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This page is about the generic characters. For their faction, see Tribals (Point Lookout). |
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Point Lookout tribals are characters that inhabit Point Lookout's Ark & Dove Cathedral in 2277.
Background
Point Lookout tribals wander the cathedral, cultivating punga and meditating. However, these normally peaceful cultists can be very brutal when told to be so. They lead the assault on the Calvert Mansion because the Transcendent One instructed them to. They are proficient with improvised melee weapons but are also capable with firearms.
Tribals are surprisingly tough opponents; even the weakest of them are on par with a Brotherhood of Steel paladin in terms of durability and combat skill, and the highest-level tribals exceed even super mutant brutes and super mutant masters. Their tribal garb serves as mediocre, but still functional armor. In contrast, named tribals, including their leader Jackson, are standard human non-player characters, and are relatively easily killed.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character drops a finger upon death (Lawbringer). |
Note: Tribals will only have a finger on their corpse when they are assaulting the Calvert Mansion and after attaching the cogwave jammer to the Ferris wheel during Thought Control.
Quests
- The Local Flavor: Tribals will attempt to burn the Calvert Mansion to the ground.
- Thought Control: If the Lone Wanderer decides to put the cogwave jammer on the Ferris wheel, the Point Lookout tribals will attack them while on the boardwalk.
Effects of player's actions
If the player character sided with Desmond during Thought Control, Point Lookout tribals will be permanently hostile toward them.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Tribal garb | Knife Combat knife Axe Hunting rifle Lever-action rifle Double-barrel shotgun |
Notable members
Notes
- Tribals are much more dangerous than opponents in the Capital Wasteland because they do far more damage to the player due to an object effect in the add-on causing the aforementioned weapons, when wielded by tribals or swampfolk, to do an additional 35 points of unresistible damage per hit.
- Tribals are surprisingly tough opponents; even the weakest of them are on par with a Brotherhood of Steel paladin in terms of durability and combat skill, and the highest-level tribals exceed even super mutant brutes and super mutant masters. Their tribal garb serves as mediocre, but still functional armor.
- In contrast, named tribals, including their leader Jackson, are standard human non-player characters, and are relatively easily killed.
- The named tribals may sometimes attack after Calvert is killed.
- Oddly, tribals have been found attacking wandering Brotherhood Outcasts in the Capital Wasteland.
- Tribals will only have a finger on their corpse when they are assaulting the Calvert Mansion and after attaching the cogwave jammer to the Ferris wheel during Thought Control.
- Although the unnamed tribals encountered at the Ark & Dove Cathedral are (initially) not hostile, their brethren met at Calvert Mansion are not as peaceful.
Notable quotes
- "Be at peace."
- "Go past the flesh."
- "Mind at ease."
- "Escape to the mind."
- "Trust in the wisdom of your higher mind!"
- "Shh... My meditation requires utmost concentration."
- "You will feed the Punga!"
- "Sleep forever!"
- "Return to dust!"
- "Death to the unenlightened!"
- "We espouse the expansion of the perfect mind, and the rejection of the corrupt physical! The material world is destroyed and imperfect. We seek to release our mind from their tainted cages, so as to find a better world."
Appearances
Point Lookout tribals appear only in the Fallout 3 add-on Point Lookout.