Fallout Wiki
Fallout Wiki
No edit summary
m (→‎Weapon modifications: Updated prime scorched damage bonus, replaced: +35% Damage to Scorched → +65% Damage to Scorched)
 
(90 intermediate revisions by 33 users not shown)
Line 1: Line 1:
  +
{{Infobox weapon FO76
{{for|an overview of plasma pistol models in the [[Fallout series|''Fallout'' series]] of games|plasma pistol|an overview of plasma rifle models in the [[Fallout series|''Fallout'' series]] of games|plasma rifle}}
 
{{Infobox weapon creation
 
 
|games =FO76
 
|games =FO76
  +
|label =Pistol
 
|image =FO76 Plasma gun.png
 
|image =FO76 Plasma gun.png
  +
|image desc =Plasma pistol
|level =15/25/35/45
 
  +
|label2 =Rifle
|type =[[Fallout 76 weapons#Energy weapons|Energy weapon]]
 
  +
|image2 =SlugBuster.png
|damage =13/15/17/20 {{Icon|attack}}<br />13/15/17/20 {{Icon|energy}}
 
  +
|image desc2 =Plasma sniper rifle
|AP used =30
 
  +
|icon =FO76 iconwheel plasmapistol.png
  +
|icon2 =FO76 iconwheel plasmarifle.png
  +
|type =Ranged
  +
|class =Pistol/Rifle
  +
|keywords =Energy{{dot}} Plasma{{dot}} Plasma pistol{{dot}} Automatic/Non-automatic (''optional''){{dot}} Sighted/Scoped (''optional'')
  +
|leg =yes
  +
|special =Killed enemies may turn to goo
  +
|level =15 / 25 / 35 / 45
  +
|damage ={{Icon|attack|tooltip=Physical damage}} 13 / 15 / 17 / 20<br />{{Icon|energy|tooltip=Energy damage}} 13 / 15 / 17 / 20
  +
|bash =15
  +
|bash2 =SecondaryScaleFactor_Weapons_Ranged_Bash
  +
|crit =+100%
  +
|oor =-50%
  +
|ap used =25
 
|fire rate =33
 
|fire rate =33
 
|range =120
 
|range =120
 
|accuracy =144
 
|accuracy =144
|weight =3
+
|weight =3.0
 
|value =85
 
|value =85
|ammo =[[Plasma cartridge (Fallout 76)|Plasma cartridge]]
+
|ammo =[[Plasma cartridge (Fallout 76)|Plasma cartridge]]{{dot}} [[Plasma cartridge (Fallout 76)|(Ultracite)]]
 
|clip size =30
 
|clip size =30
  +
|sound level =Loud
|perk dmg =
 
  +
|stagger =Small
|perk mod =[[Batteries Included]]
 
  +
|condition =Durability_Weapons_Energy_Min
|tt =<tt>PlasmaGun</tt>
 
  +
|condition2 =ConditionDamageScaleFactor_Weapons_Energy
|baseid ={{ID|00100ae9}}
 
  +
|condition3 =Durability_Weapons_Energy_Max
}}{{Games|FO76}}
 
  +
|perk dmg =[[Science (perk)|Science]] ([[Science Expert|Expert]], [[Science Master|Master]])<br />[[Bloody Mess (Fallout 76)|Bloody Mess]]<br />'''Non-auto pistol:''' [[Gunslinger (Fallout 76)|Gunslinger]] ([[Expert Gunslinger|Expert]], [[Master Gunslinger|Master]])<br />'''Auto pistol:''' [[Guerrilla]] ([[Expert Guerrilla|Expert]], [[Master Guerrilla|Master]])<br />'''Non-auto rifle:''' [[Rifleman (Fallout 4)|Rifleman]] ([[Expert Rifleman|Expert]], [[Master Rifleman|Master]])<br />'''Auto rifle:''' [[Commando (Fallout 76)|Commando]] ([[Expert Commando|Expert]], [[Master Commando|Master]])
  +
|perk pen =[[Tank Killer]]
  +
|perk sneak =[[Covert Operative]]
  +
|perk mod =[[Gunsmith]]{{dot}} [[Quick Hands (Fallout 76)|Quick Hands]]{{dot}} [[Sniper (Fallout 76)|Sniper]] (''scoped only'')<br />'''Pistol:''' [[Gun Runner]]{{dot}} [[Modern Renegade]]{{dot}} [[Crack Shot]] (''sighted only'')<br />'''Rifle:''' [[Ground Pounder]]{{dot}} [[Tormentor]]{{dot}} [[Long Shot]] (''sighted only'')
  +
|perk leg =[[Follow Through]]<br />[[Far-Flung Fireworks]]
  +
|perk craft =[[Science Expert]] 1
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Packin' Light]] (''pistol only'')<br />[[Arms Keeper]] (''rifle only'')
  +
|modifiers =[[Bobblehead: Energy Weapons]]<br />[[Tesla Science Magazine (Fallout 76)|''Tesla Science Magazine #7'']]<br />[[Guns and Bullets (Fallout 76)|''Guns and Bullets #9'']]
  +
|plan =[[Plan: Plasma gun]]
  +
|legcraft =yes
  +
|craft =?
  +
|scrap =?
  +
|repair =?
  +
|reload time =2.33
  +
|attack time =0.03
  +
|attack delay=0.30
  +
|sight =0.15
  +
|unsight =0.20
  +
|draw =0.15
  +
|projectiles =1
  +
|proj type =[https://nukacrypt.com/database/json/00125C9B ProjectilePlasmaLarge]
  +
|am =[https://nukacrypt.com/database/json/00125CA7 PlasmaGun_AM]
  +
|edid =PlasmaGun
  +
|formid ={{ID|00100AE9}}
  +
}}{{for|a cross-game overview|plasma pistol|a cross-game overview|plasma rifle}}
   
The '''plasma gun''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
+
The '''plasma gun''' is a [[Fallout 76 weapons#Pistols/Rifles|ranged weapon]] {{In|FO76}}.
 
