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This is an overview article, listing content appearing across multiple games. |
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Plasma pistols are high-tech weapons firing superheated bolts of plasma, powered by small energy cells, energy cells or plasma cartridges.
Models
Plasma pistol (Fallout 1/2/Tactics)
The Austrian-made Glock 86 plasma pistol was designed before the Great War by the Gaston Glock artificial intelligence. It shoots a small bolt of superheated plasma and is powered by a small energy cell.[1]
- For the modified version of the plasma defender found in Fallout 2, see: Plasma pistol (ext. cap.).
Plasma pistol (Fallout 3/New Vegas)
This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.
- For other versions in Fallout Shelter, see: rusty plasma pistol, tuned plasma pistol, focused plasma pistol, amplified plasma pistol
- For the unique version found in the Fallout 3 add-on Mothership Zeta, see: MPLX Novasurge
- For the unique version found in Fallout Shelter see: MPXL Novasurge
Plasma Defender
The Plasma Defender has a high rate of fire and a relatively small spread. The pistol uses small energy cells with a capacity of 32 rounds.
Plasma gun (Fallout 4/76)

Plasma gun in pistol configuration.
This plasma weapon is similar in appearance to previous game's, though it differs highly in functionality. It is highly modular, being available in pistol, rifle, scattergun, sniper and flamethrower configurations. Unlike other plasma weapons, it utilizes plasma cartridges for ammunition.