Fallout Wiki
Fallout Wiki
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{{For|plasma and other grenade models used in other games|Grenade}}
 
{{For|plasma and other grenade models used in other games|Grenade}}
 
{{Weapon
 
{{Weapon
|game =FO1
+
|game =FO1
|game2 =FO2
+
|game2 =FO2
|name =Grenade (Plasma)
+
|name =Grenade (Plasma)
|image =GRENADEP.gif
+
|image =GRENADEP.gif
|damage =40 - 90
+
|damage =40 - 90
|damagetype =Plasma
+
|damagetype =Plasma
 
|attmode1 =Throw
 
|attmode1 =Throw
 
|attmode1ap =4
 
|attmode1ap =4
 
|attmode1range =15
 
|attmode1range =15
|burstrounds =empty
+
|burstrounds =empty
|ammotype =empty
+
|ammotype =empty
|maxammo =empty
+
|maxammo =empty
|minstrength =4
+
|minstrength =4
|hands =1
+
|hands =1
|weight =1 pound
+
|weight =1 pound
|cost =$300
+
|cost =$300
|proto =26
+
|proto =26
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
   

Revision as of 02:56, 2 November 2010

Template:Weapon

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.

Plasma grenades are weapons in Fallout and Fallout 2.

Characteristics

Plasma grenades are very rare, but powerful thrown explosives. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.

It is not recommended to use them against the Enclave soldiers as their advanced power armor can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.

Locations

Fallout 2

Template:FO1 weapons Template:FO2 weapons