For an overview of plasma pistol variants in all games, see Plasma pistol.
For the main game version of this weapon, see Plasma pistol (Fallout: New Vegas).

Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The plasma pistol (GRA) is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.


This section is transcluded from plasma pistol. To change it, please edit the transcluded page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.


This weapon is a powerful energy-based pistol, firing superheated bolts of green plasma able to punch through most creatures and low to medium-level types of armor with ease.

Compared to the standard plasma pistol, the GRA variant shares the same stats and textures.[1] However this variant was specially designed by the Gun Runners to accept modifications, which the standard plasma pistol cannot. This weapon is an improved holdout weapon.


The plasma pistol (GRA) can fire a total of about 745 times using standard cells, the equivalent of 47 reloads, or 35 reloads when modified with the recycler, from full condition before breaking.

Ammunition typeUnmodifiedW/ Recycler
Over charge4953149524
Max charge2951929514




Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Plasma pistol 33
Plasma pistol Gun Runners' Arsenal33
Plasma pistol With all weapon mods attached Gun Runners' Arsenal40






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