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|quests =[[Protecting the Water Way]]
 
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==Characteristics==
 
==Characteristics==
It fires superheated bolts of green plasma. The plasma pistol uses a semi-automatic firing action, along with sixteen shots from an [[Energy cell (Fallout 3)|energy cell]]. Despite its good damage, the plasma pistol suffers from the same problems of the [[Plasma rifle (Fallout 3)|plasma rifle]].
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It fires superheated bolts of green plasma. The plasma pistol uses a semi-automatic firing action, along with sixteen shots from an [[Energy cell (Fallout 3)|energy cell]]. Despite its good damage, the plasma pistol suffers from the same problems as the [[Plasma rifle (Fallout 3)|plasma rifle]].
   
 
Upon firing the weapon, a large green burst of plasma is created which partially obstructs view. The plasma bolts travel slower than conventional bullets, which can miss if not properly aimed. As such, it is best to use plasma weapons at mid-range or in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] Other than these problems the plasma pistol is a good sidearm for the energy weapons enthusiast.
 
Upon firing the weapon, a large green burst of plasma is created which partially obstructs view. The plasma bolts travel slower than conventional bullets, which can miss if not properly aimed. As such, it is best to use plasma weapons at mid-range or in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] Other than these problems the plasma pistol is a good sidearm for the energy weapons enthusiast.
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==Variants==
 
==Variants==
* [[MPLX Novasurge]] {{icon|FO3MZ|link=Mothership Zeta (add-on)}}- The prototype version of the Enclave's plasma pistol that was produced before the war, the Novasurge is about three times as powerful as the normal plasma pistol and is even more powerful than [[A3-21's plasma rifle]]. However, it is twice as heavy and uses twice as much ammunition per shot as the regular plasma pistol.
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* [[MPLX Novasurge]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}}- The prototype version of the Enclave's plasma pistol that was produced before the war, the Novasurge is about three times as powerful as the normal plasma pistol and is even more powerful than [[A3-21's plasma rifle]]. However, it is twice as heavy and uses twice as much ammunition per shot as the regular plasma pistol.
   
 
===Comparison===
 
===Comparison===
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==Locations==
 
==Locations==
* The plasma pistol can usually only be found being carried by [[Enclave officer]]s. Officers can be found with most groups of [[Enclave soldiers]], although solid locations for them include [[Deathclaw Sanctuary]] and [[Raven Rock]].
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* The plasma pistol can usually only be found being carried by [[Enclave officer]]s. Officers can be found with most groups of [[Enclave soldiers]], although solid locations for them include [[deathclaw sanctuary]] and [[Raven Rock]].
* The ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]] adds several more locations where plasma pistols can be found.
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* The ''[[Broken Steel]]'' [[Fallout 3 add-ons|add-on]] adds several more locations where plasma pistols can be found:
 
** [[Enclave Hellfire trooper]]s carry the plasma pistol as a sidearm.
 
** [[Enclave Hellfire trooper]]s carry the plasma pistol as a sidearm.
 
** [[Split Jack]] will wield one in the side quest [[Protecting the Water Way]].
 
** [[Split Jack]] will wield one in the side quest [[Protecting the Water Way]].
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Revision as of 13:54, 21 October 2018

 
Gametitle-FO3
Gametitle-FO3

The Enclave plasma pistol is a powerful energy weapon sidearm in Fallout 3.

Background

This section is transcluded from Plasma pistol. To change it, please edit the transcluded page.

This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Characteristics

It fires superheated bolts of green plasma. The plasma pistol uses a semi-automatic firing action, along with sixteen shots from an energy cell. Despite its good damage, the plasma pistol suffers from the same problems as the plasma rifle.

Upon firing the weapon, a large green burst of plasma is created which partially obstructs view. The plasma bolts travel slower than conventional bullets, which can miss if not properly aimed. As such, it is best to use plasma weapons at mid-range or in V.A.T.S. Other than these problems the plasma pistol is a good sidearm for the energy weapons enthusiast.

The plasma pistol can be useful for clearing areas with gas leaks, since the plasma bolt can be used to ignite the gas from a safe distance.

Durability

The plasma pistol can fire a total of about 400 bolts, the equivalent of 25 reloads, from full condition before breaking.

Variants

  • MPLX Novasurge Mothership Zeta (add-on)- The prototype version of the Enclave's plasma pistol that was produced before the war, the Novasurge is about three times as powerful as the normal plasma pistol and is even more powerful than A3-21's plasma rifle. However, it is twice as heavy and uses twice as much ammunition per shot as the regular plasma pistol.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Plasma pistol 25
753x225211.20.5164003360120
MPLX Novasurge Mothership Zeta (add-on)80
2403x375213.80.516(8)1886850141.7

Locations

Sounds

SingleShotVB ReloadVB
JamVB

Gallery