“You're just so excited about plasma that you can't (magnetically) contain yourself! The AP costs for all plasma weapons (including Plasma Grenades) are reduced by 20%.”— In-game description
Plasma Spaz is a perk in Fallout: New Vegas.
Effects[]
Taking this perk grants a 20% decrease of the Action Point cost in V.A.T.S. when using plasma energy weapons (including grenades).
Affected weapons[]
Weapon | AP before | AP after |
---|---|---|
MFC cluster (Mad Bomber) (GRA) | 35 | 28 |
MFC grenade (Mad Bomber) (GRA) | 35 | 28 |
Multiplas rifle | 35 | 28 |
Plasma caster | 25 | 20 |
Plasma Defender | 20 | 16 |
Plasma Defender (GRA) | 20 | 16 |
Plasma grenade | 24 | 19 |
Plasma mine[Note 1] | 35 | 28 |
Plasma pistol | 30 | 24 |
Plasma rifle | 30 | 24 |
Q-35 matter modulator | 28 | 22 |
The Smitty Special | 30 | 24 |
- ↑ Mines can't actually be used in V.A.T.S.
Notes[]
- Before patch 1.4.0.525, the perk only reduced AP costs by 10%.
- When stacked with the Fast Shot and/or Loose Cannon traits, and the Math Wrath perk, the effects are multiplicative, not additive (e.g. the cost of using the Q-35 matter modulator becomes 16, not 14).