==Background==
 
{{Transcluded|Plasma rifle}}
 
{{transcludesection|Plasma rifle|Background|options=nointro}}
 
 
{{transcludesection|Plasma rifle|Modular plasma gun|options=nointro}}
 
   
  +
<!--==Background==
  +
{{transcludesection|plasma rifle|Background|options=nointro}}
  +
{{transcludesection|plasma rifle|Urban plasma rifle|options=nointro}}
  +
-->
 
==Characteristics==
 
==Characteristics==
  +
The plasma gun is an energy weapon that shoots plasma bolts, which travel more slowly than beams emitted from laser weapons. Similarly to [[Pipe gun (Fallout 76)|pipe weapons]], the player can only craft a pistol version of the plasma gun. Changing the grip to a stock will reclass the weapon type and rename it to plasma rifle. Enemies killed with the plasma gun can sometimes be liquified into green plasma goo.
{{Section|FO76}}
 
   
 
===Crafting===
 
===Crafting===
  +
<tabber>
{{Crafting table
 
  +
|-|Level 45=
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
  +
{{Crafting table FO76
|material#1 =4
 
  +
|type =production
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
 
  +
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#2 =4
 
  +
|matcnt1 =8
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
 
  +
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
|material#3 =3
 
  +
|matcnt2 =8
|material4 =[[Glass (Fallout 76)|Glass]]
 
  +
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#4 =4
 
  +
|matcnt3 =6
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
 
  +
|material4 =[[Glass (Fallout 76)|Glass]]
|material#5 =3
 
  +
|matcnt4 =8
|material6 =[[Screw (Fallout 76)|Screw]]
 
  +
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
|material#6 =7
 
  +
|matcnt5 =6
|material7 =[[Steel (Fallout 76)|Steel]]
 
  +
|material6 =[[Screw (Fallout 76)|Screw]]
|material#7 =24
 
  +
|matcnt6 =13
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
+
|material7 =[[Steel (Fallout 76)|Steel]]
|perk2 =[[Plan: Plasma gun]]
+
|matcnt7 =31
  +
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|product1 =Short plasma pistol
 
  +
|learn method=plan
|product#1 =Lv 15
 
  +
|plan =[[Plan: Plasma gun]]
  +
|perk1 =[[Science Expert]] 1
  +
|product1 =Short plasma pistol Lv 45
 
}}
 
}}
  +
|-|Level 35=
 
{{Crafting table
+
{{Crafting table FO76
  +
|type =production
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
  +
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#1 =5
 
  +
|matcnt1 =6
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
 
  +
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
|material#2 =5
 
  +
|matcnt2 =6
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
 
  +
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#3 =4
 
  +
|matcnt3 =5
|material4 =[[Glass (Fallout 76)|Glass]]
 
  +
|material4 =[[Glass (Fallout 76)|Glass]]
|material#4 =5
 
  +
|matcnt4 =6
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
 
  +
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
|material#5 =4
 
  +
|matcnt5 =5
|material6 =[[Screw (Fallout 76)|Screw]]
 
  +
|material6 =[[Screw (Fallout 76)|Screw]]
|material#6 =9
 
  +
|matcnt6 =11
|material7 =[[Steel (Fallout 76)|Steel]]
 
  +
|material7 =[[Steel (Fallout 76)|Steel]]
|material#7 =26
 
  +
|matcnt7 =28
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
  +
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|perk1 =[[Science Expert]] 1
 
  +
|learn method=plan
|perk2 =[[Plan: Plasma gun]]
 
  +
|plan =[[Plan: Plasma gun]]
|product1 =Short plasma pistol
 
  +
|perk1 =[[Science Expert]] 1
|product#1 =Lv 25
 
  +
|product1 =Short plasma pistol Lv 35
 
}}
 
}}
  +
|-|Level 25=
 
{{Crafting table
+
{{Crafting table FO76
  +
|type =production
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
  +
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
|material#1 =6
 
  +
|matcnt1 =5
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
 
  +
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
|material#2 =6
 
  +
|matcnt2 =5
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
 
  +
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
|material#3 =5
 
  +
|matcnt3 =4
|material4 =[[Glass (Fallout 76)|Glass]]
 
  +
|material4 =[[Glass (Fallout 76)|Glass]]
|material#4 =6
 
  +
|matcnt4 =5
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
 
  +
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
|material#5 =5
 
  +
|matcnt5 =4
|material6 =[[Screw (Fallout 76)|Screw]]
 
  +
|material6 =[[Screw (Fallout 76)|Screw]]
|material#6 =11
 
  +
|matcnt6 =9
|material7 =[[Steel (Fallout 76)|Steel]]
 
  +
|material7 =[[Steel (Fallout 76)|Steel]]
|material#7 =28
 
  +
|matcnt7 =26
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
  +
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|perk1 =[[Science Expert]] 1
 
  +
|learn method=plan
|perk2 =[[Plan: Plasma gun]]
 
  +
|plan =[[Plan: Plasma gun]]
|product1 =Short plasma pistol
 
  +
|perk1 =[[Science Expert]] 1
|product#1 =Lv 35
 
  +
|product1 =Short plasma pistol Lv 25
}}
 
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material#1 =8
 
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
 
|material#2 =8
 
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
 
|material#3 =6
 
|material4 =[[Glass (Fallout 76)|Glass]]
 
|material#4 =8
 
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
 
|material#5 =6
 
|material6 =[[Screw (Fallout 76)|Screw]]
 
|material#6 =13
 
|material7 =[[Steel (Fallout 76)|Steel]]
 
|material#7 =31
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
 
|perk2 =[[Plan: Plasma gun]]
 
|product1 =Short plasma pistol
 
|product#1 =Lv 45
 
 
}}
 
}}
  +
|-|Level 15=
  +
{{Crafting table FO76
  +
|type =production
  +
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
  +
|matcnt1 =4
  +
|material2 =[[Circuitry (Fallout 76)|Circuitry]]
  +
|matcnt2 =4
  +
|material3 =[[Fiber optics (Fallout 76)|Fiber optics]]
  +
|matcnt3 =3
  +
|material4 =[[Glass (Fallout 76)|Glass]]
  +
|matcnt4 =4
  +
|material5 =[[Nuclear material (Fallout 76)|Nuclear material]]
  +
|matcnt5 =3
  +
|material6 =[[Screw (Fallout 76)|Screw]]
  +
|matcnt6 =7
  +
|material7 =[[Steel (Fallout 76)|Steel]]
  +
|matcnt7 =24
  +
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
  +
|learn method=plan
  +
|plan =[[Plan: Plasma gun]]
  +
|perk1 =[[Science Expert]] 1
  +
|product1 =Short plasma pistol Lv 15
  +
}}</tabber>
   
 
===Weapon modifications===
 
===Weapon modifications===
  +
{{clear}}
{{Weapon mod FO76|start|slot=Capacitor}}
 
  +
<section begin="mods" />
{{Weapon mod FO76|row
 
  +
<tabber>
|mod =[[Standard capacitor (Fallout 76)|Standard capacitor]]
 
  +
Capacitor=
|desc =Standard.
 
