Porter Gage grew up in a small farming settlement with his parents, watching them give in to raider demands without a fight. When he was 12, they were raided once again, he used this chance to run away from his home to avoid following in his parents' footsteps.
The next few years, Gage survived by taking odd jobs, doing what he could to earn caps. Later, he turned to caravan and mercenary work; however, he still saw people giving in to raiders, and realized something about the raider way of life: he wanted to be one of them. After the raid of a settlement he had been residing in, he joined the raiders when he was 16 years old.
The first gang he joined was a decent size and had a lot of strength, but wasn't using it wisely. Being young and naive, he attempted to suggest different ways the gang could be improved and streamlined. Eventually, he was approached by his boss, Connor "The Harvester" (a name Gage thought was laughable), who actually listened to Gage, much to the latter's surprise. After this, Connor would return to Gage for advice and opinion on his plans, telling him how much he trusted him which, in turn, went straight to Gage's head.
After a year of working alongside Connor's gang, Gage and Connor decided to try and make peace with another nearby gang. Meeting on neutral ground, they worked out who would do the negotiating and what would happen if things should go wrong. Gage volunteered to take point for the negotiation with three of their biggest crew mates backing him up, and he was chosen.
An hour into the negotiation, the rivals began to come around, saying the truce was in their best interest. However, before Gage knew it, there was gunfire and explosions. He began to panic, thinking that Connor would have to come and bail them out. He soon realized that Connor had set him up for death. Connor, in Gage's mind, must have begun to fear him, thinking he had "pumped" out all of the good information and that Gage would usurp Connor's role. Connor had used Gage as a distraction so he and his men could ambush both Gage and the rival gang. Gage survived the encounter and escaped on his own.
Gage debated going back to his former boss and his gang with guns blazing and revenge in mind, but he knew that that would lead to certain death. Instead, he moved on, vowing he would never be so stupid, or so trusting, again. Gage has said that he has been in many gangs and has witnessed each one destroy itself from stupidity, laziness and chem usage, stating that he bolted before their end occurred.
Gage's raider career eventually led him to the outskirts of the Commonwealth, where he became involved with the Disciples, the Operators and the Pack. Though he had no desire to become leader himself, he helped convince the three gangs to unite in a loose alliance behind veteran raider, Colter. On his advice, Colter led the gangs to storm Nuka-World, enslaving, killing or driving out the settlers who had taken residence there.
Afterward, Gage continued to serve as an advisor and right-hand man to Colter, who had been dubbed Nuka-World's "overboss." However, Gage and the gangs soon became dissatisfied with their leader's complacency and incompetence and began plotting to replace him. Their chance came when the Sole Survivor made their way through the Gauntlet.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is a temporary companion.|
|This character is a permanent companion. They grant the Lessons in Blood perk.|
|This character is a merchant.||Sells: miscellaneous items|
|This character is romanceable.||
|This character starts quests.|
|This character is involved in quests.|
Effect of player's actions
- Once Gage idolizes the Sole Survivor, he will give them the Lessons in Blood perk, granting +5% more XP per kill and +10 Damage Resistance.
- Gage can be romanced.
Range of interests
- Killing him as soon as possible fails the quest An Ambitious Plan and begins the quest Open Season, even without Preston Garvey or having met Mackenzie Bridgeman.
- He believes that the raider "gangs" in the Commonwealth are stupid.
- Gage is currently the only Fallout 4 companion who will sell to the Sole Survivor; however, this is limited as he will only sell in Nuka-Town.
- Gage will not enter the bridge of the Prydwen during Elder Maxson's speech. This refusal is also shared with Strong.
- Gage's default weapon and armor are superior to that of most companions, allowing him to be effective in combat with minimal investment.
- If Gage is carrying any items for the Sole Survivor when they choose to look at the wares he has for sale, he will offer them up for sale in addition to his normal inventory. Be careful to avoid buying them by accident.
- Attacking any of the Nuka-World raiders and turning them against the player character will also cause Gage to be removed as a companion and become hostile.
