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This page is about the Powders Gangers faction. For the Powder Ganger character, see Powder Ganger.
For the Van Buren faction, see 215 Rail Line Powder Gang.

Any lawman that comes after me won't have it easy.

The Powder Gangers (also referred to as Powder Gangsters by Johnson Nash) are a gang of escaped prisoners acting as raiders operating in the Mojave Wasteland in 2281.

Background[edit | edit source]

In the distant past, the NCR Correctional Facility was the Jean Conservancy (aka Southern Nevada Correctional Center), a low-security all-female prison. When the NCR occupied the Mojave, it became a perfect spot to house prisoners on a work-release program.[1][2] The inmates were tasked with maintaining a railroad alongside the Long 15 under military supervision, keeping the vital link between the Boneyard and New Vegas alive. However, as the war with the Legion escalated, more and more prison guards were redeployed to the Colorado River against the warden's objections. Coupled with the fact that the inmates routinely worked with explosives to blast through rock or old train cars littering the tracks and were essentially used as slave labor for a major infrastructure project in grueling conditions, an uprising was a question of time.[3][4]

Under the lead of Samuel Cooke, a small group of inmates gathered weapons and explosives before rebelling against the NCRCF staffing the facility.[2][5] Blasting their way out of the cellblock, they quickly overwhelmed what little NCR personnel were present at the site, killed the warden and established their own rule.[6] The prisoner population dispersed, with some following Cooke into Vault 19, others staying with Eddie as Powder Gangers and some heading out to cause mayhem along the I-15.[3][4]

The revolt shut down Highway 93 and the NCR's main road to Vegas. The situation worsened when the Powder Gangers stole Sloan's dynamite supply, shutting down Quarry Junction and inadvertently unleashing deathclaws on the quarry and the highway.[7] Eventually, the gangers established a sizable presence outside the prison, with a ring of camps around it, focused on raiding caravans that tried to push through to Vegas and launch attacks to terrorize the local towns of Goodsprings, Sloan and Primm.[8][9]

Organization[edit | edit source]

There are several groups of loosely organized Powder Gangers that organized quickly after the prison break. Many remain in the prison and have been raiding surrounding areas under the leadership of Eddie. There are factions of Powder Gangers spread far along the southwestern part of the Mojave Wasteland, all the way down towards Nipton.[10]

The smaller groups of Powder Gangers are all lead by a strong or cunning underboss, like Joe Cobb. A large contingent of Powder Gangers can be found in Vault 19, under the leadership of Samuel Cooke, although there they are identified as escaped convicts.

Relations with the outside[edit | edit source]

Due to their hostility, the Powder Gangers have little to no friendly relations with outside groups. They are hated by both the NCR, whom they were former prisoners of, and Caesar's Legion, for harassing their raiding parties west of the Colorado River. The Brotherhood of Steel also seems to dislike them due to interfering with patrols near and in Hidden Valley.

Neutral relations are not completely unheard of, as seen in Nipton, although they are very rare. The willingness of Samuel Cooke's group in Vault 19 to join the Great Khans suggests at least some respect is held for the Khans, though no formal relations exist between the two groups without intervention from the Courier.

Technology[edit | edit source]

The favored and most common weapons among the Powder Gangers are explosives, primarily the powder charges and dynamite which they acquired during their time in prison and escape. However, they also have a large arsenal of guns; some stolen, others looted from dead NCRCF guards. Their guns tend to be weak; they carry single shotguns, 9mm pistols, varmint rifles and .357 Magnum revolvers. However some members who have moved further away from the prison, such as those found at Whittaker farmstead, are significantly better armed, sometimes equipped with laser or Plasma rifles.

Interactions with the player character[edit | edit source]

Quests[edit | edit source]

Effects of player's actions[edit | edit source]

  • Completing Ghost Town Gunfight will earn a negative reputation with the Powder Gangers.
  • If the player character has a negative reputation with the Powder Gangers, groups of one to three of them will occasionally ambush them south of Primm and west of the Prospector's Den.

