(added in descriptions for the station types) |
(moved note to characteristics, minor format, punct, pov) |
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|effects = |
|effects = |
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|used for =Power armor modification |
|used for =Power armor modification |
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+ | |edid =<tt>WorkbenchPowerArmor</tt> |
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− | |baseid ={{ID|00157feb}} Hydraulic Variant<br />{{ID|0013bd08}} Magnetic Variant |
+ | |baseid ={{ID|00157feb}} (Hydraulic Variant)<br />{{ID|0013bd08}} (Magnetic Variant) |
}}{{Games|FO4}} |
}}{{Games|FO4}} |
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==Characteristics== |
==Characteristics== |
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− | The power armor frame comes in two styles. |
+ | The power armor frame comes in two styles. The first is a box frame with two long metal legs, which extend up the rear to support two overhead bars, which can be adjusted in height by two hydraulic pistons. The second is a two-piece unit, comprising of two struts with a wide base, as seen on [[the Prydwen]] among other locations in the Commonwealth. Only the former style of the two can be built in a player character owned [[Fallout 4 settlements|settlement]]. The [[Sole Survivor]] can use the station to attach, detach and repair [[Fallout 4 armor mods|armor mods]] when a [[power armor frame]] is installed at the station. |
− | |||
− | The [[Sole Survivor]] can use the station to attach, detach and repair [[Fallout 4 armor mods|armor mods]] when a [[power armor frame]] is installed at the station. |
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===Using the station=== |
===Using the station=== |
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* Repairing a broken segment will increase its weight from 0 back to the full weight of the piece. |
* Repairing a broken segment will increase its weight from 0 back to the full weight of the piece. |
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* Use the "Equip" option to place an armor segment on a frame. Segments can come from any set of armor. |
* Use the "Equip" option to place an armor segment on a frame. Segments can come from any set of armor. |
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− | * If the station is near a workbench, repairs and modifications will draw from the workbench inventory as well as player inventory. Freestanding stations will draw from the player's inventory alone. |
+ | * If the station is near a workbench, repairs and modifications will draw from the workbench inventory as well as player character's inventory. Freestanding stations will draw from the player character's inventory alone. |
===Modifications=== |
===Modifications=== |
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==Crafting== |
==Crafting== |
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− | With the [[Local Leader]] rank 2 and the [[Armorer]] rank 1 perks the player character can build power armor stations within settlements. |
+ | With the [[Local Leader]] rank 2 and the [[Armorer]] rank 1 perks, the player character can build power armor stations within settlements. |
{{Crafting table |
{{Crafting table |
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===Settlement locations=== |
===Settlement locations=== |
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These are available to the player character when they are aligned with the settlement. Using them draws on the inventory of the settlement [[Workshop (Fallout 4)|workshop]]. |
These are available to the player character when they are aligned with the settlement. Using them draws on the inventory of the settlement [[Workshop (Fallout 4)|workshop]]. |
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+ | * [[Home Plate]] |
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* [[Jamaica Plain]] |
* [[Jamaica Plain]] |
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* [[Red Rocket Truck Stop]] |
* [[Red Rocket Truck Stop]] |
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* [[Sanctuary Hills]], in the yellow house across from [[The House of Tomorrow]]. |
* [[Sanctuary Hills]], in the yellow house across from [[The House of Tomorrow]]. |
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* [[Spectacle Island]] |
* [[Spectacle Island]] |
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+ | * [[The Prydwen]] |
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+ | * {{Icon|FO4FH}} [[Longfellow's cabin]] |
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===World locations=== |
===World locations=== |
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* [[Saugus Ironworks]] interior, near roof exit |
* [[Saugus Ironworks]] interior, near roof exit |
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* [[The Prydwen]]; four stations can be found in the workshop area |
* [[The Prydwen]]; four stations can be found in the workshop area |
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− | * [[ |
+ | * [[Hester's Consumer Robotics]] |
* [[D.B. Technical High School]] |
* [[D.B. Technical High School]] |
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− | * [[Slim (Fallout 4)|Slim]]'s shop; about halfway between the [[D.B. Technical High School]] and |
+ | * [[Slim (Fallout 4)|Slim]]'s shop; about halfway between the [[D.B. Technical High School]] and Hester's Consumer Robotics |
* [[Irish Pride Industries shipyard]] (exterior) |
* [[Irish Pride Industries shipyard]] (exterior) |
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* Parking lot between [[Back Street Apparel]] and [[Police Precinct 8]] |
