Fallout Wiki
Fallout Wiki
(Updated infobox image)
No edit summary
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox incomplete|FO76}}
 
 
{{for|an overview of plasma pistol models in the [[Fallout series|''Fallout'' series]] of games|plasma pistol|an overview of plasma rifle models in the [[Fallout series|''Fallout'' series]] of games|plasma rifle}}
 
{{for|an overview of plasma pistol models in the [[Fallout series|''Fallout'' series]] of games|plasma pistol|an overview of plasma rifle models in the [[Fallout series|''Fallout'' series]] of games|plasma rifle}}
 
{{Infobox weapon creation
 
{{Infobox weapon creation
Line 6: Line 5:
 
|level =15/25/35/45
 
|level =15/25/35/45
 
|type =[[Fallout 76 weapons#Energy weapons|Energy weapon]]
 
|type =[[Fallout 76 weapons#Energy weapons|Energy weapon]]
 
|damage =13/15/17/20 {{Icon|attack}}<br />13/15/17/20 {{Icon|energy}}
|base type =
 
 
|AP used =30
|damage =13/15/17/20 {{Icon|attack}} + 13/15/17/20 {{Icon|energy}}
 
|AP used =
 
|special =
 
 
|fire rate =33
 
|fire rate =33
 
|range =120
 
|range =120
Line 16: Line 13:
 
|value =85
 
|value =85
 
|ammo =[[Plasma cartridge (Fallout 76)|Plasma cartridge]]
 
|ammo =[[Plasma cartridge (Fallout 76)|Plasma cartridge]]
|clip size = 30
+
|clip size =30
 
|perk dmg =
 
|perk dmg =
 
|perk mod =[[Batteries Included]]
 
|perk mod =[[Batteries Included]]
|quests =
+
|tt =<tt>PlasmaGun</tt>
 
|baseid ={{ID|00100ae9}}
 
|baseid ={{ID|00100ae9}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
   
 
The '''plasma gun''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
 
The '''plasma gun''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
  +
  +
==Background==
  +
{{Transcluded|Plasma rifle}}
  +
{{transcludesection|Plasma rifle|Background|options=nointro}}
  +
  +
{{transcludesection|Plasma rifle|Urban plasma rifle|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
 
{{Section|FO76}}
<!-- DETAIL WEAPON DESIGN/GAMEPLAY CHARACTERISTICS HERE -->
 
{{section|FO76}}
 
   
 
===Crafting===
 
===Crafting===
Line 47: Line 49:
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
 
|perk1 =[[Science Expert]] 1
  +
|perk2 =[[Plan: Plasma gun]]
 
|product1 =Short plasma pistol
 
|product1 =Short plasma pistol
 
|product#1 =Lv 15
 
|product#1 =Lv 15
Line 68: Line 71:
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
 
|perk1 =[[Science Expert]] 1
  +
|perk2 =[[Plan: Plasma gun]]
 
|product1 =Short plasma pistol
 
|product1 =Short plasma pistol
 
|product#1 =Lv 25
 
|product#1 =Lv 25
Line 89: Line 93:
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
 
|perk1 =[[Science Expert]] 1
  +
|perk2 =[[Plan: Plasma gun]]
 
|product1 =Short plasma pistol
 
|product1 =Short plasma pistol
 
|product#1 =Lv 35
 
|product#1 =Lv 35
Line 110: Line 115:
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
 
|perk1 =[[Science Expert]] 1
 
|perk1 =[[Science Expert]] 1
  +
|perk2 =[[Plan: Plasma gun]]
 
|product1 =Short plasma pistol
 
|product1 =Short plasma pistol
 
|product#1 =Lv 45
 
|product#1 =Lv 45
Line 351: Line 357:
 
}}
 
}}
 
{{weapon mod FO76|end}}
 
{{weapon mod FO76|end}}
 
==Variants==
 
<!-- INSERT BULLET LIST OF RELATED (BY REPAIR LIST ONLY) WEAPONS HERE -->
 
{{section|FO76}}
 
   
 
==Locations==
 
==Locations==
* Sold by [[MODUS]].
+
* Sold by [[MODUS]] at the [[MODUS armory terminal]] in [[the Whitespring bunker]].
  +
* Sometimes given as a quest reward for completing Enclave events.
  +
  +
==Notes==
  +
* Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the ''Fallout 3'', ''New Vegas'' and ''Fallout 4'' counterparts.
  +
* Anything killed by plasma weapons has a chance to drop [[nuclear material]] on death. This chance increases if the target has been converted to goo.
  +
  +
==References==
  +
{{References}}
   
 
{{Stub|FO76}}
 
{{Stub|FO76}}

Revision as of 22:47, 17 February 2020

 
Gametitle-FO76
Gametitle-FO76

The plasma gun is a weapon in Fallout 76.

