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Power to the People is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthrough[]

Vault-Tec Workshop quest: Power to the People 
Outfit Clem in a Vault Suit. 
Talk to the Overseer. 
Build the Power Cycle 1000
Connect a terminal to the Power Cycle and select experiment parameters. 
Assign Clem to the Power Cycle. 
Let Clem ride for an hour. 
Talk with Clem. 
Repair the Power Cycle. 
Report back to Overseer. 
Reward: 350 XP
Power Cycle 1000 as a settlement object 
Leads to: The Watering Hole 

Detailed walkthrough[]

Clem must be outfitted in a Vault suit and Pip-Boy. There are several available in a crate and can be equipped on him by using the settler interaction menu.

After speaking to Valery Barstow again, she instructs the Sole Survivor to build a Power Cycle 1000 prototype, which was developed to use a "waste of time and energy" such as exercise, for the greater productivity of the Vault. Build the Power Cycle with the workshop and connect a terminal to it. A generator is required to power both. After creating all of the items, set the parameters on the terminal to one of three options: electro-shock administration, Buffout administration, or environmental enhancer. Once the parameter is set, it locks in and cannot be changed. The options may affect companion affinity if one is present.

After the hour is up, there will be a spectacular electrical discharge and Clem will be sent flying, and the player character will have to repair the equipment.

Barstow will then tell the Sole Survivor the results, which mirror the notes made by the R&D team in each parameter description. Clem's demeanor is also affected; if one chose to administer drugs to him, he will express a desire to go back to cycling in later experiments.

After completing the quest, the Power Cycle 1000 can be mass produced. It is located on the Vault tab under Resources, while in workshop mode. The stats of the bike depend on the experiment option that was chosen.

  • The Additional Power Production parameter makes the bike produce 4 units of power, at the risk of killing its user (5% chance per day).
  • The Sustained Usage Incentive parameter produces 2 units of power, and can also kill its user (2% chance per day).
  • The Environmental Enhancer option also produces 2 units of power, but without any risk of death.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
150 Outfit Clem in a Vault 88 SuitBefore we can do the experiments, Clem needs his own official Vault suit.
150 Talk to the OverseerWith Clem properly attired, I can talk with the Overseer about the Vault-Tec experiment now.
200 Build the Power Cycle 1000I'm running a test on a Power Cycle prototype. I need to build it, power it, and hook it up to a terminal. Then select the experimental parameters.
250 Connect a terminal to the Power Cycle and select experiment parameters
(Build the Vault 88 Overseer's Desk)
300 Assign Clem to the Power Cycle 1000
500 Let Clem ride for an hourWith the Power Cycle parameters set, now I just need to give Clem time on the cycle and then observe the results.
600 Talk with ClemClem should have had enough time on the Power Cycle to analyze the experiment
700 Repair the Power CycleClem somehow blew out the power in the whole Vault. I need to repair the Power Cycle.
950 Report back to OverseerI should report back to the Overseer about the Power Cycle experiment.
1100Quest finishedQuest Completed
9000Quest failedQuest Failed

Companion affinity[]

EventCaitCodsworthCurieDanseDeaconHancockMacCreadyPiperPrestonStrongValentineX6-88LongfellowGage
Select quest parameter: Additional Power ProductionLikeDislikesDislikesDislikesDislikesDislikesLikeDislikesDislikesNo reactionDislikesLikeDislikesNo reaction
Select quest parameter: Sustained Usage IncentiveNo reactionDislikesHatesHatesHatesDislikesNo reactionHatesHatesNo reactionHatesNo reactionDislikesNo reaction
Select quest parameter: Environmental EnhancerDislikesLikeLikeLikeLikeNo reactionDislikesLikeNo reactionDislikesLikeNo reactionNo reactionNo reaction

Notes[]

  • The Vault suit must be equipped manually in Clem's inventory, but the Pip-Boy will be equipped automatically.
  • Additional Power Production and Sustained Usage Incentive can potentially kill settlers assigned to the settlement object.
  • Additional Power Production will traumatize Clem and make him scared of the exercise bike.
  • Sustained Usage Incentive will cause Clem to become addicted to the exercise bike.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After giving Clem the Vault 88 jumpsuit, he does not put the suit on and the quest shows you need to get a suit for him again from the Vault 88 chest. Even after getting another suit and giving it to Clem, he fails to put it on. The quest never updates past this point, as in an endless loop. [verified]
    • Powering the terminal with a generator and connecting with the Power Cycle will allow you to start the power cycle program on the terminal.
    • A possible fix to this is by manually equipping it to him via his inventory menu (the triangle button on PS4, Y on XBoxOne, and T on PC).
  • Xbox OneXbox One Clem may not use the Power Cycle at all. [verification needed]
  • PCPC After Clem has used the Power Cycle for one hour and the discharge occurs, the reactor that is pre-placed near the entrance of the Vault will be damaged and unable to be directly repaired. However, for your amusement, if you press the supply line button it will say "this person cannot be assigned to a supply line." [verified]
    • Repairing any object connected to a power network seems to repair all objects of that network damaged due to the discharge, including the reactor. [verified] Note that if you are running several reactors, this will only fix the main reactor power grid. The separate reactors will have to be repaired separately.
    • If you close the door to the reactor room before the discharge, the reactor will be undamaged. [verified]
  • PCPC Instead of having the experimental version of the Power Cycle 1000 in the Special tab in the workshop, you can end up with only the settlement happiness items that are meant to be unlocked after the quest, making you unable to complete the segment where you need to hook up a terminal and adjust the experiment parameters. [verified] Solution: find the terminal's formid with Help 1000 0, then move it to the player character with player.placeatme <formid> to access the terminal and complete the quest.
    • This bug is usually caused by obtaining the Vault-Tec prototypes note that unlocks the settlement happiness items. This note is carried by Valery Barstow and can be looted from her corpse. Alternatively, it can be obtained by using the scrapall command on the workshop, in which it will be added. Retrieving this note from the workshop will immediately break the quest as if you obtained it by killing Barstow. To fix this, the following console commands may be used:
      Set DLC06RecipeUnlockSlotMachineExperimental to 0
      Set DLC06RecipeUnlockSlotMachine to 0
      Set DLC06RecipeUnlockSodaStationExperimental to 0
      Set DLC06RecipeUnlockSodaStation to 0
      Set DLC06RecipeUnlockPhoropterExperimental to 0
      Set DLC06RecipeUnlockPhoropter to 0
      Set DLC06RecipeUnlockPowerbikeExperimental to 0
      Set DLC06RecipeUnlockPowerbike to 1
      This should enable the Prototype Powerbike in the Special listing while removing the final products from the Resources > Vault-Tec menu.
  • PCPC Sometimes, the prototype will refuse to connect to a terminal. This can be resolved by using the wire glitch to force its connection. [verification overdue]
  • PCPC Sometimes, the terminal will be stuck at initializing for some languages, e.g. Traditional Chinese, thus the quest cannot progress. To solve this, change the language to English, storage the terminal and set it up again. [verification overdue]
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