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The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
Andrea Brixley is the commander of the Brotherhood of Steel's Maxson bunker in 2253.
Brixley began her career in the Brotherhood as a scout/explorer. She was originally sent east to confirm the existence of Maxson Bunker and to use it as a staging area for her explorations. She was accompanied by a team of four paladins.After the war broke out between the BOS and the NCR, Andrea was promoted to commander and placed in charge of the bunker. She also received the title of Elder Paladin, as did her four companions. Andrea is not comfortable with leadership and would prefer to spend her time exploring. She isn't very organized and is content to let people do what they are best at with little supervision. Fortunately, her supporting staff recognizes her flaws and cover for her.
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As part of an ongoing personal blog project of mine, Chris Avellone, still busy with Fallout: New Vegas DLC production, was kind enough to take some time out to discuss his role at Obsidian and in F:…
Here's another roundup of developer posts from Bethesda forum, Something Awful forum and J.E. Sawyer's Formspring. Most are by Sawyer himself, but there's also a couple from Matt Grandstaff about pat…
Over at formspring.me, Fallout: New Vegas lead designer J.E. Sawyer is answering various questions from fans, mostly general ones about game design. Here's some quotes.
|The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.
The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077.