Background

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells, heavy energy cells, plasma cartridges, or plasma cores which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by, electromagnetic claws upon exiting it.[4] However, the plasma bolt chamber can be hotwired in order to accelerate the bolt formation process, effectively turbocharging the rifle.[5] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.

Bulky, industrial plasma casters manufactured by Winchester Arms were once popular. While they performed admirably, they were expensive and required specialized training to use. Later developments by the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, suitable for urban warfare.[6]

This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[7] of this weapon platform. Prior to the nuclear Armageddon, REPCONN Aerospace (as a subsidiary of RobCo Industries) would successfully develop an improvement from their spaceflight research, with significantly advanced factions tinkering with the design post Armageddon.[8]

Characteristics

Crafting

Materials:Requirements:Produces:
Glass (4)
Screw (7)
Steel (24)
Range
Level
Short plasma pistol (Lv 15)
Materials:Requirements:Produces:
Glass (5)
Screw (9)
Steel (26)
Range
Level
Short plasma pistol (Lv 25)
Materials:Requirements:Produces:
Glass (6)
Screw (11)
Steel (28)
Range
Level
Short plasma pistol (Lv 35)
Materials:Requirements:Produces:
Glass (8)
Screw (13)
Steel (31)
Range
Level
Short plasma pistol (Lv 45)

Weapon modifications

Capacitor
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard capacitorStandard.
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Gamma wave emitter
(Gamma wave)
Adds better burning damage. Better range and ammo capacity.+2
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Calibrated capacitor
(Calibrated)
Superior critical shot damage.+1
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
True capacitor
(True)
Superior hip-fire accuracy.+2
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Vicious capacitor
(Vicious)
Improved hip-fire accuracy, critical shot damage.+1
Science Expert 1 to craft
Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Short barrel
(Short)
Standard.
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Stabilized short barrel
(Short)
Improved range. Superior recoil.+2
??
Sniper barrel
(Long)
Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.+6 Attack
+12 Energy
+108-9
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
True short barrel
(Short)
Improved range. Superior hip-fire accuracy.+2
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Stabilized automatic barrel
(Automatic)
Superior recoil.-3 Energy+58+84-9
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gears x3
Oil x1
Screw x4
Silver x1
Steel x11
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Adhesive x1
Plastic x5
Screw x2
Bruising grip
(Comfort)
Superior bash damage.+3
Adhesive x1
Plastic x5
Screw x2
Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Stabilized stock
(Recoil compensated)
Superior recoil.+8
Adhesive x1
Plastic x5
Screw x2
Forceful stock
(Recoil compensated)
Improved bash damage and recoil.+7
Science Expert 1 to craft
Adhesive x1
Plastic x5
Screw x2
Precise stock
(Marksman's)
Improved bash damage and hip-fire accuracy.+7
Science Expert 1 to craft
Adhesive x1
Plastic x5
Screw x2
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x3
Reflex sight
(Tactical)
Better focus and sighted accuracy.+6
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short scopeImproved magnification. Superior sighted accuracy.+15
Adhesive x1
Glass x1
Screw x1
Steel x4
Medium scopeBetter magnification.+22
Adhesive x2
Glass x1
Screw x1
Steel x6
Long scopeSuperior magnification.+35
Adhesive x2
Glass x2
Screw x3
Steel x7
Short recon scope
(Recon)
Tracks targets. Improved magnification.+9
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Long recon scope
(Recon)
Tracks targets. Superior magnification.+35
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzle
Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard paintStandard.

Locations

Notes

  • Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the Fallout 3, New Vegas and Fallout 4 counterparts.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been converted to goo.

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  2. Fort Independence terminal entries; research terminal, research log - plasma rifle
  3. Research note - plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Fallout and Fallout 2 item description: "{23300}{}{Turbo Plasma Rifle}"
    "{23301}{}{A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. Min ST: 6.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2) and Items.txt)
  6. 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. Energy weapon forge
  8. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.