- If one kills Overboss Colter without using the Thirst Zapper he will still talk to them as if they did.
- One of his lines of dialogue refers to mirelurks as "mudcrabs," a creature from Bethesda's The Elder Scrolls series.
- Gage is annoyed by mole rats, often stating after battling them: "Mole rats... another pain in the ass the Commonwealth insists on shitting out."
- In addition to mole rats, Gage also states his contempt for insect and arthropod based creatures by saying: "Boss, you ever ask yourself why the hell these things got so damn big? As if they weren't already disgusting to begin with."
- Despite having an eyepatch, if one gives him eyewear then removes it, there is nothing wrong with his eye.
- There is no way of putting the eyepatch back in place after giving him another piece of eyewear.
- If one engages in dialogue with him at certain angles, they can see his eye under the eyepatch.
- He does not think highly of any main storyline faction:
- He sees the Institute as a bunch of scientists playing God, with the Commonwealth as their world and its people as their lab rats. If the Sole Survivor has completed the Institute's quest-line, he talks about how the organization is a shady bunch, reflecting his low regard toward them.
- He thinks lowly of the Railroad, believing them to be furthering the Institute's gains by transporting their synths away from the Commonwealth.
- He does not hold the Brotherhood of Steel in high regard. In fact, on several occasions, he refers to them as another gang of raiders, just with a sense of "legitimacy."
- And finally, he sees the Minutemen as a nuisance and "has-beens", thinking that history has proven that their goal isn't going to work.
- Like MacCready and Old Longfellow, Gage's teeth are rotten.
- Unlike other companions, if one selects "Best Friends" or "Thank you" during his max affinity speech check, Gage will not offer another opportunity to select "Romance" at a later date.
- When Gage is dismissed, he can only be sent to raider outposts secured for one of the raider gangs. If no raider outpost exists, he will automatically return to Nuka-Town.
- After being declared an enemy to the Nuka-World raiders, Porter Gage will no longer be flagged as essential and will be hostile to the Sole Survivor until he is killed. This will only happen if the Sole Survivor has completed An Ambitious Plan, however, on the PC, should the Sole Survivor become an enemy to the Nuka-World raiders before completing the said quest, Gage will not be hostile, and will stand idle in the Fizztop Grille, unable to talk to the Sole Survivor.
- As with other companions, Gage has a unique dialogue with Preston Garvey, which can only be activated if the Sole Survivor has Preston as their current companion and switches him out with Gage, Preston will then warn the Survivor, saying "General I don't think that's a good idea," which Gage will respond to by telling Garvey to mind his own business.
- Gage will comment on Dogmeat being hurt just like other companions if Dogmeat is added as a companion through mods or commands. This is strange considering that, unlike other companions, there should be no reason for this to exist as Nuka-World was released long after Dogmeat was made a single companion.
- "The name's Gage. Porter Gage. And our mutual friend Harvey only told you half the truth. You're still heading straight into a death trap."
- "You'd be surprised. The bleeding hearts can't say no, and the greedy assholes out there can't resist the temptation of getting rich."
- "Look: you made it this far, you obviously got skill. But this fight coming up is rigged. You get me?"
- "Colter's dead. We've got ourselves a new Overboss."
- "Look, technically you're already the new Overboss, right? That's like, half the work done right there."
- "My talents are best put to use helping a new Overboss get all this shit under control. You get me?"
- "The Operators are in it mostly for the money. They get promised caps, they'll listen to you."
- "The Pack... Hell, I don't know. They follow whoever they think is the strongest. Show some teeth, I guess."
- "Yeah, all right... The Disciples like violence. The bloodier, the better. Tell 'em they'll get plenty of it."
- "Come on - they're Raiders. They ain't hard to figure out. Tell 'em you like how violent they are, or that you'll shower them in caps."
- "Just don't over-sell yourself."
- "It's about time we shed some real light around here and let people know we mean serious business."
