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==Models==
 
==Models==
 
===Winchester P94===
 
===Winchester P94===
[[File:PLASMA.gif|right|120px]]
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[[File:Fo1 Plasma Rifle.png|right|120px]]
 
{{Gamearticle|FO1|FO2|FNV|FOT|link3=Plasma Caster}}
 
{{Gamearticle|FO1|FO2|FNV|FOT|link3=Plasma Caster}}
 
<section begin="Winchester P94" />
 
<section begin="Winchester P94" />

Revision as of 00:33, April 28, 2011

Icon info
This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutPlasma rifle
Turbo plasma rifle
Fallout 2Plasma rifle
Turbo plasma rifle
Fallout 3Plasma rifle
A3-21's Plasma Rifle
Fallout: New VegasPlasma rifle
Multiplas rifle
Plasma caster
Q-35 Matter Modulator
Van Graff plasma rifle
Plasma rifle always crit Icon cut
Plasma rifle weak Icon cut
Fallout TacticsPlasma rifle
Fallout: BoSPlasma rifle
Turbo plasma rifle
 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-FOBOS
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-FOBOS

Plasma rifles or plasma casters are energy based weapons that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel.

Background

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which found applications in military and industrial fields. The bolt forms in a special chamber, which is then sent down a superconducting barrel[1][2], and in some models stabilized by electromagnetic claws upon exiting it[3].

Initially, the weapon was a bulky, industrial plasma casters, manufactured by Winchester Arms, however, later developments for the US Army would lead to a more compact design, perfectly suited for urban warfare[4].

Regardless, all types of plasma rifles have a common feature - when a critical hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

Models

Winchester P94

The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel[1], ending in electromagnetic claws helping to stabilize the plasma bolt[3]. Interestingly, in an interview for Future Weapons Today, US Army Colonel Moretti slammed the design[4], likely for being bulky and outdated[5][6].

Tactics plasma rifle
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

A modified, more portable version of this weapon, with a man-portable energy rifle, complete with a stock, pistol grip and carry handle, also exists.

Mini-FOT LogoEnd of information based on Fallout Tactics.

Winchester P94 turbo plasma rifle

Gameplay articles: Fallout, Fallout 2

The turbo plasma rifle is a modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire[7].

Urban plasma rifle

PlasmaRifle
Gameplay articles: Fallout 3, Fallout: New Vegas

This plasma rifle is a lightweight urban warfare weapon[4]; like the AER9 laser rifle, it uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel[2]. In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

V.32 Quantum plasma modulation matter injection rifle

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 32
Status: Failure
Notes: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.[8]

V.33 Quantum plasma modulation matter injection rifle

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 33
Status: Failure
Notes: Lab destroyed. Data Lost.[8]

V.34 Quantum plasma modulation matter injection rifle

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 34
Status: Failure
Notes: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue wit the Compensation field, I have high hopes for the next weapon.[8]

Q-35 matter modulator

Q35mattermod
Gameplay article: Fallout: New Vegas

The Q-35 matter modulator was created by REPCONN Aerospace engineers as part of "Project: Quantum Plasma Modulation Matter Injection Rifle" [8], a research program overseen by Colonel Moretti of the US Army[5], who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94[4][6]. The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project SEMELE, along with data recovered from a sabotaged REPCONN launch.[5].

This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy[8].

When the prototype was completed, unknown individuals conspired with REPCONN CFO Julia Masters to intercept and secure the prototype while it was in transit to the Department of Defense[9].

Multiplas rifle

MultiplasRifle
Gameplay article: Fallout: New Vegas

The Multiplas rifle (a portmanteau of "multiple" and ""plasma") is based on the urban plasma rifle design. It is a sort of plasma shotgun, firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.

Electric plasma rifle

FOBoSLogoThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

The electric plasma rifle appears only in the city of Los and the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis army.

Turbo electric plasma rifle

FOBoSLogoThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

The turbo electric plasma rifle is a upgraded version of the electric plasma rifle, and is found only in the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important super mutants of Attis army and by the champion of the Gladiator Pit in Los, the Wasteland Stranger.

References

  1. 1.0 1.1 In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. 2.0 2.1 Research Note - Plasma Rifle, Fort Independence terminal entries. [1]
  3. 3.0 3.1 Chris Taylor interview for Vault13.net. [1]
  4. 4.0 4.1 4.2 4.3 Cover of Future Weapons Today. [1]
  5. 5.0 5.1 5.2 Inter-office Correspondence #3458503 - REPCONN Headquarters terminal entries. [1]
  6. 6.0 6.1 From Arcade Gannon's dialogue files - "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
  7. In-game description for the turbo plasma rifle in Fallout and Fallout 2. [1][2]
  8. 8.0 8.1 8.2 8.3 8.4 Q-35 Release Notes - REPCONN Headquarters terminal entries. [1]
  9. Encrypted Message - REPCONN Headquarters terminal entries. [1]
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