FANDOM


Icon disambig
For an overview of plasma pistol models in the Fallout series of games, see plasma pistol.
For an overview of plasma rifle models in the Fallout series of games, see plasma rifle.
 
Gametitle-FO76
Gametitle-FO76

The plasma gun is a weapon in Fallout 76.

BackgroundEdit

This section is transcluded from Plasma rifle. To change it, please edit the transcluded page.

Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells, heavy energy cells or plasma cartridges. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]

The plasma bolt is a toroid of superheated hydrogen gas that delivers high levels of both thermal and kinetic energy damage to the target, melting through most types of armors and causing massive 3rd-degree and 4th-degree burns.

Initially, these weapons were bulky, industrial plasma casters designed to be an industrial welding tool rather than a weapon, manufactured by Winchester Arms; while it performed admirably as a welding tool, it was expensive and required specialized training to use. However, later developments for the US Army would lead to more compact and smaller designs, such as the plasma pistol and plasma rifle, that were cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]

Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma weapon is similar in design to the urban plasma rifle, though it differs slightly in appearance. It is highly modular, being available in pistol, rifle, scattergun, sniper, and flamethrower configurations. Unlike other plasma weapons, it utilizes plasma cartridges for ammunition.

CharacteristicsEdit

Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.

CraftingEdit

Materials:Requirements:Produces:
Glass (4)
Screw (7)
Steel (24)
Icon range
Icon level
Short plasma pistol (Lv 15)
Materials:Requirements:Produces:
Glass (5)
Screw (9)
Steel (26)
Icon range
Icon level
Short plasma pistol (Lv 25)
Materials:Requirements:Produces:
Glass (6)
Screw (11)
Steel (28)
Icon range
Icon level
Short plasma pistol (Lv 35)
Materials:Requirements:Produces:
Glass (8)
Screw (13)
Steel (31)
Icon range
Icon level
Short plasma pistol (Lv 45)

Weapon modificationsEdit

Capacitor
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard capacitorStandard.Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Gamma wave emitterAdds better burning damage. Better range and ammo capacity.Gamma wave+2+0.15+7Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Calibrated capacitorSuperior critical shot damage.Calibrated+1+0.9+28Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
True capacitorSuperior hip-fire accuracy.True+2+0.9+28Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Vicious capacitorImproved hip-fire accuracy, critical shot damage.Vicious+1+0.9+48Science Expert 1Adhesive x1
Circuitry x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
????????
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.ShortAdhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
????????
Stabilized short barrelImproved range. Superior recoil.Short+2+0.9+17??????????
Sniper barrelSuperior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.Long+6 Icon attack
+12 Icon electrical
+108-9+0.6+21Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
????????
True short barrelImproved range. Superior hip-fire accuracy.Short+2+0.9+28Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
????????
Stabilized automatic barrelSuperior recoil.Automatic-3 Icon electrical+58+84-9+0.6+35Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gears x3
Oil x1
Screw x4
Silver x1
Steel x11
????????
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard gripStandard.Adhesive x1
Plastic x5
Screw x2
????????
Bruising gripSuperior bash damage.Comfort+3+0.9+28Adhesive x1
Plastic x5
Screw x2
????????
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Stabilized stockSuperior recoil.Recoil compensated+8+0.9+28Adhesive x1
Plastic x5
Screw x2
????????
Forceful stockImproved bash damage and recoil.Recoil compensated+7+0.6+34Science Expert 1Adhesive x1
Plastic x5
Screw x2
????????
Precise stockImproved bash damage and hip-fire accuracy.Marksman's+7+0.6+34Science Expert 1Adhesive x1
Plastic x5
Screw x2
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x3
????????
Reflex sightBetter focus and sighted accuracy.Tactical+6+0.3+11Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
????????
Short scopeImproved magnification. Superior sighted accuracy.+15+0.6+14Adhesive x1
Glass x1
Screw x1
Steel x4
????????
Medium scopeBetter magnification.+22+0.75+28Adhesive x2
Glass x1
Screw x1
Steel x6
????????
Long scopeSuperior magnification.+35+0.9+34Adhesive x2
Glass x2
Screw x3
Steel x7
????????
Short recon scopeTracks targets. Improved magnification.Recon+9+0.75+42Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
????????
Long recon scopeTracks targets. Superior magnification.Recon+35+1.05+69Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
????????
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzle????????
Paint
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard paintStandard.????????

LocationsEdit

NotesEdit

  • Kills with plasma guns have a chance to convert the target into a pile of green goo, similar to the Fallout 3, New Vegas and Fallout 4 counterparts.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been converted to goo.

ReferencesEdit

  1. In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. Research Note - Plasma rifle, Fort Independence terminal entries. [1]
  3. Chris Taylor interview for Vault13.net. [1]
  4. Cover of Future Weapons Today. [1]


Mbox stub
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
Community content is available under CC-BY-SA unless otherwise noted.