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For an overview of plasma pistol models in the Fallout series of games, see plasma pistol.
For an overview of plasma rifle models in the Fallout series of games, see plasma rifle.
 
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Gametitle-FO76

The plasma gun is a weapon in Fallout 76.

BackgroundEdit

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

Plasma rifles. or plasma casters, are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[6]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[7]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[7] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[8] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[9]

CharacteristicsEdit

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CraftingEdit

Materials:Requirements:Produces:
Glass (4)
Screw (7)
Steel (24)
Icon range
Icon level
Short plasma pistol (Lv 15)
Materials:Requirements:Produces:
Glass (5)
Screw (9)
Steel (26)
Icon range
Icon level
Short plasma pistol (Lv 25)
Materials:Requirements:Produces:
Glass (6)
Screw (11)
Steel (28)
Icon range
Icon level
Short plasma pistol (Lv 35)
Materials:Requirements:Produces:
Glass (8)
Screw (13)
Steel (31)
Icon range
Icon level
Short plasma pistol (Lv 45)

Weapon modificationsEdit

Capacitor
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard capacitorStandard.Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Gamma wave emitterAdds better burning damage. Better range and ammo capacity.Gamma wave+2+0.15+7Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Calibrated capacitorSuperior critical shot damage.Calibrated+1+0.9+28Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
True capacitorSuperior hip-fire accuracy.True+2+0.9+28Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Vicious capacitorImproved hip-fire accuracy, critical shot damage.Vicious+1+0.9+48Science Expert 1Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.ShortAdhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
????????
Stabilized short barrelImproved range. Superior recoil.Short+2+0.9+17??????????
Sniper barrelSuperior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Long+6 Icon attack
+12 Icon electrical
+108-9+0.6+21Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
????????
True short barrelImproved range. Superior hip-fire accuracy.Short+2+0.9+28Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
????????
Stabilized automatic barrelSuperior recoil.Automatic-3 Icon electrical+58+84-9+0.6+35Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gears x3
Oil x1
Screw x4
Silver x1
Steel x11
????????
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard gripStandard.Adhesive x1
Plastic x5
Screw x2
????????
Bruising gripSuperior bash damage.Comfort+3+0.9+28Adhesive x1
Plastic x5
Screw x2
????????
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Stabilized stockSuperior recoil.Recoil compensated+8+0.9+28Adhesive x1
Plastic x5
Screw x2
????????
Forceful stockImproved bash damage and recoil.Recoil compensated+7+0.6+34Science Expert 1Adhesive x1
Plastic x5
Screw x2
????????
Precise stockImproved bash damage and hip-fire accuracy.Marksman's+7+0.6+34Science Expert 1Adhesive x1
Plastic x5
Screw x2
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x3
????????
Reflex sightBetter focus and sighted accuracy.Tactical+6+0.3+11Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
????????
Short scopeImproved magnification. Superior sighted accuracy.+15+0.6+14Adhesive x1
Glass x1
Screw x1
Steel x4
????????
Medium scopeBetter magnification.+22+0.75+28Adhesive x2
Glass x1
Screw x1
Steel x6
????????
Long scopeSuperior magnification.+35+0.9+34Adhesive x2
Glass x2
Screw x3
Steel x7
????????
Short recon scopeTracks targets. Improved magnification.Recon+9+0.75+42Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
????????
Long recon scopeTracks targets. Superior magnification.Recon+35+1.05+69Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
????????
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzle????????
Paint
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard paintStandard.????????

LocationsEdit

NotesEdit

  • Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the Fallout 3, New Vegas and Fallout 4 counterparts.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been converted to goo.

ReferencesEdit

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  2. Fort Independence terminal entries; research terminal, research log - plasma rifle
  3. Research note - plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  6. Weapon behavior in the game.
  7. 7.0 7.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  8. Energy weapon forge
  9. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.


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