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{{For|an overview of all grenades|Hand grenade|an overview of other plasma grenades|Plasma grenade}}
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{{For|an overview of all grenades|hand grenade|an overview of other plasma grenades|plasma grenade}}
 
{{Infobox weapon
 
{{Infobox weapon
 
|games =FO1, FO2
 
|games =FO1, FO2
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==Characteristics==
 
==Characteristics==
Plasma grenades are very rare, but powerful [[thrown explosive]]s. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.
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Plasma grenades are very rare but powerful [[thrown explosive]]s. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.
   
 
It is not recommended to use them against [[Advanced power armor (Fallout 2)|advanced power armor]] as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
 
It is not recommended to use them against [[Advanced power armor (Fallout 2)|advanced power armor]] as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
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===''Fallout''===
 
===''Fallout''===
 
* Found in the [[West Tek research facility]].
 
* Found in the [[West Tek research facility]].
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* Found on a shelf at the [[Friendly Lending Company]].
   
 
===''Fallout 2''===
 
===''Fallout 2''===
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* [[NCR Downtown|Shady Sands]] [[Sheriff's department (NCR)|sheriff's department]] has one in a container.
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* [[Sierra Army Depot]] courtyard, level 2, and 4 have several plasma grenades in containers.
 
* Carried by [[Hubologists]] in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than [[Frag grenade (Fallout)|frag grenades]].
 
* Carried by [[Hubologists]] in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than [[Frag grenade (Fallout)|frag grenades]].
 
* Sometimes used by mercenaries in random encounters.
 
* Sometimes used by mercenaries in random encounters.

Revision as of 07:10, 25 May 2020

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.— Fallout 2 In-game description

Plasma grenades are weapons in Fallout and Fallout 2.

Characteristics

Plasma grenades are very rare but powerful thrown explosives. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.

It is not recommended to use them against advanced power armor as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.

Locations

Fallout

Fallout 2

  • Shady Sands sheriff's department has one in a container.
  • Sierra Army Depot courtyard, level 2, and 4 have several plasma grenades in containers.
  • Carried by Hubologists in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than frag grenades.
  • Sometimes used by mercenaries in random encounters.
  • Sometimes used by the Enclave.