For an overview of plasma pistol models in the Fallout series of games, see plasma pistol. For an overview of plasma rifle models in the Fallout series of games, see plasma rifle. |
The plasma gun is a weapon in Fallout 76.
Background
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.
Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]
Characteristics
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Crafting
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (4) Circuitry (4) Fiber optics (3) Glass (4) Nuclear material (3) Screw (7) Steel (24) | Short plasma pistol (Lv 15) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (5) Circuitry (5) Fiber optics (4) Glass (5) Nuclear material (4) Screw (9) Steel (26) | Short plasma pistol (Lv 25) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (6) Circuitry (6) Fiber optics (5) Glass (6) Nuclear material (5) Screw (11) Steel (28) | Short plasma pistol (Lv 35) |
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Adhesive (8) Circuitry (8) Fiber optics (6) Glass (8) Nuclear material (6) Screw (13) Steel (31) | Short plasma pistol (Lv 45) |
Weapon modifications
Capacitor[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard capacitor | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Circuitry x1 Crystal x1 Nuclear material x2 Screw x3 Steel x10 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gamma wave emitter (Gamma wave) | Adds better burning damage. Better range and ammo capacity. | – | – | – | +2 | – | – | – | – | +0.15 | +7 | – – | Adhesive x1 Circuitry x1 Crystal x1 Nuclear material x2 Screw x3 Steel x10 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated capacitor (Calibrated) | Superior critical shot damage. | – | – | – | – | +1 | – | – | – | +0.9 | +28 | – – | Adhesive x1 Circuitry x1 Crystal x1 Nuclear material x2 Screw x3 Steel x10 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
True capacitor (True) | Superior hip-fire accuracy. | – | – | – | – | +2 | – | – | – | +0.9 | +28 | – – | Adhesive x1 Circuitry x1 Crystal x1 Nuclear material x2 Screw x3 Steel x10 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious capacitor (Vicious) | Improved hip-fire accuracy, critical shot damage. | – | – | – | – | +1 | – | – | – | +0.9 | +48 | – Science Expert 1 to craft | Adhesive x1 Circuitry x1 Crystal x1 Nuclear material x2 Screw x3 Steel x10 | ???????? |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel (Short) | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Circuitry x1 Fiber optics x1 Glass x1 Screw x1 Steel x4 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stabilized short barrel (Short) | Improved range. Superior recoil. | – | – | – | – | +2 | – | – | – | +0.9 | +17 | – – | ?? | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sniper barrel (Long) | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | – | +6 +12 | – | +108 | -9 | – | – | – | +0.6 | +21 | – – | Adhesive x2 Circuitry x2 Crystal x3 Fiber optics x3 Screw x4 Silver x2 Steel x15 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
True short barrel (Short) | Improved range. Superior hip-fire accuracy. | – | – | – | – | +2 | – | – | – | +0.9 | +28 | – – | Adhesive x1 Circuitry x1 Fiber optics x1 Glass x1 Screw x1 Steel x4 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stabilized automatic barrel (Automatic) | Superior recoil. | – | -3 | +58 | +84 | -9 | – | – | – | +0.6 | +35 | – – | Adhesive x1 Circuitry x2 Crystal x2 Fiber optics x2 Gears x3 Oil x1 Screw x4 Silver x1 Steel x11 | ???????? |
Grip[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard grip | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Plastic x5 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bruising grip (Comfort) | Superior bash damage. | – | – | – | – | +3 | – | – | – | +0.9 | +28 | – – | Adhesive x1 Plastic x5 Screw x2 | ???????? |
Stock[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stabilized stock (Recoil compensated) | Superior recoil. | – | – | – | – | +8 | – | – | – | +0.9 | +28 | – – | Adhesive x1 Plastic x5 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forceful stock (Recoil compensated) | Improved bash damage and recoil. | – | – | – | – | +7 | – | – | – | +0.6 | +34 | – Science Expert 1 to craft | Adhesive x1 Plastic x5 Screw x2 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precise stock (Marksman's) | Improved bash damage and hip-fire accuracy. | – | – | – | – | +7 | – | – | – | +0.6 | +34 | – Science Expert 1 to craft | Adhesive x1 Plastic x5 Screw x2 | ???????? |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – – | Adhesive x1 Steel x3 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | – | – | – | – | +6 | – | – | – | +0.3 | +11 | – – | Adhesive x1 Aluminum x1 Glass x1 Nuclear material x2 Screw x1 Silver x1 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope | Improved magnification. Superior sighted accuracy. | – | – | – | – | +15 | – | – | – | +0.6 | +14 | – – | Adhesive x1 Glass x1 Screw x1 Steel x4 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium scope | Better magnification. | – | – | – | – | +22 | – | – | – | +0.75 | +28 | – – | Adhesive x2 Glass x1 Screw x1 Steel x6 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long scope | Superior magnification. | – | – | – | – | +35 | – | – | – | +0.9 | +34 | – – | Adhesive x2 Glass x2 Screw x3 Steel x7 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short recon scope (Recon) | Tracks targets. Improved magnification. | – | – | – | – | +9 | – | – | – | +0.75 | +42 | – – | Adhesive x3 Aluminum x5 Circuitry x2 Crystal x4 Fiber optics x2 Nuclear material x7 Screw x4 | ???????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long recon scope (Recon) | Tracks targets. Superior magnification. | – | – | – | – | +35 | – | – | – | +1.05 | +69 | – – | Adhesive x3 Aluminum x5 Circuitry x2 Crystal x4 Fiber optics x2 Nuclear material x7 Screw x4 | ???????? |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? |
Paint[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard paint | Standard. | – | – | – | – | – | – | – | – | – | – | – – | – | ???????? |
Locations
- Sold by MODUS at the MODUS armory terminal in the Whitespring Bunker.
- Sometimes given as a quest reward for completing Enclave events.
Notes
- Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the Fallout 3, New Vegas and Fallout 4 counterparts.
- Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been converted to goo.
References
- ↑ Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
"{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
"desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ Fort Independence terminal entries; research terminal, research log - plasma rifle
- ↑ Research note - plasma rifle
- ↑ Chris Taylor interview for Vault13.net
- ↑ Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
"{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt) - ↑ The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
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