 3)|train tunnel]] leading to the [[The Pitt (city)|Pitt]] where a loading screen takes the place of an actual journey, the presidential metro line is usable.
* About halfway down the second tunnel you can look through a fence and watch two feral ghouls get splattered by a Metro train.
+
* About halfway down the second tunnel you can look through a fence and watch two feral ghouls get splattered by a metro train.
* There is a massive battle between the [[Feral ghoul (Fallout 3)|feral ghoul]]s and [[robots]] which the player can learn about from M.A.R.Go.T. The numbers and strength of the ghouls can overwhelm the robots after awhile, so the player should help out the robots or face getting rushed by the ghouls once they are done with the robots. Alternatively, if you are finding the ghouls too tough to make it through, they are fooled by the ghoul mask. This will give you the opportunity to take them by surprise or avoid them to save ammunition and [[Stimpak (Fallout 3)|stimpak]]s.
+
* There is a massive battle between the [[Feral ghoul (Fallout 3)|feral ghoul]]s and [[robots]] which the player character can learn about from M.A.R.Go.T. The numbers and strength of the ghouls can overwhelm the robots after awhile, so the player character should help out the robots or face getting rushed by the ghouls once they are done with the robots. Alternatively, if you are finding the ghouls too tough to make it through, they are fooled by the ghoul mask. This will give you the opportunity to take them by surprise or avoid them to save ammunition and [[Stimpak (Fallout 3)|stimpak]]s.
* The fuses you need to activate the metro are on the Presidential sentry bot. He will automatically replace the fuses once you kill all the ghouls (thus clearing the security breach). You may have to go back talk to M.A.R.Go.T again. She will tell you that the main repairs will now begin, and once you get back to the train, you will see the Presidential sentry bot replace the fuse, enabling the metro.
+
* The fuses you need to activate the metro are on the presidential sentry bot. He will automatically replace the fuses once you kill all the ghouls (thus clearing the security breach). You may have to go back talk to M.A.R.Go.T again. She will tell you that the main repairs will now begin, and once you get back to the train, you will see the presidential sentry bot replace the fuse, enabling the metro.
* The fuses can also be acquired by hitting the Presidential sentry bot's combant inhibitor while it is facing a turret or sentry bot. The Presidential sentry bot will attack the other robot and become hostile to you. You can then kill it and loot the fuses.
+
* The fuses can also be acquired by hitting the presidential sentry bot's combat inhibitor while it is facing a turret or sentry bot. The presidential sentry bot will attack the other robot and become hostile to you. You can then kill it and loot the fuses.
* If you did not find the Senator's ID you can force the computer to reprogram with a high enough Science skill.
+
* If you did not find the [[Senate employee ID]], you can force the computer to reprogram with a high enough Science skill.
* This area contains many Easter eggs, and players should take a second look at what appear to be dead ends.
+
* This area contains many Easter eggs, and one should take a second look at what appear to be dead ends.
* At the junction where the working metro can take you to Adams AFB, there are two locked doors requiring a key to enter. There is no key to be found, however. The doors open when you kill the Presidential metro bot, although this will of course make all other bots/turrets turn hostile. There is no loot behind these doors (just more bots). If you shoot the Presidential metro bot in the combat inhibitor, causing it to frenzy, the other bots/turrets will attack it and not you. However, the doors will not open.
+
* At the junction where the working metro can take you to Adams AFB, there are two locked doors requiring a key to enter. There is no key to be found, however. The doors open when you kill the presidential metro bot, although this will of course make all other bots/turrets turn hostile. There is no loot behind these doors (just more bots). If you shoot the presidential metro bot in the combat inhibitor, causing it to frenzy, the other bots/turrets will attack it and not you. However, the doors will not open.
 
* Past the M.A.R.Go.T. computer entrance, at the end of the tracks there's a gnome with a camera and on the tracks, are two teddy bears tied to the tracks with a note saying 'Help Us' between them.
 