  +
{{Weapon mod FO76|start|slot=Capacitor|fireratevis=n|apvis=n}}
  +
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
  +
|mod =[[Calibrated beta wave tuner (Fallout 76)|Calibrated beta wave tuner]]
  +
|desc =+50% Critical Damage<br />+5% Hip-Fire Accuracy<br />+20% Ammo Capacity
  +
|prefix =Severe
  +
|effects =Target takes 3{{icon|fire}}/s for 3 seconds<br /><small>'''Note:''' Counts for [[Friendly Fire]]</small>
  +
|range =+{{#expr:(12 * (0.2))}}
  +
|spread =+1
  +
|magazine =+6
  +
|weight =+0.4
  +
|value =+50%
  +
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|base id ={{ID|}}
+
|formid ={{ID|0018C46D}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
  +
|mod =[[Calibrated capacitor (Fallout 76)|Calibrated capacitor]]
  +
|desc =+100% Critical Damage<br />+10% Hip-Fire Accuracy
  +
|prefix =Calibrated
  +
|spread =+1
  +
|weight =+0.6
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
  +
|formid ={{ID|0018C473}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
 
|mod =[[Gamma wave emitter (Fallout 76)|Gamma wave emitter]]
 
|mod =[[Gamma wave emitter (Fallout 76)|Gamma wave emitter]]
|prefix =Gamma wave
+
|desc =+20% Ammo Capacity
  +
|prefix =Gamma Wave
|desc =Adds better burning damage. Better range and ammo capacity.
 
  +
|effects =Target takes 3{{icon|fire}}/s for 3 seconds<br /><small>'''Note:''' Counts for [[Friendly Fire]]</small>
|range = +2
 
|weight = +0.15
+
|range =+{{#expr:(12 * (0.2))}}
|value = +7
+
|magazine =+6
  +
|weight =+0.1
  +
|value =+10%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|base id ={{ID|}}
+
|formid ={{ID|0018C46C}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
|mod =[[Calibrated capacitor]]
+
|mod =[[Prime capacitor (Fallout 76)|Prime capacitor]]
|prefix =Calibrated
+
|prefix =Prime
  +
|effects =+65% Damage to Scorched<br /><small>'''Note:''' Uses Ultracite ammo</small>
|desc =Superior critical shot damage.
 
  +
|damage =+{{#expr:(0 + {{#var:CT_Weap_PARENT_Mod_Receiver_DMG}}) * 100}}%
|spread = +1
 
|weight = +0.9
+
|value =+100%
|value = +28
+
|perk =[[Science Master]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Crimson flux|Pure crimson flux]] x2<br />[[Violet flux|Pure violet flux]] x2<br />[[Screw (Fallout 76)|Screw]] x6<br />[[Steel (Fallout 76)|Steel]] x21<br />[[Ultracite]] x5
  +
|formid ={{ID|00470A20}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
  +
|mod =[[Pulse capacitor (Fallout 76)|Pulse capacitor]]
  +
|effects =Drains target power armor battery by 5%
  +
|damage =-15%
  +
|value =+40%
  +
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|base id ={{ID|}}
+
|formid ={{ID|0056B912}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
|mod =[[True capacitor]]
+
|mod =[[Refined beta wave tuner (Fallout 76)|Refined beta wave tuner]]
  +
|desc =+1% Aim Speed<br />+25% Hip-Fire Accuracy<br />+5% Sighted Accuracy<br />+20% Ammo Capacity
|prefix =True
 
  +
|prefix =Refined Beta Wave
|desc =Superior hip-fire accuracy.
 
  +
|effects =Target takes 3{{icon|fire}}/s for 3 seconds<br /><small>'''Note:''' Counts for [[Friendly Fire]]</small>
|spread = +2
 
|weight = +0.9
+
|range =+{{#expr:(12 * (0.2))}}
|value = +28
+
|spread =+2
  +
|magazine =+6
  +
|weight =+0.3
  +
|value =+30%
  +
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|base id ={{ID|}}
+
|formid ={{ID|0018C46E}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
|mod =[[Vicious capacitor]]
+
|mod =[[Standard capacitor (Fallout 76)|Standard capacitor]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|prefix =Vicious
 
  +
|formid ={{ID|0018C46F}}
|desc =Improved hip-fire accuracy, critical shot damage.
 
  +
}}
|spread = +1
 
  +
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
|weight = +0.9
 
  +
|mod =[[True capacitor (Fallout 76)|True capacitor]]
|value = +48
 
  +
|desc =+3% Aim Speed<br />+25% Hip-Fire Accuracy<br />+10% Sighted Accuracy
  +
|prefix =True
  +
|spread =+2
  +
|weight =+1.2
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
  +
|formid ={{ID|0018C478}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Capacitor|fireratevis=n|apvis=n
  +
|mod =[[Vicious capacitor (Fallout 76)|Vicious capacitor]]
  +
|desc =+50% Critical Damage<br />+{{#expr:(-0.05 + {{#var:CT_Weap_PARENT_Mod_GENERIC_HipAccu_Dual}}) * -100}}% Hip-Fire Accuracy
  +
|prefix =Vicious
  +
|spread =+1
  +
|weight =+0.6
  +
|value =+70%
 
|perk =[[Science Expert]] 1
 
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x10
|base id ={{ID|}}
+
|formid ={{ID|0018C477}}
 
}}
 
}}
{{weapon mod FO76|end}}
+
{{Weapon mod FO76|end}}
{{Weapon mod FO76|start|slot=Barrel}}
+
|-|Barrel=
{{Weapon mod FO76|row
+
{{Weapon mod FO76|start|slot=Barrel|damagevis=y|fireratevis=y}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
|mod =[[Short barrel (Fallout 76)|Short barrel]]
 
  +
|mod =[[Aligned automatic barrel (Fallout 76)|Aligned automatic barrel]]
|prefix =Short
 
  +
|desc =-1% Aim Speed<br />-75% Hip-Fire Accuracy<br />+50% Sighted Accuracy<br />+37% Recoil<br />-10% Ammo Capacity
|desc =Standard.
 
  +
|prefix =Automatic
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
+
|damage =-15%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_LongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+37%
  +
|spread =-15
  +
|magazine =-3
  +
|ap =+20%
  +
|weight =+0.3
  +
|value =+60%
  +
|perk =[[Science Expert]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Gear (Fallout 76)|Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1<br />[[Steel (Fallout 76)|Steel]] x11
  +
|formid ={{ID|0018C42C}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
|mod =[[Stabilized short barrel]]
+
|mod =[[Aligned flamer barrel (Fallout 76)|Aligned flamer barrel]]
  +
|desc =+1% Aim Speed<br />+25% Hip-Fire Accuracy<br />+5% Sighted Accuracy<br />-22% Recoil<br /> Ammo Capacity
|prefix =Short
 
  +
|prefix =Thrower
|desc =Improved range. Superior recoil.
 
