Fallout Wiki
Fallout Wiki
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{{For|an overview of all grenades|Hand grenade|an overview of other plasma grenades|Plasma grenade}}
{{For|plasma and other grenade models used in other games|Grenade}}
 
 
{{Infobox weapon
 
{{Infobox weapon
|game =FO1
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|games =FO1, FO2
|game2 =FO2
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|icon =icon Fo1 grenade.png
|name =Grenade (Plasma)
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|image =Fo1 plasma grenade.png
|image =GRENADEP.gif
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|damage =40 - 90
|damage =40 - 90
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|damage type =Plasma
|damagetype =Plasma
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|attmode1 =Throw
|attmode1 =Throw
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|attmode1 ap =4
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|attmode1 range =15
|attmode1ap =4
 
 
|ammo type =
|attmode1range =15
 
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|ammo capacity =
|burstrounds =empty
 
|ammotype =empty
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|burst rounds =
|maxammo =empty
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|strength req =4
|minstrength =4
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|hands req =1
|hands =1
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|weight =1 pound
|weight =1 pound
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|value =300
|cost =$300
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|proto ={{proto|26}}
|proto =26
 
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
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{{Quotation|A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.|Fallout 2 In-game description}}
   
 
'''Plasma grenades''' are weapons in ''[[Fallout]]'' and ''[[Fallout 2]]''.
 
'''Plasma grenades''' are weapons in ''[[Fallout]]'' and ''[[Fallout 2]]''.
 
{{Quotation|A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.}}
 
   
 
==Characteristics==
 
==Characteristics==
Plasma grenades are very rare, but powerful [[Throwing|thrown]] [[explosive]]s. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.
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Plasma grenades are very rare, but powerful [[thrown explosive]]s. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.
   
It is not recommended to use them against the Enclave soldiers as their [[advanced power armor]] can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
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It is not recommended to use them against [[Advanced power armor (Fallout 2)|advanced power armor]] as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
   
 
==Locations==
 
==Locations==
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===''Fallout''===
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* Found in the [[West Tek research facility]].
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===''Fallout 2''===
 
===''Fallout 2''===
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* Carried by [[Hubologists]] in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than [[Frag grenade (Fallout)|frag grenades]].
* Used by the [[Hubologists]]
 
* Used by [[Mercenary|mercenaries]] in random encounters
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* Sometimes used by mercenaries in random encounters.
* Used by the [[Enclave]]
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* Sometimes used by the [[Enclave]].
   
 
{{Navbox weapons FO1}}
 
{{Navbox weapons FO1}}
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[[Category:Fallout Throwing skill weapons]]
 
[[Category:Fallout Throwing skill weapons]]
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[[Category:Fallout thrown explosives]]
 
[[Category:Fallout 2 Throwing skill weapons]]
 
[[Category:Fallout 2 Throwing skill weapons]]
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[[pl:Granat plazmowy]]
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[[ru:Плазменная граната (Fallout)]]

Revision as of 12:43, 29 July 2019

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.— Fallout 2 In-game description

Plasma grenades are weapons in Fallout and Fallout 2.

Characteristics

Plasma grenades are very rare, but powerful thrown explosives. When detonated, a small explosive in the grenade ruptures the magnetic seal containing a charge of superheated plasma energy.

It is not recommended to use them against advanced power armor as it can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.

Locations

Fallout

Fallout 2

  • Carried by Hubologists in random encounters featuring five standing in a circle, one is guaranteed to have several on their person. Unlike most other situations, failing a steal does not provoke them into hostility and does not damage Karma/reputation, making plasma grenades potentially more plentiful than frag grenades.
  • Sometimes used by mercenaries in random encounters.
  • Sometimes used by the Enclave.