FANDOM


Icon disambig
For an overview of plasma rifle models, see plasma rifle.
 
Gametitle-FO3
Gametitle-FO3

The urban plasma rifle is an energy weapon found in Fallout 3.

BackgroundEdit

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

Plasma rifles. or plasma casters, are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]

CharacteristicsEdit

The plasma rifle uses microfusion cells, the same type of ammunition used by the laser rifle, and can discharge up to twelve green, self-illuminated plasma bolts before requiring a reload.

The plasma rifle fires projectiles that inflict potentially heavy damage at a fairly quick semi-automatic rate of fire. The plasma bolt moves at sub-sonic speeds, giving enemies the chance to dodge the plasma bolts. Because of this, the plasma rifle is most effective in close to medium range combat, as opposed to the laser rifle, which is better suited to long range. Due to its fast semi-automatic rate of fire, it empties its 12-shot magazine rather quickly, and its reload time is somewhat longer than most other small guns/energy weapons. Maintenance is a combination of perks and drawbacks: Like other energy weapons, it has a high maximum condition compared to small guns, but is expensive and/or difficult to repair. A plasma rifle in poor condition (under 10%) can cost over 1,000 bottle caps to repair, also in normal circumstances the plasma rifle can be hard to come by. The plasma rifle has twice the chance of inflicting a critical hit than most other weapons, and can turn enemies into piles of green goo if the killing blow is a critical hit. Like all energy weapons, the plasma rifle's plasma bolt can ignite gas leaks.

DurabilityEdit

The plasma rifle can fire a total of about 500 shots, the equivalent of 42 reloads, from full condition before breaking.

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Plasma rifle 45
902x244251.80.21250081799224.9
A3-21's plasma rifle 50
1002x2.5502520.21260082200275

LocationsEdit

  • Within Taft Tunnel, held by a Tesla armored soldier in the room where Doctor Li opens the locked door (one needs to hop on top of a barrel and onto the lamp and onto the beams to reach the soldiers).
  • Fort Independence, inside a weapons armory (the key to the armory door is inside one of the footlockers in the quarters).
  • The Citadel laboratory, on the table (there is a possible chance that power armor can be there instead of a plasma rifle).
  • Sometimes one can purchase this weapon in the Citadel armory.
  • Standard issue for Enclave soldiers wearing Tesla armor.
  • Gametitle-FO3 BS Used by Enclave soldiers wearing Enclave Hellfire armor.
  • Gametitle-FO3 BS Brotherhood soldiers may frequently be armed with plasma rifles.
  • Officer Lepelletier is also armed with one. It is possible to obtain it passing a Speech check.
  • Gametitle-FO3 MZ One can be found in the weapons lab and another in the cargo hold.
  • There is a very small chance that raiders may spawn with this weapon at trashed Enclave camps.
  • Gametitle-FO3 BS Paladin Tristan carries one.

NotesEdit

According to Owyn Lyons' dialogue, the official designation is the P94 Plasma Rifle in this quote "but the plans for the P94 Plasma Rifle are all but lost."

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  2. Fort Independence terminal entries; research terminal, research log - plasma rifle
  3. Research note - plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  6. Weapon behavior in the game.
  7. 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  8. Energy weapon forge
  9. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
Community content is available under CC-BY-SA unless otherwise noted.