  +
|damage =+40.6%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =-72
  +
|recoil =-22%
  +
|spread =-76
  +
|magazine =+270<!--Set to 300-->
  +
|ap =+8<!--Set to 30-->
  +
|weight =+0.5
  +
|value =+50%
  +
|perk =[[Science Expert]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Asbestos (Fallout 76)|Asbestos]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018ABF7}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Aligned short barrel (Fallout 76)|Aligned short barrel]]
  +
|desc =+1% Aim Speed<br />+25% Hip-Fire Accuracy<br />+25% Sighted Accuracy<br />-22% Recoil
  +
|prefix =Short
  +
|recoil =-22%
 
|spread =+2
 
|spread =+2
|weight =+0.9
+
|ap =-5%
|value =+17
+
|weight =+0.3
  +
|value =+50%
|components =??
 
  +
|perk =[[Science Expert]] 1
|base id ={{ID|}}
 
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
  +
|formid ={{ID|0018AC83}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Aligned sniper barrel (Fallout 76)|Aligned sniper barrel]]
  +
|desc =-2% Aim Speed<br />-75% Hip-Fire Accuracy<br />+25% Sighted Accuracy<br />+37% Recoil<br />-70% Ammo Capacity
  +
|prefix =Long
  +
|damage =+87.5%
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_VeryLongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+37%
  +
|spread =-6
  +
|magazine =-21
  +
|ap =+30%
  +
|weight =+0.8
  +
|value =+80%
  +
|perk =[[Science Expert]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018C413}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Aligned splitter (Fallout 76)|Aligned splitter]]
  +
|desc =+5 Projecties<br />+1% Aim Speed<br />+25% Hip-Fire Accuracy<br />-75% Sighted Accuracy<br />-22% Recoil
  +
|prefix =Shotgun
  +
|damage =+15.5%
  +
|recoil =-22%
  +
|spread =-49
  +
|ap =+95%
  +
|weight =+0.3
  +
|value =+50%
  +
|perk =[[Science Expert]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x8
  +
|formid ={{ID|0018ACBE}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Automatic barrel (Fallout 76)|Automatic barrel]]
  +
|desc =-3% Aim Speed<br />-100% Hip-Fire Accuracy<br />+45% Sighted Accuracy<br />+50% Recoil<br />-10% Ammo Capacity
  +
|prefix =Automatic
  +
|damage =-15%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_LongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+50%
  +
|spread =-17
  +
|magazine =-3
  +
|ap =+25%
  +
|weight =+1.8
  +
|value =+35%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Gear (Fallout 76)|Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1<br />[[Steel (Fallout 76)|Steel]] x11
  +
|formid ={{ID|0018C414}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Flamer barrel (Fallout 76)|Flamer barrel]]
  +
|desc =-10% Recoil<br /> Ammo Capacity
  +
|prefix =Thrower
  +
|damage =+40.6%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =-72
  +
|recoil =-10%
  +
|spread =-76
  +
|magazine =+270<!--Set to 300-->
  +
|ap =+8<!--Set to 30-->
  +
|weight =+0.2
  +
|value =+10%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Asbestos (Fallout 76)|Asbestos]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018ABA5}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Short barrel (Fallout 76)|Short barrel]]
  +
|desc =+20% Sighted Accuracy<br />-10% Recoil
  +
|prefix =Short
  +
|recoil =-10%
  +
|value =+10%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
  +
|formid ={{ID|0018AC1D}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
 
|mod =[[Sniper barrel (Fallout 76)|Sniper barrel]]
 
|mod =[[Sniper barrel (Fallout 76)|Sniper barrel]]
  +
|desc =-4% Aim Speed<br />-100% Hip-Fire Accuracy<br />+20% Sighted Accuracy<br />+50% Recoil<br />-70% Ammo Capacity
|prefix =Long
 
  +
|prefix =Long
|desc =Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.
 
|damage =+6 {{icon|attack}}<br />+12 {{icon|energy}}
+
|damage =+87.5%
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_VeryLongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
|range = +108
 
  +
|recoil =+50%
 
|spread =-9
 
|spread =-9
|weight =+0.6
+
|magazine =-21
|value = +21
+
|ap =+35%
  +
|weight =+0.4
  +
|value =+40%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Steel (Fallout 76)|Steel]] x15
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Steel (Fallout 76)|Steel]] x15
|base id ={{ID|}}
+
|formid ={{ID|0018ACBF}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
|mod =[[True short barrel]]
+
|mod =[[Splitter (Fallout 76)|Splitter]]
  +
|desc =+5 Projecties<br />-80% Sighted Accuracy<br />-10% Recoil
|prefix =Short
 
  +
|prefix =Shotgun
|desc =Improved range. Superior hip-fire accuracy.
 
|spread = +2
+
|damage =+15.5%
|weight = +0.9
+
|recoil =-10%
|value = +28
+
|ap =+100%
  +
|value =+10%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x8
  +
|formid ={{ID|0018AC84}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Stabilized automatic barrel (Fallout 76)|Stabilized automatic barrel]]
  +
|desc =-3% Aim Speed<br />-100% Hip-Fire Accuracy<br />+45% Sighted Accuracy<br />+25% Recoil<br />-10% Ammo Capacity
  +
|prefix =Automatic
  +
|damage =-15%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_LongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+25%
  +
|spread =-16
  +
|magazine =-3
  +
|ap =+25%
  +
|weight =+0.9
  +
|value =+60%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Gear (Fallout 76)|Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1<br />[[Steel (Fallout 76)|Steel]] x11
  +
|formid ={{ID|0018C42B}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Stabilized flamer barrel (Fallout 76)|Stabilized flamer barrel]]
  +
|desc =+25% Recoil<br /> Ammo Capacity
  +
|prefix =Thrower
  +
|damage =+40.6%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =-72
  +
|recoil =+25%
  +
|spread =+76
  +
|magazine =+270<!--Set to 300-->
  +
|ap =+8<!--Set to 30-->
  +
|weight =+1
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Asbestos (Fallout 76)|Asbestos]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018ABF5}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Stabilized short barrel (Fallout 76)|Stabilized short barrel]]
  +
|desc =+20% Sighted Accuracy<br />-35% Recoil
  +
|prefix =Short
  +
|recoil =-35%
  +
|weight =+0.9
  +
|value =+50%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
|base id ={{ID|}}
+
|formid ={{ID|0018AC80}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
|mod =[[Stabilized automatic barrel]]
+
|mod =[[Stabilized sniper barrel (Fallout 76)|Stabilized sniper barrel]]
  +
|desc =-4% Aim Speed<br />-100% Hip-Fire Accuracy<br />+20% Sighted Accuracy<br />+25% Recoil<br />-70% Ammo Capacity
|prefix =Automatic
 
|desc =Superior recoil.
+
|prefix =Long
|damage =-3 {{icon|energy}}
+
|damage =+87.5%
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_VeryLongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
|attack =+58
 
|range =+84
+
|recoil =+25%
|spread =-9
+
|spread =-7
|weight =+0.6
+
|magazine =-21
|value =+35
+
|ap =+35%
  +
|weight =+1.3
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Gears (Fallout 76)|Gears]] x3<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1<br />[[Steel (Fallout 76)|Steel]] x11
 
|base id ={{ID|}}
+
|value =+80%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018C409}}
 
