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For a cross-game overview of brass knuckles, see brass knuckles.

 
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Plunkett's Valid Points are a set of unarmed weapons in Fallout 3.

Background

This section is transcluded from Brass knuckles. To change it, please edit the transcluded page.

Developed in antiquity, this weapon is prevalent in the post-War wastelands.

Brass knuckles, or knuckledusters, take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand.

When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.

Plunkett's Valid Points was Junders Plunkett's weapon of choice, a lightweight set of spiked knuckles. Plunkett had murdered many using his fists alone. When his raider brethren were hunted down by Regulators he sought refuge in Arlington House, where he awaits someone worthy to hunt him down and take up the knuckles, hoping the bounty hunter will seek out a just cause with it.

Characteristics

Plunkett's Valid Points are a unique version of the spiked knuckles. It inflicts 3 more damage per hit than the regular set of spiked knuckles, and have double the chances of a Critical Hit. The spiked knuckles only have the standard chance at criticals.

Perhaps the biggest selling point for this weapon is the fact that it has one of the lowest Action-Point costs per-shot of almost any weapon in Fallout 3. Assuming you have maximum Agility and the Action Boy/Action Girl perk, one could string together seven hits in a single V.A.T.S. attack.

Durability

Plunkett's Valid Points can successfully strike about 333 times from full condition before breaking.

Variants

  • Brass knuckles - The common variant found in Fallout 3.
  • The Pitt (add-on) Steel knuckles - Slightly stronger than the regular brass knuckles, the steel knuckles only use 14 AP per V.A.T.S. swing.
  • Spiked knuckles - A variant of knuckles with spikes affixed.
  • Cut content Love Tap - A variant of the regular Knuckles that was cut from the base game.

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Brass knuckles 6
9.51.58x16180.766712020
Steel knuckles The Pitt (add-on)9
14.21.58x19141.3111112020
Spiked knuckles 9
14.21.58x19190.966712525
Plunkett's Valid Points 12
18.91.58x212151.633313030
Note: Unarmed damage is doubled in V.A.T.S.

Location

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