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* {{Platforms|pc}} If ghouls stop spawning you may be stuck in the cave; you can solve this by using the "Resurrect" command in the console on the ghouls corpses and then killing them again. After doing this ghouls should start to respawn (and attack you) again.
 
* {{Platforms|pc}} If ghouls stop spawning you may be stuck in the cave; you can solve this by using the "Resurrect" command in the console on the ghouls corpses and then killing them again. After doing this ghouls should start to respawn (and attack you) again.
 
* {{Platforms|pc|ps3|xbox360}} Occasionally when you enter the area, Plik may be running up and down the cave. He will never leave, so this isn't an issue, just inconvenient.
 
* {{Platforms|pc|ps3|xbox360}} Occasionally when you enter the area, Plik may be running up and down the cave. He will never leave, so this isn't an issue, just inconvenient.
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* {{Platforms|xbox360}} If you save the game in front of Plik, and then shoot Plik with a plasma rifle and turn him into goo, you can reload the save right after, and he will then be invisible, but will still talk to you.
   
 
==See also==
 
==See also==

Revision as of 15:15, 4 August 2012

 
Gametitle-FO3 PL
Gametitle-FO3 PL

Plik's Safari is a Fallout 3 quest which is added to the game with the Point Lookout add-on.

Walkthrough

When you enter the Coastal Grotto, loot the small room on the right and be sure to read Plik's Journal, (on the desk), before continuing down the "hallway" and speaking to a ghoul named Plik. Reading it gives you a 5 point damage bonus when fighting ghouls. He offers you a chance to join his small hunting club, but only if you pay the entry fee of 1,000 caps. Pay the fee, and ask to join in the next Safari.

Join the safari

Enter the door behind Plik, and meet your buddies for this hunting excursion, Jacob Humboldt and Rip Smithy. When you are all set to begin the hunt, flip the switch on the block in the center of the room.

Survive Plik's Safari

You'll have to fight several waves of leveled feral ghouls, ranging from swamp ghouls to glowing ones. Jacob and Rip are hardly worthy allies, and will usually perish during the onslaught. Use anything at your disposal to live through the obscene amount of enemies. It's not a bad idea to place mines on all of the four pathways extending from the center where the switch is located. (Visit the Herzog mine for 30+ free frag mines.)

NOTE: Wearing the ghoul mask as you enter the arena does have an effect on the quest. Initially, the ghouls will not be hostile to you or the other two non-player characters. However, upon attacking one ghoul, all ghouls will become hostile to both the non-player characters and you. If you manage to kill the ghouls using Sneak without being seen, the actual challenge never starts, your non-player character battlers and the ghouls never initiate battle so long as you stay hidden. There is no Karma penalty to killing your non-player character battle mates as they are able to be killed in the hunt as well. The ghoul mask may provide you with an initial advantage by allowing you to stand where you like once the first batch has come out.

Reward

The Dismemberer and 100 XP. After the last feral ghoul stops breathing, the safari is over. Walk out the way you came in, and talk to Plik to get your reward: a unique axe Plik pilfered from one of his club members who "won't be needing it anymore", The Dismemberer. You can kill Plik and get your 1000 caps back (plus the 800 he had before) if you so desire - this can also be done via pickpocketing.

Notes

  • The Ghoul Ecology perk can be obtained by reading Plik's journal which you can find on a desk in his room.
  • If you put on the ghoul mask, the ghouls don't attack Jacob Humboldt or Rip Smithy and mines will not detonate until you take off the mask.
  • If you are experiencing problems with the scripts not continuing to spawn the ghouls in the arena, you can, instead, kill Plik right out. His corpse will have The Dismemberer as well as roughly 1500 caps. Saves time, trouble, and money if you're just going for the unique weapon.
  • If you kill Plik before triggering the quest he will not have the The Dismemberer. Load the auto-save at the front door to fix this.
  • Before hitting the switch to start, you may leave and re-enter the room without having to pay another fee.
  • If you equip (reverse-pickpocket) the two fellow hunters with high level weapons and armor, they will last a little longer and actually manage to kill a few ghouls (they still cannot survive on their own without the player's help). Non-player characters actually use chems, so if you put stimpaks or Buffout on them, they will sometimes use them.
  • If Jacob Humboldt and/or Rip Smithy do survive, they will disappear upon exiting the safari.
  • The safari is repeatable every few days. Repeating the safari costs 500 caps and no reward other than the minor loot the ghouls have and the experience points.
  • Killing Plik for your "money back guarantee" won't result in a Karma loss, and he drops a finger if you have the lawbringer perk.
  • If you try and fail to pickpocket Plik for the 1800 caps before starting the safari, he will have no caps on his corpse upon completion.
  • Disarm and re-arm the bear traps (there are four) for a little experience before the safari begins. You also get experience for any ghoul deaths they might cause.
  • The visible sea buoy outside the door has a dinosaur skeleton underneath it.

Bugs

  • PCPC If ghouls stop spawning you may be stuck in the cave; you can solve this by using the "Resurrect" command in the console on the ghouls corpses and then killing them again. After doing this ghouls should start to respawn (and attack you) again.
  • PCPC Occasionally when you enter the area, Plik may be running up and down the cave. He will never leave, so this isn't an issue, just inconvenient.
  • Xbox 360Xbox 360 If you save the game in front of Plik, and then shoot Plik with a plasma rifle and turn him into goo, you can reload the save right after, and he will then be invisible, but will still talk to you.

See also