}}
 
}}
{{weapon mod FO76|end}}
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[Stabilized splitter (Fallout 76)|Stabilized splitter]]
{{Weapon mod FO76|start|slot=Grip}}
 
  +
|desc =+5 Projecties<br />-80% Sighted Accuracy<br />-35% Recoil
{{Weapon mod FO76|row
 
  +
|prefix =Shotgun
|mod =[[Standard grip (Fallout 76)|Standard grip]]
 
|desc =Standard.
+
|damage =+15.5%
  +
|recoil =-35%
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|base id ={{ID|}}
+
|spread =-53
  +
|ap =+100%
  +
|weight =+0.9
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x8
  +
|formid ={{ID|0018ACBB}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
|mod =[[Bruising grip]]
+
|mod =[[True automatic barrel (Fallout 76)|True automatic barrel]]
  +
|desc =-75% Hip-Fire Accuracy<br />+55% Sighted Accuracy<br />+50% Recoil<br />-10% Ammo Capacity
|desc =Superior bash damage.
 
|prefix =Comfort
+
|prefix =Automatic
|spread =+3
+
|damage =-15%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_LongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+50%
  +
|spread =-15
  +
|magazine =-3
  +
|ap =+25%
 
|weight =+0.9
 
|weight =+0.9
|value =+28
+
|value =+60%
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Gear (Fallout 76)|Gear]] x3<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1<br />[[Steel (Fallout 76)|Steel]] x11
|base id ={{ID|}}
+
|formid ={{ID|0018C41C}}
 
}}
 
}}
{{weapon mod FO76|end}}
+
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[True flamer barrel (Fallout 76)|True flamer barrel]]
{{Weapon mod FO76|start|slot=Stock}}
 
  +
|desc =+3% Aim Speed<br />+25% Hip-Fire Accuracy<br />+10% Sighted Accuracy<br />-10% Recoil<br /> Ammo Capacity
{{Weapon mod FO76|row
 
|mod =[[Stabilized stock]]
+
|prefix =Thrower
|desc =Superior recoil.
+
|damage =+40.6%
  +
|attack =+{{#expr: ((1 / (0.11 / 1)) - (1 / (0.3 / 1))) * 10 round 0}}
|prefix =Recoil compensated
 
|spread =+8
+
|range =-72
  +
|recoil =-10%
  +
|spread =-76
  +
|magazine =+270<!--Set to 300-->
  +
|ap =+8<!--Set to 30-->
  +
|weight =+1
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Asbestos (Fallout 76)|Asbestos]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018ABAE}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[True short barrel (Fallout 76)|True short barrel]]
  +
|desc =+3% Aim Speed<br />+25% Hip-Fire Accuracy<br />+30% Sighted Accuracy<br />-10% Recoil
  +
|prefix =Short
  +
|recoil =-10%
  +
|spread =+2
 
|weight =+0.9
 
|weight =+0.9
|value =+28
+
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
  +
|formid ={{ID|0018AC44}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[True sniper barrel (Fallout 76)|True sniper barrel]]
  +
|desc =-1% Aim Speed<br />-75% Hip-Fire Accuracy<br />+30% Sighted Accuracy<br />+50% Recoil<br />-70% Ammo Capacity
  +
|prefix =Long
  +
|damage =+87.5%
  +
|range =+{{#expr:(12 * ({{#var:CT_Weap_PARENT_Mod_Barrel_VeryLongRange_MaxRange}} - {{#var:CT_Weap_PARENT_Mod_Barrel_ShortRange_MaxRange}}))}}
  +
|recoil =+50%
  +
|spread =-6
  +
|magazine =-21
  +
|ap =+35%
  +
|weight =+1.3
  +
|value =+80%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x3<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Steel (Fallout 76)|Steel]] x15
  +
|formid ={{ID|0018C3F1}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Barrel|damagevis=y|fireratevis=y
  +
|mod =[[True splitter (Fallout 76)|True splitter]]
  +
|desc =+5 Projecties<br />+3% Aim Speed<br />+25% Hip-Fire Accuracy<br />-70% Sighted Accuracy<br />-10% Recoil
  +
|prefix =Shotgun
  +
|damage =+15.5%
  +
|recoil =-10%
  +
|spread =-47
  +
|ap =+100%
  +
|weight =+0.9
  +
|value =+50%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x8
  +
|formid ={{ID|0018AC89}}
  +
}}
  +
{{Weapon mod FO76|end}}
  +
|-|Grip=
  +
{{Weapon mod FO76|start|slot=Grip}}
  +
{{Weapon mod FO76|row|slot=Grip
  +
|mod =[[Aligned stock (Fallout 76)|Aligned stock]]
  +
|desc =-8% Aim Speed<br />+9% Stability<br />+25% Hip-Fire Accuracy<br />+45% Sighted Accuracy<br />-37% Recoil<br />+100% Melee Damage<br />-100% Per-Shot Recoil
  +
|prefix =Marksman's Rifle
  +
|recoil =-37%
  +
|spread =+8
  +
|ap =+15%
  +
|weight =+0.3
  +
|value =+40%
  +
|perk =[[Science Expert]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
  +
|formid ={{ID|0018C43F}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Grip
  +
|mod =[[Bruising grip (Fallout 76)|Bruising grip]]
  +
|desc =+5% Hip-Fire Accuracy<br />-5% Recoil<br />+{{#expr:{{#var:CT_Weap_TEMPLATE_Mod_SecDMG}} * 100}}% Melee Damage<br />-100% Per-Shot Recoil
  +
|prefix =Comfort Grip Pistol
  +
|recoil =-5%
  +
|spread =+3
  +
|ap =-10%
  +
|weight =+0.4
  +
|value =+40%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
|base id ={{ID|}}
+
|formid ={{ID|0018C468}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Grip
|mod =[[Forceful stock]]
+
|mod =[[Forceful stock (Fallout 76)|Forceful stock]]
  +
|desc =-10% Aim Speed<br />+7% Stability<br />+40% Sighted Accuracy<br />-42% Recoil<br />+{{#expr:{{#var:CT_Weap_TEMPLATE_Mod_SecDMG_Dual}} * 100}}% Melee Damage<br />-300% Per-Shot Recoil
|desc =Improved bash damage and recoil.
 
