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− | {{For|an overview of all grenades| |
+ | {{For|an overview of all grenades|hand grenade|an overview of other plasma grenades|plasma grenade}} |
{{Infobox weapon |
{{Infobox weapon |
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|games =FO1, FO2 |
|games =FO1, FO2 |
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==Characteristics== |
==Characteristics== |
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− | Plasma grenades are very rare |
+ | Plasma grenades are very rare but powerful [[thrown explosive]]s. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy. |
It is not recommended to use them against [[Advanced power armor (Fallout 2)|advanced power armor]] as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game. |
It is not recommended to use them against [[Advanced power armor (Fallout 2)|advanced power armor]] as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game. |
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===''Fallout''=== |
===''Fallout''=== |
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* Found in the [[West Tek research facility]]. |
* Found in the [[West Tek research facility]]. |
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+ | * Found on a shelf at the [[Friendly Lending Company]]. |
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===''Fallout 2''=== |
===''Fallout 2''=== |
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+ | * [[NCR Downtown|Shady Sands]] [[Sheriff's department (NCR)|sheriff's department]] has one in a container. |
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+ | * [[Sierra Army Depot]] courtyard, level 2, and 4 have several plasma grenades in containers. |
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* Carried by [[Hubologists]] in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than [[Frag grenade (Fallout)|frag grenades]]. |
* Carried by [[Hubologists]] in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than [[Frag grenade (Fallout)|frag grenades]]. |
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* Sometimes used by mercenaries in random encounters. |
* Sometimes used by mercenaries in random encounters. |
Revision as of 07:10, 25 May 2020
For an overview of all grenades, see hand grenade. For an overview of other plasma grenades, see plasma grenade. |
“A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.”— Fallout 2 In-game description
Plasma grenades are weapons in Fallout and Fallout 2.
Characteristics
Plasma grenades are very rare but powerful thrown explosives. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.
It is not recommended to use them against advanced power armor as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
Locations
Fallout
- Found in the West Tek research facility.
- Found on a shelf at the Friendly Lending Company.
Fallout 2
- Shady Sands sheriff's department has one in a container.
- Sierra Army Depot courtyard, level 2, and 4 have several plasma grenades in containers.
- Carried by Hubologists in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than frag grenades.
- Sometimes used by mercenaries in random encounters.
- Sometimes used by the Enclave.
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