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Gameplay articles
FalloutPlasma rifle
Turbo plasma rifle
Fallout 2Plasma rifle
Turbo plasma rifle
Fallout 3Plasma rifle
A3-21's plasma rifle
Fallout: New VegasPlasma rifle
Multiplas rifle
Plasma caster
Q-35 matter modulator
Van Graff plasma rifle
The Smitty Special Gun Runners' Arsenal
Plasma rifle always crit Cut content
Plasma rifle weak Cut content
Fallout 4Plasma rifle
Experiment 18-A
Sentinel's Plasmacaster
Fallout 76Plasma rifle
Enclave plasma rifle
Gatling plasma
Plasma caster Wastelanders
Slug Buster Wastelanders
Mind over Matter Steel Dawn
Fallout TacticsPlasma rifle
Fallout: BoSPlasma rifle
Turbo plasma rifle
Fallout ShelterPlasma rifle (rusty, tuned, focused, amplified)
Mean Green Monster
Plasma caster
Plasma thrower
Fallout: The Board GamePlasma gun

Plasma rifles or plasma casters are energy based weapons that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, Fallout: Brotherhood of Steel, Fallout Shelter and Fallout: The Board Game.

Background[]

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4]

However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.

Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]

Models[]

Industrial plasma caster[]

F76WL Plasma Caster left
Gameplay articles: Wastelanders, Fallout Shelter

This plasma caster is the original industrial tool used for cutting, repurposed as a weapon. As such, it has a yellow, rather than Army green color scheme, reflecting its purpose. It's also an older design than the Winchester P94, predating its adoption as a weapon.[Non-game 1]

Winchester P94 plasma caster[]

Fo1 plasma rifle
Gameplay articles: Fallout, Fallout 2, Fallout: New Vegas

The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[4] In an interview for Future Weapons Today, United States Army Colonel Moretti slammed the design,[6] likely for being bulky and outdated. This would lead to corporations like REPCONN Aerospace and Poseidon Energy undertaking projects intended to replace the P94.[7][8]

Winchester P94 military[]

Tactics plasma rifle
Gameplay article: Fallout Tactics

In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle.

Urban plasma rifle[]

PlasmaRifle

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[9] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research, with significantly advanced factions tinkering with the design post Armageddon.[10]

This rifle uses a microfusion cell as its power source and draws plasma from a separate cartridge. When depressing the trigger, a plasma toroid is produced that can remain stable under normal atmospheric conditions. This toroid is then ejected down a superconducting barrel against a given target.[2][11] The rifles are highly modifiable, able to be converted into a pistol with ease and potentially turned into a designated sniper rifle, flamethrower, scattergun, and even an automatic rifle by simply swapping out the barrels.

V.32 Quantum plasma modulation matter injection rifle[]

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 32
Status: Failure
Notes: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.[12]

V.33 Quantum plasma modulation matter injection rifle[]

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 33
Status: Failure
Notes: Lab destroyed. Data Lost.[12]

V.34 Quantum plasma modulation matter injection rifle[]

Gameplay article: none (mentioned in Fallout: New Vegas)

Version: 34
Status: Failure
Notes: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.[12]

V.35 Quantum plasma modulation matter injection rifle[]

Q35mattermod
Gameplay article: Fallout: New Vegas

Also known as the Q-35 matter modulator, the V.35 quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of the Quantum Plasma Modulation Matter Injection Rifle project,[12] a research program overseen by Colonel Moretti of the United States Army,[7] who was looking for a replacement for the aging plasma rifle designs, especially the Winchester P94.[6][8]

The prototype was created by a team of engineers under the leadership of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle initiative, Project SEMELE, in conjunction with designs from their own plasma engine, the failed quantum matter modulator of the Z43-521P rocket. Poseidon data allowed the REPCONN team to rectify issues with matter inversion by using a polarized quantum spin, simultaneously solving the issues with matter conversion in the Heisenberg compensation field, enabling the creation of the first prototype of a new line of plasma weapons.[7]

With the data from the SEMELE project, REPCONN was finally able to create a functional prototype after 34 failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average, but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[12]

When the prototype was completed, individuals suspected to be working for Poseidon Energy[13] conspired with REPCONN's CFO, Julia Masters, to intercept and secure the prototype while it was in transit to the Department of Defense.[14]

Multiplas rifle[]

MultiplasRifle
Gameplay article: Fallout: New Vegas

The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of "plasma shotgun," firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.

Electric plasma rifle[]

FOBOS plasma rifle

The electric plasma rifle only appears in the city of Los and the Corporate Vault. It's to be manufactured using technology contained in the Corporate Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis' army.

Turbo electric plasma rifle[]

FOBOS turbo plasma rifle

The turbo electric plasma rifle is an upgraded version of the electric plasma rifle and is only found in the Corporate Vault. It's to be manufactured using technology contained in the Corporate Vault. It's equipped by the most important super mutants of Attis' army and by the champion of the Gladiator Pit in Los, the wasteland stranger.

Behind the scenes[]

  • According to the Fallout Demo, the P94 plasma rifle's item name was originally going to be called "Plasma Caster."[15] This name was later adopted for the weapon in Fallout: New Vegas and Fallout 76.
  • The plasma caster in Fallout: New Vegas was modeled and textured by Paul Fish, and was a recreation of the original P94 Plasma Rifle.[16]

Gallery[]

See also[]

References[]

  1. 1.0 1.1 Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  2. 2.0 2.1 Fort Independence terminal entries; research terminal, research log - plasma rifle
  3. Research note - plasma rifle
  4. 4.0 4.1 Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  6. 6.0 6.1 6.2 6.3 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. 7.0 7.1 7.2 REPCONN headquarters terminal entries; terminal, inter-office correspondence #3458503
  8. 8.0 8.1 The Courier: "What kind of prototypes?"
    Arcade Gannon: "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
    (Arcade Gannon's dialogue)
  9. Energy weapon forge
  10. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
  11. Research note - plasma rifle
  12. 12.0 12.1 12.2 12.3 12.4 REPCONN headquarters terminal entries; terminal, Q-35 telease notes
  13. REPCONN headquarters terminal entries; Sara Wang's terminal, Inter-office Correspondence #3457785
  14. REPCONN headquarters terminal entries; Julia Masters' terminal, encrypted message
  15. Fallout Demo item description: "{1500}{}{Plasma Caster}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasmadown a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (demo))
  16. Joshua Sawyer Formspring posts/2011: "Mine, but it's just the P94 Plasma Rifle from the original Fallout, so I can't take any real credit for it. Paul Fish modeled and textured it."

Non-game

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