|prefix =Recoil compensated
+
|prefix =Recoil Compensated Rifle
  +
|recoil =-42%
 
|spread =+7
 
|spread =+7
  +
|ap =+15%
 
|weight =+0.6
 
|weight =+0.6
|value =+34
+
|value =+50%
 
|perk =[[Science Expert]] 1
 
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
|base id ={{ID|}}
+
|formid ={{ID|0018C43C}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Grip
|mod =[[Precise stock]]
+
|mod =[[Precise stock (Fallout 76)|Precise stock]]
  +
|desc =-8% Aim Speed<br />+9% Stability<br />+25% Hip-Fire Accuracy<br />+45% Sighted Accuracy<br />-25% Recoil<br />+{{#expr:{{#var:CT_Weap_TEMPLATE_Mod_SecDMG_Dual}} * 100}}% Melee Damage<br />-100% Per-Shot Recoil
|desc =Improved bash damage and hip-fire accuracy.
 
|prefix =Marksman's
+
|prefix =Marksman's Rifle
  +
|recoil =-25%
 
|spread =+7
 
|spread =+7
  +
|ap =+20%
 
|weight =+0.6
 
|weight =+0.6
|value =+34
+
|value =+50%
 
|perk =[[Science Expert]] 1
 
|perk =[[Science Expert]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
|base id ={{ID|}}
+
|formid ={{ID|0018C440}}
 
}}
 
}}
{{weapon mod FO76|end}}
+
{{Weapon mod FO76|row|slot=Grip
  +
|mod =[[Stabilized stock (Fallout 76)|Stabilized stock]]
{{Weapon mod FO76|start|slot=Sights}}
 
  +
|desc =-10% Aim Speed<br />+7% Stability<br />+40% Sighted Accuracy<br />-55% Recoil<br />-300% Per-Shot Recoil
{{Weapon mod FO76|row
 
  +
|prefix =Recoil Compensated Rifle
|mod =[[Standard sights (Fallout 76)|Standard sights]]
 
|desc =Standard.
+
|recoil =-55%
  +
|spread =+8
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Steel (Fallout 76)|Steel]] x3
 
|base id ={{ID|}}
+
|ap =+20%
  +
|weight =+0.9
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
  +
|formid ={{ID|0018C43A}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Grip
|mod =[[Reflex sight (Fallout 76)|Reflex sight]]
+
|mod =[[Standard grip (Fallout 76)|Standard grip]]
|prefix =Tactical
+
|prefix =Pistol
|desc =Better focus and sighted accuracy.
+
|ap =-10%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
|spread = +6
 
|weight = +0.3
+
|formid ={{ID|0018C438}}
|value = +11
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Grip
|mod =[[Short scope (Fallout 76)|Short scope]]
+
|mod =[[True stock (Fallout 76)|True stock]]
  +
|desc =-7% Aim Speed<br />+7% Stability<br />+25% Hip-Fire Accuracy<br />+50% Sighted Accuracy<br />-20% Recoil<br />-100% Per-Shot Recoil
|desc =Improved magnification. Superior sighted accuracy.
 
|spread = +15
+
|prefix =Rifle
|weight = +0.6
+
|recoil =-20%
|value = +14
+
|spread =-7
  +
|ap =+20%
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
+
|weight =+0.9
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2
  +
|formid ={{ID|0018C43D}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|end}}
  +
|-|Sights=
|mod =[[Medium scope (Fallout 76)|Medium scope]]
 
  +
{{Weapon mod FO76|start|slot=Sights|reqvis=n}}
|desc =Better magnification.
 
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
|spread = +22
 
  +
|weight = +0.75
 
  +
|mod =[[Long night vision scope (Fallout 76)|Long night vision scope]]
|value = +28
 
  +
|desc =+10 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x6
 
|base id ={{ID|}}
+
|prefix =Night-Vision
  +
|spread =+35
  +
|weight =+0.4
  +
|value =+80%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x5<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Glass (Fallout 76)|Glass]] x3<br />[[Nuclear material (Fallout 76)|Nuclear material]] x6<br />[[Screw (Fallout 76)|Screw]] x3
  +
|formid ={{ID|0018C4A2}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
  +
|mod =[[Long recon scope (Fallout 76)|Long recon scope]]
  +
|desc =+10 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
  +
|prefix =Recon
  +
|spread =+35
  +
|weight =+0.5
  +
|value =+100%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x5<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x4<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x7<br />[[Screw (Fallout 76)|Screw]] x4
  +
|formid ={{ID|0018C4AA}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
 
|mod =[[Long scope (Fallout 76)|Long scope]]
 
|mod =[[Long scope (Fallout 76)|Long scope]]
  +
|desc =+10 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
|desc =Superior magnification.
 
|spread = +35
+
|prefix =Scoped
|weight = +0.9
+
|spread =+35
|value = +34
+
|weight =+0.4
  +
|value =+50%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x7
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Steel (Fallout 76)|Steel]] x7
|base id ={{ID|}}
+
|formid ={{ID|0018C496}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
  +
|mod =[[Medium night vision scope (Fallout 76)|Medium night vision scope]]
  +
|desc =+6 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
  +
|prefix =Night-Vision
  +
|spread =+22
  +
|weight =+0.4
  +
|value =+60%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x4<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
  +
|formid ={{ID|0018C4D1}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
  +
|mod =[[Medium scope (Fallout 76)|Medium scope]]
  +
|desc =+6 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
  +
|prefix =Scoped
  +
|spread =+22
  +
|weight =+0.4
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x6
  +
|formid ={{ID|0018C4CB}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
  +
|mod =[[Reflex sight (circle) (Fallout 76)|Reflex sight (circle)]]
  +
|desc =+10% Aim Speed<br />+15% Sighted Accuracy
  +
|prefix =Tactical
  +
|spread =+6
  +
|ap =-15%
  +
|weight =+0.2
  +
|value =+25%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
  +
|formid ={{ID|0018C4D5}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
  +
|mod =[[Short night vision scope (Fallout 76)|Short night vision scope]]
  +
|desc =+4 Magnification<br />-10% Aim Speed<br />-20% Stability<br />+25% Sighted Accuracy
  +
|prefix =Night-Vision
  +
|spread =+9
  +
|ap =+30%
  +
|weight =+0.4
  +
|value =+40%
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x4<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
  +
|formid ={{ID|0018C48B}}
  +
}}
  +
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
 
|mod =[[Short recon scope (Fallout 76)|Short recon scope]]
 
|mod =[[Short recon scope (Fallout 76)|Short recon scope]]
  +
|desc =+2 Magnification<br />-20% Aim Speed<br />-20% Stability<br />+25% Sighted Accuracy
|desc =Tracks targets. Improved magnification.
 
