Fallout Wiki
Advertisement
Fallout Wiki

The power fist is an unarmed weapon in Fallout 3.

Characteristics[]

Similar in construction to the "Big Frigger" power fist, this pneumatic-type power fist is a large metal glove with a piston and ram built-in above the wearer's fist. The piston shoots the ram forward with every punch, allowing the fist to deal more damage than most unarmed weapons. Unlike the Big Frigger brand, this pneumatic-based power fist doesn't use energy cells to operate.

Durability[]

The power fist can successfully strike about 500 times from full condition before breaking.

Variants[]

  • Fisto! - A more powerful version of the power fist, it deals the most damage of an unarmed weapon.
  • The Shocker - While equal in strength to the normal power fist against organic foes, the Shocker deals an additional 25 damage to robots.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Power fist 20
21.81.09x120281.4500610016.7
Fisto! 25
27.31.09x1.525252480610016.7
The Shocker 20
21.8+25 EMP vs robots1.09x120251.6400615025
Note: Unarmed damage is doubled in V.A.T.S.

Locations[]

The power fist can be found randomly throughout the Capital Wasteland and can be purchased from some merchants, but its location is fixed in the following locations:

Notes[]

  • If the player character targets an enemy in V.A.T.S. that is below their knees, the player character will not punch, but kick the enemy. (Although the sound of the power fist hitting the target is still present.)
  • On the side of the power fist is carved in kill counts, 33 in total.
  • If viewed in the third person while equipped, there are two small exhaust jets coming from the back of the power fist, indicating an internal engine of some sort.
  • This Power Fist variant is much more practical than it's Commonwealth counterpart. As opposed to being a large device which occupies the entire lower arm, this design's pneumatic puncher is above the hand, allowing the user to wear and use the power fist while still being able to hold a firearm.

Sounds[]

Power fist icon

Gallery[]

Advertisement