* Past the M.A.R.Go.T. computer entrance, at the end of the tracks there's a gnome with a camera and on the tracks, are two teddy bears tied to the tracks with a note saying 'Help Us' between them.
* If you have a high enough Science skill or you found the Senator's ID, M.A.R.Go.T. will tell you that the last time the Metro line was in use was 200 years and 8 months before the current date.
+
* If you have a high enough Science skill or you found the Senate employee ID, M.A.R.Go.T. will tell you that the last time the Metro line was in use was 200 years and 8 months before the current date.
  +
* The train tracks in game lead south off of the map, they most likely lead to equivalents to [[wikipedia:Ronald Reagan Washington National Airport|Ronald Reagan Washington National Airport]], Army base [[Wikipedia:Fort Lesley J. McNair|Fort Lesley J. McNair]], or Air Force/Navy base [[Wikipedia:Joint Base Anacostia-Bolling|Joint Base Anacostia-Bolling]] but this is hard to determine because of [[Divergence]] and in-game layout differs from the real world locations.
   
 
==Appearances==
 
==Appearances==
The Presidential metro appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]''.
+
The presidential metro appears only in the ''[[Fallout 3]]'' [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]''.
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
* The cutscene in which you travel through the subway on the train isn't actually a train. The game equips an NPC with a [https://i.imgur.com/Ve2RsQt.jpg massive piece of headgear] that resembles the inside of the train, with your player character running along the track at very high speed, simulating that you're moving through the subway on a train.
The system concept and station design is based on the [[Wikipedia:United States Capitol subway system|Capitol Subway]].
+
* The system concept and station design is based on the [[Wikipedia:United States Capitol subway system|Capitol Subway]].
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|PS3|Xbox360}} Occasionally when the Reaver is killed it may fling back down the hall where it came from. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} Occasionally, when the reaver is killed, it may fling back down the hall where it came from. {{Verify|verified}}
* {{Platforms|pc|Xbox360}} Reavers in this area may be affected by a physics bug that causes them to jitter and shake rapidly. This makes them very difficult to target and rounds often pass through them without dealing any damage, even inside VATS. This may be related to the aforementioned bug, as when killed they often fly some distance. Explosives still have full effect. {{verify|verified}}
+
* {{Platforms|pc,xbox360}} Reavers in this area may be affected by a physics bug that causes them to jitter and shake rapidly. This makes them very difficult to target and rounds often pass through them without dealing any damage, even inside VATS. This may be related to the aforementioned bug, as when killed they often fly some distance. Explosives still have full effect. {{verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery widths=210>
+
<gallery widths="200">
Gnome.jpg|A garden gnome harrassing teddy bears
+
Gnome.jpg|A garden gnome harassing teddy bears
 
Presidential metro1.jpg|Police hat
 
Presidential metro1.jpg|Police hat
 
Presidential metro2.jpg
 
Presidential metro2.jpg
Presidential metro3.jpg|A skeleton of a person that electrocuted himself.
+
Presidential metro3.jpg|A skeleton of a person that electrocuted himself
Presidential metro4.jpg|Senator's ID
 
 
Presidential metro5.jpg
 
Presidential metro5.jpg
  +
FO3 BS PresMetro03 Interior.png
  +
FO3 BS PresMetro Monument.png
  +
FO3 BS PresMetro03 Protectron and ghouls.png
  +
Terminal station MARGOT.jpg|The terminal station for the self-automating M.A.R.Go.T. system of the metro
  +
View tram car.jpg|A view out of a tram-car on the presidential metro
 
</gallery>
 
</gallery>
   
  +
{{Navbox metro FO3}}
 
{{Navbox locations FO3}}
 
{{Navbox locations FO3}}
 
{{Navbox Broken Steel}}
 
{{Navbox Broken Steel}}
Line 70: Line 77:
 
[[Category:Fallout 3 Metro]]
 
[[Category:Fallout 3 Metro]]
   
[[ru:Президентская ветка метро]]
 
 
[[de:Präsidentenmetro]]
 
[[de:Präsidentenmetro]]
 
[[ru:Президентская ветка метро]]
  +
[[uk:Президентська гілка метро]]
  +
[[zh:總統專用地鐵]]

Revision as of 13:41, 27 October 2019

 
Gametitle-FO3 BS
Gametitle-FO3 BS
This complex has sustained catastrophic damage and is only functioning at 22 percent of its full capability.M.A.R.Go.T.

The presidential metro is a network of pre-war metro tunnels that connected various government buildings in the DC area, including the White House, the Capitol building and Adams Air Force Base. It was added to Fallout 3 in the Broken Steel add-on.