|prefix =Recon
+
|prefix =Recon
|spread = +9
+
|spread =+15
|weight = +0.75
+
|ap =+20%
|value = +42
+
|weight =+0.4
  +
|value =+60%
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x5<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x4<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x7<br />[[Screw (Fallout 76)|Screw]] x4
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x5<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x4<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x7<br />[[Screw (Fallout 76)|Screw]] x4
|base id ={{ID|}}
+
|formid ={{ID|0018C47A}}
 
}}
 
}}
{{Weapon mod FO76|row
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
|mod =[[Long recon scope (Fallout 76)|Long recon scope]]
 
  +
|mod =[[Short scope (Fallout 76)|Short scope]]
|desc =Tracks targets. Superior magnification.
 
  +
|desc =+4 Magnification<br />-20% Stability<br />+25% Sighted Accuracy
|prefix =Recon
 
|spread = +35
+
|prefix =Scoped
|weight = +1.05
+
|spread =+15
|value = +69
+
|weight =+0.3
  +
|value =+20%
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Aluminum (Fallout 76)|Aluminum]] x5<br />[[Circuitry (Fallout 76)|Circuitry]] x2<br />[[Crystal (Fallout 76)|Crystal]] x4<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Nuclear material (Fallout 76)|Nuclear material]] x7<br />[[Screw (Fallout 76)|Screw]] x4
 
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
|base id ={{ID|}}
 
  +
|formid ={{ID|0018C480}}
 
}}
 
}}
{{weapon mod FO76|end}}
+
{{Weapon mod FO76|row|slot=Sights|reqvis=n
  +
{{Weapon mod FO76|start|slot=Muzzle}}
 
  +
|mod =[[Standard sights (Fallout 76)|Standard sights]]
{{Weapon mod FO76|row
 
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Steel (Fallout 76)|Steel]] x3
|mod =No muzzle
 
|desc =
+
|formid ={{ID|0018C4D6}}
|components =
 
|base id ={{ID|}}
 
 
}}
 
}}
 
{{weapon mod FO76|end}}
 
{{weapon mod FO76|end}}
  +
|-|Appearance=
{{Weapon mod FO76|start|slot=Paint}}
 
{{Weapon mod FO76|row
+
{{Weapon mod FO76|PaintStart}}
  +
{{Weapon mod FO76|Paint
|mod =Standard paint
 
  +
|name =[[Default appearance|Default Appearance]]
|desc =Standard.
 
  +
|image =[[File:FO76 Plasma gun.png|thumb|center|90x90px]]
|components =
 
|base id ={{ID|}}
+
|junk =None
  +
|formid ={{ID|0037D0C1}}
  +
}}
  +
{{Weapon mod FO76|Paint
  +
|name =[[Poker paint|Poker Paint]]
  +
|image =[[File:SCORE S15 Skin WeaponSkin PlasmaGun Poker L.webp|thumb|center|90x90px]]
  +
|desc =''Show that you know how to use the hand you've been dealt with this Poker Paint!''
  +
|junk =[[Oil (Fallout 76)|Oil]] x1
  +
|req =season
  +
|season =15
  +
|rank =33
  +
|formid ={{ID|006F7E61}}
 
}}
 
}}
 
{{weapon mod FO76|end}}
 
{{weapon mod FO76|end}}
  +
</tabber><section end="mods" />
   
==Locations==
+
==Variants==
  +
* [[Slug Buster]] {{icon|quest|20px}} - Reward from [[Buried Treasure]].
* Sold by [[MODUS]] at the [[MODUS armory terminal]] in [[the Whitespring Bunker]].
 
  +
* [[Mind Over Matter]] {{icon|quest|20px}} - Reward from [[Field Testing]].
* Sometimes given as a quest reward for completing Enclave events.
 
   
==Notes==
+
==Locations==
  +
* Sold by [[MODUS]] at the [[MODUS armory terminal]] in [[the Whitespring bunker]].
* Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the ''Fallout 3'', ''New Vegas'' and ''Fallout 4'' counterparts.
 
  +
* Sold by the [[Brotherhood vendor]] at [[the Whitespring Resort]].
* Anything killed by plasma weapons has a chance to drop [[nuclear material]] on death. This chance increases if the target has been converted to goo.
 
  +
* Frequently carried by [[Blood Eagles]].
   
==References==
+
==Notes==
  +
* The plasma gun is affected by the [[Grounded]] mutation.
{{References}}
 
  +
* Slain enemies may turn to goo piles. Enemies finished by a critical hit will always turn into goo.
  +
* Anything killed by plasma weapons has a chance to drop [[Nuclear material (Fallout 76)|nuclear material]] on death. This chance increases if the target has been melted to goo.
  +
* The plasma gun cannot spawn with the Double or Explosive [[Fallout 76 legendary effects|legendary effects]].
  +
* If the player idles with the plasma gun while it is drawn in first person view, an animation may play in which the weapon's plasma cartridge pops out with the player hitting it back into place.
  +
* The plasma gun's [[Calibrated beta wave tuner (Fallout 76)|calibrated beta wave tuner]] is an incorrectly named [[Severe beta wave tuner (Fallout 76)|severe beta wave tuner]].
   
  +
==Behind the scenes==
{{Stub|FO76}}
 
  +
The plasma gun has magazine mods that were [[Fallout 76 cut content|cut]] from the game.
  +
* {{cut}} Plasma cell ({{ID|0018C46A}})
  +
* {{cut}} Pulse plasma cell ({{ID|0056B914}})
   
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}

Latest revision as of 22:28, 3 April 2024

The plasma gun is a ranged weapon in Fallout 76.

Characteristics

The plasma gun is an energy weapon that shoots plasma bolts, which travel more slowly than beams emitted from laser weapons. Similarly to pipe weapons, the player can only craft a pistol version of the plasma gun. Changing the grip to a stock will reclass the weapon type and rename it to plasma rifle. Enemies killed with the plasma gun can sometimes be liquified into green plasma goo.

