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For the Character condition, see Poisoned (condition). |
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Poisoned is a weapon mod for the Sheepsquatch club and Sheepsquatch staff in the Fallout 76 update Wild Appalachia.
Effects
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Learn chance
Weapon | Plans | |
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Sheepsquatch club | Plan: Poisoned Sheepsquatch club | |
Sheepsquatch staff | Plan: Poisoned Sheepsquatch staff |
Crafting
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.
- Sheepsquatch club
Materials: | Requirements: | Produces: | ||
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Acid (5) Adhesive (3) Copper (4) Steel (6) | Build at: Learn Method: Learned from plan/recipe Plan: Poisoned Sheepsquatch club Perks: | Poisoned Sheepsquatch club (1) |
- Sheepsquatch staff
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Acid (5) Adhesive (3) Copper (4) Steel (6) | Build at: Learn Method: Learned from plan/recipe Plan: Poisoned Sheepsquatch staff Perks: | Poisoned Sheepsquatch staff (1) |
ID table
Weapon | OMOD editor ID | OMOD ID | MISC editor ID | MISC ID |
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Sheepsquatch club | mod_melee_SheepSquatchClub_Poisoned | 0045583E | miscmod_mod_melee_SheepsquatchClub_Poisoned | 0045EC4A |
Sheepsquatch staff | mod_melee_SheepSquatchStaff_Poisoned | 0045584C | miscmod_mod_melee_SheepsquatchStaff_Poisoned | 0045EC4F |
Location
The poisoned mod may be crafted at a weapons workbench if the relevant plan is known.
Notes
Loose mods for both weapons exist in the game files but cannot be found in-game.
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