Layout

It connects the presidential sub level beneath the White House with Adams Air Force Base and the Capitol building's east wing. An automated defense system is headed by a pre-ZAX technology computer system called Metro Authority Rapid Governmental transit System. M.A.R.Go.T. controls the trains, robots, and other maintenance personnel. The area is guarded by sentry bots and swarming with ghouls. At higher levels, multiple feral ghoul reavers will be present.

Notable loot

  • Nuka-Cola Quantum in the equipment room, which connects the western and eastern lines.
  • A police hat can be found near M.A.R.Go.T. in the room you first meet her, and another by a skeleton by a caved-in area to the right when you first encounter the ghouls.
  • A single mini nuke located in a half-buried train car at a tunnel dead-end.
  • Upwards of 20 pieces of scrap metal on shelves, in containers, and by the side of train tracks throughout the metro.

Related quests

Notes

  • Unlike other metro tunnels where the trains have been rendered useless and the player character is forced to walk from station to station, or the train tunnel leading to the Pitt where a loading screen takes the place of an actual journey, the presidential metro line is usable.
  • About halfway down the second tunnel you can look through a fence and watch two feral ghouls get splattered by a metro train.
  • There is a massive battle between the feral ghouls and robots which the player character can learn about from M.A.R.Go.T. The numbers and strength of the ghouls can overwhelm the robots after awhile, so the player character should help out the robots or face getting rushed by the ghouls once they are done with the robots. Alternatively, if you are finding the ghouls too tough to make it through, they are fooled by the ghoul mask. This will give you the opportunity to take them by surprise or avoid them to save ammunition and stimpaks.
  • The fuses you need to activate the metro are on the presidential sentry bot. He will automatically replace the fuses once you kill all the ghouls (thus clearing the security breach). You may have to go back talk to M.A.R.Go.T again. She will tell you that the main repairs will now begin, and once you get back to the train, you will see the presidential sentry bot replace the fuse, enabling the metro.
  • The fuses can also be acquired by hitting the presidential sentry bot's combat inhibitor while it is facing a turret or sentry bot. The presidential sentry bot will attack the other robot and become hostile to you. You can then kill it and loot the fuses.
  • If you did not find the Senate employee ID, you can force the computer to reprogram with a high enough Science skill.
  • This area contains many Easter eggs, and one should take a second look at what appear to be dead ends.
  • At the junction where the working metro can take you to Adams AFB, there are two locked doors requiring a key to enter. There is no key to be found, however. The doors open when you kill the presidential metro bot, although this will of course make all other bots/turrets turn hostile. There is no loot behind these doors (just more bots). If you shoot the presidential metro bot in the combat inhibitor, causing it to frenzy, the other bots/turrets will attack it and not you. However, the doors will not open.
  • Past the M.A.R.Go.T. computer entrance, at the end of the tracks there's a gnome with a camera and on the tracks, are two teddy bears tied to the tracks with a note saying 'Help Us' between them.
  • If you have a high enough Science skill or you found the Senate employee ID, M.A.R.Go.T. will tell you that the last time the Metro line was in use was 200 years and 8 months before the current date.
  • The train tracks in game lead south off of the map, they most likely lead to equivalents to Ronald Reagan Washington National Airport, Army base Fort Lesley J. McNair, or Air Force/Navy base Joint Base Anacostia-Bolling but this is hard to determine because of Divergence and in-game layout differs from the real world locations.

Appearances

The presidential metro appears only in the Fallout 3 add-on Broken Steel.

Behind the scenes

  • The cutscene in which you travel through the subway on the train isn't actually a train. The game equips an NPC with a massive piece of headgear that resembles the inside of the train, with your player character running along the track at very high speed, simulating that you're moving through the subway on a train.
  • The system concept and station design is based on the Capitol Subway.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally, when the reaver is killed, it may fling back down the hall where it came from. [verified]
  • PCPC Xbox 360Xbox 360 Reavers in this area may be affected by a physics bug that causes them to jitter and shake rapidly. This makes them very difficult to target and rounds often pass through them without dealing any damage, even inside VATS. This may be related to the aforementioned bug, as when killed they often fly some distance. Explosives still have full effect. [verified]

Gallery