- "Hey, if I didn't think you had it in you, I wouldn't have put my neck on the line."
- "Taking back Nuka-World is a big friggin' deal, no question. But it can't be the end of things. Needs to be a beginning."
- "That sounds like Colter talking, boss. Ain't a good sign."
- "I'm thinking it's time we set our sights on the Commonwealth."
- "Now that we're here, let's keep this party going..."
- "Of course it's your call. I'm just trying to offer some advice here."
- "These bunch of savages need a goal, something to focus on. If they ain't got it, they'll wind up turning on each other."
- "We don't gotta rush into this headlong. We take it slow, be smart about it."
- "Well, I'll be damned. You actually did it... Nuka-World is ours. All of it."
- "You were willing to bleed for us... You put your neck on the line to get us ahead in this shitty world."
- "Piss me off, and I'll still kick your ass from here to the Atlantic."
- "No con here, boss. Just stating the facts, plain and simple."
- "So, I guess the next move is yours to make."
- "Nuka-World, all lit up... it's god damn beautiful."
- "Sounds like it's time to put bullets in faces."
- "More loot to throw on the pile? Sounds good to me."
- "Anything we've got is worth holding on to, boss."
- "Ain't this about the best way to wake up..."
- "Tempting as it is to stay put, we best get movin'."
- "Rise and shine, boss."
- "I don't know how you survived this long, sleeping that soundly..."
- "Oh... and of course, you could always lend Mags or Mason a hand. I'm sure they have plenty of jobs to run."
- "Oh... and of course, you could always lend Nisha or Mason a hand. I'm sure they have plenty of jobs to run."
- "Oh... and of course, you could always lend Mags or Nisha a hand. I'm sure they have plenty of jobs to run."
- "Then I guess that does it, boss. You point the way, and the gangs will follow."
- "If you think I'm holding back, you can turn out my pockets."
- "Just check out that strongbox in the Fizztop Grille."
- "You keep producing at our settlements and the gangs will keep adding to your stash. Good enough?"
- Lessons in Blood and will not be able to re-initiate the conversation without reloading a previous save.[verified] A workaround on PC if playing Survival difficulty, (where no console commands or unlimited saving are allowed,) is to gain affinity with Gage by upgrading a cheap weapon at a weapons workbench, sleeping for 48 hours, upgrading the weapon again, etc, until max affinity is reached. While tedious, this allows Lessons in Blood to be learned without the possibility of combat triggering the glitch. Three saves are available in Survival; each 24 hour period spent resting uses a save, resulting in two save slots being needed for a "cycle" of using the weapons workbench to gain affinity. Due to a glitch, improving the weapon may not result in an affinity boost. In this case, reload the third and oldest save (where affinity gain was successful,) save once to overwrite the bugged saves, and continue until the final affinity dialogue triggers and Lessons in Blood is gained. While using this workaround, it may also become necessary to dismiss Gage and immediately tell him to travel with the Sole Survivor again to get the last affinity dialogue to trigger.
If you enter combat during Gage's final affinity conversation, you will not unlock the perk
- console command setstage DLC04COMGage 220 with Gage selected. With affinity over 1000, you can fix it using the
- You can fix the problem by doing things he dislikes, such as drinking vodka until you have an addiction, then continue drinking, waiting two hours, and drinking again, over and over. He will eventually deliver an affinity dialogue, rather than a breakup dialogue.
- setav CA_WantsToTalk 1 with Gage selected will trigger the talk request again.[verified] This can also occur on previous conversations with Gage, using the command
- Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers.[verified] When entering
- Having Porter Gage as a companion when attempting to turn in three Nuka-World radiant quests may cause the player to be unable to complete the quests by speaking to the raider bosses until Porter Gage is dismissed.[verified]
- Lover's Embrace perk.[verified] If you romance Porter Gage and then kill him, sleeping in a bed near his body will still give you the
- After Open Season, Gage may keep respawning his armor even if you already have it.[verified]
- If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.[verified]