Crafting

Weapon modifications

Capacitor
ModDescriptionEffectsDamage changeRange changeAccuracy changeAmmo capacity changeRequirementsResources
Calibrated beta wave tuner
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+1+6
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Calibrated capacitor
(Calibrated)
+100% Critical Damage
+10% Hip-Fire Accuracy
+1
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Gamma wave emitter
(Gamma Wave)
+20% Ammo CapacityTarget takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+6
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Prime capacitor
(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%
Science Master 1 to craft
Adhesive x2
Crystal x2
Nuclear material x4
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x21
Ultracite x5
Pulse capacitorDrains target power armor battery by 5%-15%
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Refined beta wave tuner
(Refined Beta Wave)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+2+6
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Standard capacitor
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
True capacitor
(True)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Vicious capacitor
(Vicious)
+50% Critical Damage
+18% Hip-Fire Accuracy
+1
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10

Barrel
ModDescriptionDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Aligned automatic barrel
(Automatic)
-1% Aim Speed
-75% Hip-Fire Accuracy
+50% Sighted Accuracy
+37% Recoil
-10% Ammo Capacity
-15%+58+84-15+20%
Science Expert 1 to craft
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Aligned flamer barrel
(Thrower)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-22% Recoil
Ammo Capacity
+40.6%+58-72-76+8
Science Expert 1 to craft
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Aligned short barrel
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+2-5%
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Aligned sniper barrel
(Long)
-2% Aim Speed
-75% Hip-Fire Accuracy
+25% Sighted Accuracy
+37% Recoil
-70% Ammo Capacity
+87.5%+108-6+30%
Science Expert 1 to craft
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Aligned splitter
(Shotgun)
+5 Projecties
+1% Aim Speed
+25% Hip-Fire Accuracy
-75% Sighted Accuracy
-22% Recoil
+15.5%-49+95%
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
Automatic barrel
(Automatic)
-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-17+25%
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Flamer barrel
(Thrower)
-10% Recoil
Ammo Capacity
+40.6%+58-72-76+8
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Short barrel
(Short)
+20% Sighted Accuracy
-10% Recoil

Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Sniper barrel
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-9+35%
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Splitter
(Shotgun)
+5 Projecties
-80% Sighted Accuracy
-10% Recoil
+15.5%+100%
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
Stabilized automatic barrel
(Automatic)
-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+25% Recoil
-10% Ammo Capacity
-15%+58+84-16+25%
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Stabilized flamer barrel
(Thrower)
+25% Recoil
Ammo Capacity
+40.6%+58-72+76+8
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Stabilized short barrel
(Short)
+20% Sighted Accuracy
-35% Recoil

Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Stabilized sniper barrel
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
-70% Ammo Capacity
+87.5%+108-7+35%
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Stabilized splitter
(Shotgun)
+5 Projecties
-80% Sighted Accuracy
-35% Recoil
+15.5%-53+100%
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
True automatic barrel
(Automatic)
-75% Hip-Fire Accuracy
+55% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-15+25%
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
True flamer barrel
(Thrower)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
-10% Recoil
Ammo Capacity
+40.6%+58-72-76+8
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
True short barrel
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+2
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
True sniper barrel
(Long)
-1% Aim Speed
-75% Hip-Fire Accuracy
+30% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-6+35%
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
True splitter
(Shotgun)
+5 Projecties
+3% Aim Speed
+25% Hip-Fire Accuracy
-70% Sighted Accuracy
-10% Recoil
+15.5%-47+100%
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Marksman's Rifle)
-8% Aim Speed
+9% Stability
+25% Hip-Fire Accuracy
+45% Sighted Accuracy
-37% Recoil
+100% Melee Damage
-100% Per-Shot Recoil
+8+15%
Science Expert 1 to craft
Adhesive x1
Plastic x5
Screw x2
Bruising grip
(Comfort Grip Pistol)
+5% Hip-Fire Accuracy
-5% Recoil
+50% Melee Damage
-100% Per-Shot Recoil
+3-10%
Adhesive x1
Plastic x5
Screw x2
Forceful stock
(Recoil Compensated Rifle)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-42% Recoil
+25% Melee Damage
-300% Per-Shot Recoil
+7+15%
Science Expert 1 to craft
Adhesive x1
Plastic x5
Screw x2
Precise stock
(Marksman's Rifle)
-8% Aim Speed
+9% Stability
+25% Hip-Fire Accuracy
+45% Sighted Accuracy
-25% Recoil
+25% Melee Damage
-100% Per-Shot Recoil
+7+20%
Science Expert 1 to craft
Adhesive x1
Plastic x5
Screw x2
Stabilized stock
(Recoil Compensated Rifle)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-55% Recoil
-300% Per-Shot Recoil
+8+20%
Adhesive x1
Plastic x5
Screw x2
Standard grip
(Pistol)
-10%
Adhesive x1
Plastic x5
Screw x2
True stock
(Rifle)
-7% Aim Speed
+7% Stability
+25% Hip-Fire Accuracy
+50% Sighted Accuracy
-20% Recoil
-100% Per-Shot Recoil
-7+20%
Adhesive x1
Plastic x5
Screw x2

Sights
ModDescriptionAccuracy changeAP cost changeResources
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Adhesive x3
Aluminum x5
Circuitry x2
Fiber optics x2
Glass x3
Nuclear material x6
Screw x3
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35Adhesive x2
Glass x2
Screw x3
Steel x7
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x2
Nuclear material x4
Screw x1
Silver x1
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22Adhesive x2
Glass x1
Screw x1
Steel x6
Reflex sight (circle)
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+6-15%Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+9+30%Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+15+20%Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+15Adhesive x1
Glass x1
Screw x1
Steel x4
Standard sightsAdhesive x1
Steel x3

Paint
AppearanceNameDescriptionRequirementsResources
FO76 Plasma gun
Default AppearanceKnown by defaultNone
SCORE S15 Skin WeaponSkin PlasmaGun Poker L
Poker PaintShow that you know how to use the hand you've been dealt with this Poker Paint!Rank 33 reward in The Big Score
season S.C.O.R.E.
Oil x1

Variants

Locations

Notes

  • The plasma gun is affected by the Grounded mutation.
  • Slain enemies may turn to goo piles. Enemies finished by a critical hit will always turn into goo.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been melted to goo.
  • The plasma gun cannot spawn with the Double or Explosive legendary effects.
  • If the player idles with the plasma gun while it is drawn in first person view, an animation may play in which the weapon's plasma cartridge pops out with the player hitting it back into place.
  • The plasma gun's calibrated beta wave tuner is an incorrectly named severe beta wave tuner.

Behind the scenes

The plasma gun has magazine mods that were cut from the game.

  • Cut content Plasma cell (0018C46A)
  • Cut content Pulse plasma cell (0056B914)