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Gameplay articles
FalloutPlasma pistol
Fallout 2Plasma pistol
Plasma pistol (ext. cap.)
Fallout 3Plasma pistol
MPLX Novasurge Mothership Zeta (add-on)
Fallout: New VegasPlasma pistol
Plasma pistol (GRA) Gun Runners' Arsenal
Plasma Defender
Plasma Defender (GRA) Gun Runners' Arsenal
Fallout 4Plasma pistol
Experiment 18-A
Sentinel's Plasmacaster
Fallout 76Plasma pistol
Enclave plasma pistol
Fallout TacticsPlasma pistol
Fallout ShelterPlasma pistol (rusty, tuned, focused, amplified)
MPXL Novasurge

Plasma pistols are high-tech weapons firing superheated bolts of plasma, powered by small energy cells, energy cells or plasma cartridges.


Plasma pistol (Fallout 1/2/Tactics)

Fo1 Plasma Pistol.png
Gameplay articles: Fallout, Fallout 2, Fallout Tactics

The Austrian-made Glock 86 plasma pistol was designed before the Great War by the Gaston Glock artificial intelligence. It shoots a small bolt of superheated plasma and is powered by a small energy cell.[1]

Plasma pistol (Fallout 3/New Vegas)


This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high levels of both thermal and kinetic energy.

Plasma Defender


The Plasma Defender has a high rate of fire and a relatively small spread. The pistol uses small energy cells with a capacity of 32 rounds.

Plasma gun (Fallout 4/76)

Plasma gun in pistol configuration.

Gameplay articles: Fallout 4, Fallout 76

This plasma weapon is similar in appearance to previous game's, though it differs highly in functionality. It is highly modular, being available in pistol, rifle, scattergun, sniper and flamethrower configurations. Unlike other plasma weapons, it utilizes plasma cartridges for ammunition.


  1. In-game description for the plasma pistol in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]