* Parking lot between [[Back Street Apparel]] and [[Police Precinct 8]] |
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* Boathouse due west of [[Revere Beach station]] |
* Boathouse due west of [[Revere Beach station]] |
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* [[Nahant Oceanological Society]] lab |
* [[Nahant Oceanological Society]] lab |
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− | * |
+ | * Northeast (left out of the gate) of [[Diamond City]] in a diner atop the wall overlooking the junkyard; only accessible with the jetpack power armor mod |
* In front of a Red Rocket branch Northwest of the [[NH&M Freight Depot]] |
* In front of a Red Rocket branch Northwest of the [[NH&M Freight Depot]] |
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* [[NH&M Freight Depot]] strongroom, accessible after completing [[The Big Dig]] |
* [[NH&M Freight Depot]] strongroom, accessible after completing [[The Big Dig]] |
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− | * [[Quincy |
+ | * [[Quincy ruins]]; the ground level of the [[Quincy church]] |
− | * Red Rocket gas station, just west of [[Quincy |
+ | * Red Rocket gas station, just west of [[Quincy ruins]] |
* [[Slocum's Joe Corporate HQ]]; in a small exterior garage |
* [[Slocum's Joe Corporate HQ]]; in a small exterior garage |
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* One is located inside [[Fort Hagen filling station]] |
* One is located inside [[Fort Hagen filling station]] |
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* [[Mass Bay Medical Center]]; two stations on the seventh floor reached via elevator |
* [[Mass Bay Medical Center]]; two stations on the seventh floor reached via elevator |
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* Behind [[HalluciGen, Inc.]], inside a room with a green gun shop sign |
* Behind [[HalluciGen, Inc.]], inside a room with a green gun shop sign |
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− | * East of [[Kendall Hospital]], |
+ | * East of [[Kendall Hospital]], next to a [[Red Rocket]] gas station |
* In [[KL-E-0]]'s shop [[Kill or Be Killed]] in [[Goodneighbor]]. |
* In [[KL-E-0]]'s shop [[Kill or Be Killed]] in [[Goodneighbor]]. |
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− | * East of [[Shamrock Taphouse]] in a building on a pier |
+ | * East of [[the Shamrock Taphouse]] in a building on a pier |
− | * Gunner camp on highway overpass, just west of [[Skylanes Flight 1981]] |
+ | * Gunner camp on a highway overpass, just west of [[Skylanes Flight 1981]] |
* [[Mass Pike Interchange]] |
* [[Mass Pike Interchange]] |
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− | |||
− | ==Notes== |
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− | There are two types of power armor stations in the Commonwealth, one is the most common frame type, which you can build at settlements and is seen in the menu screen, which uses a frame and hydraulics to hold up the power armor. The second type is found on the Prydwen, and other places, and seems to use magnetic fields to hold up the power armor. |
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==Bugs== |
==Bugs== |
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− | * {{platforms|pc}} When the Sole Survivor uses power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though the |
+ | * {{platforms|pc}} When the Sole Survivor uses power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though the permanent solution doesn't exist. |
* {{platforms|pc,ps4,xboxone}} NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy |
* {{platforms|pc,ps4,xboxone}} NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy |
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* {{platforms|pc,ps4}} Commanding a Companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station" |
* {{platforms|pc,ps4}} Commanding a Companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station" |
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==Gallery== |
==Gallery== |
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− | <gallery |
+ | <gallery> |
Power Armor Station in FO4 Trailer.jpg|A power armor station as seen in the Fallout 4 trailer |
Power Armor Station in FO4 Trailer.jpg|A power armor station as seen in the Fallout 4 trailer |
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− | Prydwen-PowerArmorStations-Fallout4.jpg|Two of the four stations aboard [[The |
+ | Prydwen-PowerArmorStations-Fallout4.jpg|Two of the four stations aboard [[The Prydwen]] |
+ | FO4 Power armor station loading screen.jpg|[[Fallout 4 loading screens|Loading screen]] |
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Fo4-Small-power-station.png|Small power armor station |
Fo4-Small-power-station.png|Small power armor station |
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+ | FWW_power_armor_station.png|''[[Fallout: Wasteland Warfare]]'' model |
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</gallery> |
</gallery> |
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[[Category:Fallout 4 settlement objects]] |
[[Category:Fallout 4 settlement objects]] |
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+ | [[de:Powerrüstungs-Station]] |
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[[ru:Станция обслуживания брони]] |
[[ru:Станция обслуживания брони]] |
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[[uk:Станція обслуговування броні]] |
[[uk:Станція обслуговування броні]] |
Revision as of 02:28, 16 July 2020
The power armor station is a constructible settlement object, world object and crafting station in Fallout 4.
