For an overview of plasma rifle models, see Plasma rifle. |
The following is based on information from Fallout: Brotherhood of Steel. |
The electric plasma rifle is an energy weapon in Fallout: Brotherhood of Steel.
Background[]
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4]
However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.
Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]
The electric plasma rifle only appears in the city of Los and the Corporate Vault. It's to be manufactured using technology contained in the Corporate Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis' army.
Characteristics[]
A good weapon for the beginning and the middle of Chapter 3 but surpassed by other weapons in the end. The weapon uses a raygun shot. It's very accurate and burns (by electrical burn) the target with radius contact. With the skill Energy Charge, you can charge it for the equivalent of three rays for three times more damage and ammunition.
Locations[]
- Corporate Vault Facilities Level 3, purchased from Shop-Tec.
- Corporate Vault Ruins Level 2, purchased from Shop-Tec.
- Corporate Vault - The Garden, found in locker.
- Corporate Vault Laboratory Level 3, purchased from Shop-Tec.
Notes[]
The "Small" icon used when swapping weapons/promotional renders has a slightly different design to the inventory icon and in-game model of the plasma rifle.
Sounds[]
Gallery[]
References[]
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ Fort Independence terminal entries; research terminal, research log - plasma rifle
- ↑ Research note - plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."