Members[edit | edit source]

Notable quotes[edit | edit source]

Endings[edit | edit source]

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Eddie

# Slide Voice-over narration In-game condition
Powder Gangers end slide 01.png
After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors. Eddie dies.
Powder Gangers end slide 03.png
With the Dam firmly in their grasp, the NCR turned its attention towards wresting the Correctional Facility from Powder Ganger hands. The Powder Gangers are no match for the battle-hardened troops of the NCR, and summary execution awaited the Powder Gangers who managed to survive. Do not kill Eddie and complete the endgame quest Eureka! for the NCR.
Powder Gangers end slide 02.png
Most Powder Gangers at the Correctional Facility fled into the wasteland rather than face the advancing forces of the Legion. Those brave or foolish to remain were killed or crucified by the merciless Legionaries. Do not kill Eddie and complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
Powder Gangers end slide 01.png
The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come. Do not kill Eddie and complete either All or Nothing for Mr. House or No Gods, No Masters for an Independent New Vegas.

Narrated by Samuel Cooke

# Slide Voice-over narration In-game condition
Powder Gangers end slide 04.png
With Cooke dead, the Powder Gangers at Vault 19 fell apart. Those who weren't destroyed by the Courier fled into the hills or attempted to work their way back through the Mojave Wasteland. Few survived. Kill Samuel Cooke.
Powder Gangers end slide 04.png
Armed with a wide array of improvised explosives and stolen weapons, the Vault 19 Powder Gang tormented the Mojave Wasteland for years. Citizens of the NCR were favorite targets, and they always suffered the worst fates. Do not complete Why Can't We Be Friends?; or complete it by blowing up the sulfur deposits AND Vault 19.
Powder Gangers end slide 05.png
After the Vault 19 Powder Gang surrendered to the NCR, they were re-incorporated into the correctional system. The NCR did increase their sentences, and they aren't about to take off time for good behavior. Destroy ONLY the sulfur deposits below Vault 19 and convince Philip Lem to surrender to the NCR.
Powder Gangers end slide 06.png
After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey. Convince Philip Lem or Samuel Cooke to ally with the Great Khans.

Notes[edit | edit source]

  • Though Powder Gangers almost all have Evil karma, the larger Powder Ganger faction is not marked as Evil. This means that stealing items owned by the Powder Gangers faction will incur negative karma.
  • There are several looted caravans along I-15 with Powder Gangers hovering around the area. One, in particular, a Crimson Caravan Company's caravan slightly northeast of Jean Sky Diving, has a rather sinister scene with a couple of dead caravan guards, the female of which is stripped of her outfit (unlike the male guard, who is still wearing his leather armor). One of the two Powder Gangers stationed there will always be hostile. This was the caravan that Ringo was with until it was ambushed, leading to him fleeing to Goodsprings.
  • If the player character happens to have Arcade Gannon as a companion when near some Powder Gangers, they will say, "We used to buy and sell guys like four-eyes back in prison."
  • Originally, the Powder Gangers along the Long 15 were immediately hostile to the Courier if the latter was not disguised as a Powder Ganger themselves. This was later changed in a patch, with the raiding camps only being hostile if the Courier has obtained enough negative reputation (Vilified) with the Powder Gangers.

Appearances[edit | edit source]

Powder Gangers appear in Fallout: New Vegas and J.E. Sawyer's Fallout RPG. The 215 Rail Line Powder Gang were also due to appear in Black Isle's canceled Van Buren.