Characteristics
The power armor frame comes in two styles. The first is a box frame with two long metal legs, which extend up the rear to support two overhead bars, which can be adjusted in height by two hydraulic pistons. The second is a two-piece unit, comprising of two struts with a wide base, as seen on the Prydwen among other locations in the Commonwealth. Only the former style of the two can be built in a player character owned settlement. The Sole Survivor can use the station to attach, detach and repair armor mods when a power armor frame is installed at the station.
Using the station
- Exit armor near, but not backed into, the station.
- Broken segments are transferred to inventory, though they will be displayed in the list of segments when the station is in use.
- Repairing a broken segment will increase its weight from 0 back to the full weight of the piece.
- Use the "Equip" option to place an armor segment on a frame. Segments can come from any set of armor.
- If the station is near a workbench, repairs and modifications will draw from the workbench inventory as well as player character's inventory. Freestanding stations will draw from the player character's inventory alone.
Modifications
To modify power armor, the Sole Survivor needs power armor parts, the required materials as well as the corresponding perks (Armorer, Science! and Blacksmith).
Crafting
With the Local Leader rank 2 and the Armorer rank 1 perks, the player character can build power armor stations within settlements.
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Aluminum (12) Circuitry (3) Fiberglass (6) Gears (6) Oil (4) Plastic (4) Screw (4) | Local Leader Rank 2 Armorer Rank 1 | Power armor station (1) |
Locations
Settlement locations
These are available to the player character when they are aligned with the settlement. Using them draws on the inventory of the settlement workshop.
- Home Plate
- Jamaica Plain
- Red Rocket Truck Stop
- Sanctuary Hills, in the yellow house across from The House of Tomorrow.
- Spectacle Island
- The Prydwen
- Longfellow's cabin
World locations
These are available to the player character at any time. Using these stations draws on the player's inventory and what may be stored in the station itself.
- Lexington; behind a Red Rocket gas station
- Cambridge Police Station
- Cambridge Red Rocket station, near the Collegiate administration building
- Railroad HQ
- Diamond City market; by the Home Plate entrance
- Wicked Shipping Fleet Lockup
- South of Greater Mass blood clinic there are four power armor stations
- Hub City Auto Wreckers
- Nahant; beside a Red Rocket gas station
- Corvega assembly plant
- Saugus Ironworks interior, near roof exit
- The Prydwen; four stations can be found in the workshop area
- Hester's Consumer Robotics
- D.B. Technical High School
- Slim's shop; about halfway between the D.B. Technical High School and Hester's Consumer Robotics
- Irish Pride Industries shipyard (exterior)
- Parking lot between Back Street Apparel and Police Precinct 8
- WNW of Mass Fusion building
- Federal surveillance center K-21B; on the bottom floor
- O'Neill Family Manufacturing
- Boathouse due west of Revere Beach station
- Nahant Oceanological Society lab
- Northeast (left out of the gate) of Diamond City in a diner atop the wall overlooking the junkyard; only accessible with the jetpack power armor mod
- In front of a Red Rocket branch Northwest of the NH&M Freight Depot
- NH&M Freight Depot strongroom, accessible after completing The Big Dig
- Quincy ruins; the ground level of the Quincy church
- Red Rocket gas station, just west of Quincy ruins
- Slocum's Joe Corporate HQ; in a small exterior garage
- One is located inside Fort Hagen filling station
- Hardware Town, outside the back entrance
- National Guard Training Yard; inside of the armory
- Reeb Marina
- Inside a storage building on the east end of Hyde Park
- Mass Bay Medical Center; two stations on the seventh floor reached via elevator
- Behind HalluciGen, Inc., inside a room with a green gun shop sign
- East of Kendall Hospital, next to a Red Rocket gas station
- In KL-E-0's shop Kill or Be Killed in Goodneighbor.
- East of the Shamrock Taphouse in a building on a pier
- Gunner camp on a highway overpass, just west of Skylanes Flight 1981
- Mass Pike Interchange
Bugs
- When the Sole Survivor uses power armor station and leaves, they will have additional carried weight equal to that of the weight of the heaviest power armor part (e.g If power armor left hand weighs 17.2 lbs, they will have additional 17.2 weight of carried items). It can be fixed easily by reequipping any part of clothing, though the permanent solution doesn't exist.
- NPCs have a chance to stop at a power armor station and plug a cable into a suit of armor as if they are wearing a Pip-Boy
- Commanding a Companion and then hovering the crosshair over a power armor station will display "Sit Power Armor Station"