Power Play is a main quest and achievement/trophy in the Fallout 4 add-on Nuka-World.
Quick walkthrough[]
Nuka-World main quest: Power Play | |||||||||||||||||||||
Talk to Shank. | |||||||||||||||||||||
Travel to the Nuka-World power plant. Meet the gang bosses. | |||||||||||||||||||||
Mason is rebelling. | Nisha is rebelling. | Mags and William Black are rebelling. | |||||||||||||||||||
Speak to Nisha. | Speak to Mason. | Speak to Nisha. | |||||||||||||||||||
Enter the power plant. Clear the way to the roof. | |||||||||||||||||||||
Kill Mason. | Kill Nisha. | Kill Mags and William Black. | |||||||||||||||||||
Recover the control room key. | |||||||||||||||||||||
Enter the control room. Activate the main power switch. | |||||||||||||||||||||
Talk to Gage. | |||||||||||||||||||||
Reward: 400+ XP Ace Operator perk Chosen Disciple perk | Reward: 400+ XP Ace Operator perk Pack Alpha perk | Reward: 400+ XP Chosen Disciple perk Pack Alpha perk | |||||||||||||||||||
Leads to: Cleaning House | |||||||||||||||||||||
Speak to Mags Black. | Speak to Mason. | Speak to Mason. | |||||||||||||||||||
Reward: Relentless Operators sniper rifle | Reward: Furious puncturing bat | Reward: Furious puncturing bat | |||||||||||||||||||
Speak to Nisha. | Speak to Mags Black. | Speak to Nisha. | |||||||||||||||||||
Reward: Instigating Disciple cutlass | Reward: Relentless Operators sniper rifle | Reward: Instigating Disciple cutlass | |||||||||||||||||||
Detailed walkthrough[]
The quest begins upon establishing the third raider outpost in the Commonwealth. The first step is returning to speak to Shank, whether he has been sent to the Commonwealth or remains in Nuka-World. He reveals that, depending on how the previous eight territories were doled out (five theme parks, three Commonwealth outposts), the gang that got the fewest territories has rebelled against the Overboss's decisions, taking control of the Nuka-World power plant.
Meet with the other bosses outside the power plant. No matter what dialogue choices are selected, the result is that the traitorous gang and its leadership must die. The bosses join in the assault on the power plant, fighting through the traitorous gang's forces and some feral ghouls.
The boss makes their last stand on the roof outside. After killing them, the player character takes the control room key off of the boss's corpse and proceeds to turn on the main power to Nuka-World. Fireworks erupt over the parks as the lights come back on. Talk to Gage to complete the quest and bring the main story of Nuka-World to an end.
Multiple reward options[]
- Perks
After finishing this quest and speaking with Gage, the player character will receive perks according to which gangs didn't rebel.
- If the Operators didn't betray the player character, they will receive the Ace Operator perk.
- If the Disciples didn't betray the player character, they will receive the Chosen Disciple perk.
- If the Pack didn't betray the player character, they will receive the Pack Alpha perk.
- Weapons
After defeating the traitorous gang and turning on the power, speaking to the two surviving gang leaders back at their home bases will provide some follow-up dialogue and new weapons to complement the unlocked perks:
- Nisha provides a Disciples blade with the Instigating legendary effect, which deals double damage to enemies with full health.
- Mags provides an Operators sniper rifle with the Relentless legendary effect, which refills Action Points on a critical hit.
- Mason provides a puncturing rocket baseball bat with the Furious legendary effect, which deals increasing damage for each consecutive hit on the same target.
Quest stages[]
Notes[]
- As there are three gangs, it is impossible to evenly distribute the eight territories that are acquired before this point in the main story. If two of the gangs are tied for the fewest territories, the one that rebels is chosen at random.
- If in the Commonwealth, Shank tells the player character to return to Nuka-World and sort out this problem. It is possible to accept additional settlement raiding missions from him, even when this quest is still active.
- Grenade traps are scattered around the plant and, due to the tight spaces, they can easily kill the player character. One should also be wary due to the raiders accompanying the player character, as they can set off the traps.
- Once the power is turned back on, new areas in the Nuka-World parks become available to explore, with secrets to uncover:
- The Dry Rock Gulch employee area - SCAV! issue #5
- The Starport Nuka observation deck, accessible by an elevator one floor above Star Control - 1 Star Core
- Access to the secure beverageer lab through the Nuka-Cola bottling plant, near Lanier's dead recon team - Project Cobalt schematics
- When the player character has the quest Open Season active, they will also get a miscellaneous objective to reactivate the power to the Nuka-World in the same vein as it happens in this quest. Therefore, choosing to kill the gang leaders and liberate Nuka-World will not cut the player character off from items accessible only in the sealed areas.
- After this quest, entering the territory of the opposing faction will result in being attacked.
Bugs[]
After completing Power Play, groups of raiders in the surviving factions can be found patrolling the Commonwealth. However, they are hostile and upon starting combat immediately turn all raiders at Nuka-World hostile. [verified]
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