Behind the scenes[edit | edit source]

Commenting on the differences between the Fallout: New Vegas Powder Gangers and the 215 Rail Lain Powder Gang in Van Buren, Joshua Sawyer stated that the Van Buren faction had much more developed characters and were to play a larger role, while in Fallout: New Vegas, their focus in the game was greatly diminished.[11]

References[edit | edit source]

  1. The Courier: "Powder gangers?"
    Trudy: "Chain gangs, really. The NCR brought them in from California to work on the rail lines. Problem is, it turns out that giving convicts a bunch of dynamite and blasting powder isn't the best idea. Was a big escape not too long ago. Some of 'em stuck together so they could make trouble. That's what we're dealing with now."
    (Trudy's dialogue)
  2. 2.0 2.1 The Courier: "What can you tell me about the prison?"
    Eddie: "The NCR called it a "work-release" prison. We lucky prisoners got the privilege of fixing up the rail lines and blasting rock for new lines. They got sloppy, though. Some of us managed to hide away some dynamite, and look who's in charge now."
    (Eddie's dialogue)
  3. 3.0 3.1 NCR Correctional Facility terminal entries; warden's terminal, [Guard transfers to the east.]: "They're transferring away three more of my men. They tell me it's all to keep the situation at the Dam under control, but what about this place? The situation here has become dangerous for my men and I - I know it, my men know it, and the prisoners know it. It's only a matter of time before something happens."
  4. 4.0 4.1 Fallout: New Vegas Official Game Guide Collector's Edition p.43-44: "Powder Gangers
    The NCR Correctional Facility is the dominant location of the central Mojave Wasteland. In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River border patrol. When the guard staff was low, the prisoners executed a daring and violent escape.
    Because the rail crews often used explosives (typically dynamite) to blast through rock or get rid of train cars that were locked/fixed to the line, the prisoners inevitably acquired small amounts that they hid in their cells. When they made their break, they blasted their way out. The interior of the prison was clearly the scene of a large riot where the prisoners used explosives, improvised weapons, and stolen NCR trooper equipment to break through multiple walls and scatter through the desert. A lot of the prisoners weren't in on the escape plan formally; they just got caught up in the moment. Consequently, a lot of them didn't really know where to go when the dust settled. A large contingent of Powder Gangers can be found in Vault 19 through many squatted in the prison and have been informally raiding since then."
    (Fallout: New Vegas Official Game Guide faction profiles)
  5. The Courier: "Tell me about the prison break."
    Samuel Cooke: "A beautiful thing. Saved a little blast powder here, hid a makeshift weapon there, and one day I orchestrated a little symphony for the NCR."
    (Samuel Cooke's dialogue)
  6. The Courier: "Tell me about the correctional facility."
    Hayes: "Most people just call it NCRCF. That's NCR Correctional Facility. A little bit ago the convicts there staged a coup, killed the guards that weren't able to escape, and have been ransacking the area since then."
    (Hayes' dialogue)
  7. The Courier: "Where'd the Deathclaws come from?"
    Chomps Lewis: "They moved into the quarry after the Powder Gangers came through and made off with most of our dynamite. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up. The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating."
    (Chomps Lewis' dialogue)
  8. The Courier: "Tell me about the Powder Gangers."
    Chomps Lewis: "They're a bunch of escaped cons from down south. The NCR was using them to maintain the railways as part of their sentence. I don't know who screwed up, but the Powder Gangers are loose. It was one group that attacked us and took our entire supply of dynamite."
    (Chomps Lewis' dialogue)
  9. The Courier: "One of the convicts from NCRCF is looking for a pardon so he can protect Primm."
    Knight: "One of the Powder Gangers? They've been nothing but trouble for us - why would we want one of them anywhere in an official capacity?"
    (Knight's dialogue)
  10. The Courier: "Do you have any information on the convicts?"
    Hayes: "Not much. They've taken to calling themselves Powder Gangers. Mostly because they've taken to using the explosives meant to clear boulders as weapons. They got organized faster than I would have thought, most of them at least. Thankfully the small group in town here seem to have split off from the main force, so they aren't getting anything in the way of support."
    (Hayes' dialogue)
  11. Q&A session with Josh Sawyer during a live charity stream. (reference begins at 8:29:51)
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