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You have received the specialized training needed to move in any form of Power Armor.— In-game description

Power Armor Training is a Fallout 3 and Fallout: New Vegas perk. This perk must be obtained before a suit of power armor or a power helmet can be operated. The perk can be gained in different ways in the two games.

Obtaining the perk[edit | edit source]

Fallout 3[edit | edit source]

Through the main storyline[edit | edit source]

After gaining permission from Elder Lyons, speak to Paladin Gunny in the Bailey (courtyard) of the Citadel. There is no charge or other requirement for training - the screen simply fades to black as Gunny begins teaching it. Once that's done, the Lone Wanderer may use any kind of power armor, including the Enclave and the Outcast variants.

If having not asked for training on one's own, it will automatically be given at the end of The American Dream when becoming an honorary member of Lyons' Pride, however, these options appear very late in the main quest.

Through Operation: Anchorage[edit | edit source]

This perk is automatically gained when finishing the Anchorage Reclamation simulation in the Operation: Anchorage add-on.

Notes[edit | edit source]

The easiest legitimate way to acquire the perk early on is to go through the Operation: Anchorage simulation directly after leaving Vault 101. The distress call will appear within a few minutes of leaving the vault. This allows bypassing having to speak with Paladin Gunny in the Citadel.

Fallout: New Vegas[edit | edit source]

Notes[edit | edit source]

  • NCR salvaged power armor does not require Power Armor Training in order to be worn, as it is technically no longer powered armor.
  • If the Courier first completes For Auld Lang Syne and later completes Still in the Dark, Elder McNamara will be astonished over already having Power Armor Training and will ask where they learned it from. However, he then brushes it off as a result of the Courier being "well traveled" and will not give the option to alert him of the former Enclave bunker nearby.
  • The Courier is the only character in the entire game who needs a special perk to wear power armor, companions like Raul, who would likely have no experience with power armor, is capable of wearing it. Even Fiends can wear power armor.
  • In Honest Hearts, there exists a dialog option enabled by this perk when talking to Ricky, where one can refute his suspicious claim that he shot a Brotherhood of Steel paladin through the eyeslit of his power helmet with an "11mm submachine gun" by stating that the eye slits of the T-series are bulletproof.

Bugs[edit | edit source]

It is possible to obtain the perk without completing any quests past Escape! There is a mapping bug northwest of the entrance to the Citadel on the Arlington Bridge (The only bridge that fully crosses the Potomac River). There are a few mounds of rubble that one needs to get to the top. The "bald" mound of rubble allows one to fall in, once under the map, working the way to the Citadel by going left when possible. See it in action here.

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