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The police pistol is a weapon in the Fallout: New Vegas add-on Dead Money.

Characteristics

Police pistol expanded

The police pistol is a double-action .357 revolver with a swing-out cylinder similar to that of a .44 magnum revolver instead of a loading gate like the .357 magnum revolver. Though it is a double-action, it is fired by the Courier in a single-action form with the hammer being cocked back after each shot to increase accuracy.[1] In comparison to the .357 magnum, it features a shorter barrel and a worn matte black finish. It also lacks rear sights and has a shorter hammer with a flat, textured spur as opposed to the smooth, rounded spur of the .357 magnum revolver.

The police pistol shines in three key performance areas: it has a high damage output with critical hits, especially so with the Better Criticals perk; it has a fast fire rate; and, due to its swing-out cylinder, it can be reloaded quickly. It is considered a holdout weapon, and can be concealed and taken into weapon-free locations, regardless of the Courier's Sneak skill.

Durability

The police pistol can fire a total of about 1,120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard1120187

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

Locations

Notes

  • The cylinder appears to already be cycled before the hammer is cocked to fire the next round.
  • Like many other Dead Money weapons, the police pistol cannot be obtained outside the Sierra Madre.
  • This pistol is not affected by the Cowboy and The Professional perks.

Behind the scenes

  • It is based on the Colt Official Police,[2] and loosely based on the Colt Police Positive,[3] a gun used in the film Treasure of the Sierra Madre, which was mostly the inspiration for Dead Money.[4]
  • In the police pistol's texture, there is an unused facet of the texture that appears to be a silencer. No part of the UV map is placed on this part texture, nor is there any model for a silenced version of the Police Pistol. This likely means that mods of some kind were planned for the police pistol but were cut for time or resource reasons.

Bugs

  • Icon xbox360.png When entering V.A.T.S. with the revolver, it may be invisible during V.A.T.S. but will return to normal once V.A.T.S. is exited. [verified]
  • Icon xbox360.png Sometimes in V.A.T.S., if firing multiple shots into the same limb or target, the player character will fire all the shots in exactly the same place, even if the target has moved after the first shot. [verified]
  • Icon ps3.png The police pistol lacks vertical aim in V.A.T.S. so you will be aiming as if nothing was wrong then move to the default forward-facing position when firing. [verified]
  • Icon ps3.png Furthermore, if using a third-person view, regardless of using V.A.T.S. or not, the police pistol has no vertical aim. To fix this, just change to the first-person view. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png If loading a saved game from the main menu in which you have police pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • Icon xbox360.png When equipping the pistol or hotkey equip, instead of the pistol click sound it has a rifle shunt sound. [verified]
  • Icon xbox360.png When firing it you may not pull back the hammer making it shoot two bullets at a time. [verified]
  • Icon xbox360.png When firing the gun in VATS, it may keep you in iron sights after leaving VATS. [verified]
  • Icon pc.png Sometimes it can be bought from Vendortron or Lacey at the Mojave Outpost at very early levels (1-6) before completing the Dead Money add-on.[verified]

Sounds

SingleShotVB.png
ReloadVB.png

References

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