After the Great War, the NCR scientist Victor Presper, through extensive research, discovered the history of Limit 115 and its genocidal potency, and also discovered a viable means to cleanse the world. Using ULYSSES, the quarantine prison and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear.Presper and his followers would release the New Plague virus in the remote areas near Boulder and Denver, close enough to the quarantine prison to spur ULYSSES into action, but not near enough to huge populations to start a general panic. Presper's men would then stage an attack on the prison which would allow everyone to escape. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to "clean & prevent" any further infection.
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The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine. It was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
New Plague or Limit 115 is a socially transmitted plague which arose in 2053, killing approximately twenty thousand human beings in the United States of America. The United States closed its borders and the first-ever national quarantine was declared. The source of the plague is unknown, but rumors persisted that it was a genetically engineered weapon.
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As part of an ongoing personal blog project of mine, Chris Avellone, still busy with Fallout: New Vegas DLC production, was kind enough to take some time out to discuss his role at Obsidian and in F:…
Here's another roundup of developer posts from Bethesda forum, Something Awful forum and J.E. Sawyer's Formspring. Most are by Sawyer himself, but there's also a couple from Matt Grandstaff about pat…
Over at formspring.me, Fallout: New Vegas lead designer J.E. Sawyer is answering various questions from fans, mostly general ones about game design. Here's some quotes.
|The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.
The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077.
Van Buren concept art