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Fallout: Brotherhood of Steel (abbreviated as FO:BoS, FOBOS or simply BOS) is an action game developed and produced by Interplay Entertainment for the Xbox and PlayStation 2 game consoles. Released on January 13, 2004, BoS was the fourth video game to be set in the Fallout universe and the first to be made for video game consoles.
The game chronicles the adventures of an initiate of the Brotherhood of Steel. Because of numerous inconsistencies with previous Fallout games, Fallout: Brotherhood of Steel is not considered part of the official Fallout canon, however some of its content could be used as "flavor" material.
Carbon is a town built over the remains of the eponymous pre-War city in Texas. It is a small community of farmer and breeder of brahmin like Modoc. It is governed by a mayor named Richard and, after the events of Fallout: Brotherhood of Steel, by Vidya. Carbon is located right next to a large crater that was caused by the Great War and half of the town fell into it. The real town itself split into four parts: East, West, North and Central. The Brotherhood of Steel sent an Initiate there on his first mission, to find and assist several Brotherhood paladins believed to be in the town of Carbon.
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Hellforge posted an editorial about how the Fallout 3 main plot recycles much of the plots of all previous published Fallout games: Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel:
ProgrammingAce, the admin of the Game of the Art website that collects various game concept art and design docs, got hold of the design document for the canceled Fallout: Brotherhood of Steel 2 (also …
|The Fallout world is not quite our own. It is an alternate reality which diverged from ours at some point after the second World War.
The base concept for the setting is the World of Tomorrow as imagined in the Golden Age of Science Fiction. This means that before the Great War, the Fallout world was more or less what the people of the 1940s and 1950s thought things would be like in 2077.